Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
Does anybody tried gamepad? It looks like you can catch it easier than before. But I am not sure anymore. So the slides are probably the same but you can react easily. Maybe on gamepad only.
 
The competition already has blown them away.

Not in all aspects. Gran Turismo still has a sense of in-game community no other racing game on console has. Among other things.

I assume the current Physics is the best for online racing simple calculation but improved on netcode

Being realistic == too much calculation == introduce netcode issues

GT Sport should be in simcade genre, not too hard, but not too easy

If that’s the case I wonder how ACC, iRacing, rFactor, etc all do it just fine. Simcade days are over, Gran Turismo should just embrace “the real driving simulator” they plaster all over their marketing material.

If they don’t, they should just drop that from their marketing because it’s becoming embarrassing.

To be honest I really think Polyphony could very well split GT games into two series.

One more simulation centric and focused on races and circuits and another more simcade like focused on car collecting and random races that could very well happen on a open world.
 
It will certainly be a decisive step forward.
If we consider that they are now partners with Michelin who will provide them with all their data regarding the physics of tires.
Then let's not forget that we will also have the physical calculation of the surface of the tracks that was omitted on GTS because on ps4 it was not feasible due to the little computing power.
GT ps5 will truly be something special at 360 °.
GT7 still cross-Gen so we won’t see any fruits of that because the game needs to run on a PS4 base model. So currently it’s all on the marketing realm and pretty much will remain there for as long we don’t have track temperature and tire pressure.

And unfortunately GT8 will probably only arrive for the PS6 one year birthday party.

By then we will probably already have Assetto Corsa 3, Assetto Corsa Competizione 2 v10, Project Cars 5 among others.
 
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The grip is broken.
4th gear powerdrift with stock Gr86 220hp and sport hard tires.



Given how easy it is to start a drift in the car by just turning the wheel and giving it throttle, I don't think this is too far off its capabilities.

Guy just turned the car and started drifts effortlessly in 3rd gear, no weight shifts necessary.

I feel like that's just more of a happy coincidence than anything. And I don't mean that to sound disparaging. Game is great, given the wealth of car variety. Not sure it's really a sim though. Single point tyre model, static tyre pressure, no track temp (not even sure it properly models tyre temps, just scripts cold tyres). These are missing basics that sims from the early 2000s had. Not to mention modern sims that go well beyond that with multi-point (or even full contact pad) tyre models, tyre flex and deformation, flatspotting, hell, they even simulate friction heat in the diffs, or the heat from the brakes increasing tyre temps/pressure. It's on another level. GT is a simcade, albeit a very good one.
Being a simcade is fine with me. As long as it simulates the driving aspect well and can be used as a reference tool, that is fine with me at least. When you track in real life, you set your pressures 5psi below factory recommended and the tires turn on and stabilize after a lap or less to target pressure. In Sports mode, this is enough. Even if it is scripted (which no one really knows), it is fine the way it is. Also no one neither proved or disproved whether the tire model is single point or if deformation has an effect. PD did push this as an aspect in their marketing material.

As far as car physical accuracy, there are two types of people in this thread. Those saying that it matches what they are familiar with in their own car and those that have no reference and are just saying what it should feel like. I should point out that many feel AC is the benchmark of how a physics model should be, but there are some pointing out and proving that AC physics model is actually way off the mark and I feel the people calling GT inaccurate are basing their reference off of AC.
I have experience with the GT86 and Evo and I can say it simulates both cars well. I have a Prius that I toss around for fun and even the game reps that well. I've looked at online videos of Miatas that use the HPTuners app that show basic throttle and braking at a track that I'm familiar with that I track my car and recreate those inputs and its accurate to rl. I'm not saying the physics are perfect, but to call the game disconnected with reality is completely short sighted and driving approaches in the game can directly be translated to real life.
In real life, do tyres turn into ice cubes the moment you step even slightly over the limit?
In many cases, they can. I can't count how many videos on youtube that people are caught off guard with their cars.
Wrong in what?

What are you implying? GT7 is a simulator?
it is

Tried drifting in the new patch in few different cars, FFB is still awful with almost no feel, tried to pin point some other issues, using the handbrake and clutch it feels like they have a delay, I find myself turning in and pulling the handbrake expecting the car to react instantly but it doesn't, any time you do a clutch kick or dump it's the same making is nearly impossible to use the clutch like I would in real life.

The issue I was talking about about it feeling like the rear wheels are spinning but the car drives straight I was able to recreate, in second gear with the car bashing off the rev limit it will drive straight from 80-120kph, it's like something changes when you get near the top of the gear, it sounds like you should be getting wheel spin but the car drives normal, it's not what you would expect to happen if the car straightened, either the revs should drop or the car keep sliding but it will sit on the rev limiter and drive straight.



LFS is much better then GT7 when it comes to drifting and driving at the limit as someone that has a bunch of track time doing it.
I can't comment too much on drifting as I don't have as much knowledge as you. But I will take your concerns into consideration. For the rev hanging in the straight, if you turn the wheel, will the car enter another slide? Were you using the GR86? I noticed when you exit a drift of the car the wheel out the outside of the turn continues to smoke but the inside wheel seems to have traction and is being driven which is basically simulating the Torsen LSD that the GR86 has.
 
Given how easy it is to start a drift in the car by just turning the wheel and giving it throttle, I don't think this is too far off its capabilities.

Guy just turned the car and started drifts effortlessly in 3rd gear, no weight shifts necessary.


Being a simcade is fine with me. As long as it simulates the driving aspect well and can be used as a reference tool, that is fine with me at least. When you track in real life, you set your pressures 5psi below factory recommended and the tires turn on and stabilize after a lap or less to target pressure. In Sports mode, this is enough. Even if it is scripted (which no one really knows), it is fine the way it is. Also no one neither proved or disproved whether the tire model is single point or if deformation has an effect. PD did push this as an aspect in their marketing material.

As far as car physical accuracy, there are two types of people in this thread. Those saying that it matches what they are familiar with in their own car and those that have no reference and are just saying what it should feel like. I should point out that many feel AC is the benchmark of how a physics model should be, but there are some pointing out and proving that AC physics model is actually way off the mark and I feel the people calling GT inaccurate are basing their reference off of AC.
I have experience with the GT86 and Evo and I can say it simulates both cars well. I have a Prius that I toss around for fun and even the game reps that well. I've looked at online videos of Miatas that use the HPTuners app that show basic throttle and braking at a track that I'm familiar with that I track my car and recreate those inputs and its accurate to rl. I'm not saying the physics are perfect, but to call the game disconnected with reality is completely short sighted and driving approaches in the game can directly be translated to real life.

In many cases, they can. I can't count how many videos on youtube that people are caught off guard with their cars.

it is


I can't comment too much on drifting as I don't have as much knowledge as you. But I will take your concerns into consideration. For the rev hanging in the straight, if you turn the wheel, will the car enter another slide? Were you using the GR86? I noticed when you exit a drift of the car the wheel out the outside of the turn continues to smoke but the inside wheel seems to have traction and is being driven which is basically simulating the Torsen LSD that the GR86 has.

Lol just wow. Loving the energy. Does PD pay you in MTX to troll this thread that hard?

I mean, if you think GT7 is a sim, then you have never tried a sim. You cant even set tire pressure in GT. You cant set FFB other than nonexplanatory bs in two ways. You cant even feel kerbs in gt7. This thred is 115 pages long and its not because GT7 is a good sim. GT7 is, lets face it, in its current state, sony and PDs biggest failure in this area...

But still, must be GT7 that got it right eh? Must be all the other sims that do it wrong...eeeeeeeehhh.
 
Lol just wow. Loving the energy. Does PD pay you in MTX to troll this thread that hard?

I mean, if you think GT7 is a sim, then you have never tried a sim. You cant even set tire pressure in GT. You cant set FFB other than nonexplanatory bs in two ways. You cant even feel kerbs in gt7. This thred is 115 pages long and its not because GT7 is a good sim. GT7 is, lets face it, in its current state, sony and PDs biggest failure in this area...

But still, must be GT7 that got it right eh? Must be all the other sims that do it wrong...eeeeeeeehhh.
It's ridiculous that this is still a thing in GT7 with every other racing game under the sun giving you so many more options when it comes to tweaking the FFB. Even a literal arcade racer like Dirt 5 lets you tweak many FFB effects individually rather than bundling all of them together in some mystical sensitivity setting, instead of making it more simple which I suppose is the idea it makes it all the more confusing.
 
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The LSD tuning was a complete game changer for me, so much so it almost feels like cheating, I do it to basically all of my cars now. I haven't messed with FWD cars, but that trick works well for AWD, RWD, MR and helps when tuning 911's.

My opinion, the LSD tuning corrects what feels off about GT7's physics, the crazy oversteer you get coming out of a corner even when the rear suspension is loaded and you've already got momentum moving in a straight line. It allows you to get on the throttle way earlier than you normally can.
 
The LSD tuning was a complete game changer for me, so much so it almost feels like cheating, I do it to basically all of my cars now. I haven't messed with FWD cars, but that trick works well for AWD, RWD, MR and helps when tuning 911's.

My opinion, the LSD tuning corrects what feels off about GT7's physics, the crazy oversteer you get coming out of a corner even when the rear suspension is loaded and you've already got momentum moving in a straight line. It allows you to get on the throttle way earlier than you normally can.
I agree, tried fiddling with it yesterday and the cars felt so different. I might study into it more in the coming days.
 
The LSD tuning was a complete game changer for me, so much so it almost feels like cheating, I do it to basically all of my cars now. I haven't messed with FWD cars, but that trick works well for AWD, RWD, MR and helps when tuning 911's.

My opinion, the LSD tuning corrects what feels off about GT7's physics, the crazy oversteer you get coming out of a corner even when the rear suspension is loaded and you've already got momentum moving in a straight line. It allows you to get on the throttle way earlier than you normally can.

Did you also change suspension settings? I know some have demonstrated that lowering car right down isn;t usually a great idea as will cause massive understeer/reduced turning circle.
 
I can't comment too much on drifting as I don't have as much knowledge as you. But I will take your concerns into consideration. For the rev hanging in the straight, if you turn the wheel, will the car enter another slide? Were you using the GR86?

Using S13, S15, Rx-7 with 280-400hp with upgraded diff, the cars just drive like there is no wheel slip.
 
B80
Did you also change suspension settings? I know some have demonstrated that lowering car right down isn;t usually a great idea as will cause massive understeer/reduced turning circle.
Actually, just changing the LSD settings can make a huge difference.

I have an R32 that I've tuned that has that problem. I set it to 10mm above the minimum height and it still has issues sometimes, especially on the esses on Interlagos. I guess if you set the height too low the game simulates tire rubbing on the inner fender wells.

I haven't noticed that issue on other cars, but changing only the LSD settings on basically anything makes a huge difference. I did it to the ZL1 Camaro with no other mods on sport softs and it's easily one of my favorite cars now.
 
Given how easy it is to start a drift in the car by just turning the wheel and giving it throttle, I don't think this is too far off its capabilities.

Guy just turned the car and started drifts effortlessly in 3rd gear, no weight shifts necessary.


Being a simcade is fine with me. As long as it simulates the driving aspect well and can be used as a reference tool, that is fine with me at least. When you track in real life, you set your pressures 5psi below factory recommended and the tires turn on and stabilize after a lap or less to target pressure. In Sports mode, this is enough. Even if it is scripted (which no one really knows), it is fine the way it is. Also no one neither proved or disproved whether the tire model is single point or if deformation has an effect. PD did push this as an aspect in their marketing material.

As far as car physical accuracy, there are two types of people in this thread. Those saying that it matches what they are familiar with in their own car and those that have no reference and are just saying what it should feel like. I should point out that many feel AC is the benchmark of how a physics model should be, but there are some pointing out and proving that AC physics model is actually way off the mark and I feel the people calling GT inaccurate are basing their reference off of AC.
I have experience with the GT86 and Evo and I can say it simulates both cars well. I have a Prius that I toss around for fun and even the game reps that well. I've looked at online videos of Miatas that use the HPTuners app that show basic throttle and braking at a track that I'm familiar with that I track my car and recreate those inputs and its accurate to rl. I'm not saying the physics are perfect, but to call the game disconnected with reality is completely short sighted and driving approaches in the game can directly be translated to real life.

In many cases, they can. I can't count how many videos on youtube that people are caught off guard with their cars.

it is


I can't comment too much on drifting as I don't have as much knowledge as you. But I will take your concerns into consideration. For the rev hanging in the straight, if you turn the wheel, will the car enter another slide? Were you using the GR86? I noticed when you exit a drift of the car the wheel out the outside of the turn continues to smoke but the inside wheel seems to have traction and is being driven which is basically simulating the Torsen LSD that the GR86 has.

Thats 3th gear not 4th. Massive diffrence.
Look att this video at 8:50 mark definitely no powerdrift att the rev limit at 4th gear on last corner.
It barely makes a powerdrift at 10:00 in 3th gear when he force it to a drift

 
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It's a different replay. Thanks for the complement. Regarding the drop in rpm, what I was saying is that when I did that, it was ruining my drift. But I was jabbing the throttle as in the Hot video to keep control of the steering angle while maintaining high RPM to keep the tires sliding.
What? dropping your RPM should've ruined your drift yet you still continue sliding doesn't that mean the physics is broken? doesn't seem like you're jabbing the throttle the first half of the corner to me, you're at around 5.5k RPM when you ended your drift while he's at around 7k rpm.
Given how easy it is to start a drift in the car by just turning the wheel and giving it throttle, I don't think this is too far off its capabilities.

Guy just turned the car and started drifts effortlessly in 3rd gear, no weight shifts necessary.

it's definitely far off when his video has a higher grade tyre at a higher gear than the video you posted.
Being a simcade is fine with me. As long as it simulates the driving aspect well and can be used as a reference tool, that is fine with me at least. When you track in real life, you set your pressures 5psi below factory recommended and the tires turn on and stabilize after a lap or less to target pressure. In Sports mode, this is enough. Even if it is scripted (which no one really knows), it is fine the way it is. Also no one neither proved or disproved whether the tire model is single point or if deformation has an effect. PD did push this as an aspect in their marketing material.
well if you put it like that I think overall GT sport does that better minus the FF drivetrain cars.
As far as car physical accuracy, there are two types of people in this thread. Those saying that it matches what they are familiar with in their own car and those that have no reference and are just saying what it should feel like. I should point out that many feel AC is the benchmark of how a physics model should be, but there are some pointing out and proving that AC physics model is actually way off the mark and I feel the people calling GT inaccurate are basing their reference off of AC.
Define way off the mark, cause your definition and my definition seems to be way off. @Scaff and @driftnick13 has constantly refuted your AC physics "flaw" with evidence. Oh and drifting the last high speed corner at tsukuba with a GR86 with sports hard tyre using 4th gear is way off the mark.
In many cases, they can. I can't count how many videos on youtube that people are caught off guard with their cars.

it is
most of the videos you've posted people losing control are amateurs who doesn't know what they're supposed do when they're over the limit, lots of professional journalist and racers drove the GT86 over their limit IRL and I've never seen the back end of their GT86 snap so suddenly under full throttle at a high speed exit corner, they usually understeer.
 
Thats 3th gear not 4th. Massive diffrence.
Look att this video at 8:50 mark definitely no powerdrift att the rev limit at 4th gear on last corner.
It barely makes a powerdrift at 10:00 in 3th gear when he force it to a drift


He wasn't on power at 8:50 as he was going for a timed lap. In both videos, both driver started a drift and held a drift in 3rd with complete ease. The car seems to enter drifts effortless and 4th gear ratio is relatively close to 3rd. Doesn't seem too farfetched. You can't achieve the same thing in the previous gen 86 in the game on the same tires.
 
What? dropping your RPM should've ruined your drift yet you still continue sliding doesn't that mean the physics is broken? doesn't seem like you're jabbing the throttle the first half of the corner to me, you're at around 5.5k RPM when you ended your drift while he's at around 7k rpm.
I ended the drift in the video at about 6.5k. I never dropped below that. The other video with the GT86 is where I dropped to 5.5k and was ruining my drift.
it's definitely far off when his video has a higher grade tyre at a higher gear than the video you posted.
Sports hard tire in the game is equivalent to Michelin PS4S, which come equipped with the car irl. No one is having any issues starting drifts with those tires in any of the reviews. I have them on my own Evo and they have almost near identical grip to the cheaper R compound tires. The GR86 can just enter slides fairly easy. 3rd gear with a simple flick is insane. Close gear ratio to 4th, I don't see why not. The same can't be done with the last gen GT86. Seems inherent traits of the car are being simulated here. I mean, Toyota has been a partner with PD, I'm sure they want their cars to be portrayed accurately.
well if you put it like that I think overall GT sport does that better minus the FF drivetrain cars.
GT Sport wasn't bad for production car and is very similar to GT7. GT7 just has a bit more detail.
Define way off the mark, cause your definition and my definition seems to be way off. @Scaff and @driftnick13 has constantly refuted your AC physics "flaw" with evidence. Oh and drifting the last high speed corner at tsukuba with a GR86 with sports hard tyre using 4th gear is way off the mark.
Cars don't oversteer the way they should in the game on power. I believe this takes away a lot of the car's dynamics at limits.

most of the videos you've posted people losing control are amateurs who doesn't know what they're supposed do when they're over the limit, lots of professional journalist and racers drove the GT86 over their limit IRL and I've never seen the back end of their GT86 snap so suddenly under full throttle at a high speed exit corner, they usually understeer.
I haven't posted videos of people losing control, but I have been posting videos exemplifying controlled oversteers on power in the GT86.
 
As far as car physical accuracy, there are two types of people in this thread. Those saying that it matches what they are familiar with in their own car and those that have no reference and are just saying what it should feel like.
Maybe in this thread. It seems to be a fairly split opinion across the community. Not that I think it matters, because you're right that it's fine as a simcade. It's certainly works and for the most part it's relatively fun to drive.
 
I should point out that many feel AC is the benchmark of how a physics model should be, but there are some pointing out and proving that AC physics model is actually way off the mark and I feel the people calling GT inaccurate are basing their reference off of AC.
See below. People with actual track experience in actual racing cars can explain why Assetto Corsa is realistic. You can watch a video of a GT3 driver on YouTube and see that they drive the cars right up and slightly beyond their limits. You’ll see them doing a lot with the steering wheel, almost fighting it, to feel that limit of grip and exploit it to corner as fast as they are able to. You can’t really do this on GT7 because you risk getting the race-ending snap oversteer. That’s only one reason why AC (and ACC as well) are far superior to GT’s physics.
Not every over the limit event is race ending, most aren't in reality, catching and correcting them slows you down and often will drop you positions.

Honestly if it was as race ending as GT7 then most motor races would have a finishing field of 50%

This relates to when iRacing had the same fundamental issue regarding over the limit behaviour being absurdly hard to catch, just to note the video creator is a professional racing driver and race school owner, but if it's not enough I can link to hoard of racing drivers swearing left right and centre about iRacing behaving like this and just how inaccurate it is.

 
I ended the drift in the video at about 6.5k. I never dropped below that. The other video with the GT86 is where I dropped to 5.5k and was ruining my drift.
initiating drift in GT7 is good, the weight transfer feels really solid in GT7, the way you initiate your drift is mostly the same to the IRL but the way you lose the rear traction is unrealistic. you used your straight line momentum to carry your drift from the start to mid corner and once you add throttle it almost snap you into a spin, you had to quickly give ton of opposite lock and back off the throttle not to spin the car that's why you couldn't end your drift at the outside part of the track. where the hot version video he had his right foot planted the moment he started his drift then he did a minor throttle and steer adjustment mid corner with no sudden movement at all very predictable.

GR86 DRFT.png

mid drift GT7@ 6.2K RPM
GR86 DRFT2.png

End drift GT7@ 6.2K RPM
GR86 DRFT3.png

Mid Drift IRL @7k RPM
GR86 DRFT4.png

End Drift IRL @7K RPM

I tried my best to sync yours and HV video.

I haven't even mentioned the speed you're going is around 20km/h slower than his.
Sports hard tire in the game is equivalent to Michelin PS4S, which come equipped with the car irl. No one is having any issues starting drifts with those tires in any of the reviews. I have them on my own Evo and they have almost near identical grip to the cheaper R compound tires.
Nope, I tried TA using the sports hard tyre and got a 1.07.8xx on my 2nd try that's why I downgraded my tyre to CS and got around 1.08.6xx. the michelin PS4 is closer to CS than SH.
The GR86 can just enter slides fairly easy. 3rd gear with a simple flick is insane. Close gear ratio to 4th, I don't see why not. The same can't be done with the last gen GT86. Seems inherent traits of the car are being simulated here. I mean, Toyota has been a partner with PD, I'm sure they want their cars to be portrayed accurately.
now you're just making assumption whether the GR86 can complete the drift on 4th gear IRL at the last corner of tsukuba. One thing is for sure though, just like @tedaxe explained if you're not purposefully drifting, the GR86 exit corner characteristic is mild understeer not snap oversteer.

 
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As far as car physical accuracy, there are two types of people in this thread. Those saying that it matches what they are familiar with in their own car and those that have no reference and are just saying what it should feel like.
GT7 has many cars I've driven in reality and I disagree with this, as have others in this thread, so that statement is simply not accurate.
I should point out that many feel AC is the benchmark of how a physics model should be,
No, reality is the benchmark, it just that overall AC is closer in more areas to that benchmark
but there are some pointing out and proving that AC physics model is actually way off the mark
Nope, people have made unsupported claims, most of which have been shown to not be the case. Mainly around car X doesn't oversteer, all car Y does is understeer, cars in AC rotate around a fixed point, etc.
and I feel the people calling GT inaccurate are basing their reference off of AC.
Not to my reading of this thread, I've seen it invoked in the form of 'yea, but AC get's this wrong and so GT7 is right' far, far more.
I have experience with the GT86 and Evo and I can say it simulates both cars well. I have a Prius that I toss around for fun and even the game reps that well. I've looked at online videos of Miatas that use the HPTuners app that show
And you said GTS also simulated those cars well. I've asked you previously which title is it that actually does it, because repeating the same claims across two titles points to a degree of confirmation bias being involved in this (or GTS and GT7 are running nigh on identical physics and FFB.
 
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This thread now = stans trying to convince everyone else, that the giant turd is actually creme brulee

It's not gonna work, as long as we have taste buds and a nose to smell the pile, so stop gaslighting already.
If you can enjoy the game as is, that's fine, go and play it then. Why the insatiable need to convince others?
 
m76
This thread now = stans trying to convince everyone else, that the giant turd is actually creme brulee

It's not gonna work, as long as we have taste buds and a nose to smell the pile, so stop gaslighting already.
If you can enjoy the game as is, that's fine, go and play it then. Why the insatiable need to convince others?
Couldn’t that be said for this post and others too… many people are going way overboard… but I guess because they agree with you it’s right?? and I have fail to see someone still post a video of THEM driving… just words…
 
He wasn't on power at 8:50 as he was going for a timed lap. In both videos, both driver started a drift and held a drift in 3rd with complete ease. The car seems to enter drifts effortless and 4th gear ratio is relatively close to 3rd. Doesn't seem too farfetched. You can't achieve the same thing in the previous gen 86 in the game on the same tires.
8:50 was a timed lap. At 9:00 they display the laptime.
He did a flick to initiate the drift in 3th gear. Thats a massive difference than do a powerdrift in 4th gear without any flick.
 
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Couldn’t that be said for this post and others too… many people are going way overboard… but I guess because they agree with you it’s right?? and I have fail to see someone still post a video of THEM driving… just words…
I can't enjoy the game as is, that's why I'm here trying to raise awareness about the issues, so we can maybe somehow elicit some change. If you think the game is perfect as is, why are you here trying to convince us of that while denying pages of explanations and videos demonstrating the issues, instead of out there playing the game?
 
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I ended the drift in the video at about 6.5k. I never dropped below that. The other video with the GT86 is where I dropped to 5.5k and was ruining my drift.

Sports hard tire in the game is equivalent to Michelin PS4S, which come equipped with the car irl. No one is having any issues starting drifts with those tires in any of the reviews. I have them on my own Evo and they have almost near identical grip to the cheaper R compound tires. The GR86 can just enter slides fairly easy. 3rd gear with a simple flick is insane. Close gear ratio to 4th, I don't see why not. The same can't be done with the last gen GT86. Seems inherent traits of the car are being simulated here. I mean, Toyota has been a partner with PD, I'm sure they want their cars to be portrayed accurately.

GT Sport wasn't bad for production car and is very similar to GT7. GT7 just has a bit more detail.

Cars don't oversteer the way they should in the game on power. I believe this takes away a lot of the car's dynamics at limits.


I haven't posted videos of people losing control, but I have been posting videos exemplifying controlled oversteers on power in the GT86.
CS is a ps4s
SH is more like an Ad08 semi r compound tire.
 
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