Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
R3V
It's never hard to drive at anything below 95%. Getting near the limit is where it counts, and where the game punishes you.
Driving an Enzo in the rain with no TCS and Sport tires I wouldn’t call easy even if your not driving 95% someone was saying how rain physics were broken, but know I guess where on the limit talk again… Taking any car to the limit and messing up can punish you also in reality so yeah…
 
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Driving in the rain SH tires No electronic aids except abs weak… It was really coming down at one point lol.. Not trying to sound like a jerk but it’s not hard to race in the rain with the proper tires..


YES!!! This is a wonderful example of something that needs to be seen.

This should be mandatory viewing for everyone in here complaining about snap. I 100% agree that snap oversteer is a problem in some cars, and they need to be fixed, but that's not the majority by a long shot. Most cars drive wonderfully.

Everyone watch this man work. Tell me all the times you saw full throttle. Very rarely. Watch his steering inputs. All over! He's managing his throttle input all the time, and constantly working his steering to make sure the car isn't being allowed to rotate too much. He's not thinking "go full throttle ASAP" he's thinking "how much available traction do I have, and how much of this 640hp can I put down right now?" THIS is a great example of the sensitivity of the game, and this correlates with real life driving ability too. How often does anyone think you can go near full throttle in the rain in an Enzo?! Almost never. And that remains true here, because the game is emulating real world circumstances.

I just pounded out a bunch of Tsukuba laps in a bone stock F430 on SH and the thing is loose if you give it the beans right away, but if you carefully manage throttle inputs and only get near full throttle when you absolutely can, then the car becomes a magical thing that has a super delicate balance between under and over steer. This is what you want! The ability to choose what the car does. If you're careful, like JDMKING, you'll build a feel for it, and managing your car's attitude should come quickly. If all you're thinking about how you need to go full throttle more often, or that it "feels slow" you're likely going to, and have to bear the consequences of it. Once again, in the video, he's barely breathing on the throttle most times, yet still passing everyone up. Slow is fast much of the time.

As far as over the limit goes, that same Ferrari F430 will hang it out at will, and managing the throttle and steering makes for long, glorious drifts that are manageable. I'd also argue that JDMKING is "over the limit" nearly all the time in that video. Sustained drifts still VERY hard to hold and takes a lot of work when we're lacking all the proper feedback, but it's still something that can be done, and the "limit" is not a death sentence, its an opportunity to learn more and figure out what input does what and when.

Thanks for the great vid and proper skills, JDMKING. Hopefully some people that are struggling can use it to recalibrate their driving style, be faster in all situations, and have more fun with the game! Great stuff.
 
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Clearly this guy went 95% and over, start at 4:10
Exactly. Look at that. Heavy rain, street tires, and after a no throttle upshift where the car is bogged (low power), and almost zero throttle after that, it still let go. He probably dropped throttle mid corner and the rear just got light.

You have to be ALL OVER driving a car in most situations to ensure you've got it in control. GT7 s not as far off from reality as some would like to think.
 
Exactly. Look at that. Heavy rain, street tires, and after a no throttle upshift where the car is bogged (low power), and almost zero throttle after that, it still let go. He probably dropped throttle mid corner and the rear just got light.

You have to be ALL OVER driving a car in most situations to ensure you've got it in control. GT7 s not as far off from reality as some would like to think.
Gt7 is good, except the snap oversteer. Maybe It doesn't simulate many feautres like other sims,but the base's physics, expeccially suspension one is good
 
Anyone that thinks the physics in GT7 are good, does not drive a car in the rain.

Cars do not hydroplane at 30mph. You don't lose traction at 20 in the rain and slide for 80 feet. That is ice and snow. Anyone that drives a car in the rain should know that. I drive to work at 70 mph in the rain and its just fine. Less traction than drive but it is not the same as ice skating, which I have done also. In fact, I can turn better on a pair of skis in hard pack or powder and have more control.

Also, I can see the road ahead IRL at night, unlike GT7. There are a few races that I can't drive unless I have the driving line on. Transitioning from a dark tunnel to bright light is terrible also.
Funny you should say that, you couldn’t be more wrong. Have you ever raced in the rain? I don’t mean taking a spirited drive on the road in the rain, I mean on an actual, rubbered in track. It’s like driving on ice at times. The game simulates that very well. You can and will slide going at speeds as low as 20 or 30 if you’re not careful. It’s nothing like driving to work going 70 in the rain. The game isn’t perfect but the wet simulation is not where the issues are.
 
Gt7 is good, except the snap oversteer. Maybe It doesn't simulate many feautres like other sims,but the base's physics, expeccially suspension one is good
While agree with you about the snap oversteer being aggressive I can somewhat appreciate it.. I haven’t play AC in about a month.. I got in the 458 used the street tires BStone Potenzas S001 and I was shocked how glued the car was.. the feedback is great from what you get from the road and tires. I think the chassis balancing is better in GT7 the cars feel so much more lively In GT7. I was shocked how much I can just go full throttle out of turns in Ac compared to GT7. I used CS on the 458 in GT7 to compare to the 458 in AC..

I ran a 1:21.5 In AC and a 1:20.8 in GT7 with the 458.
 
I agree here.. it seems there Is a problem on gt7 when you floor your feet at 100% throttle over some precise steering angle. This Is what cause sudden oversteer even on high speed corner. It's a shame,and i hope some improvements will come in this regards..
But as you say, weight transfer are really good on this game. This Is why start a slide or simply drive smooth and clean is really good and fun on this game.
The sooner PD fix this problem the less I'll complain in this forum :)
On the other side Ac has bad weight transfer, on brake expeccially (at least is my opinion),and car balancing matters less than what it should ... this Is why i feel disconnected and i find the drive more flat and less fun.
Ac doesn't have some have some heavy issue like the snap oversteer on gt7,It does everything quite good, but i find those aspects which gt7 does good better than Ac ones
how long have you played AC for? I always give new driving game at least 48 hours of gameplay to get used to their physics and work out wheel settings for the game. I've never had problem with weight shifting in AC as far as I remember, all drift technique that requires tons of weight shifting worked for me in AC even the hardest one like braking drift where you have to really shift the weight to the front and yank the steering just to start the drift worked in AC. the only thing I had to get used to when switching from GT6 to AC was the steering input in AC is lazier than in GT games so you have to give a faster input in the steering wheel to upset the balance of some cars.

To me AC still has the superior driving feel because every car in that game has their own unique FFB, the porsche 911R and lotus exige feels very planted and connected to the road, ferrari 458 feels light but very informative, Nismo GTR feels light and numb, GT86 feels a bit disconnected but accurate, RX7 feels light but accurate. Don't know if that make sense, not really good putting my driving sensations into words like others here. I'm not expecting PD to make this unique FFB on all 400 plus cars but I do expect them to get their basic physics right.
Anyone that thinks the physics in GT7 are good, does not drive a car in the rain.

Cars do not hydroplane at 30mph. You don't lose traction at 20 in the rain and slide for 80 feet. That is ice and snow. Anyone that drives a car in the rain should know that. I drive to work at 70 mph in the rain and its just fine. Less traction than drive but it is not the same as ice skating, which I have done also. In fact, I can turn better on a pair of skis in hard pack or powder and have more control.

Also, I can see the road ahead IRL at night, unlike GT7. There are a few races that I can't drive unless I have the driving line on. Transitioning from a dark tunnel to bright light is terrible also.
I had no problem driving in rain and wet roads. you have to keep monitoring the wet meter on the bottom left and adjust your driving accordingly which is annoying because you can't concentrate on the track itself, and if you're close to the top half of the meter you have to lose some speed to not hydroplane.



WTC 600 Tokyo race was so much fun to race in my tuned RX7 FD.
While agree with you about the snap oversteer being aggressive I can somewhat appreciate it.. I haven’t play AC in about a month.. I got in the 458 used the street tires BStone Potenzas S001 and I was shocked how glued the car was.. the feedback is great from what you get from the road and tires. I think the chassis balancing is better in GT7 the cars feel so much more lively In GT7. I was shocked how much I can just go full throttle out of turns in Ac compared to GT7. I used CS on the 458 in GT7 to compare to the 458 in AC..

I ran a 1:21.5 In AC and a 1:20.8 in GT7 with the 458.
Maybe the way you drive suited you more in GT7 because all the videos you posted so far you seem like you always brake early and not applying the throttle as early as you can out of a corner. the ferrari 458 is one of ferrari's best handling and controllable car so I expect the car to be very easy to handle and not slide all over the place unless you want it to.
 
you have to keep monitoring the wet meter on the bottom left and adjust your driving accordingly which is annoying because you can't concentrate on the track itself, and if you're close to the top half of the meter you have to lose some speed to not hydroplane.
But I wonder to what extent we should have to monitor a “wet meter” instead of gauging that by just looking at the track it self?

I believe that currently this is tricky because in my opinion the visual representation for different levels of wetness aren’t exactly there yet and don’t exactly reflect what we see on the “wet meter”.
 
But I wonder to what extent we should have to monitor a “wet meter” instead of gauging that by just looking at the track it self?

I believe that currently this is tricky because in my opinion the visual representation for different levels of wetness aren’t exactly there yet and don’t exactly reflect what we see on the “wet meter”.
that's true, the current visual is not good enough for me to gauge wheter the car is going to hydroplane if i go through them, and then there is audio clue but usually you spin out the moment you hear the audio clue.
 
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I just want to add that I think the rain physics are very good in this game. Maybe not perfect but I have had many moments where it felt like reality. And a piece of cake in FF.

But I've seen funny videos of people in California forgetting how to drive in the rain and causing pile ups. Maybe some of the people who dislike the rain physics haven't driven in proper wet conditions in a while?
 
See below. People with actual track experience in actual racing cars can explain why Assetto Corsa is realistic. You can watch a video of a GT3 driver on YouTube and see that they drive the cars right up and slightly beyond their limits. You’ll see them doing a lot with the steering wheel, almost fighting it, to feel that limit of grip and exploit it to corner as fast as they are able to. You can’t really do this on GT7 because you risk getting the race-ending snap oversteer. That’s only one reason why AC (and ACC as well) are far superior to GT’s physics.
He was talking about one specific issue in the video and comparing it to iRacing. I remember this whole situation. This issue does not plague GT.
initiating drift in GT7 is good, the weight transfer feels really solid in GT7, the way you initiate your drift is mostly the same to the IRL but the way you lose the rear traction is unrealistic. you used your straight line momentum to carry your drift from the start to mid corner and once you add throttle it almost snap you into a spin, you had to quickly give ton of opposite lock and back off the throttle not to spin the car that's why you couldn't end your drift at the outside part of the track. where the hot version video he had his right foot planted the moment he started his drift then he did a minor throttle and steer adjustment mid corner with no sudden movement at all very predictable.
Hmm. Interesting. I can't drift perfect at will. I did try a few more times to hold higher throttle and was able to hold it near 7k. But I will agree that the steering transition at exit is maybe to strong when you want to straighten. Not impossible to catch, but difficult to straighten.
Nope, I tried TA using the sports hard tyre and got a 1.07.8xx on my 2nd try that's why I downgraded my tyre to CS and got around 1.08.6xx. the michelin PS4 is closer to CS than SH.
Were you using H pattern or paddle to do laps? Asking because using paddles is much quicker than H pattern. On CS 1.08.6 would be a perfect lap. What are you pacing at? I could barely squeeze into 1.08 on CS with optimal times. On SH, I was in 1.07 rather quickly to match their times and there is tons more grip. CS is way to slippery. PS4S irl do match some r compound tires and closer to Cup 2s than the Super Sports were. I feel the PS4S more align to the SH.
now you're just making assumption whether the GR86 can complete the drift on 4th gear IRL at the last corner of tsukuba. One thing is for sure though, just like @tedaxe explained if you're not purposefully drifting, the GR86 exit corner characteristic is mild understeer not snap oversteer.
Isn't it also an assumption to conclude that GT7's physics are crap just because you can slide a GR86 in 4th gear, a car that is relatively easy to start drifts in 3rd gear with an easy flick of the steering? You can't recreate such things in the GT86.
No, reality is the benchmark, it just that overall AC is closer in more areas to that benchmark
It's hard for me to feel this way about AC when the core principle of the understeer characteristics completely change the dynamics of a car.
Nope, people have made unsupported claims, most of which have been shown to not be the case. Mainly around car X doesn't oversteer, all car Y does is understeer, cars in AC rotate around a fixed point, etc.
I've posted videos of the GT86 entering a controlled slide on its own power purely based on steering angle and throttle. Show me a video of the GT86 with a stock setup and eco tires being able to do such things bc I can't for the life start something so simple to execute in the game.
And you said GTS also simulated those cars well. I've asked you previously which title is it that actually does it, because repeating the same claims across two titles points to a degree of confirmation bias being involved in this (or GTS and GT7 are running nigh on identical physics and FFB.
Where did I make the claim that GTS and GT7 run identical physics? I've been saying that GTS simulates production cars well and GT7 has a bit more detail with them
Please guys, ignore firestone:ouch:
Just because my opinions make you uncomfortable since they challenge your beliefs does not make them invalid.
8:50 was a timed lap. At 9:00 they display the laptime.
That's what I said
CS is a ps4s
SH is more like an Ad08 semi r compound tire.
I've driven nothing but Michelin on my RL cars. PS4S is definitely closer to SH. The CS don't have the grip. Remember, there are 3 levels of sport tires in the game. PS4S is a really good tire. Wayyy better than the previous PSS.
Cars do not hydroplane at 30mph.
Yes they do. lol. I've hydroplaned on an onramp at 20mph on all season tires in my FRS once and got stuck in the dirt like an idiot.
 
Gt7 is good, except the snap oversteer. Maybe It doesn't simulate many feautres like other sims,but the base's physics, expeccially suspension one is good

The snap oversteer is what i'm struggling with, someone told me to use the 'Senna Technique' of pumping the throttle. i'm probably not doing it correctly but it does seem to help counteract the oversteer.
 
Hmm. Interesting. I can't drift perfect at will. I did try a few more times to hold higher throttle and was able to hold it near 7k. But I will agree that the steering transition at exit is maybe to strong when you want to straighten. Not impossible to catch, but difficult to straighten.
which means there something fundamentally wrong with the rwd tyre physics in GT7. I don't know about you but with my driving style I make most of my time at mid to exit corner in RWD cars, so it's crucial PD to fix this snap oversteer so I can keep up with the already OP AWD cars.
Were you using H pattern or paddle to do laps? Asking because using paddles is much quicker than H pattern. On CS 1.08.6 would be a perfect lap. What are you pacing at? I could barely squeeze into 1.08 on CS with optimal times. On SH, I was in 1.07 rather quickly to match their times and there is tons more grip. CS is way to slippery. PS4S irl do match some r compound tires and closer to Cup 2s than the Super Sports were. I feel the PS4S more align to the SH.
H pattern on all cars that's available with H pattern. I did the lap before the 1.09 patch.



It wasn't a clean run either i stuff up on some corners on the infield part of the track, and I was aiming for a raw video. 1.07.8xx was on SH and my 2nd run, I didn't get more practice than that because hot version video TA was around 1.08.1xx-6xx.
Isn't it also an assumption to conclude that GT7's physics are crap just because you can slide a GR86 in 4th gear, a car that is relatively easy to start drifts in 3rd gear with an easy flick of the steering? You can't recreate such things in the GT86.
not an assumption when you have an IRL video to back it up. GR86 has a mild understeer on 4th gear last corner when you're pushing hard, not full on power drift like @tedaxe posted.
Yes they do. lol. I've hydroplaned on an onramp at 20mph on all season tires in my FRS once and got stuck in the dirt like an idiot.
lol, you need to change your tyre bro, spinning at 20mph/32kmh is kind of dangerous.
 
@Firestone The Michelin PS4S are really good tires. I have it rated as SH as a street tire/Light track day but as a dedicated track tire it would be rated as a CS tire. A tire such as Cup 2(240) would get a SH rating for a dedicated track tire… with The Cup 2/Cup2 R being SM tires and the Cup 2 Track Connect / Cup 2 R Track Connect being SS
 
He was talking about one specific issue in the video and comparing it to iRacing. I remember this whole situation. This issue does not plague GT.

Hmm. Interesting. I can't drift perfect at will. I did try a few more times to hold higher throttle and was able to hold it near 7k. But I will agree that the steering transition at exit is maybe to strong when you want to straighten. Not impossible to catch, but difficult to straighten.

Were you using H pattern or paddle to do laps? Asking because using paddles is much quicker than H pattern. On CS 1.08.6 would be a perfect lap. What are you pacing at? I could barely squeeze into 1.08 on CS with optimal times. On SH, I was in 1.07 rather quickly to match their times and there is tons more grip. CS is way to slippery. PS4S irl do match some r compound tires and closer to Cup 2s than the Super Sports were. I feel the PS4S more align to the SH.

Isn't it also an assumption to conclude that GT7's physics are crap just because you can slide a GR86 in 4th gear, a car that is relatively easy to start drifts in 3rd gear with an easy flick of the steering? You can't recreate such things in the GT86.

It's hard for me to feel this way about AC when the core principle of the understeer characteristics completely change the dynamics of a car.

I've posted videos of the GT86 entering a controlled slide on its own power purely based on steering angle and throttle. Show me a video of the GT86 with a stock setup and eco tires being able to do such things bc I can't for the life start something so simple to execute in the game.

Where did I make the claim that GTS and GT7 run identical physics? I've been saying that GTS simulates production cars well and GT7 has a bit more detail with them

Just because my opinions make you uncomfortable since they challenge your beliefs does not make them invalid.

That's what I said

I've driven nothing but Michelin on my RL cars. PS4S is definitely closer to SH. The CS don't have the grip. Remember, there are 3 levels of sport tires in the game. PS4S is a really good tire. Wayyy better than the previous PSS.

Yes they do. lol. I've hydroplaned on an onramp at 20mph on all season tires in my FRS once and got stuck in the dirt like an idiot.
You said that 8:50 wasn’t on a timed lap when it was.
A ad08r is over 2 seconds faster on a track than a ps4s
and the slower ad08rs is about 1.5 seconds faster.
So a ps4s is not a SH tire.
Definitely a CS.

CS: Ps4s, Goodyear eagle F1 supersport, Continental Sportcontact 7 etc
SH: Ad08r, Federal 595rsr-r etc
SM:AO50, R888r, Trofeo etc
SS: Trofeo R, Pilot sport cup 2r etc



If you want i can make a video on a 5th gear powerdrift with the stock GR86 on Tsukuba so you become convinced that the Grip when traction is lost is Broken in Gt7.
 
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It's hard for me to feel this way about AC when the core principle of the understeer characteristics completely change the dynamics of a car.
It's broad absolutist statements such as this that you quite rightly take issue with when they are made about GT7!
I've posted videos of the GT86 entering a controlled slide on its own power purely based on steering angle and throttle. Show me a video of the GT86 with a stock setup and eco tires being able to do such things bc I can't for the life start something so simple to execute in the game.
And this is exactly what I was talking about, members using 'X' is wrong in AC claims as a defense for GT7. It's a variant on the goddidit logical fallacy, and one I've stupidly entertained here. Finding a possible issue with a car in AC doesn't make GT7's interpretation right or wrong, which is why I said that reality is the benchmark.

If you wish to discuss issues with AC then please use the appropriate AC subforum.
Where did I make the claim that GTS and GT7 run identical physics? I've been saying that GTS simulates production cars well and GT7 has a bit more detail with them
I didn't say that you made that claim.

What I said was that you have spoken about both GTS and GT7 in regards to them accurately recreating the feel you get from driving your cars on track:

On GTS
"I've tracked My Evo X in real life at Streets of Willow, stock suspension and all and I used similar setting in the game and the resulting car control basically matched what I experienced in real life."

On GT7
"I have a 1:1 experience with the game and track and that’s why my confidence in the Sim model is high."

Not the exact same words (but I could have picked from many examples on both titles from you), but the exact same sentiment, you have repeatedly praised both GTS and GT7 for being very accurate representations of reality. That could lead to people concluding that either:

GTS and GT7 are running identical/near identical physics
or
You are reading, at least in part, what you want to feel into the titles, which is a form of confirmation bias.
 
Driving an Enzo in the rain with no TCS and Sport tires I wouldn’t call easy even if your not driving 95% someone was saying how rain physics were broken, but know I guess where on the limit talk again… Taking any car to the limit and messing up can punish you also in reality so yeah…
I also woudn't call it necessarily easy, rather manageable :P drive it on the limit and you'll suffer.
 
I also woudn't call it necessarily easy, rather manageable :P drive it on the limit and you'll suffer.
Do you have an Enzo Or F8? If so please do the euro championship race first race and make sure it’s raining hard.. I would love to see you and other members with No electronic aids except ABS weak drive in the rain. It’s so easy to say… “Your not on the limit” ok cool no problem please show me how easy and manageable it is then because all I see is words… I would love to see your driving style and I mean no harm when I say this I truly am eager to see other people drive.

It’s a Enzo Ferrari in stock form of course it’s going to bite you on the limit especially if your not a good driver. Ferrari themselves said normal person driving this car wouldn’t benefit from taking the electronic aids off and I don’t know how many of us on this thread would push an Enzo 10/10 on a track 😂
 
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Question for people about the tyres in the game. What grade of tyre in game would G-Force Sport Comp-2s roughly correspond to physics-wise? My gut says CS/SH but I'm not too sure.
Had those on my G35 when I first bought it and thought they were the bees knees when they up to temp, then they discontinued them💀 IMO it's in-between SH/SM
 
Thats a bit less grippy tire than Ps4s
So a CS absolutely not a SH/SM
I haven't been on them in a long time, coming on 6-7 years now and I haven't driven PS4S's before so I'll take your guys word. There's the summer Comp 2's and A/S Comp 2's and I've only had the summers also.
 
For me, the Stratos drives lovely and how I'd expect it to handle, based off many hours of driving it in other racing games.

You need to be incredibly precise with it, it doesn't like to be thrown around like a modern day RWD car, you have to plan your lines very carefully.
 
Placebo or not but after 1.11 I am very happy with the physics and didn't find any problematic cars. Only problem to me is lack of any content but they can fix that easily.
 
Sorry for the length of this one but I’m hoping it might help some of you who are struggling with the snap oversteer physics. This is for road cars, and should work even with no aero parts.

It takes pretty extreme suspension and LSD settings to make some cars driveable. I just wanted to share what has been working for me on multiple cars that were previously giving me trouble:

Firstly, tyres. Using racing slicks if the car has around 350bhp or more. Can get away with sports tyres on some cars but it’s better to use slicks

Fully adjustable suspension. Make the car as low as you can without the wheels rubbing on the fenders. Crank EVERYTHING all the way up to maximum stiffness. Anti roll bars, damper compression, damper expansion and natural frequency, all to their maximum values. This is a starting point, you work backwards from here and should gradually click the stiffness down on each setting to suit the particular car. Soften everything together if it’s too stiff on bumps, then soften the rear slightly to increase under steer etc. Just make small adjustments then test. Negative camber helps too but you don’t need to go beyond 3 or 4 on the front or rear.

Fully adjustable LSD: this is critical, use the minimum preload and minimum acceleration settings. This will help you put the power down when you exit a corner. The fact that you need such an extreme setting highlights the issue with tyre grip physics when torque is applied to the wheels. If the car is 4WD, try 50:50 torque distribution.

Ballast: add ballast over the rear wheels to help push them into the track, or add ballast over the front to counteract the back end swinging round. Both ballast positions have helped with different cars. Try either

Sorry again for the essay, hope this helps someone

Edit: grammar
 
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Sorry for the length of this one but I’m hoping it might help some of you who are struggling with the snap oversteer physics. This is for road cars, and should work even with no aero parts.

It takes pretty extreme suspension and LSD settings to make some cars driveable. I just wanted to share what has been working for me on multiple cars that were previously giving me trouble:

Firstly, tyres. Using racing slicks if the car has around 350bhp or more. Can get away with sports tyres on some cars but it’s better to use slicks

Fully adjustable suspension. Make the car as low as you can without the wheels rubbing on the fenders. Crank EVERYTHING all the way up to maximum stiffness. Anti roll bars, damper compression, damper expansion and natural frequency, all to their maximum values. This is a starting point, you work backwards from here and should gradually click the stiffness down on each setting to suit the particular car. Soften everything together if it’s too stiff on bumps, then soften the rear slightly to increase under steer etc. Just make small adjustments then test. Negative camber helps too but you don’t need to go beyond 3 or 4 on the front or rear.

Fully adjustable LSD: this is critical, use the minimum preload and minimum acceleration settings. This will help you put the power down when you exit a corner. The fact that you need such an extreme setting highlights the issue with tyre grip physics when torque is applied to the wheels. If the car is 4WD, try 50:50 torque distribution.

Ballast: add ballast over the rear wheels to help push them into the track, or add ballast over the front to counteract the back end swinging round. Both ballast positions have helped with different cars. Try either

Sorry again for the essay, hope this helps someone

Edit: grammar

Cheers mate, ties in with a youtube video someone posted a few pages back re suspension and lsd settings.

Do you ever run tcs on top, or just abs default?

Edited for youtube clip
 
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