Driving in the rain SH tires No electronic aids except abs weak… It was really coming down at one point lol.. Not trying to sound like a jerk but it’s not hard to race in the rain with the proper tires..
Driving an Enzo in the rain with no TCS and Sport tires I wouldn’t call easy even if your not driving 95% someone was saying how rain physics were broken, but know I guess where on the limit talk again… Taking any car to the limit and messing up can punish you also in reality so yeah…It's never hard to drive at anything below 95%. Getting near the limit is where it counts, and where the game punishes you.
Driving in the rain SH tires No electronic aids except abs weak… It was really coming down at one point lol.. Not trying to sound like a jerk but it’s not hard to race in the rain with the proper tires..
Exactly. Look at that. Heavy rain, street tires, and after a no throttle upshift where the car is bogged (low power), and almost zero throttle after that, it still let go. He probably dropped throttle mid corner and the rear just got light.Clearly this guy went 95% and over, start at 4:10
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Gt7 is good, except the snap oversteer. Maybe It doesn't simulate many feautres like other sims,but the base's physics, expeccially suspension one is goodExactly. Look at that. Heavy rain, street tires, and after a no throttle upshift where the car is bogged (low power), and almost zero throttle after that, it still let go. He probably dropped throttle mid corner and the rear just got light.
You have to be ALL OVER driving a car in most situations to ensure you've got it in control. GT7 s not as far off from reality as some would like to think.
Funny you should say that, you couldn’t be more wrong. Have you ever raced in the rain? I don’t mean taking a spirited drive on the road in the rain, I mean on an actual, rubbered in track. It’s like driving on ice at times. The game simulates that very well. You can and will slide going at speeds as low as 20 or 30 if you’re not careful. It’s nothing like driving to work going 70 in the rain. The game isn’t perfect but the wet simulation is not where the issues are.Anyone that thinks the physics in GT7 are good, does not drive a car in the rain.
Cars do not hydroplane at 30mph. You don't lose traction at 20 in the rain and slide for 80 feet. That is ice and snow. Anyone that drives a car in the rain should know that. I drive to work at 70 mph in the rain and its just fine. Less traction than drive but it is not the same as ice skating, which I have done also. In fact, I can turn better on a pair of skis in hard pack or powder and have more control.
Also, I can see the road ahead IRL at night, unlike GT7. There are a few races that I can't drive unless I have the driving line on. Transitioning from a dark tunnel to bright light is terrible also.
While agree with you about the snap oversteer being aggressive I can somewhat appreciate it.. I haven’t play AC in about a month.. I got in the 458 used the street tires BStone Potenzas S001 and I was shocked how glued the car was.. the feedback is great from what you get from the road and tires. I think the chassis balancing is better in GT7 the cars feel so much more lively In GT7. I was shocked how much I can just go full throttle out of turns in Ac compared to GT7. I used CS on the 458 in GT7 to compare to the 458 in AC..Gt7 is good, except the snap oversteer. Maybe It doesn't simulate many feautres like other sims,but the base's physics, expeccially suspension one is good
The sooner PD fix this problem the less I'll complain in this forumI agree here.. it seems there Is a problem on gt7 when you floor your feet at 100% throttle over some precise steering angle. This Is what cause sudden oversteer even on high speed corner. It's a shame,and i hope some improvements will come in this regards..
But as you say, weight transfer are really good on this game. This Is why start a slide or simply drive smooth and clean is really good and fun on this game.
how long have you played AC for? I always give new driving game at least 48 hours of gameplay to get used to their physics and work out wheel settings for the game. I've never had problem with weight shifting in AC as far as I remember, all drift technique that requires tons of weight shifting worked for me in AC even the hardest one like braking drift where you have to really shift the weight to the front and yank the steering just to start the drift worked in AC. the only thing I had to get used to when switching from GT6 to AC was the steering input in AC is lazier than in GT games so you have to give a faster input in the steering wheel to upset the balance of some cars.On the other side Ac has bad weight transfer, on brake expeccially (at least is my opinion),and car balancing matters less than what it should ... this Is why i feel disconnected and i find the drive more flat and less fun.
Ac doesn't have some have some heavy issue like the snap oversteer on gt7,It does everything quite good, but i find those aspects which gt7 does good better than Ac ones
I had no problem driving in rain and wet roads. you have to keep monitoring the wet meter on the bottom left and adjust your driving accordingly which is annoying because you can't concentrate on the track itself, and if you're close to the top half of the meter you have to lose some speed to not hydroplane.Anyone that thinks the physics in GT7 are good, does not drive a car in the rain.
Cars do not hydroplane at 30mph. You don't lose traction at 20 in the rain and slide for 80 feet. That is ice and snow. Anyone that drives a car in the rain should know that. I drive to work at 70 mph in the rain and its just fine. Less traction than drive but it is not the same as ice skating, which I have done also. In fact, I can turn better on a pair of skis in hard pack or powder and have more control.
Also, I can see the road ahead IRL at night, unlike GT7. There are a few races that I can't drive unless I have the driving line on. Transitioning from a dark tunnel to bright light is terrible also.
Maybe the way you drive suited you more in GT7 because all the videos you posted so far you seem like you always brake early and not applying the throttle as early as you can out of a corner. the ferrari 458 is one of ferrari's best handling and controllable car so I expect the car to be very easy to handle and not slide all over the place unless you want it to.While agree with you about the snap oversteer being aggressive I can somewhat appreciate it.. I haven’t play AC in about a month.. I got in the 458 used the street tires BStone Potenzas S001 and I was shocked how glued the car was.. the feedback is great from what you get from the road and tires. I think the chassis balancing is better in GT7 the cars feel so much more lively In GT7. I was shocked how much I can just go full throttle out of turns in Ac compared to GT7. I used CS on the 458 in GT7 to compare to the 458 in AC..
I ran a 1:21.5 In AC and a 1:20.8 in GT7 with the 458.
But I wonder to what extent we should have to monitor a “wet meter” instead of gauging that by just looking at the track it self?you have to keep monitoring the wet meter on the bottom left and adjust your driving accordingly which is annoying because you can't concentrate on the track itself, and if you're close to the top half of the meter you have to lose some speed to not hydroplane.
that's true, the current visual is not good enough for me to gauge wheter the car is going to hydroplane if i go through them, and then there is audio clue but usually you spin out the moment you hear the audio clue.But I wonder to what extent we should have to monitor a “wet meter” instead of gauging that by just looking at the track it self?
I believe that currently this is tricky because in my opinion the visual representation for different levels of wetness aren’t exactly there yet and don’t exactly reflect what we see on the “wet meter”.
He was talking about one specific issue in the video and comparing it to iRacing. I remember this whole situation. This issue does not plague GT.See below. People with actual track experience in actual racing cars can explain why Assetto Corsa is realistic. You can watch a video of a GT3 driver on YouTube and see that they drive the cars right up and slightly beyond their limits. You’ll see them doing a lot with the steering wheel, almost fighting it, to feel that limit of grip and exploit it to corner as fast as they are able to. You can’t really do this on GT7 because you risk getting the race-ending snap oversteer. That’s only one reason why AC (and ACC as well) are far superior to GT’s physics.
Hmm. Interesting. I can't drift perfect at will. I did try a few more times to hold higher throttle and was able to hold it near 7k. But I will agree that the steering transition at exit is maybe to strong when you want to straighten. Not impossible to catch, but difficult to straighten.initiating drift in GT7 is good, the weight transfer feels really solid in GT7, the way you initiate your drift is mostly the same to the IRL but the way you lose the rear traction is unrealistic. you used your straight line momentum to carry your drift from the start to mid corner and once you add throttle it almost snap you into a spin, you had to quickly give ton of opposite lock and back off the throttle not to spin the car that's why you couldn't end your drift at the outside part of the track. where the hot version video he had his right foot planted the moment he started his drift then he did a minor throttle and steer adjustment mid corner with no sudden movement at all very predictable.
Were you using H pattern or paddle to do laps? Asking because using paddles is much quicker than H pattern. On CS 1.08.6 would be a perfect lap. What are you pacing at? I could barely squeeze into 1.08 on CS with optimal times. On SH, I was in 1.07 rather quickly to match their times and there is tons more grip. CS is way to slippery. PS4S irl do match some r compound tires and closer to Cup 2s than the Super Sports were. I feel the PS4S more align to the SH.Nope, I tried TA using the sports hard tyre and got a 1.07.8xx on my 2nd try that's why I downgraded my tyre to CS and got around 1.08.6xx. the michelin PS4 is closer to CS than SH.
Isn't it also an assumption to conclude that GT7's physics are crap just because you can slide a GR86 in 4th gear, a car that is relatively easy to start drifts in 3rd gear with an easy flick of the steering? You can't recreate such things in the GT86.now you're just making assumption whether the GR86 can complete the drift on 4th gear IRL at the last corner of tsukuba. One thing is for sure though, just like @tedaxe explained if you're not purposefully drifting, the GR86 exit corner characteristic is mild understeer not snap oversteer.
It's hard for me to feel this way about AC when the core principle of the understeer characteristics completely change the dynamics of a car.No, reality is the benchmark, it just that overall AC is closer in more areas to that benchmark
I've posted videos of the GT86 entering a controlled slide on its own power purely based on steering angle and throttle. Show me a video of the GT86 with a stock setup and eco tires being able to do such things bc I can't for the life start something so simple to execute in the game.Nope, people have made unsupported claims, most of which have been shown to not be the case. Mainly around car X doesn't oversteer, all car Y does is understeer, cars in AC rotate around a fixed point, etc.
Where did I make the claim that GTS and GT7 run identical physics? I've been saying that GTS simulates production cars well and GT7 has a bit more detail with themAnd you said GTS also simulated those cars well. I've asked you previously which title is it that actually does it, because repeating the same claims across two titles points to a degree of confirmation bias being involved in this (or GTS and GT7 are running nigh on identical physics and FFB.
Just because my opinions make you uncomfortable since they challenge your beliefs does not make them invalid.Please guys, ignore firestone
That's what I said8:50 was a timed lap. At 9:00 they display the laptime.
I've driven nothing but Michelin on my RL cars. PS4S is definitely closer to SH. The CS don't have the grip. Remember, there are 3 levels of sport tires in the game. PS4S is a really good tire. Wayyy better than the previous PSS.CS is a ps4s
SH is more like an Ad08 semi r compound tire.
Yes they do. lol. I've hydroplaned on an onramp at 20mph on all season tires in my FRS once and got stuck in the dirt like an idiot.Cars do not hydroplane at 30mph.
Gt7 is good, except the snap oversteer. Maybe It doesn't simulate many feautres like other sims,but the base's physics, expeccially suspension one is good
which means there something fundamentally wrong with the rwd tyre physics in GT7. I don't know about you but with my driving style I make most of my time at mid to exit corner in RWD cars, so it's crucial PD to fix this snap oversteer so I can keep up with the already OP AWD cars.Hmm. Interesting. I can't drift perfect at will. I did try a few more times to hold higher throttle and was able to hold it near 7k. But I will agree that the steering transition at exit is maybe to strong when you want to straighten. Not impossible to catch, but difficult to straighten.
H pattern on all cars that's available with H pattern. I did the lap before the 1.09 patch.Were you using H pattern or paddle to do laps? Asking because using paddles is much quicker than H pattern. On CS 1.08.6 would be a perfect lap. What are you pacing at? I could barely squeeze into 1.08 on CS with optimal times. On SH, I was in 1.07 rather quickly to match their times and there is tons more grip. CS is way to slippery. PS4S irl do match some r compound tires and closer to Cup 2s than the Super Sports were. I feel the PS4S more align to the SH.
not an assumption when you have an IRL video to back it up. GR86 has a mild understeer on 4th gear last corner when you're pushing hard, not full on power drift like @tedaxe posted.Isn't it also an assumption to conclude that GT7's physics are crap just because you can slide a GR86 in 4th gear, a car that is relatively easy to start drifts in 3rd gear with an easy flick of the steering? You can't recreate such things in the GT86.
lol, you need to change your tyre bro, spinning at 20mph/32kmh is kind of dangerous.Yes they do. lol. I've hydroplaned on an onramp at 20mph on all season tires in my FRS once and got stuck in the dirt like an idiot.
You said that 8:50 wasn’t on a timed lap when it was.He was talking about one specific issue in the video and comparing it to iRacing. I remember this whole situation. This issue does not plague GT.
Hmm. Interesting. I can't drift perfect at will. I did try a few more times to hold higher throttle and was able to hold it near 7k. But I will agree that the steering transition at exit is maybe to strong when you want to straighten. Not impossible to catch, but difficult to straighten.
Were you using H pattern or paddle to do laps? Asking because using paddles is much quicker than H pattern. On CS 1.08.6 would be a perfect lap. What are you pacing at? I could barely squeeze into 1.08 on CS with optimal times. On SH, I was in 1.07 rather quickly to match their times and there is tons more grip. CS is way to slippery. PS4S irl do match some r compound tires and closer to Cup 2s than the Super Sports were. I feel the PS4S more align to the SH.
Isn't it also an assumption to conclude that GT7's physics are crap just because you can slide a GR86 in 4th gear, a car that is relatively easy to start drifts in 3rd gear with an easy flick of the steering? You can't recreate such things in the GT86.
It's hard for me to feel this way about AC when the core principle of the understeer characteristics completely change the dynamics of a car.
I've posted videos of the GT86 entering a controlled slide on its own power purely based on steering angle and throttle. Show me a video of the GT86 with a stock setup and eco tires being able to do such things bc I can't for the life start something so simple to execute in the game.
Where did I make the claim that GTS and GT7 run identical physics? I've been saying that GTS simulates production cars well and GT7 has a bit more detail with them
Just because my opinions make you uncomfortable since they challenge your beliefs does not make them invalid.
That's what I said
I've driven nothing but Michelin on my RL cars. PS4S is definitely closer to SH. The CS don't have the grip. Remember, there are 3 levels of sport tires in the game. PS4S is a really good tire. Wayyy better than the previous PSS.
Yes they do. lol. I've hydroplaned on an onramp at 20mph on all season tires in my FRS once and got stuck in the dirt like an idiot.
It's broad absolutist statements such as this that you quite rightly take issue with when they are made about GT7!It's hard for me to feel this way about AC when the core principle of the understeer characteristics completely change the dynamics of a car.
And this is exactly what I was talking about, members using 'X' is wrong in AC claims as a defense for GT7. It's a variant on the goddidit logical fallacy, and one I've stupidly entertained here. Finding a possible issue with a car in AC doesn't make GT7's interpretation right or wrong, which is why I said that reality is the benchmark.I've posted videos of the GT86 entering a controlled slide on its own power purely based on steering angle and throttle. Show me a video of the GT86 with a stock setup and eco tires being able to do such things bc I can't for the life start something so simple to execute in the game.
I didn't say that you made that claim.Where did I make the claim that GTS and GT7 run identical physics? I've been saying that GTS simulates production cars well and GT7 has a bit more detail with them
I also woudn't call it necessarily easy, rather manageable drive it on the limit and you'll suffer.Driving an Enzo in the rain with no TCS and Sport tires I wouldn’t call easy even if your not driving 95% someone was saying how rain physics were broken, but know I guess where on the limit talk again… Taking any car to the limit and messing up can punish you also in reality so yeah…
Do you have an Enzo Or F8? If so please do the euro championship race first race and make sure it’s raining hard.. I would love to see you and other members with No electronic aids except ABS weak drive in the rain. It’s so easy to say… “Your not on the limit” ok cool no problem please show me how easy and manageable it is then because all I see is words… I would love to see your driving style and I mean no harm when I say this I truly am eager to see other people drive.I also woudn't call it necessarily easy, rather manageable drive it on the limit and you'll suffer.
Had those on my G35 when I first bought it and thought they were the bees knees when they up to temp, then they discontinued them💀 IMO it's in-between SH/SMQuestion for people about the tyres in the game. What grade of tyre in game would G-Force Sport Comp-2s roughly correspond to physics-wise? My gut says CS/SH but I'm not too sure.
Thats a bit less grippy tire than Ps4sHad those on my G35 when I first bought it and thought they were the bees knees when they up to temp, then they discontinued them💀 IMO it's in-between SH/SM
I haven't been on them in a long time, coming on 6-7 years now and I haven't driven PS4S's before so I'll take your guys word. There's the summer Comp 2's and A/S Comp 2's and I've only had the summers also.Thats a bit less grippy tire than Ps4s
So a CS absolutely not a SH/SM
Sorry for the length of this one but I’m hoping it might help some of you who are struggling with the snap oversteer physics. This is for road cars, and should work even with no aero parts.
It takes pretty extreme suspension and LSD settings to make some cars driveable. I just wanted to share what has been working for me on multiple cars that were previously giving me trouble:
Firstly, tyres. Using racing slicks if the car has around 350bhp or more. Can get away with sports tyres on some cars but it’s better to use slicks
Fully adjustable suspension. Make the car as low as you can without the wheels rubbing on the fenders. Crank EVERYTHING all the way up to maximum stiffness. Anti roll bars, damper compression, damper expansion and natural frequency, all to their maximum values. This is a starting point, you work backwards from here and should gradually click the stiffness down on each setting to suit the particular car. Soften everything together if it’s too stiff on bumps, then soften the rear slightly to increase under steer etc. Just make small adjustments then test. Negative camber helps too but you don’t need to go beyond 3 or 4 on the front or rear.
Fully adjustable LSD: this is critical, use the minimum preload and minimum acceleration settings. This will help you put the power down when you exit a corner. The fact that you need such an extreme setting highlights the issue with tyre grip physics when torque is applied to the wheels. If the car is 4WD, try 50:50 torque distribution.
Ballast: add ballast over the rear wheels to help push them into the track, or add ballast over the front to counteract the back end swinging round. Both ballast positions have helped with different cars. Try either
Sorry again for the essay, hope this helps someone
Edit: grammar