I've just started to gold the Circuit Experiences a few days ago, and so far I've got no problem driving the Gr.4, Gr.3, and Gr.1 race cars. I can drive them hard and consistently without any major problems
My point is, PD have to fix the current RWD production car physics WHERE THEY ARE NEEDED, I don't want them to dumb down the physics and make monster cars with high hp and twitchy back end that wants to kill you like Mclaren F1, Ferrari Enzo, TVR tuscan, Toyota MR2 easy to drive, what I want is the enthusiast level cars to be a lot more predictable and more planted to drive just like their real life counterpart
Yep, this duality is what is at the heart of the issue imo.
Therefore, it may be valuable to move the physics assessment from a binary, 'it's broken and not real,' or 'it's great and realistic' discussion, to something more that actually addresses the important facets -- like modeling of cars, FFB, Tire & track friction...
So like others, I want PD to keep and build upon what is working, and pay particular attention to aspects that we as players are finding strange.
Things I want PD to pay attention to:
Chassis & drive variations -- AWDs are rock solid, but MR and RR are misfiring...some work, some don't and the disparity between various models seem to point to an error somewhere in modeling because all MR cars should be within a reasonable window and FR cars are generally very stable (understeer) when pushed.
Tires -- Comforts seem to have a dramatic falloff beyond the limit...I believe they should be the most benign in character, especially when compared to race compounds.
Traction -- AWDs drive like GTS physics. All cars should possess a bit of drama on the limit...traction window between the Gr4 Cayman and Gr4 M4 seem ideal.
FFB -- I need more info when approaching, on and slightly beyond the slip angle...looking for a bit of magic here from PD because irl you don't get that much feedback through the wheel...finding that artificial color/enhancement that provides feedback during rotation on the limit is a little numb currently on my TGT...I'm thinking perhaps a solution based around polar moment?
The one car that gets it all right -- AMG Black on SM. While it still suffers from all the above, there is a sense of cohesion and believability that makes driving predictable/intuitive...A close second is the snappier Radical (but this car needs a tweak in the LSD to calm the rear).