Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
I can drive the car just fine and post fast laps with the limits provided by GT7. But the point of this is to show the areas I feel are far to exaggerated and unrealistic.

I'll have to look into that coloring/enhancement/detail, haven't heard anything about it.

I may have to revisit this as well. I played around with the FF settings early on but I think I'm currently at 3 FF strength, max FF sensitivity.

I chose that setup as it was stated as a more planted and pleasant car to drive. The car behaves similarly on SH and SS tires, just less grip overall.
But as far as tuning the car to negate the stock physics is beside the point as well. I don't want to have to add fully customizable LSD/suspension to a stock car to make it not want to kill you.

The front of the car feels like it's on rails and the rear wants to step out all the time. I really think PD have just taken some attributes from the rear and added it to the front.
Sensitivity needs to be at 1 or 2. The higher you go the less dynamic range you get.
 
which means there something fundamentally wrong with the rwd tyre physics in GT7. I don't know about you but with my driving style I make most of my time at mid to exit corner in RWD cars, so it's crucial PD to fix this snap oversteer so I can keep up with the already OP AWD cars.
Seems like the game want you to use traction control. They have made it less invasive. Race cars are not bad at all in the game. Most Gr. 4 cars don't need traction control. The Gr.3 car at times do, but they are drivable without it. I don't know, at limit and slightly over, I don't feel there is much wrong with it.

It wasn't a clean run either i stuff up on some corners on the infield part of the track, and I was aiming for a raw video. 1.07.8xx was on SH and my 2nd run, I didn't get more practice than that because hot version video TA was around 1.08.1xx-6xx.
I think the CS are at their limit at those times. I ran quite a few laps taking different lines. The CS are too slippery to be equivalent to PS4S. SH seem to more align with it and don't require as much precision with throttle as with rl.
You said that 8:50 wasn’t on a timed lap when it was.
A ad08r is over 2 seconds faster on a track than a ps4s
and the slower ad08rs is about 1.5 seconds faster.
So a ps4s is not a SH tire.
Definitely a CS.

CS: Ps4s, Goodyear eagle F1 supersport, Continental Sportcontact 7 etc
SH: Ad08r, Federal 595rsr-r etc
SM:AO50, R888r, Trofeo etc
SS: Trofeo R, Pilot sport cup 2r etc
There are 3 levels of sport tires before racing tires in the game. CS are too slippery to align with PS4S. SH align to PS4S grip levels. Pilot Sport Cup 2r are about 2 seconds quicker than the PS4S over a track lap slightly over one minute and I believe in the game that is a representative time between the SH to SS.
So as far as I see it
SH- PS4S
SM-Cup 2
SS- Cup 2R
And this is exactly what I was talking about, members using 'X' is wrong in AC claims as a defense for GT7. It's a variant on the goddidit logical fallacy, and one I've stupidly entertained here. Finding a possible issue with a car in AC doesn't make GT7's interpretation right or wrong, which is why I said that reality is the benchmark.
You've posted videos of AC as an example of what cars should do and made a claim that AC is a better benchmark then GT. It's only fair that they be compared to what cars should and shouldn't do. I've posted examples of what they should do and compared and contrasted both games with respect to your arguments.
On GTS
"I've tracked My Evo X in real life at Streets of Willow, stock suspension and all and I used similar setting in the game and the resulting car control basically matched what I experienced in real life."

On GT7
"I have a 1:1 experience with the game and track and that’s why my confidence in the Sim model is high."

Not the exact same words (but I could have picked from many examples on both titles from you), but the exact same sentiment, you have repeatedly praised both GTS and GT7 for being very accurate representations of reality. That could lead to people concluding that either:

GTS and GT7 are running identical/near identical physics
or
You are reading, at least in part, what you want to feel into the titles, which is a form of confirmation bias.
Things are not black and white. There are limits to detail in handling. I can very well feel GTS feel accurate and match my experience. My comment about GT7 is I have confidence with it. What's the problem with those statements? It says nothing about them running identical physics.

@Firestone
Here it is: Stock GR86 with SH tires.
Must be a real torque monster that NA engine to pull a slide in 5th gear
That wasn't a held drift. Ever pushed a box on the ground and felt it easier to move when in motion than still. It's a matter of kinetic friction and static. It's the same concept of breaking traction in first gear and being able to row gears to 4th or 5th continuing to spin the tires. The as long as the tires are experiencing kinetic friction, the drivetrain can put enough load to continue to spin the tires.
 
Seems like the game want you to use traction control. They have made it less invasive. Race cars are not bad at all in the game. Most Gr. 4 cars don't need traction control. The Gr.3 car at times do, but they are drivable without it. I don't know, at limit and slightly over, I don't feel there is much wrong with it.
How about PD fix the physics so the car drive the way they're supposed to be? I've just started to gold the Circuit Experiences a few days ago, and so far I've got no problem driving the Gr.4, Gr.3, and Gr.1 race cars. I can drive them hard and consistently without any major problems (I've hear people were having problem with the Nurburgring and Catalunya CE, I haven't started those CE yet so maybe my mind will change when I've tried them).

My point is, PD have to fix the current RWD production car physics WHERE THEY ARE NEEDED, I don't want them to dumb down the physics and make monster cars with high hp and twitchy back end that wants to kill you like Mclaren F1, Ferrari Enzo, TVR tuscan, Toyota MR2 easy to drive, what I want is the enthusiast level cars to be a lot more predictable and more planted to drive just like their real life counterpart ie. GT3 porsches, RX8, GR86, GT86, 350Z, 370Z.
I think the CS are at their limit at those times. I ran quite a few laps taking different lines. The CS are too slippery to be equivalent to PS4S. SH seem to more align with it and don't require as much precision with throttle as with rl.
There are 3 levels of sport tires before racing tires in the game. CS are too slippery to align with PS4S. SH align to PS4S grip levels. Pilot Sport Cup 2r are about 2 seconds quicker than the PS4S over a track lap slightly over one minute and I believe in the game that is a representative time between the SH to SS.
So as far as I see it
SH- PS4S
SM-Cup 2
SS- Cup 2R
they're not, I'm not a time attacker and I got 1.07.1xx on SH tyre. I might need to do some more laps in the CS tyre to get the 1.08.1xx, but it's not impossible, I've been doing consistent 1.08.6xx-7xx with CS tyre.
That wasn't a held drift. Ever pushed a box on the ground and felt it easier to move when in motion than still. It's a matter of kinetic friction and static. It's the same concept of breaking traction in first gear and being able to row gears to 4th or 5th continuing to spin the tires. The as long as the tires are experiencing kinetic friction, the drivetrain can put enough load to continue to spin the tires.
well, he held most of his drift with better lines than you did. he broke traction using 5th gear btw not rowing gears from 3rd to 5th.
 
Seems like the game want you to use traction control. They have made it less invasive. Race cars are not bad at all in the game. Most Gr. 4 cars don't need traction control. The Gr.3 car at times do, but they are drivable without it. I don't know, at limit and slightly over, I don't feel there is much wrong with it.


I think the CS are at their limit at those times. I ran quite a few laps taking different lines. The CS are too slippery to be equivalent to PS4S. SH seem to more align with it and don't require as much precision with throttle as with rl.

There are 3 levels of sport tires before racing tires in the game. CS are too slippery to align with PS4S. SH align to PS4S grip levels. Pilot Sport Cup 2r are about 2 seconds quicker than the PS4S over a track lap slightly over one minute and I believe in the game that is a representative time between the SH to SS.
So as far as I see it
SH- PS4S
SM-Cup 2
SS- Cup 2R

You've posted videos of AC as an example of what cars should do and made a claim that AC is a better benchmark then GT. It's only fair that they be compared to what cars should and shouldn't do. I've posted examples of what they should do and compared and contrasted both games with respect to your arguments.

Things are not black and white. There are limits to detail in handling. I can very well feel GTS feel accurate and match my experience. My comment about GT7 is I have confidence with it. What's the problem with those statements? It says nothing about them running identical physics.


That wasn't a held drift. Ever pushed a box on the ground and felt it easier to move when in motion than still. It's a matter of kinetic friction and static. It's the same concept of breaking traction in first gear and being able to row gears to 4th or 5th continuing to spin the tires. The as long as the tires are experiencing kinetic friction, the drivetrain can put enough load to continue to spin the tires.

You are such a fanboy of Gt7!
I give up discussing this more with you.
Go back and do 5th gear slides with the stock Gr86,.
I am starting the game again when they fix the broken rwd physics so it representing real life.
 
You've posted videos of AC as an example of what cars should do and made a claim that AC is a better benchmark then GT. It's only fair that they be compared to what cars should and shouldn't do. I've posted examples of what they should do and compared and contrasted both games with respect to your arguments.
Bless my ASD, I've gone back and checked, and nope.

I've in an unsolicited manner mentioned two titles, AC in a complementary manner to GT7, with under the limit tyre grip being similar to AC, and AMS2 but solely in regard to FFB (I'm sure if you look really hard you might find another).

In the vast majority of cases (90%+), I was addressing whataboutery and goddidit logical fallacies, and I've also repeatedly (more than any other member) and consistently stated that the only true benchmark should be reality.
Things are not black and white. There are limits to detail in handling. I can very well feel GTS feel accurate and match my experience. My comment about GT7 is I have confidence with it. What's the problem with those statements? It says nothing about them running identical physics.
This leaves us option number 2, confirmation bias.
 
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My 2 cents: I've played a lot of racing games and simulators, but I absolutely can't understand how some cars in this game are completely undrivable compared to GT Sport, for example.

Circuit Experience Deep Forest, sector 2: that Audi is a mess, oversteers like crazy and it should be a car also for gentleman drivers. It's really undriveable and it's so frustrating that compared to the experience we had with sport. Another example is the miata mx-5: a slight hit on the throttle and it will immediately start spinning. Like, seriously?

On the other hand, the 4C Gr. 3 doesn't have any kind of oversteer problem even if the engine/transmission configuration is the same. I don't know, these things are really a fun killer to me not because cars are difficult to drive (I have a blast every time I fire up Dirt 2.0), but because they are completely unpredictable and (in my opinion, sadly I've never driven an R8 GT3) completely detached from their real counterparts.
 
My 2 cents: I've played a lot of racing games and simulators, but I absolutely can't understand how some cars in this game are completely undrivable compared to GT Sport, for example.

Circuit Experience Deep Forest, sector 2: that Audi is a mess, oversteers like crazy and it should be a car also for gentleman drivers. It's really undriveable and it's so frustrating that compared to the experience we had with sport. Another example is the miata mx-5: a slight hit on the throttle and it will immediately start spinning. Like, seriously?

On the other hand, the 4C Gr. 3 doesn't have any kind of oversteer problem even if the engine/transmission configuration is the same. I don't know, these things are really a fun killer to me not because cars are difficult to drive (I have a blast every time I fire up Dirt 2.0), but because they are completely unpredictable and (in my opinion, sadly I've never driven an R8 GT3) completely detached from their real counterparts.
Some cars could be badly designed? Many games have inconsistent cars. Physics could be OK but parameters for cars are probably from many different people. You can be easily consistent in ACC but hardly in GT. Maybe R8 is bad then. What about other cars?
 
Some cars could be badly designed? Many games have inconsistent cars. Physics could be OK but parameters for cars are probably from many different people. You can be easily consistent in ACC but hardly in GT. Maybe R8 is bad then. What about other cars?
As I said I've tried a handful of FR/MR cars, but another example could be the old-gen Supra or the miata. It's true that with 400+ cars some could be off, but it's strange that in the 20+ cars I've driven so far, nearly all the MR/FR are way too much oversteery. It's not statistically significative, but it could be a sign
 
I'm really enjoying GT7 overall. The physics aren't perfect of course.

I feel like the biggest problem is the boundary between losing and regaining traction. I took a 900bhp RX-7 to the world title this morning, surprisingly lovely, drifts nicely so long as you don't just boot it under lateral load - although I did some really long fishtails!

My problem (and really why I'm here) is that I sometimes have a weird snap-understeer that is nothing like reality. Car starts to oversteer, then suddenly re-grips and fires itself off track in the opposite direction. It's consistent in the track sessions when it happens, but doesn't happen all the time (so is inconsistent and difficult to test if you know what I mean)
Turning countersteer assist ON actually helps with this problem, but I don't know whether it's a bug, or a setup issue (I'd expect it to be more consistent if it were, but tyres fouling bodywork or something... maybe), or something about the pad speed-sensitivity. For sure it's just around the borderline of grip to drift to regrip, but I can't yet manage to understand what is happening or why.

It is as though the game thinks the car has different positional information, is pointing a different way, and has suddenly had way too much steering lock applied - it ends up in some places where its inertia just shouldn't be able to take it.
 












On last video It spin out at 11.50..but before it Just look how much he is gentle and progressive on his inputs on the whole driving

On this thread some people says it's impossible spin out a rx8, but reality seems different.

Bro I’m not buying it at all! I watch motorsports all day everyday… one of my favorite things to watch is AutoAddiction on YouTube.. shows many different cars driving on the ring… if you saw how some of the people spin out there it’s insane… and I mean sometimes they are going real slow and still spin… doesn’t matter the vehicle your drive it with no respect your gonna get taught a hard lesson.

@Johnnn The R8 in ACC is not so friendly either 😂
 
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As I said I've tried a handful of FR/MR cars, but another example could be the old-gen Supra or the miata. It's true that with 400+ cars some could be off, but it's strange that in the 20+ cars I've driven so far, nearly all the MR/FR are way too much oversteery. It's not statistically significative, but it could be a sign
20 is rather big group. It's not about cars, I guess. Good thing I found out is GT7 physics is very consistent, you can guess what is too much. I am not sure if it's real or not. In that regard they probably won't change it too much. It works as an engine and it could be rather real. Much better than GTS or Forza to me.

Other thing is I read here cars are too "swingy" which is maybe true. I think weight transfer is a bit higher than I thought with modern suspension. That could a problem too.

I do mostly road cars so I am not sure how race cars and slicks are there but physics should be the same.
 
I think in the end, we just gonna end up with a carbon copy of GTS since the physics complaints are getting way too much and you know companies have to listen to the masses so that the money can come in.
Many of us are afraid this might happen. I really hope we're wrong.

PD needs to be encouraged to keep working on their physics. Maybe I'm wrong on this, but it seems like they're trying to massage in some reality to their original physics model, and it's causing issues for them because some of their math isn't as solid a foundation to work with as they hoped. What I hoped they did, and will do, is just start from scratch and build a new base code, so when they go from the track to the game, they have a more similar experience.

I'm loving the heck out of this wolf pup in training. It still bites me when I least expect it, but I'm not as lost as I was. Hopefully with my new wheel, we can grow as a team together even more.

I have a bit of off topic discussion here. I just got my Fanatec DD Pro set up yesterday, and did the firmware update with the pedal plugged in wrong. Does it calibrate like all the other wheels in start-up by going from lock to lock like all the other wheels? Or just sit there? I have a feeling I need to redo the firmware now that the pedals are right.

Also, what settings are some of you using? It might be a good idea to post them in here rather than PM me so others can benefit from your input. For now, I'm just going to race till lunch.
 
I generally only drive race cars so cars with aero, to me they are a lot better in GT7 than the road cars. So I can live with the cars being a bit more pointy, they are not such a chore through longer corners but man oh man the TC is absolutely bonkers. TC1 SOAKS you for 2 seconds a lap, it's way, way too intrusive. TC1 should be really subtle not a boat anchor. They really need to do something as I am walking on egg shells with TC2 or going backwards with TC1 every time I exit a corner.
 
I generally only drive race cars so cars with aero, to me they are a lot better in GT7 than the road cars. So I can live with the cars being a bit more pointy, they are not such a chore through longer corners but man oh man the TC is absolutely bonkers. TC1 SOAKS you for 2 seconds a lap, it's way, way too intrusive. TC1 should be really subtle not a boat anchor. They really need to do something as I am walking on egg shells with TC2 or going backwards with TC1 every time I exit a corner.
I feel what your saying, but may I ask you what cars you were using? When I use my production cars I feel TC1 could be kinda intrusive as you said but if I drive as if was off with smooth throttle then it feels better. You don’t need them with the gr.4 cars imo… but the GT3’s 😬The CE with at Barcelona with the lambo!!! Nah I had to run TCS I could drive without but to TCS ultimately help me gold it. I didn’t run it for the whole track but the last section was killing me bad, once I got there i turned it on and it was all good.👍
 
I use d-pad, X and square, yeah have laugh at old Neville. I have a wheel but have tried hard (3 times X 50 hrs each time) to get acquainted with it and I am seconds a lap slower.

So I use TC on Gr4 RWD cars, Group 3, Group 2 and open wheel/prototype cars. Let's take the Mclaren at Bathurst, the circuit test. Without TC I am just not getting out of the cutting alive, but exiting forests elbow it is absolutely draining my lap time, it also bogs down brutally out of the last corner. I fully accept using TC to hurt my lap time, i am prepared to deal with that, but TC1 should not be so intrusive and taking so much lap time. I am left walking on egg shells or standing still on some corner exits.

On qualifying lap it's one thing, i can deal with it, but i can't race like this.
 
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My 2 cents: I've played a lot of racing games and simulators, but I absolutely can't understand how some cars in this game are completely undrivable compared to GT Sport, for example.

Circuit Experience Deep Forest, sector 2: that Audi is a mess, oversteers like crazy and it should be a car also for gentleman drivers. It's really undriveable and it's so frustrating that compared to the experience we had with sport. Another example is the miata mx-5: a slight hit on the throttle and it will immediately start spinning. Like, seriously?

On the other hand, the 4C Gr. 3 doesn't have any kind of oversteer problem even if the engine/transmission configuration is the same. I don't know, these things are really a fun killer to me not because cars are difficult to drive (I have a blast every time I fire up Dirt 2.0), but because they are completely unpredictable and (in my opinion, sadly I've never driven an R8 GT3) completely detached from their real counterparts.
Post in thread 'GT7 Circuit Experience Overly Difficult....' https://www.gtplanet.net/forum/threads/gt7-circuit-experience-overly-difficult.405594/post-13679718
 
I use d-pad, X and square, yeah have laugh at old Neville. I have a wheel but have tried hard (3 times X 50 hrs each time) to get acquainted with it and I am seconds a lap slower.

So I use TC on Gr4 RWD cars, Group 3, Group 2 and open wheel/prototype cars. Let's take the Mclaren at Bathurst, the circuit test. Without TC I am just not getting out of the cutting alive, but exiting forests elbow it is absolutely draining my lap time, it also bogs down brutally out of the last corner. I fully accept using TC to hurt my lap time, i am prepared to deal with that, but TC1 should not be so intrusive and taking so much lap time. I am left walking on egg shells or standing still on some corner exits.

On qualifying lap it's one thing, i can deal with it, but i can't race like this.
Nah I would never laugh at that.. you play the game you payed for how you play! If that what your comfortable with and makes you the best efficient that’s what you do. At the end of the day we all have different skills so what best for me might not be best for you, vice versa.. that’s why it’s cool to discuss the difference on what we are feeling. I told you for the first time ever in me playing GT I am using TC something which is a good thing… I feel as PD has made the TC better let’s hope they can refine it even more!
 
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If they make the physics like Sport they’ll be fixing the wrong thing. I don’t think peoples issues are that it’s not the same as sport, it’s the oversteer that bites. As I’ve said now it’s just the high speed corners that is an issue imo, and it’s not a physics problem but a FFB problem.
I feel what your saying, but may I ask you what cars you were using? When I use my production cars I feel TC1 could be kinda intrusive as you said but if I drive as if was off with smooth throttle then it feels better. You don’t need them with the gr.4 cars imo… but the GT3’s 😬The CE with at Barcelona with the lambo!!! Nah I had to run TCS I could drive without but to TCS ultimately help me gold it. I didn’t run it for the whole track but the last section was killing me bad, once I got there i turned it on and it was all good.👍
Is it in my head, maybe just getting used to the game more etc, but does TC seem more intrusive to you since last weeks patch? I find I’m having to turn it off now.
 
I do hope you can quote them, as your recent contributions to this thread seem more along the lines of spamming it with videos to prove an argument you've created yourself.
They posted like 3 weeks ago..how can i quote them?
The point of the video is that,in my opinion, physics on gt7 isn't broken like many are saying. I posted a video two days ago,a compilation spin out of a Gt86..the point Is the same with these ones with Rx8..
What I see in these videos are guys who respect car balancing and don't go full throttle all the time,even if the car has low torque. When they push too much, they spin. It's the same on gt7.
Probably on gt7 you need less throttle,to spin out, in comparision of Irl, but this doesn't make physics broken. Some Cars are broken,not all the game physics.
 
I've just started to gold the Circuit Experiences a few days ago, and so far I've got no problem driving the Gr.4, Gr.3, and Gr.1 race cars. I can drive them hard and consistently without any major problems
My point is, PD have to fix the current RWD production car physics WHERE THEY ARE NEEDED, I don't want them to dumb down the physics and make monster cars with high hp and twitchy back end that wants to kill you like Mclaren F1, Ferrari Enzo, TVR tuscan, Toyota MR2 easy to drive, what I want is the enthusiast level cars to be a lot more predictable and more planted to drive just like their real life counterpart
Yep, this duality is what is at the heart of the issue imo.

Therefore, it may be valuable to move the physics assessment from a binary, 'it's broken and not real,' or 'it's great and realistic' discussion, to something more that actually addresses the important facets -- like modeling of cars, FFB, Tire & track friction...

So like others, I want PD to keep and build upon what is working, and pay particular attention to aspects that we as players are finding strange.

Things I want PD to pay attention to:

Chassis & drive variations -- AWDs are rock solid, but MR and RR are misfiring...some work, some don't and the disparity between various models seem to point to an error somewhere in modeling because all MR cars should be within a reasonable window and FR cars are generally very stable (understeer) when pushed.

Tires -- Comforts seem to have a dramatic falloff beyond the limit...I believe they should be the most benign in character, especially when compared to race compounds.

Traction -- AWDs drive like GTS physics. All cars should possess a bit of drama on the limit...traction window between the Gr4 Cayman and Gr4 M4 seem ideal.

FFB -- I need more info when approaching, on and slightly beyond the slip angle...looking for a bit of magic here from PD because irl you don't get that much feedback through the wheel...finding that artificial color/enhancement that provides feedback during rotation on the limit is a little numb currently on my TGT...I'm thinking perhaps a solution based around polar moment?

The one car that gets it all right -- AMG Black on SM. While it still suffers from all the above, there is a sense of cohesion and believability that makes driving predictable/intuitive...A close second is the snappier Radical (but this car needs a tweak in the LSD to calm the rear).
 
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Nerd alert post… I have driven the Ferrari’s in my garage for a good month.. tuned them to their real life counterparts and drove the heck out of them in stock form and had a fun! Now I am on to the Porsches, and with a small group of friends I have set up an event at the tourists layout at the Ring. The theme is we are all Porsche enthusiasts and got the opportunity from a prestige Porsche dealer to test drive different models. Pretty much like GT6 shuffle races we picked a number and that how you got your specific Porsche (only 911 were eligible) rules were pretty strict NO damage NO Drifting on purpose drivers were encouraged to go around 5/10 no more than 7/10 and last but not least enjoy the drive.

I ended up with the 993 which I was happy with. I haven’t driven it a lot so I was intrigued on how the car handled. Again I try to set up the cars as close as I can to their real life counterparts, So the 993 HAS to be driven with (MT)Manual shifting NO tcs NO asm, ABS weak and comfort hard tires(Bridgestone Expedia S-01 ) All you have to do is post a clean somewhat fast lap and the participants in the league get credit.

The car wasn’t bad at all especially for a 90’s car obviously the old tire profile kept the car from great potential, even with the hards the car was decently planted. I feel as I was at around 7/10 with the 933 for it is somewhat tricky to drive and with no driver aids to save you, you have to be on your game. 7/10 felt about right I prob should of been around 6/10 for the car slipped on me a couple times… during one part I went into a turn too fast and had to use the kerbs for more space lol.. got real tight in the body at that moment. During the twisty part of the track that where I feel if this car had some new Michelin rubber(Comfort Softs) the 993 would shine big time. Overall it was a good experience!

 
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They posted like 3 weeks ago..how can i quote them?
The point of the video is that,in my opinion, physics on gt7 isn't broken like many are saying. I posted a video two days ago,a compilation spin out of a Gt86..the point Is the same with these ones with Rx8..
What I see in these videos are guys who respect car balancing and don't go full throttle all the time,even if the car has low torque. When they push too much, they spin. It's the same on gt7.
Probably on gt7 you need less throttle,to spin out, in comparision of Irl, but this doesn't make physics broken. Some Cars are broken,not all the game physics.
So you can't quote them and if you could it was three weeks ago.

Stop spamming the thread.

If you have a rebuttal to post maker or an accurate one, not one based on an argument they didn't make.
 
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So what exactly is your point? Or are you just showing us you can drive a Porsche on the ring on CH?

Edited to get rid of massive quote
[/QUOTE]
Yea I’m showing a Porsche(old one) RR layout in which if you read this thread especially early in the these were supposedly un drivable cars… So yes I posted a lap with CH tires not to show I’m better than anybody… but as I explained before that’s how enjoy playing the game… It’s a 90’s car it’s not for fetched to put comfort hard tires to mimic old tire tech… so please explain to me what is your point in the response?
 
You are such a fanboy of Gt7!
I give up discussing this more with you.
Go back and do 5th gear slides with the stock Gr86,.
I am starting the game again when they fix the broken rwd physics so it representing real life.
I'll do you one better. 6th gear drift in the GR86.


They posted like 3 weeks ago..how can i quote them?
The point of the video is that,in my opinion, physics on gt7 isn't broken like many are saying. I posted a video two days ago,a compilation spin out of a Gt86..the point Is the same with these ones with Rx8..
What I see in these videos are guys who respect car balancing and don't go full throttle all the time,even if the car has low torque. When they push too much, they spin. It's the same on gt7.
Probably on gt7 you need less throttle,to spin out, in comparision of Irl, but this doesn't make physics broken. Some Cars are broken,not all the game physics.
how about post a video where pro drivers push the car?



Oh what a surprise the RX-8, and 350Z is understeer biased just like @Scaff said how most OEM cars setup their cars. the only cars that is oversteery is the first gen S2000 @17:30.
 
I'll do you one better. 6th gear drift in the GR86.



how about post a video where pro drivers push the car?



Oh what a surprise the RX-8, and 350Z is understeer biased just like @Scaff said how most OEM cars setup their cars. the only cars that is oversteery is the first gen S2000 @17:30.

So your telling me once you turn the electronic aids off cars won’t oversteer? I thought that was the major reason why modern cars have stability control and TC and Advance Abs system? A driver especially a novice one who turns those aids off could easily spin any of those cars… I’ve seen it with out all the spin out videos?

I thought cars such as Carrera GT were so dangerous because they didn’t have an Stability system in which you could spin the car at any moment?
 
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Comment above re. AWD drive cars acting as they did in sport, I have to say, absolutely not, not even close. Now, they are WAY easier to drive than the rwd cars in gt7 but in gt7 the awd groups cars understeer way, way, way, way less. In gts with the wrx id dead set go full throttle before the apex, car pointing sideways. In gt7, if you drive that crazy the back will swing around. They are actually a lot nicer to drive in gt7 tbh, the brutal understeer is gone and they pitch into the corner better off throttle.
 
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