- 5,685
- Edison NJ
- jdmking13
- Lucid killer 58
Add me too!ðŸ˜Very good. If must be my problem i guess.
Was this with street tires?
Add me too!ðŸ˜Very good. If must be my problem i guess.
Was this with street tires?
Yes, this exactly. The reason this topic is so hard to have reasonable discussions about here is that there are 2 related but very different things going on, and people keep confusing them and/or not being clear about which they're referring to, so nobody really knows what anyone else is talking about.Perhaps they won’t stop the oversteer but make it easier to save it? The second snap back when you try to correct is what gets me a lot of the time. Presuming this is a weight transfer physics issue? @Scaff would be able to say if that’s accurate or not. Weight transfer is a big part of the physics in 7 where in Sport it was basically non existent. Then night have gone too far the other way.
While I agree with many of your points, and I myself still love the game, your definition of broken leaves little room for grey area and I don't feel that it is correct.MY attitude is:
There are weaknesses that could be worked on for wider accessibility/acceptance, but it's NOT broken in my eyes. According to my definition, broken is something that does NOT work. What I don't see here from the start.
While I agree with many of your points, and I myself still love the game, your definition of broken leaves little room for grey area and I don't feel that it is correct.
If my car is broken, it could have a worn out control arm, or the motor could be blown. There is a difference in the two, as in one still allows the car to function mostly as a car, while the other leads to the car being unable to move itself. It's still "broken" in either instance, but one is clearly less effected, and there is a use case for one while there isn't for the other.
With GT7, there are cars that are broken. Now, whether or not this goes hand in hand with the "snap issues" is up for debate, but they are still specifically broken whereas other cars aren't. Ford GT and the Audi LMS are both FUNDAMENTALLY wrong, Camaro ZL1, E46 M3, BRZ and so many others are fantastic to drive, and I have little issue with them.
So, yes, I would say that there are still things that are broken with GT7, but that doesn't mean its ALL broken, just certain aspects of it. They need to change, but for most of us we still love the game and the added challenge of 7 is welcome. To me, Sport is flat out EASY and kinda BORING after getting used to 7. The challenge means a lot to me. It's the unrealistic things that suck, like the R8 LMS, and its a real shame in those cases and it really calls into question what is going on physically when a modern GT3 car is basically an undrivable monster instead of the grippy and compliant thing it truly is.
All that said, I truly hope they address the issues with the broken cars, work with the physics to make oversteer a more realistic and pliable thing like it is in real life, all the while not dumbing everything down to boredom. I'd rather it stay the broken way it is than become Sport.
Is that the one with the Corvette? I was pulling my hairs out trying to hold and modulate steering lock, and I gave up after after 30m of trying to beat a 19.37x.For anyone that has a wheel and wants to see a very stark demonstration of the completely different game controller users are playing; try northern isle speedway circuit experience with a wheel then with a pad.
That’s the one. I tried like 10 times with the wheel to drive a car in a circle. Which I couldn’t do. Controller was second try. First try was to work out the buttons.Is that the one with the Corvette? I was pulling my hairs out trying to hold and modulate steering lock, and I gave up after after 30m of trying to beat a 19.37x.
I'm a better drifter than a racer, and that was a horrible time all around. I feel like it's over exaggerating the steering vs what I'm trying to do on the thumb stick.
Yeah, I don't really understand why it's so different VS wheel. The "secret" controller assist, or whatever you want to call it at this point makes everything feel stiff and disconnected. GT Sport's steering was smoother and more enjoyable, GT7s steering feels like step backwards.That’s the one. I tried like 10 times with the wheel to drive a car in a circle. Which I couldn’t do. Controller was second try. First try was to work out the buttons.
no, it was with economy tyre like what the real GT86 comes with. why you want me to try and use a higher grade tyre?Very good. If must be my problem i guess.
Was this with street tires?
Great breakdown man, and for me at least catching the car after I loose it isn’t that hard at least anymore.. rarely do I spin.. it more so just my lap time suffering.Yes, this exactly. The reason this topic is so hard to have reasonable discussions about here is that there are 2 related but very different things going on, and people keep confusing them and/or not being clear about which they're referring to, so nobody really knows what anyone else is talking about.
For one, there is the limit of grip, specifically on the rear tires. Basically, how easy is it for the rear tires to break traction and step out.
The second is the behavior of the tires past that limit. How quickly the grip drops off, how easy it is to recover the grip, etc. This determines how easily you can recover the car once the rear tires lose traction.
Both of these things have changed drastically from GT sport, so it's not surprising that people are mixing them up, something something isolating variables haha. But imo only the second one is a major issue. I really enjoy how easy it is to get the rear loose. I feel like the throttle application required on corner exit is so much more realistic and fun than just "trailbrake to the apex then mash the throttle" that was how you drove a lot of cars on gt sport. The issue I think is that you have to be very very precise, more so than is realistic, because once you've broken traction on the rears the grip falls off a cliff and it's unreasonably and unrealistically difficult to recover.
If PD can fix this second issue without messing with the first one too much I'll be very happy.
I tend to notice the issues most when drifting. While it's fun in GT7, drifting is definitely where the physics shows it's flaws the most.Great breakdown man, and for me at least catching the car after I loose it isn’t that hard at least anymore.. rarely do I spin.. it more so just my lap time suffering.
I can't comment on the wheel stuff because I honestly haven't been bothered enough to hook my wheel up to my PS4 yet, but have you tried reducing controller sensitivity to -1 when using the controller?Even with the set-ups I made to reduce the snappiness when using the Dual Sense.
I run with sensitivity at 5, but I've found ways to make the cars behave with set-up. I'm finally comfortable with the game on controller, at least to the point where I can enjoy my time and push a bit. But with the wheel, it felt like all I could do was pace laps.I can't comment on the wheel stuff because I honestly haven't been bothered enough to hook my wheel up to my PS4 yet, but have you tried reducing controller sensitivity to -1 when using the controller?
I found that REALLY helped me with the snappiness feeling, honestly it should be the default setting.
I never said it was impossible to drift. My whole argument was the car does not react as it should under power. The car should be able to slide under its own power.I'm talking about the other time you said you couldn't drift like a video you posted then I made a video showing you can easily do it, Scaff also posted a video proving what you said was wrong, again we have the same thing happening, each time what you said doing those things wasn't possible in AC when it clearly is.
Here I made another video, another else you can't do in AC?
Look like he's under control to me. See videos above. I made a video at Barcelona checking out the GT86's balance in AC. I tried to drive it hard. Long sweeping corner, I can go at full throttle at 180 steering input and the car's front tires just skips across the surface. The car doesn't want to oversteer on throttle, as in GT7 and as in the rl video.Oh dear more compilation of amateurs losing it rather than pros that knows how to review the cars properly. if you want to discuss about the effects of bad throttle/steering input please discuss it with someone else, I have no issue with those in GT7.
Well, I'll say I simply don't know. A certain applied force will always have an easier time overcoming kinetic than static friction. I think the key is not being able to overpower and rev above the drag in the power drain from the tires. Being a high speed sweeping turn, it will always be easy break traction and slide.Define dynamic, cause losing rear traction on low torque car at low rpm, and high gear is not "dynamic" in my book. I drifted tsukuba's entire last corner in a RX-8 in 5th gear at 4500-4800 RPM, and the car managed to have enough torque at 3000RPM to spin the car around with full opposite lock at the tsukuba's 1st corner.
Explain what is so dumb about this?I can't tell if this is a serious post it's so dumb.
Not only me.An issue only you seem to have.
How do you install an LSD in BoP races?and if the car isn't working you literally can just swap the differential and problem solved anyway - Was trying to run High Speed Ring with a stock Camaro and every 2nd lap it kicked out and even if I did save it I lost so much time I couldn't get 1st place .... I just put an LSD in the car and it completely fixed it
I never said it was impossible to drift. My whole argument was the car does not react as it should under power. The car should be able to slide under its own power.
I've made a video of a drive at Barcelona. The final chicane I tried to get the car's balance neutral, turn the steering at a high angle and mash the throttle. The car just does a strange understeer. Even on the final turn, I mash the throttle and the car doesn't respond at all to the input.
This guy made a near 2 minute video of what the car should do under these conditions in 2nd gear. This is completely possible in GT.
Also, high speed cornering doesn't seem very accurate. I've said before, car's steering feel very lazy in the game. The whole understeer mechanic completely throws of how you should drive.
no he's not, his steering input is all over the place. once again seems like a you problem, GT86 doesn't have the torque to slip it's rear tyre when you drop your RPM too much. the car break it's rear traction just fine when you're in the power band like my previous AC video.Look like he's under control to me. See videos above. I made a video at Barcelona checking out the GT86's balance in AC. I tried to drive it hard. Long sweeping corner, I can go at full throttle at 180 steering input and the car's front tires just skips across the surface. The car doesn't want to oversteer on throttle, as in GT7 and as in the rl video.
so you don't know wheter it's normal for a RX-8 to lose traction on high speed corner in 5th gear at 5000RPM? Do you at least know RX-8 makes it's power at 7000-9000rpm? also what?Well, I'll say I simply don't know. A certain applied force will always have an easier time overcoming kinetic than static friction. I think the key is not being able to overpower and rev above the drag in the power drain from the tires. Being a high speed sweeping turn, it will always be easy break traction and slide.
judging from the video without steering input, it looks more like a you problem than AC physics to me. seriously though, go discuss AC physics at the AC subforum they'll gladly help you over there.
I mean, as I actually owned the car and hooned it around. Steering is very sharp and direct. I know how to drive a car. lol. The steering was at 180 deg in AC. It shouldn't be doing this at full throttle as shown in the rl video examples. GT7's balance between understeer and oversteer with the car is replicated well and stays true to the car's capabilities.I only agree with one thing from this and that is the steering in AC is a bit lazy but other than that GT86 feel very much lively and fun to drive in AC, I can easily switch from being a hoon to a grip car as I want in AC the same couldn't be said in GT7.
Most of the low rpm driving is around 4k. This is where the torque dips. The car has enough torque even then to send the car into an oversteer.GT86 doesn't have the torque to slip it's rear tyre when you drop your RPM too much. the car break it's rear traction just fine when you're in the power band like my previous AC video.
Any car can lose traction in high speed corners. The S2k vid is an example of what can happen at high speeds. I don't know what is in the realm of possibilities, but I will admit it is sus, but will neither accept or reject it.so you don't know wheter it's normal for a RX-8 to lose traction on high speed corner in 5th gear at 5000RPM? Do you at least know RX-8 makes it's power at 7000-9000rpm? also what?
lol no, 3000-4000 RPM is where the infamous torque dip occurs on the BRZ/GT86 you can't get the car to lose their rear traction on power at that low of RPM.Most of the low rpm driving is around 4k. This is where the torque dips. The car has enough torque even then to send the car into an oversteer.
IRL S2k first gen is a well known car to snap without warning, so they got that right in GT7. RX8 is a well balanced car IRL, and it lost traction on power at a very low RPM and high gear in GT7. you just contradicted yourself on that last sentence.Any car can lose traction in high speed corners. The S2k vid is an example of what can happen at high speeds. I don't know what is in the realm of possibilities, but I will admit it is sus, but will neither accept or reject it.
It's about detect when spin could come. It was hard to me first because of camera and maybe weird physics but currently I can tell you exactly what is too much and what is not. Finally I can go on a limit and feel like a racer. It's all there but it's a bit hidden and you need to be extremely precise.I finally decided to put in the time to set up my wheel in the living room. First time using my T-GT in GT7. I loved using it in GT Sport, but I was completely mortified with this new experience.
I can't drive any car around a single lap without spinning out. It is absolutely impossible for me to settle the car after a slide until it has come to a complete stop. Just the tiniest hint of rotation toward the inside and I might as well just hit retry right away. Even with the set-ups I made to reduce the snappiness when using the Dual Sense.
I have no idea when I'm close to losing grip, and once it's there it's already too late. I feel like today has just been a waste of time and it's really bumming me out.
Not overly hot no, just asked too much of the rear, traction control was on and took care of it but plenty enough power to spin out at 4500 rpmAt 4500rpm a rx8 got about 130-140hp.
When your rx-8 stepped out was that on a heated up sticky tire?
I found this one was all about coming off the throttle pedal carefully and holding enough throttle to be steady round the corner. No issues with steering on my g29 wheel. Didn't use the brakes at all.Yeah, I don't really understand why it's so different VS wheel. The "secret" controller assist, or whatever you want to call it at this point makes everything feel stiff and disconnected. GT Sport's steering was smoother and more enjoyable, GT7s steering feels like step backwards.
That's the whole point, I can slowly come off of gas but I can't slowly feed my steering because I'm on a DS4 controller. Trying to lower the sensitivity just puts the Corvette into the wall with a good snap/spinning out on the bank from lack of steeringI found this one was all about coming off the throttle pedal carefully and holding enough throttle to be steady round the corner. No issues with steering on my g29 wheel. Didn't use the brakes at all.
Huh? The dip occurs between the 3.2k and 4.6k with the lowest part of the dip occurring at 4k. I remember pulling off in 2nd gear and the car would drag along then all of a sudden get lively again.lol no, 3000-4000 RPM is where the infamous torque dip occurs on the BRZ/GT86 you can't get the car to lose their rear traction on power at that low of RPM.
There nothing weird about a car breaking traction at a high speed corner.IRL S2k first gen is a well known car to snap without warning, so they got that right in GT7. RX8 is a well balanced car IRL, and it lost traction on power at a very low RPM and high gear in GT7. you just contradicted yourself on that last sentence.
Oh yeah it's definitely not a complete fix, but I find it really helps me, even in drifting/dirt scenarios.While that helps with smoothing out your steering input in some situations, the reduced response will make recovering from the inevitable slide next to impossible.
Very evident in dirt races and drift challenges.