Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
The updated physics feel A LOT nicer and more realistic honestly, sure some cars will still naturally oversteer, but now its a bit more gradual and doesnt have of the unrealistic 'snappiness' it had prior..

before I could not keep the Mazda RX-Vision GT3 in a straight line, but now it is a pleasure to drive.

Anyone who thought the previous physics were realistic were up their own arse :lol:
 
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The updated physics feel A LOT nicer and more realistic honestly, sure some cars will still naturally oversteer, but now its a bit more gradual and doesnt have of the unrealistic 'snappiness' it had prior..

before i could not keep the Mazda RX-Vision GT3 in a straight line, but now it is a pleasure to drive.

Anyone who thought the previous physics were realistic were up their own arse :lol:
Wonder how easy it is right now to gold S10 :lol:
 
The updated physics feel A LOT nicer and more realistic honestly, sure some cars will still naturally oversteer, but now its a bit more gradual and doesnt have of the unrealistic 'snappiness' it had prior..

before i could not keep the Mazda RX-Vision GT3 in a straight line, but now it is a pleasure to drive.

Anyone who thought the previous physics were realistic were up their own arse :lol:
And you post this seconds before my question about handling changes, I can’t wait to try it tomorrow. Thanks for the update
 
I won't be able to play for another 12 hours or so, but I'm cautiously optimistic about physics changes. I just really hope they didn't go too far, if this turns into GT sport physics I might cry haha.


Also I was really hoping they'd add actual leaderboards before they did a big physics change. They'll either have wiped the friend leaderboards or changed the physics enough that they don't mean anything anyways, and I'm doubtful many people are gonna go back and re-do licenses and circuit experiences in order to set a new time. I was really enjoying go back through all the licenses and CE's to try and get closer to the aliens on my friends list, but it looks like I won't be able to do that anymore :(

For the love of God, why the **** is PD so allergic to leaderboards? At least in GTS we had global top 10 in single player stuff, and that was already woefully inadequate. Why can I not see exactly where I rank in the world for every single time trial event in single player? They know how to do it, the leaderboards for the Olympic qualifier last year were perfect.
 
I won't be able to play for another 12 hours or so, but I'm cautiously optimistic about physics changes. I just really hope they didn't go too far, if this turns into GT sport physics I might cry haha.
the RX-Vision GT3 example I listed earlier can absolutely still exhibit slip if your a nut about it, but it isnt unrealistcally snappy in its oversteeriness, there is actual range from full grip > little/no grip now instead of it feeling an on/off switch like it did before. its also MUCH easier to catch now at realistic levels.
 
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For the love of God, why the **** is PD so allergic to leaderboards? At least in GTS we had global top 10 in single player stuff, and that was already woefully inadequate. Why can I not see exactly where I rank in the world for every single time trial event in single player? They know how to do it, the leaderboards for the Olympic qualifier last year were perfect.
Every leaderboard is very expensive. You need some huge DB for it with fast access. At least from technical point it makes sense.
 
the RX-Vision GT3 example I listed earlier can absolutely still exhibit slip if your a nut about it, but it isnt unrealistcally snappy in its oversteeriness, there is actual range from full grip > little/no grip now instead of it feeling an on/off switch like it did before. its also MUCH easier to catch now at realistic levels.
Good to hear. What I wanted pretty much is for them to make slides more catchable and to stop the random oversteer in high speed corners, but to keep the need for proper throttle control on lower speed corner exit. In GT sport you could pretty much mash the throttle at the apex without any worry of oversteer in most cars, and I love the throttle control that's needed in GT7.
 
Good to hear. What I wanted pretty much is for them to make slides more catchable and to stop the random oversteer in high speed corners, but to keep the need for proper throttle control on lower speed corner exit. In GT sport you could pretty much mash the throttle at the apex without any worry of oversteer in most cars, and I love the throttle control that's needed in GT7.
It's not random, it's pretty clear what you did. The problem is it's probably not real according some pros here. But it was very consistent what is going on with the car and why it snaps.
 
Every leaderboard is very expensive. You need some huge DB for it with fast access. At least from technical point it makes sense.
I mean yeah, but that all happens behind the scenes no? It's not like they have to store that DB on my PS5. It just sits on a server and then they send some text to my console and display it on the screen. Somehow every racing game in the history of ever has managed to have leaderboards, so I'm not entirely convinced it's some sort of technical impossibility.
 
I mean yeah, but that all happens behind the scenes no? It's not like they have to store that DB on my PS5. It just sits on a server and then they send some text to my console and display it on the screen. Somehow every racing game in the history of ever has managed to have leaderboards, so I'm not entirely convinced it's some sort of technical impossibility.
It's expensive. Storage is very expensive and data transfer too. It's not nobody cares game and you need very high numbers of everything. Maybe they are OK with it if Sony pays but could be rather expensive. MTXs say they care about money a lot. :D
 
The problem is it's probably not real according some pros here. But it was very consistent what is going on with the car and why it snaps.
I wouldnt even call myself a pro, but even i could tell it wasnt realistic or consistent. an example constantly given here before was the Toyota GR86 oversteering around the final corner of Tsukuba at 5th gear if I recall?

Now with today's update, it doesnt just do it because the bad suspension physics decides it wants anymore, the new good physics actually allows the car to grips well with the car's default tyres and reacts accordingly it feels like.
 
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I wouldnt even call myself a pro, but even i could tell it wasnt realistic or consistent. an example constantly given here before was the Toyota GR86 oversteering around the final corner of Tsukuba at 5th gear if I recall?

Now with today's update, it doesnt just do it because it wants to anymore, it actually grips well with the car's default tyres and reacts accordingly it feels like.
What's the default tyres on that car ? Comfort Soft?
 
I wouldnt even call myself a pro, but even i could tell it wasnt realistic or consistent. an example constantly given here before was the Toyota GR86 oversteering around the final corner of Tsukuba at 5th gear if I recall?

Now with today's update, it doesnt just do it because the bad suspension physics decides it wants anymore, the new good physics actually allows the car to grips well with the car's default tyres and reacts accordingly it feels like.
Yes, it's possible. I don't care what is real. But the game was at least consistent with good physics. It was pretty hard, probably the hardest I have. So there is a space to make it more real (easier) for sure.
 
Yes, it's possible. I don't care what is real. But the game was at least consistent with good physics. It was pretty hard, probably the hardest I have. So there is a space to make it more real (easier) for sure.
I mean what you're saying is true, but I just don't understand the point you're trying to make. It's a physics engine controlled by a computer. Of course it's consistent. Unless they've thrown RNG into the equation for some reason, it's always going to produce the same output if you give it the same inputs. That's how computers work. But its a truism, so what does that have to do with anything?
 
The physics are improved , no more random lock oversteer.
Also I said my Rx7, I have a RX3, Rx7 SA and FC .

The SA has a aftermarkey rack and pinnion which made the steering much more responsive , Still don't have crazy vibrations.
As much as people hate the recirculating ball, the 7 has the most wins in IMSA , take that as you will.

Also I never once defended GT7's physics . I'm saying the medium is **** and makes judging the physics hard , and that using AC as a base line is stupid , use the REAL car.
 
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Every leaderboard is very expensive. You need some huge DB for it with fast access. At least from technical point it makes sense.
No it doesn't. Running big databases (and it's really not that big) is standard practice in 2022. It's just another example of them pinching pennies at the cost of the player experience. There's no technical reason why this isn't being done, only financial ones. Same with most of the problems with this game.
 
I mean what you're saying is true, but I just don't understand the point you're trying to make. It's a physics engine controlled by a computer. Of course it's consistent. Unless they've thrown RNG into the equation for some reason, it's always going to produce the same output if you give it the same inputs. That's how computers work. But its a truism, so what does that have to do with anything?
No, it's about model. GT7 physics feels like cars and that's important to me. Inconsistency can come from some weird modeling. It's not here.
No it doesn't. Running big databases (and it's really not that big) is standard practice in 2022. It's just another example of them pinching pennies at the cost of the player experience. There's no technical reason why this isn't being done, only financial ones. Same with most of the problems with this game.
Yes, it's expensive. Who would pay for it? I understand their problem. It's not lazy like lacking of content. They didn't add any normal races in 6 years? Is it that hard? What about championships for 350 cars and open for everything. I want to test the cars.
 
No, it's about model. GT7 physics feels like cars and that's important to me. Inconsistency can come from some weird modeling. It's not here.

Yes, it's expensive. Who would pay for it? I understand their problem. It's not lazy like lacking of content. They didn't add any normal races in 6 years? Is it that hard? What about championships for 350 cars and open for everything. I want to test the cars.
Plenty of games run with thousands of databases for leaderboards. It's a standard feature for games where appropriate.

pCARS 2 has thousands, an overall one for each layout and one for every individual car and that is a game developed on a tiny budget compared to PD.


Oh and those are separate per platform as well. Those are just the PC times. Xbox and PS have different ones.
 
Plenty of games run with thousands of databases for leaderboards. It's a standard feature for games where appropriate.

pCARS 2 has thousands, an overall one for each layout and one for every individual car and that is a game developed on a tiny budget compared to PD.


Oh and those are separate per platform as well. Those are just the PC times. Xbox and PS have different ones.
Let’s not forget games like DiRT Rally 2.0 either, having leaderboards for each separate car class, leaderboards for career mode and then leaderboards for time trial, leaderboards for wet or dry etc…
 
Plenty of games run with thousands of databases for leaderboards. It's a standard feature for games where appropriate.

pCARS 2 has thousands, an overall one for each layout and one for every individual car and that is a game developed on a tiny budget compared to PD.


Oh and those are separate per platform as well. Those are just the PC times. Xbox and PS have different ones.
Plenty? It's not standard at all because of costs. Low player games has nice advantage of data size.

PC is probably dead now. Maybe there is a reason for it? It's nice to offer a lot but if nobody pays you goes bankrupt. GT7 has probably most advanced models in any game and it could be much more expensive than anything else. Overall they destroyed the brand with MTXs so there could be a reason for it either.
 
Yes, it's expensive. Who would pay for it? I understand their problem. It's not lazy like lacking of content. They didn't add any normal races in 6 years? Is it that hard? What about championships for 350 cars and open for everything. I want to test the cars.
Expensive compared to what? It's a lot of money for a single person earning $60K a year, it's a drop in the bucket for a 5 year AAA game development project with a budget that's probably north of $100 million.

For the value that it would add to the game, I'd suggest that renting servers for leaderboards would be incredibly cheap. I find it hard to believe that a project on this scale couldn't find $50K a month to drop on servers, especially given that they built ongoing monetisation into the game, and I suspect that they'd be able to scale their server usage back significantly within the first six months. The difficulty is going to be simultaneous access, not storage.

As for who would pay for it... who do you think pays for the game to be made? Where does all that money come from? Don't play dumb, it doesn't suit you.

They didn't add any normal races not because they couldn't, but because they didn't want to assign resources to that task.
They didn't add more championships not because they couldn't, but because they didn't want to assign resources to that task.
They don't have leaderboards not because they couldn't, but because they didn't want to assign resources to that task.

It all comes back to them not wanting to spend money on things that would have improved the game experience for the players.
 
I tested it for few mins and snapping is completely the same which is great but it occurs after much bigger throttle input. You don't need to be so careful which is good. It was very hard to play for some cars without aids. Good training tho.

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Wow, my favorite combo Xbow on Gardens is so different. I know every corner and throttle position and it's very different now. It's the same as before but you can be more aggressive and go full throttle when you needed not so full.
 
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People want more realistic physics, but when they get them, some complain and push PD into turning the "simulator" back into an arcade game.

A lot of the fun disappeared for FR cars imo ...
I can feel same basic physics but you can be about 20 % harder on a throttle.

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OK, I am fine with that, it's much easier which is probably better. I was afraid of some cars which is not normal in any other game. :D

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LOL, you can slide cars like in rF2. It's very playable now. Tire sounds are back again, you can do it all the time without any problems.
 
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Plenty? It's not standard at all because of costs. Low player games has nice advantage of data size.

PC is probably dead now. Maybe there is a reason for it? It's nice to offer a lot but if nobody pays you goes bankrupt. GT7 has probably most advanced models in any game and it could be much more expensive than anything else. Overall they destroyed the brand with MTXs so there could be a reason for it either.
Lol yeah storing all your saved data, all your liveries, everything, but then storing 1byte of data is to much hhahaha tmyeah right. Lets just gey back to physics talk
 
It really feels like old GT is back but I hope it's just big difference between yesterday's status and it's still pretty good overall. Racing cars feels really weird (easy) but I don't know them too much.

"Adjusted the brake pressure control for all four brakes when entering a corner. As a result, the braking distance is reduced in general"

I can confirm that, it's much better to brake now. I always had a problem with it.
 
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