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GT3 cars are so nice to drive now, I avoided most of the Circuit Experiences beforehand because it just didn’t feel right driving the higher downforce GT3-1 cars but now it’s amazing!
Won't get too much of an argument out of me regarding this. There is a very unnatural tendency to understeer now. As I said yesterday...somewhere, it's like the front end is now loaded with ballast. Overall, I'm more satisfied with things now than I was prior to the update. I was able to easily gold the Fisherman's lap because the car actually catches onto the gravel now, as it should.I talked about this in a post a few days ago, but this is again an issue of lumping in how the tires grip at all different points in their traction curve under the single label of "grip". The aspect that was especially unrealistic about the grip pre-update was the tires behavior at and past the limit. They've fixed this in the update, but they've also added loads of grip before the limit, so now the limit is way higher than it should be.
This is kind of where I shrug my shoulders. Not at you of course, but the prospect of the virtual cars taking a corner faster than its real-life counterpart. All things considered, this should be the case, realism be damned. Is that antithetical to my previous post here? Absolutely, but there's a bit of nuance here because in real life what stops a person from pushing to the absolute limit? Fear of fatal mistake.I saw screenshots on twitter earlier comparing LMP1 cars cornering speeds at the Porsche curves in different games and IRL, and in GT7 the LMP1 cars are cornering 40kph faster than iracing and almost 50kph faster than the world record lap IRL in an LMP1 car in the same corner. That's just absurd.
No I agree with you for sure, I think that's an aspect that isn't taken into consideration enough in these types of discussions. Very few people are driving in real life in the same way that they are in a sim, especially in track days and such where there isn't even a career or monetary benefit to pushing as hard as possible. I think that muddies the water whenever people try and compare to real life.This is kind of where I shrug my shoulders. Not at you of course, but the prospect of the virtual cars taking a corner faster than its real-life counterpart. All things considered, this should be the case, realism be damned. Is that antithetical to my previous post here? Absolutely, but there's a bit of nuance here because in real life what stops a person from pushing to the absolute limit? Fear of fatal mistake.
Now, a race car driver can say they have no fear compared to the average person but I guarantee you their brain and instinctual reactions are to not die. A video game has no such limitation, so you're far more free and able to push at and beyond the limit without any real repercussion, other than crashing the virtual car or damaging the virtual engine. Restart the event and do it all over again until you the nail the corner the way you want, completely and utterly ignoring all real-world forces and devices that would absolutely prevent one from doing so.
This is what I thought as well. It was just too good to be true. Well, it was a good run, almost 2 months with the game. I'll miss it a lot.People waiting GT to become a full fledged simulator may wait their whole life, PD has to take compromises to make the game enjoyable for everyone.
Lol wtf? That looks like a whole different game now haha. I love how PD just straight up make huge changes and say basically nothing about it.I'm happy with the changes but I've only driven some road cars.
I am afraid they may have broken some of the race cars in the other direction.
I had severe issues with several cars' rear ends becoming weightless and just floating away like a hovercraft in long corners, even at 50% throttle and max rear end down force and very stiff suspension settings, that is mostly gone now. You can still very easily snap-oversteer cars with too much throttle and recovering them with counter steering has not become any easier.Maybe the patch installed a completely different game on my PS5 but the cars are still very lively when you hammer the throttle. The difference now is I'm not giving myself carpal tunnel with the controller triggers trying to tip toe around every corner like I'm driving on the moon.
People who say the physics pre-patch was better are morons. Like, let me just cover your rear tires in antifreeze and oil while you go out to work and add an antifreeze hose that splashes your rear tires so they stay nice and lubed, It's gonna make your car SOOOO much better, trust me, the rear is going to break loose going up the freeway onramp and just lock in that position. Trust me lad, mucho Bueno! /S
But seriously, the physics pre-patch was dog****, the s2o00 handled worse than a stock 69' Camaro, the RX-8 would lose its tail at 40 mph.. Some cars were just unrecoverable, they would lock up and stay locked up. Understeer wasn't even a thing in this game. GT7 was the opposite of GT4, another game with ass physics.
If you enjoyed wrangling a broken car, i'm sorry you no longer have that experience, .. oh wait yes you do, run a lower grade tire, maybe comfort hard.
I would be one.Very few people are driving in real life in the same way that they are in a sim
See this video of AMG GT3 on the ring. The car is perfectly flat and planted. He's not getting oversteer in 6th gear while going 60kph.Mate, I played for several hours yesterday night with the AMG GT3 (very much improved regarding its performances with the new BoP), the car was tricky for a Mercedes on corner exits, even on 3rd gear before the update. It's flat throttle now like it was on GTS and the car doesn't move. Don't tell me you need TC, it's a pure lie.
It has way too much grip on the rear end for a GT3 car. The V8 has a lot of torque, no way you can go that hard on the throttle IRL without TC. Sorry but it's back to GTS physics and I have a lot of miles on this game so I can tell I have a reference.
It wasn't that far off actually, I just think they added too much grip on the rear and forgot about the feelings in the wheel.
Which they followed with, “This has resulted in increased traction for rear-wheel drive cars”. So while the tyres are the same, for all intents and purposes, there’s more rear-end grip.So many comments implying tires have changed for the better…
If you feel improved improved traction on a specific tire compound, then it’s because of the changes to the “geometry calculations algorithm for the suspension”. Tires weren’t mentioned in the patch notes, and grip is the same as before.
I feel what your saying, but also understand a lot of people have never pushed and prob wouldn’t push a car as they would in any sim… so that where I like to take the real track guys advice… the regular people including myself 9/10 have never pushed a car with electronic aids off at the speeds you play in GT/ any sim. So yeah hard doesn’t always equal realistic but being able to control a car easy and feeling like you shouldn’t have to use TC/ASM/CSA to stroke one’s ego is also not realistic.A lot of people need to stop having the mindset of more difficulty = more realism. That’s not how it works. Cars should be fairly easy to handle up to a certain point. If real life cars handled like the pre-patch cars, there’d be a lot more deaths on the road and on the track. The changes are a positive step, but I’d like to see more improvement as time goes on. More intuitive = more realistic is what PD and all other devs should be going for. Also, I don’t care about what the World Tour guys think. I want opinions from professional drivers & engineers about how cars should handle.
I feel what your saying, but also understand a lot of people have never pushed and prob wouldn’t push a car as they would in any sim… so that where I like to take the real track guys advice… the regular people including myself 9/10 have never pushed a car with electronic aids off at the speeds you play in GT/ any sim. So yeah hard doesn’t always equal realistic but being able to control a car easy and feeling like you shouldn’t have to use TC/ASM/CSA to stroke one’s ego is also not realistic.
Once again, the assists in the game are not the same as the assists that come with the cars. The S Barker Tourer sure didn't come with adjustable TCS and ABS and self driving tech in 1929.
The cars are most likely "simulated" with whatever assists and gizmos they had from the factory. The game then adds whatever assists you select from the menus on top.
This has long been my assumption as well. I was actually going to make the same point as you too, instead in regards to the GT3 cars, where I feel TC 0 is a representation of the ‘optimal’ TCS settings of the real life counterpart and the in-game TCS settings are just further gameplay assists on top of that.The cars are most likely "simulated" with whatever assists and gizmos they had from the factory. The game then adds whatever assists you select from the menus on top.
I understand what your saying… this is why I like the 1-5 tcs gives the user the ability to match up the the TCS system to your liking. Let me give you an example how we use TCS in my league.. I’ll use three cars 911 930 turbo Toyota Supra RZ 458 ItaliaBecause in game driving assists are universal settings and not applied per car and they behave exactly the same for every car. They are part of the gameplay system, like the braking indicators, driving lines, and audio and brightness settings.
They are obviously not simulated as real life electronic assists.