Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
Yes but he keeps trying to prove his point and won't let it go. Who is the bigger man here. Me. He was accusing me of ranting on by quoting everything I ever said and trying to shatter it with a completely different spec to mine.

My original message isn't serious enough and I never said it wasn't impossible or implausible to tune the car. I would have had some setting where my car was rolling more with more aggressive steering or turns.

But settings make a big difference. It seems on this thread no one is allowed to make a little rant or complaint even in jest without someone trying to prove you wrong and trying to take you down. He accuses me of ranting when he is dragging this on.

I am fed up of this guy.
Brother man, you came up frustrated and used huperbole. He's just trying to correct you, in that the game actually supports a good tune for the 500SS, not that deep. He just pointed it out
 
I like the new physics, its more challenging and more fun.

FFB feels a little more detailed now.

But when a car takes a hit, its spinning out to fast.
 
My totally unscientific subjective experience is that the game feels better now than it ever has. The G923 FFB has been generally good from the beginning, but the update where they broke the steering ratio and then the one immediately after, where they fixed it, felt weird and vague to me.

The latest update I’m finding more communicative in terms of grip loss and recovery, like it’s snappier and more direct. There was no mention of FFB changes, so maybe that’s just a side effect of the physics changes, but either way, I’m happy.
 
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What is with the crazy vibration when you are pushing in the turn's ? i am already on very thin ice with my landlord and he's complained about the rattling "when you're playing your games":banghead: 2/1 in settings on a t300 i even opened it up and tightened every screw 🤷‍♂️
 
What is with the crazy vibration when you are pushing in the turn's ? i am already on very thin ice with my landlord and he's complained about the rattling "when you're playing your games":banghead: 2/1 in settings on a t300 i even opened it up and tightened every screw 🤷‍♂️

Ffb on t300 sucks.. i had a g923 before t300 and ffb on this game was better. Plus on t300 there is a countersteer assist even if you turn it off in menù... Shame cause t300 is a lot better wheel, but how It is supported by gt7 Is awful.
 
Ffb on t300 sucks.. i had a g923 before t300 and ffb on this game was better. Plus on t300 there is a countersteer assist even if you turn it off in menù... Shame cause t300 is a lot better wheel, but how It is supported by gt7 Is awful.
any sources to this countersteer claims?
 
any sources to this countersteer claims?

I don't know.. the wheel countersteer without my intention and I have the countersteer assist turned off.
Logitech did not do that, and Is a shame that t300 do, cause it's ffb Is far superior.
Anyways, the game's physics is totally improved.
 
Ffb on t300 sucks.. i had a g923 before t300 and ffb on this game was better. Plus on t300 there is a countersteer assist even if you turn it off in menù... Shame cause t300 is a lot better wheel, but how It is supported by gt7 Is awful.
I have to disagree here, my experiences with the T300rs on GT7 has been a very positive one. The latest update really bringing the driving feel and driving experience alive. The best it's been overall so far imo.

My T300 settings:
Latest drivers, and max sliders on the steering settings configured using the pc thrustmaster setup software.

GT7 in-game: FFBStrength5, FFBSensitivity2, Controller sensitivity1(for cockpit view works best for me) giving the most authentic feel for all cars Incl. non power steering cars, good feel and detail mid corner, ability to balance the car with slight counter steer during hard braking, easy to modulate car slip angle when over steering..

I mainly use road cars on CS tyres, some cars with SH, with no TC and other assists. ABS weak. Cockpit view 99prcnt of the time.
 
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I have to disagree here, my experiences with the T300rs on GT7 has been a very positive one. The latest update really bringing the driving feel and driving experience alive. The best it's been overall so far imo.

My T300 settings:
Latest drivers, and max sliders on the drivers settings configured using the pc thrustmaster setup software.

GT7 in-game: FFBStrength5, FFBSensitivity2, Controller sensitivity1(for cockpit view works best for me) giving the most authentic feel for all cars Incl. non power steering cars, good feel and detail mid corner, ability to balance the car with slight counter steer during hard braking, easy to modulate car slip angle when over steering..


Maybe my problem Is that i have to update the wheel firmware so.
It would be Amazing if the solution Is that
 
Maybe my problem Is that i have to update the wheel firmware so.
It would be Amazing if the solution Is that
The pc setting's don't carry over to console but you do need to update firmware v.34 they added more modes for ps5 the light should be red or orange now not green.
 
Plus on t300 there is a countersteer assist even if you turn it off in menù...
Sure it is not just the (well simulated) reaction in the steering wheel to the sideward force on the front tyres while oversteering? Induced by the caster angle, as happens on a real car?

FFB should be like that, and is like that on my G29.
 
I have to disagree here, my experiences with the T300rs on GT7 has been a very positive one. The latest update really bringing the driving feel and driving experience alive. The best it's been overall so far imo.

My T300 settings:
Latest drivers, and max sliders on the steering settings configured using the pc thrustmaster setup software.

GT7 in-game: FFBStrength5, FFBSensitivity2, Controller sensitivity1(for cockpit view works best for me) giving the most authentic feel for all cars Incl. non power steering cars, good feel and detail mid corner, ability to balance the car with slight counter steer during hard braking, easy to modulate car slip angle when over steering..

I mainly use road cars on CS tyres, some cars with SH, with no TC and other assists. ABS weak. Cockpit view 99prcnt of the time.
abs weak >>>

We aint care about being the fastest, but about braking realism
 
Sure it is not just the (well simulated) reaction in the steering wheel to the sideward force on the front tyres while oversteering? Induced by the caster angle, as happens on a real car?

FFB should be like that, and is like that on my G29.


what you are describing Is what i felt on G27 and gt6 and g923 on gt7.
What i feel in t300 Is lot more invasive..
 
My totally unscientific subjective experience is that the game feels better now than it ever has. The G923 FFB has been generally good from the beginning, but the update where they broke the steering ratio and then the one immediately after, where they fixed it, felt weird and vague to me.

The latest update I’m finding more communicative in terms of grip loss and recovery, like it’s snappier and more direct. There was no mention of FFB changes, so maybe that’s just a side effect of the physics changes, but either way, I’m happy.
I would agree with you. I got round to driving some of the road cars in my garage the other night, namely the F430 and RX8 at Maggiore and then Laguna Seca, and had amazing fun with them. On the Sports tyres (hards on the Ferrari, soft on the Mazda) there's a nice amount of slip and the cars don't just break away unless you're doing something stupid with your right foot...
 
Decided to jump back into GT7 after not really playing it too much since release and completing the initial menu books.

Oh boy, is it just me or are the physics really broken now? Could just be me but I could have sworn there wasn’t this much understeer when I first played the game earlier this year? Tried using a G29 yesterday but was just using the dualsense this evening.

Jumped back into the game to try menu 41 and was using the Jaguar Vision Coupe and it’s horrendous! The car won’t turn at all. Tried a few other cars I used to enjoy yesterday but also noticed there seemed more understeer than I remembered.

EDIT: Gave things another try, this time trying the LM55 and it handled fine.

Seems it was mainly just the Jaguar Vision that was undrivable and the crux of my frustration when I posted above about the understeer.
I agree with you on the understeer. I got back into the game yesterday and the understeer (on controller) is unbelievable. I hate to use the controller as an excuse, but I seem to do just fine in GTS. When I jump to GT7, I have to come to what seems like a full stop just to turn the corner. I'm running at the back of the field on the RBR and if I try to up the pace at all, I run off track. I have to brake early and slow to a crawl just to avoid blowing the corners.

Not a fan

I think people that don't play online don't see these short comings, because the AI is so slow. In competition though, it's a glaring fault.
 
I agree with you on the understeer. I got back into the game yesterday and the understeer (on controller) is unbelievable. I hate to use the controller as an excuse, but I seem to do just fine in GTS. When I jump to GT7, I have to come to what seems like a full stop just to turn the corner. I'm running at the back of the field on the RBR and if I try to up the pace at all, I run off track. I have to brake early and slow to a crawl just to avoid blowing the corners.

Not a fan

I think people that don't play online don't see these short comings, because the AI is so slow. In competition though, it's a glaring fault.
Braking in a straight line is realistic. What you could try is playing with brake balance and locking the differential if it's RWD
 
I agree with you on the understeer. I got back into the game yesterday and the understeer (on controller) is unbelievable. I hate to use the controller as an excuse, but I seem to do just fine in GTS. When I jump to GT7, I have to come to what seems like a full stop just to turn the corner. I'm running at the back of the field on the RBR and if I try to up the pace at all, I run off track. I have to brake early and slow to a crawl just to avoid blowing the corners.

Not a fan

I think people that don't play online don't see these short comings, because the AI is so slow. In competition though, it's a glaring fault.
Turning up the steering sensitivity improved the understeer for me on ps5 controller
 
No understeering problem with a steering wheel, but apparently something has changed for controller players. Must have to do with the driving aids PD uses for controller.
When I went from controller to steering wheel (must have been GT3) I noticed that suddenly the front wheels turned as far as I steered. While on controller, they stopped turning at an angle where the grip started to loose. Could this 'aided' max angle be the reason for the excess understeer on controller? Don't know if there is a setting to get rid of this aid.
 
I've been taking gaps between Gran Turismo 7 play time and I can feel large differences between the physics before and now.

To me, it feels as if Polyphony is trying to do redneck engineering to fix the physics problems, instead of actually making the physics correct. Basically, instead of the overhaul it needs. They just keep adjusting the values they have so it won't be AS bad.

Like before, there is no slip angle. You grip like sandpaper on a baby's face or you're oversteering and you need to countersteer lest you crash.

What Polyphony has done, is just made that boundary less and less violent over time. To me, A good physics engine gives me visual cues when I am close to my limit even without FFB. Multiple sims do this very well. Even sims from the early 2000s and late 90s Illustrate this MUCH better than GT7.
 
It seems that some rwd and mr cars have way more understeer. The F8 still handles perfectly, but the new supra road car has more understeer. The carrera gt way more understeer as well. And the dodge viper in the laguna seca CE had loads of understeer. Maybe it’s better for the competition in the sport mode, but less enjoyable to me. They erased the character of those cars.
 
It seems that some rwd and mr cars have way more understeer. The F8 still handles perfectly, but the new supra road car has more understeer. The carrera gt way more understeer as well. And the dodge viper in the laguna seca CE had loads of understeer. Maybe it’s better for the competition in the sport mode, but less enjoyable to me. They erased the character of those cars.
You're using a controller?
 
Braking in a straight line is realistic. What you could try is playing with brake balance and locking the differential if it's RWD
Braking balance needs to be added to the cars. It's unavailable in Sport Mode.

Also this -> https://en.wikipedia.org/wiki/Trail_braking

Turning up the steering sensitivity improved the understeer for me on ps5 controller
My sensitivity is set to 10.


Have a look at the steering dot when turning. That shows the actual amount of input that the car is getting versus what you are giving it. I can have the controller at full input, but the car doesn't care. The game is over filtering my input, and since I can do nothing more to increase my steering angle, the game is forcing me to drive slower.

This isn't fun. What's the point? I can handle being at the back of the pack because of my own mistakes or inability, but if the game is handicapping me and filtering my input, then I'm just fighting the game.
 
Braking balance needs to be added to the cars. It's unavailable in Sport Mode.

Also this -> https://en.wikipedia.org/wiki/Trail_braking


My sensitivity is set to 10.


Have a look at the steering dot when turning. That shows the actual amount of input that the car is getting versus what you are giving it. I can have the controller at full input, but the car doesn't care. The game is over filtering my input, and since I can do nothing more to increase my steering angle, the game is forcing me to drive slower.

This isn't fun. What's the point? I can handle being at the back of the pack because of my own mistakes or inability, but if the game is handicapping me and filtering my input, then I'm just fighting the game.
A steering wheel is the solution until they work out the controller
 

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