Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
Since the new update have the gravel trap changed?
Im not sure if they have always been like this but I find they are very heavy now and really slow your down a lot! Even trying to get out of them I find I’m just doing doughnuts in them now.
 
It seems that some rwd and mr cars have way more understeer. The F8 still handles perfectly, but the new supra road car has more understeer. The carrera gt way more understeer as well. And the dodge viper in the laguna seca CE had loads of understeer. Maybe it’s better for the competition in the sport mode, but less enjoyable to me. They erased the character of those cars.
Tested both cars but hard to say if they are more understeered now, or already were like that before 1.20. Especially the Carrera GT feels like its front wheels drive on ice. This handling ressembles the McLaren F1 imo, which is even worse, but from the McLaren I'm sure it was like that before 1.20.
On both MR supercars I had set - before 1.20 - a brake bias of -4 and -5, because the front wheels tended to lock early. Probably that's related with the 'front wheels on ice' understeer. Unlike this, since 1.20 in most FR cars (the 2023 Nissan Z being a good example) you feel the deformation of the front tyres very well now through the steering wheel. In same FR cars it is also harder to lock the front wheels under braking.

Almost like 1.20 improved the tyre physics on some cars, but not all, which emphasises the handling (understeer) of the unchanged cars?

Anyhow there is some subjectivity (by myself at least), depending from the car driven just before. Yesterday evening I first tested the Supra, then the Carrera GT, and the Carrera felt terribly understeered. Today I first drove the McLaren F1 then in comparison the Carrera GT felt like suddenly like turning in quite well.
 
Since the new update have the gravel trap changed?
Im not sure if they have always been like this but I find they are very heavy now and really slow your down a lot! Even trying to get out of them I find I’m just doing doughnuts in them now.
No, they just turn the gravel physics to Real, instead of low, on the sport mode dailies.

Time Trial has the settings to change it from low to real too. Real is much better
 
No, they just turn the gravel physics to Real, instead of low, on the sport mode dailies.

Time Trial has the settings to change it from low to real too. Real is much better
Ah ok. Yeah the Daily race have been where I’ve notice the biggest change. RBR in T4 if you went wide a little and dipped a tyre in the gravel you could get away, but now you dip a tyre and it seems to drag the car into it now.
 
Tested both cars but hard to say if they are more understeered now, or already were like that before 1.20. Especially the Carrera GT feels like its front wheels drive on ice. This handling ressembles the McLaren F1 imo, which is even worse, but from the McLaren I'm sure it was like that before 1.20.
On both MR supercars I had set - before 1.20 - a brake bias of -4 and -5, because the front wheels tended to lock early. Probably that's related with the 'front wheels on ice' understeer. Unlike this, since 1.20 in most FR cars (the 2023 Nissan Z being a good example) you feel the deformation of the front tyres very well now through the steering wheel. In same FR cars it is also harder to lock the front wheels under braking.

Almost like 1.20 improved the tyre physics on some cars, but not all, which emphasises the handling (understeer) of the unchanged cars?

Anyhow there is some subjectivity (by myself at least), depending from the car driven just before. Yesterday evening I first tested the Supra, then the Carrera GT, and the Carrera felt terribly understeered. Today I first drove the McLaren F1 then in comparison the Carrera GT felt like suddenly like turning in quite well.
Yes, it's quite hard to be objective sometimes. I drove these cars quite a lot though, way before 1.20 as well. You can trust me that they have changed since 1.20.

I'll try changing the brake balance to the back, maybe that helps.

Is the 2023 Z enjoyable to drive? Do you drive other cars that have a bit oversteery/fun handling? After all of these updates, more and more cars are getting less enjoyable to drive, so it would be nice to try some new ones.
 
Sure, I'll just drop $1000 on a steering wheel, and a place to put it, etc, etc, etc.....

Or I can just stop playing
It's not a physics issue though. It's that you and others are not pleased with how PD is managing gameplay with a controller.

People - please understand the difference.


On another note. I love that the new TT is a traditional front engined RWD road car. This will put the physics to the test for all to see given how much slip and oversteer such a combo will allow.

IMO so far so good. Epically beautiful driving from the top times.
 
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Yes, it's quite hard to be objective sometimes. I drove these cars quite a lot though, way before 1.20 as well. You can trust me that they have changed since 1.20.

I'll try changing the brake balance to the back, maybe that helps.

Is the 2023 Z enjoyable to drive? Do you drive other cars that have a bit oversteery/fun handling? After all of these updates, more and more cars are getting less enjoyable to drive, so it would be nice to try some new ones.
Brake balance will help but the influence is small.

I think update 1.20 changed physics mostly in the good direction, with more tyre flex and less braking lock, but strangely not for all cars.

(I drive most cars stock with SH tyres, with sometimes brake bias controller when needed)

I like the 2023 Z, also the '89 300ZX and the Z33. Recently, and after 1.20, I tried some higher power cars on Interlagos. Some of the 'smile factor' cars (imo) are the '15 V8 Vantage, the 3 AMG GT's and SLS AMG, the new Mustang Shelby, the Viper SRT 10 (did not try the 2 other Vipers yet), the Hellcat charger as it's hard to control its power, Porsches 918 which now 4-wheel drifts nicely with its FWD fixed and the 997 (did not test the 996 yet).
Did you try the 1954 Mercedes 300 SL? It is intrinsicely oversteered but well controllable and enjoyable.
Some 70's - 80's supercars are great, I can think of the 512BB (tricky, but I like the challenge), the Pantera, Testarossa, 308GTB, and Stratos. You have probably tried all these and will like them :-)
The Miura and Mangusta became driveable (that was pre-1.20, did not try them since) but still very challenging with modified suspension settings, so no stock cars here.
From the older cars there is off course the Cobra (more modern cars with ressembling characteristics are imo the TVR and Z8). Also the DB3RS and D-type race cars with surprisingly fast lap times on SH tyres, where the DB3RS handles more go-cart like and the D-type is more stable.
Several Japanese sports cars are a lot of fun imo, as my favorites there are the '88 Supra and '90 RX-7, the '02 RX-7 with its tendency to block the front inside wheel before a sharp corner, and the latest GT-R's (both Nissan and Nismo).
Ferrari's have tendency to be oversteery, but this brand is in fact to obvious to mention :-)

Often I noticed that the impression of a car is very influenced by the car which I have driven before. On a certain moment I was writing down which sequences of cars were most enjoyable ...

The list is by long not finished, from many cars I already forgot the details or still have to test them in GT7. So I'm looking forward to discover yet plenty more driving pleasure. If you like we could exchange a PM from time to time to share more 'discovered' fun cars.
 
Brake balance will help but the influence is small.

I think update 1.20 changed physics mostly in the good direction, with more tyre flex and less braking lock, but strangely not for all cars.

(I drive most cars stock with SH tyres, with sometimes brake bias controller when needed)

I like the 2023 Z, also the '89 300ZX and the Z33. Recently, and after 1.20, I tried some higher power cars on Interlagos. Some of the 'smile factor' cars (imo) are the '15 V8 Vantage, the 3 AMG GT's and SLS AMG, the new Mustang Shelby, the Viper SRT 10 (did not try the 2 other Vipers yet), the Hellcat charger as it's hard to control its power, Porsches 918 which now 4-wheel drifts nicely with its FWD fixed and the 997 (did not test the 996 yet).
Did you try the 1954 Mercedes 300 SL? It is intrinsicely oversteered but well controllable and enjoyable.
Some 70's - 80's supercars are great, I can think of the 512BB (tricky, but I like the challenge), the Pantera, Testarossa, 308GTB, and Stratos. You have probably tried all these and will like them :-)
The Miura and Mangusta became driveable (that was pre-1.20, did not try them since) but still very challenging with modified suspension settings, so no stock cars here.
From the older cars there is off course the Cobra (more modern cars with ressembling characteristics are imo the TVR and Z8). Also the DB3RS and D-type race cars with surprisingly fast lap times on SH tyres, where the DB3RS handles more go-cart like and the D-type is more stable.
Several Japanese sports cars are a lot of fun imo, as my favorites there are the '88 Supra and '90 RX-7, the '02 RX-7 with its tendency to block the front inside wheel before a sharp corner, and the latest GT-R's (both Nissan and Nismo).
Ferrari's have tendency to be oversteery, but this brand is in fact to obvious to mention :-)

Often I noticed that the impression of a car is very influenced by the car which I have driven before. On a certain moment I was writing down which sequences of cars were most enjoyable ...

The list is by long not finished, from many cars I already forgot the details or still have to test them in GT7. So I'm looking forward to discover yet plenty more driving pleasure. If you like we could exchange a PM from time to time to share more 'discovered' fun cars.
Wow, that's a lot of cars to try! Can't wait to see how fun they are to drive. I have a pool of 20 cars I drive regularly, time for some expanding.

I just gave an otherwise stock 92 NSX at tsukuba a full LSD and turned everything to 5, seemed to make it a bit more fun. The only other car that is alot of fun off the top of my head, is the F8. Not all Ferraris are fun to me though, I remember the F40 being very understeery recently.

LOL, so you have a recipe for enjoying almost any car. First, drive the most crap handling car. And then all cars after that feel great.

I'll drop you a PM later, good idea! :)

PS. Just tried to change the brake balance on the Carrera GT, and it didn't seem to do anything. The rear stayed put, no matter what. I hope this is a short term "fix" from PD, for online competitiveness...
 
:D

Yes, many cars with a lot of power and poweroversteer seem to get compensated (by PD?) with an understeery character 'off throttle', probably to help make control easier. There is logic in such a combination. I just do not have the experience of driving such powerfull cars IRL, let alone without driving aids and on the limit, to compare if the simulation is correct.
 
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:D

Yes, many cars with a lot of power and poweroversteer seem to get compensated (by PD?) with an understeery character 'off throttle', probably to help make control easier. There is logic in such a combination. I just do not have the experience of driving such powerfull cars IRL, let alone without driving aids and on the limit, to compare if the simulation is correct.
The closest we can get is Assetto Corsa, probably. It's not perfect, but should be better than GT7.
 
Sure, I'll just drop $1000 on a steering wheel, and a place to put it, etc, etc, etc.....

Or I can just stop playing
There are workarounds, like buying used steering wheels but I get your point. Seems like needless frustration for the players who are serious about their racing games


You can build an entire rig for 1 k

You're dreaming.
 
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You're dreaming
Not sure how prices vary across countries, but here in the US, an OpenWheeler rig is about 400, and the GT package of a T300 RS is about 450. So that's roughly $950 for a complete rig.
 
There are workarounds, like buying used steering wheels but I get your point. Seems like needless frustration for the players who are serious about their racing games




You're dreaming.
My primary is a 8nm dd pro, but my secondary is a g29. You can currently get that for 275 (seen it as low as 225 a couple of times), and a playset evolution alcantara for 319. That's only 544 - 594, a far cry from 1000.
 
Ah ok. Yeah the Daily race have been where I’ve notice the biggest change. RBR in T4 if you went wide a little and dipped a tyre in the gravel you could get away, but now you dip a tyre and it seems to drag the car into it now.
I think Polyphony are really trying very hard to piss us all off.., big time. The new penalties (vehicle damage) are quite extreme and what makes it even worse is if you are an innocent bystander and get punted into a wall or barrier by some moron who only knows how to bash their way to the front. You are the one that suffers big time, not them. And what about of you get smashed off track? Have you noticed that you always end up facing a wall, barrier or some other object and NEVER, ever, ever end up facing the right way so that you can continue on your way?

It all just damned ridiculous and needs to be attended to otherwise people will just drift away to PC. I've had a number of iterations of GT going back some years and this one, especially after all the hype, is just one big disappointment! Shame on Polyphony.
 
I think Polyphony are really trying very hard to piss us all off.., big time. The new penalties (vehicle damage) are quite extreme and what makes it even worse is if you are an innocent bystander and get punted into a wall or barrier by some moron who only knows how to bash their way to the front. You are the one that suffers big time, not them. And what about of you get smashed off track? Have you noticed that you always end up facing a wall, barrier or some other object and NEVER, ever, ever end up facing the right way so that you can continue on your way?

It all just damned ridiculous and needs to be attended to otherwise people will just drift away to PC. I've had a number of iterations of GT going back some years and this one, especially after all the hype, is just one big disappointment! Shame on Polyphony.
Many of us "drifted" to PC a long time ago. GT Spurt short lived attention span helped with that as well. Not even sure why I got GT7 when it came out. Lesson learned and a mistake that will not be made again. Playing GT7 once a month for an hour or two was not worth the price when you can be on AMS2, rF2, ACC, and AC with it's thousands of this that and everything. No looking back.
The same Porsche VGT without a roof. Yaaaay!!!! LOL 😆
 
I think Polyphony are really trying very hard to piss us all off.., big time. The new penalties (vehicle damage) are quite extreme and what makes it even worse is if you are an innocent bystander and get punted into a wall or barrier by some moron who only knows how to bash their way to the front. You are the one that suffers big time, not them. And what about of you get smashed off track? Have you noticed that you always end up facing a wall, barrier or some other object and NEVER, ever, ever end up facing the right way so that you can continue on your way?

It all just damned ridiculous and needs to be attended to otherwise people will just drift away to PC. I've had a number of iterations of GT going back some years and this one, especially after all the hype, is just one big disappointment! Shame on Polyphony.
I don’t mind the penalty damage. I can the positives and negative’s in the system. Pros are it stops people using walls to recover from your own errors, and also should help with the dirty driving (which I’ve seen a little improvement at times). Negatives, I agree it does piss me off when some idiot takes you out and they get away with zero penalties and your stuck with a damaged car. The worst has to be the wall penalties. I crash on my own accord and get damage which is fair enough, but I disagree with the extra 1.5 second penalt on top of the damage.
Haha yeah I’m always facing backwards or stuck head first into a wall. Then trying to get of the wall you then incur more time penalties and more damage.

Last GT game for me was GT5 before the online stuff really started, and I loved that game. Skipped 6 as I hadn’t completed GT5 and then when I heard GTSport was primarily online I skipped it too. GT7 to me looked like the bells and whistles and when I heard it was like the old days I had to pre order. As for the game I still like it but it way from been a finished product. Hopefully they is a big update that transforms the game in the next 6 months.
As for PC gaming, never been a fan, but since I started sim racing I can see the benefits to it now. Still won’t buy a PC as I can’t really afford them
 
I think Polyphony are really trying very hard to piss us all off.., big time. The new penalties (vehicle damage) are quite extreme and what makes it even worse is if you are an innocent bystander and get punted into a wall or barrier by some moron who only knows how to bash their way to the front. You are the one that suffers big time, not them. And what about of you get smashed off track? Have you noticed that you always end up facing a wall, barrier or some other object and NEVER, ever, ever end up facing the right way so that you can continue on your way?

It all just damned ridiculous and needs to be attended to otherwise people will just drift away to PC. I've had a number of iterations of GT going back some years and this one, especially after all the hype, is just one big disappointment! Shame on Polyphony.
I quite like the damage modeling. Probably sucks for the lower lobbies, but higher lobbies people will actually get punished for over driving their car and now have to be more careful and mindful when attacking corners and overtaking. If you have an aggressive driver trying to overtake you, simply anticipate their path, get out the way and watch them send themselves into a wall. B DR and above with S SR is mostly clean racing.
 
Many of us "drifted" to PC a long time ago. GT Spurt short lived attention span helped with that as well. Not even sure why I got GT7 when it came out. Lesson learned and a mistake that will not be made again. Playing GT7 once a month for an hour or two was not worth the price when you can be on AMS2, rF2, ACC, and AC with it's thousands of this that and everything. No looking back.
The same Porsche VGT without a roof. Yaaaay!!!! LOL 😆
I stopped taking Gran Turismo seriously after GT6 and moved to primarily PC sim racing. I haven't had cause to regret this yet. I hope that one day Gran Turismo might entice me back because I've had a lot of history with the franchise, but with the breadth of what's available on PC I'm not sure that any one game can possibly compete.
 
I stopped taking Gran Turismo seriously after GT6 and moved to primarily PC sim racing. I haven't had cause to regret this yet. I hope that one day Gran Turismo might entice me back because I've had a lot of history with the franchise, but with the breadth of what's available on PC I'm not sure that any one game can possibly compete.
I’ve been in and out of PC gaming for years. Even had a 3080 PC until very recently. I always come back to consoles for the more complete experience in a single product.

Back in the day sim players lauded titles like GTR because of their difficulty. When they where simply broken and far more difficult than the real thing! These days I’ve spent quite a bit of time with AMS2, which to me feels incredibly close, to GT7. I’ve no doubt AMS2 has more nuance & detail in its handling model. But I can switch back & forth between the two without any need to acclimatise. Watch YouTube and you’ll see many sim racers lambasting AMS2’s physics a few updates back. Today it’s largely praised after a few notable changes. I enjoyed both incarnations. Which to me shows how close many of the sims (console & PC) are.

ACC is certainly the best GT racing product. I just find the world of GT3 only racing pretty dull. Again, I think the biggest difference between ACC & GT7 is the authentic race options. Not the actual driving experience.

I didn’t play GT6 (already moved to PS4). But from everything I’ve read it was a very similar experience to GT5. For me GT7 feels a quantum leap over GT5. From the driving experience, to immersion, and general realism. It’s because of this I’ve moved away from PC gaming once again.
 
I’ve been in and out of PC gaming for years. Even had a 3080 PC until very recently. I always come back to consoles for the more complete experience in a single product.

Back in the day sim players lauded titles like GTR because of their difficulty. When they where simply broken and far more difficult than the real thing! These days I’ve spent quite a bit of time with AMS2, which to me feels incredibly close, to GT7. I’ve no doubt AMS2 has more nuance & detail in its handling model. But I can switch back & forth between the two without any need to acclimatise. Watch YouTube and you’ll see many sim racers lambasting AMS2’s physics a few updates back. Today it’s largely praised after a few notable changes. I enjoyed both incarnations. Which to me shows how close many of the sims (console & PC) are.

ACC is certainly the best GT racing product. I just find the world of GT3 only racing pretty dull. Again, I think the biggest difference between ACC & GT7 is the authentic race options. Not the actual driving experience.

I didn’t play GT6 (already moved to PS4). But from everything I’ve read it was a very similar experience to GT5. For me GT7 feels a quantum leap over GT5. From the driving experience, to immersion, and general realism. It’s because of this I’ve moved away from PC gaming once again.
No, I'm sorry but I can't agree with most of this. I'm happy you enjoy your console though. Console for the most complete experience? Where do I plug my triple screens in then? My button box? Fanatec DD2 with Heusinkveld pedals? Your complete experience must be different than mine. And that's fine. I haven't used ACC on console but on PC, GT7 isn't even in the same ballpark. AMS2 is awe inspiring, the AI is the best I've been against. The fun factor in the racing alone is amazing. I don't get any of this feeling in GT7. GT7 and realism outside of graphics is a hard pill to swallow. Even ten year old AC on PC is miles ahead in the driving experience, immersion and realism. GT7 gives people a racing game on a console to play with, on PC, it takes driving/racing simulation to a level that just isn't found on console. Not yet at least.
Edit: I was going to get into VR but I won't even go there.
 
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No, I'm sorry but I can't agree with most of this. I'm happy you enjoy your console though. Console for the most complete experience? Where do I plug my triple screens in then? My button box? Fanatec DD2 with Heusinkveld pedals? Your complete experience must be different than mine. And that's fine. I haven't used ACC on console but on PC, GT7 isn't even in the same ballpark. AMS2 is awe inspiring, the AI is the best I've been against. The fun factor in the racing alone is amazing. I don't get any of this feeling in GT7. GT7 and realism outside of graphics is a hard pill to swallow. Even ten year old AC on PC is miles ahead in the driving experience, immersion and realism. GT7 gives people a racing game on a console to play with, on PC, it takes driving/racing simulation to a level that just isn't found on console. Not yet at least.
Edit: I was going to get into VR but I won't even go there.

My views are based on the experience of driving a car on track. Not racing against others or the AI. We’re well aware of the superb peripherals on PC. I’m also aware of how much community content is available in AC. But alongside this comes a vast difference in quality, compatibility, and all many of other issues. It’s why I prefer official content and gravitated to AMS2. I’m excited for PSVR2 and hopeful it delivers the image quality PC has had for a while. But it’s the plug & play nature that appeals.

At one time PC was such a vastly superior experience I would put up with issues. But as someone who just enjoys driving different cars on track. GT7 with the new Thrustmaster wheel and PSVR2 would tick all the boxes.


GT7 doesn't come close to AMS2 for in terms of physics, tire model, or FFB.
Of all the PC titles I played AMS2 gave the strongest GT7 vibes. I’ve no doubt it has a more complex tyre model but it still felt familiar when I jumped in. I mostly drove retro single-seaters in AMS2, the recent McLaren MP4/4 felt similar.

FFB is such a complex issue. Software can make a difference but we also see new tech/features delivering a different experience. Like the new Thrustmaster wheel with GT7.
 
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Of all the PC titles I played AMS2 gave the strongest GT7 vibes. I’ve no doubt it has a more complex tyre model but it still felt familiar when I jumped in. I mostly drove retro single-seaters in AMS2, the recent McLaren MP4/4 felt similar.
I simply can't agree, the gulf between them is still significant.
FFB is such a complex issue. Software can make a difference but we also see new tech/features delivering a different experience.
No new tech in it at all, it's a tactile transducer built into a wheel, and it's not the first wheel from them to have it.

It's doing nothing a tactile setup can't do, for less titles.
 
I stopped taking Gran Turismo seriously after GT6 and moved to primarily PC sim racing. I haven't had cause to regret this yet. I hope that one day Gran Turismo might entice me back because I've had a lot of history with the franchise, but with the breadth of what's available on PC I'm not sure that any one game can possibly compete.
Heh funny, a couple of days ago I decided to skip PS5 because of $ony brilliant price increase announcement for a 2yo hardware and bought myself gaming laptop. downloaded AC and tons of mods for my wheel, cars, tracks and graphics. haven't touched GT7 since.
 
My views are based on the experience of driving a car on track.
Only focusing on solo driving on a track is pretty limiting though. If that's your yardstick then you're not going to find that many people in the same boat as you.
But it’s the plug & play nature that appeals.
Which is fine and why a lot of more casual players prefer a console. GT has always been a great entry into the world of sim racing because it's so simple to get into.
But as someone who just enjoys driving different cars on track. GT7 with the new Thrustmaster wheel and PSVR2 would tick all the boxes.
Absolutely, as long as you're fine with accepting an experience that is good but not great. GT7 does absolutely fine if you just want a big roster and lots of cars without much fuss, but it does that by not being particularly exceptional at it.

If you're happy with the quality of the experience you're getting from GT7 then cool. If you can't tell the difference between GT7 and the more advanced sims, so much the better for you. But some people can, and that's why they're considered to be better simulators. Just because I can't tell the difference between a $50 bottle of wine and a $1000 bottle of wine doesn't mean that I assume that they're both basically the same.
 
Has the snap-grip after oversteering changed at all? Or is it just me being a noob when trying to drift? Comparing to assetto corsa and rfactor 2, where drifting is much smoother at low speeds (thrustmaster T300).
 
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Has the snap-grip after oversteering changed at all? Or is it just me being a noob when trying to drift? Comparing to assetto corsa and rfactor 2, where drifting is much smoother at low speeds (thrustmaster T300).
Imo, NO! I've been playing a lot of gts for community racing and went back to gt7 (to earn some money for cars for another likely laggy disastrous league attempt. It wasn't by choice). Went out in a gt1 car on RH tyres, 2nd corner, sudden loss of traction, no ffb warning of it, immediate fishtail, failed to save it, spin. "What a diabolical pile of ****" I chuckled to myself. After hanging with some aliens in N600 cars on gts which was traction limited on gts only a few days earlier, I felt like uninstalling gt7 there and then... but I can't if I want league racing.

The more I try the more I'm convinced this is utter ****. The physics aren't so terrible, it's the completely dead ffb. No feel of tyres, no SOP, no feel of lateral grip. Just this slightly stiff wheel that occasionally vibrates on understeer. I could get that effect by sticking my hair trimmer on a £50 wheel and wedging some chewing gum in the joints, not by buying a £500 "official" wheel.,Driving easy cars like gr4's it doesn't matter but when you get into something where you can't mash the throttle every corner, it's worthless. Driving fast becomes a lottery of luck. Even gts is worlds apart in terms of playability and usefulness. When you jump between the two the gulf in quality is plain to see.

When will they address this total crap!?
 
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Heh funny, a couple of days ago I decided to skip PS5 because of $ony brilliant price increase announcement for a 2yo hardware and bought myself gaming laptop. downloaded AC and tons of mods for my wheel, cars, tracks and graphics. haven't touched GT7 since.
How much was the laptop?
 

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