To those who have driven high performance cars in real life (including me): it's not so easy to make direct comparisons. Yes, those who have real life track experience (including me), or those who have overdriven their road car (including me), have a good sense of what feels right or wrong. However, that experience does not translate 100% to a game because we armchair racers have likely never pushed the limit in real life, besides the few people who have posted here that do track racing as a hobby.
Besides 32 years of driving experience, 11 in North America and 21 in South America where I had some hairy but inconsequential moments on the same gravel stages present in the WRC, I had the pleasure of driving a Ferrari 488 GTB on a racetrack. My real world + sim racing knowledge helped me immensely to attack the track in that beast, but I knew I was leaving massive amounts of time on the table. There were two forces holding me back: the physical abuse that the g-forces were causing, and the very real threat of death or serious injury. Those are two things you will never be able to model in a racing sim.
I do believe that some of the RWD cars are too skittish, however it is extremely difficult for most of us with real-world experience to make a valid comparison while invoking the caveat "I drove x car and this kind of stuff doesn't happen". There is a world of variables such as tires, assist settings, driving style and atmospheric conditions, not to mention the fact that a lot of people (including me) are not pushing the limit in their real world car no matter how brave they think they are.
My Ferrari instructor would not allow me to take the car out of sport mode which is the mode that has minimal TC and ABS; it was made clear that if I turned off assists the car was stopped and my session was immediately finished.
In a nutshell, if you don't have the balls to take your real car and crash it while pushing the limit you also don't have the authority to say "x or y car shouldn't step out in z situation". There are a precious few human beings on this planet that have been on the limit in the cars we drive in videogame car simulators. We don't know jack. We like to think we know, but we don't. Because g-forces and the threat of death hold us back in real life. So no matter what car we own in real life I doubt many of us here have ever driven that car to its true limits.
Gran Turismo has always been oversteery and the more I play GT7 the more I accept that. It's been like this since day one in 1997. Let's just get over this and move on before PD ruins the physics because a bunch of armchair racers (including me) can't stop whining.