Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
It seems to me that a good chassis is key to a good performing car, and can make for a solid base when it comes to upgrades and tuning. Some cars react really well to upgrades and others don't. The BMW E46 M3 I have has been modified quite a bit and it feels great, probably because it has a fantastic chassis to start with. Same as the Honda Fit. One car which doesn't react well to upgrades is the 429 Boss Mustang. I added some power, reduced the weight, bought a fully adjustable suspension kit, sports soft tyres and a new gearbox. I expected it to drive really well but it sucked, which confused me. So I asked my brother to drive his, which was bog standard and he didn't struggle at all. So I went back to my car, took off the suspension, the gearbox, some of the power upgrades and changed the tyres back to sports hard. The car felt fine after that, so perhaps it didn't react well to the upgrades I'd put on it. I'll need to do a bit more investigating to find the exact problem but I think my point still stands.
 
And I guess it's peoples unwillingness to try something different or reflect on themselves. It's "Nope. Car X should not behave like this. I've driven car Y around some back roads fairly quickly and it never does that. Game is broken" or "The cars in GT Sport didn't have any of these problems. The game is broken."

Are you looking at your speed? As Scaff just pointed out, there isn't a good sense of speed, kind of like watching real in-car video footage it looks like you're driving regular speeds vs what you are actually doing on track. It may feel like you're going 20mph around that hairpin, but if you manage to look down, you're probably going 60+ or something.

Are you analyzing how you just took that corner that might explain the cars behavior? Did you brake late? Did you brake hard? Did you come off the brakes too fast? Was it wet? Is the car on bicycle tires? Was there a subtle bump in the turn that upset the car? Did you hit the curbing? Jerk the wheel left and right, even a small amount, very quickly? What is the configuration of the car i.e. FR, FF, RR, MR and can what just happened be explained by where the weight is in the car? Is the car very heavy or very light? Are you using a controller or a wheel?

The list goes on and on. I remember playing Live for Speed for the first time 15-20 years ago and being like OMG this is so HARD but I stuck with it. That's also where I learned how to heel-toe downshift because it was probably the first game that I played (I had played some GT Legends or GTR at that point actually) that would let you use both brake and throttle independently.

Be more open minded people. You could learn a lot about cars and racing, even if GT7 isn't the most realistic it can still be a doorway into the subject matter based in reality which you can then turn around and apply to this and other racing games.
I know you don't mean it this way, but this kind of post comes off as incredibly condescending.

Both of our PSNs are public and so are our highest DRs from GTSport. I have driven V8 Supercars and RC2 Rally Cars irl. Maybe don't just assume everyone else is a noob who doesn't know what they're talking about?
 
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I’ve been trying to brake earlier, and coast more which works but I have all the hud markers off so it’s a bit of learning especially in the changing weathers picking braking and turn in points.

Competitively there isn’t much lost braking early or coasting but against the AI it’s hit and miss as they seem to still drive randomly which is distracting.
The brake indicator that lights up in the HUD is way more granular I suggest using it to start just to get an idea on distance to brake. It slowly gets red before flashing to tell you the last min to brake.

Also I tested my theory when it comes to braking on my dd pro. The game will lose traction if you attempt to turn while braking. Give it a try with full brakes on and turn the wheel. Makes sense based on the manual and the beyond the apex doc they don’t want people turning while braking hard and it’s a lot more unforgiving now. That’s what’s throwing a lot of folks off.
 
I know you don't mean it this way, but this kind of post comes off as incredibly condescending.

Both of our PSNs are public and so are our highest DRs from GTSport. I have driven V8 Supercars and RC2 Rally Cars irl. Maybe don't just assume everyone else is a noob who doesn't know what they're talking about?
It probably does come across that way. As I said earlier, you could be faster and more experienced than me. That's fine. I have no idea who's fast around here. The only names I recognize in the GT community are from when I played GT Sport all day, every day, and was racing with them for months when it first came out and was loving the competitive part. A bunch of those people went on to participate in the FIA events it turns out (and now they're headshot is in the game saying corny, weird stuff at me which is hilarious :lol:) And I don't have a particular beef with you or anything. It's the general tone of a segment of people in this thread and others. It feels like immaturity. Which, hey, I was young once. I've been on here for like 20 years or something silly. I can guarantee you I've got (Edit: ahem).. childish.. posts somewhere back there lol A new GT game means a new fresh audience. These damn things come out twice a decade if we're lucky. These people will hopefully use GT7 as a stepping stone towards even more hardcore sims to help grow that niche community and potentially even into the real world with real cars and some kind of real world track experience as it seems you and I have.

It's impossible for me to remember but I'd like to think when I came across a racing game that was beyond what I was used to, I questioned it I'm sure, but then when I saw more experienced people offer their thoughts I'd try to look at it from that perspective and approach the game differently and on its terms and learn. I'm loving it when people are posting helpful info about the game in here and with things I can try to make me understand the game better.

Edit: And don't take the response personally @D_Dragline. You just happen to be the one whos responding directly to me lol I am address a wider group of people.

Anyway, here I am on the forum again going back and forth about this stuff like I'm 12 lol I am just happy and thrilled having a fresh new GT game. I'm spending far too much time on here the last few days when I should be knocking down these menu books (think I'm on 37ish now.. WTC 700?)
 
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I’m wondering if a lot of the issues are just down to the controller implementation? I know there’s some wheel users struggling too but I’m still on the side of that the physics aren’t broken, just not completely perfect. If you drive the car how you would an actual car on track without assists, in my opinion you should have no problem controlling the cars in game. I have had zero issues with catching slides or controllability problems with cars. Modern high performance cars are a handful on stock suspension with no downforce. It’s also easy to misjudge the speed you’re going in any sim so that might be part of the issue too.
 
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I’m wondering if a lot of the issues are just down to the controller implementation? I know there’s some wheel users struggling too but I’m still on the side of that the physics aren’t broken, just not completely perfect. If you drive the car how you would an actual car on track without assists, in my opinion you should have no problem controlling the cars in game. I have had zero issues with catching slides or controllability problems with cars. Modern high performance cars are a handful on stock suspension with no downforce and stock suspension. It’s also easy to misjudge the speed you’re going in any sim so that might be part of the issue too.
Yea I just drove the Camaro ZL1 and that thing sticks to the ground omg!! Nothing compared to my mustang which is good but you can tell the difference of the car. I Think PD did a good job with this… I’m praying they don’t nerf these physics… people need to just drive with ASM on and TCS until they can get better.
 
The physics are kind of why I'm stuck with my N2 AE86 builds. I've tuned them as close as possible to Keiichi Tsuchiya's TRD N2 racer(before he added the GT wing and I'm 60BHP shy of his car's 220BHP). Watched plenty N2 videos and compare the handling characteristics at the tracks and conditions those cars raced at the tracks we have in-game. PD nailed the visuals, sound and now, the handling.
 
The physics are kind of why I'm stuck with my N2 AE86 builds. I've tuned them as close as possible to Keiichi Tsuchiya's TRD N2 racer(before he added the GT wing and I'm 60BHP shy of his car's 220BHP). Watched plenty N2 videos and compare the handling characteristics at the tracks and conditions those cars raced at the tracks we have in-game. PD nailed the visuals, sound and now, the handling.
But people want to go back to GTS because it makes them feel better because the driving is easier… I will never forget how league race just went on Sat night… for the whole hour the group just wanted to get back on GT7… I mean we drove in the rain and it felt like dry tarmac compared to GT7! Just dull and boring
 
That sounds like realistic to me! The traction control system is works In GT7 you can have it on three it still will not kick in if you accelerate right. It helps big time and for the people having trouble they should use it. I have found my self using because I don’t wanna concentrate as much when driving in these events.

Speaking of that PD has giving me a real true sensation on driving a car without electronic aids.. I’m driving my mustang in this cafe book challenge it is a breeze catching slides coming out of turns the TC is great I have it on 3… If I was doing events with my 930 I would have no TCS no ASM And no ABS…. Guys when I tell you even though I get the win the work is nowhere compared to that mustang! It makes the 930 that more special in my heart.. every time I’m in it I know the drive is going to be special…

In GTS it was just boring… I ran everything with TCS off and ASM and only kept ABS if the car had it, still compared to GT7 it not even close…
I suppose it is realistic but it feels like the worst case of it. I'm sure you shouldn't be feeling it in squidgily sprung road cars at the least expected times though. I used to be a bit of a nutter in road cars, which i sdmit isn't much on experience but I've never experienced anything like it. I used to have a Capri with sagging rear suspension that started floating at 85mph. The instability is a little bit like me trying to go faster in it...:lol:

My point was though, coming from the highly accessible GTS physics, this new edginess feels alien and there are definitely some rough edges to it. Especially with weight. My car feels like balsa when they ai hit me and there's some exaggerated floatiness over crests and jumps.

...and just like GTS, it feels like I won't need traction control again in this game either. I appreciate the tip about it though.:P
 
Has anyone compared their lap times from GT7 to Sport? I deleted Sport because of hard drive space.

Btw, reading through this thread, it seems like everyone is in agreement that the physics are a massive improvement. I think the majority of people here and elsewhere (and my one irl buddy who plays) is saying that it could do with a tweak or two. Anyone who thinks it's completely broken is someone I will strongly disagree with but those people seem to be few and far between - as are the people who think it's perfect out if the box.
 
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Are people still finding issues with RWD cars? I've been trying to pay attention b/c i've had struggles with RWD cars recently, and I think they did push up front grip relative to rear grip as I was noticing that my Super Bee's front tires were overpowering the rear tires
 
I personally think the physics are a massive leap, bigger than from GT6 to Sport. Finally i have to properly feather the throttle and brake and seriously take the car's behaviour into account much more than before.

On Sport i never used TCS on pretty much any car because it was really easy to control them but not anymore, if i'm driving a fast tuned car i now have to do proper suspension tuning to control its behaviour and use TCS a lot of the times.

Never raced IRL so my frame of reference is another game, Assetto Corsa, and i truly believe this game stacks up pretty well against it, much more than i'd ever think a GT game would do.

All in all, i'm really really happy with PD's work on the physics department, maybe now it's time for them to beef up their tyre model a bit.

Also, i play on DualSense.
 
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Has anyone compared their lap times from GT7 to Sport? I deleted Sport because of hard drive space.

Btw, reading through this thread, it seems like everyone is in agreement that the physics are a massive improvement. I think the majority of people here and elsewhere (and my one irl buddy who plays) is saying that it could do with a tweak or two. Anyone who thinks it's completely broken is someone I will strongly disagree with but those people seem to be few and far between - as are the people who think it's perfect out if the box.
I did while doing circuit experience on DTS. It's the only one I've done so far as its my favourite track. 1.38.0000 in sport usually in the RSR. 1.44 in GT7, lol. I dont like the Jag that much, but it's a huge difference. To be fair I only did the one lap and moved on, once I've finished the cafe and a few mission challenges I'll give it a bit of time.

edit. I still think the physics are a big leap in the right direction with GT7, even if I'm far slower now. Once I get used to it I think it will be great.
 
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Are people still finding issues with RWD cars? I've been trying to pay attention b/c i've had struggles with RWD cars recently, and I think they did push up front grip relative to rear grip as I was noticing that my Super Bee's front tires were overpowering the rear tires
I've been trying to avoid heavy braking and trail braking longer to keep them settled but it doesn't feel very optimal. More like survival.
 
Some friends of mine who's driven real race tracks all agree about GT7's physics being much more realistic and natural than GTS and they're already posting good times on various license&missions the instant they got on the wheels, but meanwhile, HELL, I'm really struggling on so many road cars playing with dualsense. I'm really lacking on consistency and smoothness. Dedicated race cars(Gr.1-4) works fine for me since they're all rock stable but other cars always getting snappy somewhere.
I can only get gold to IA-7, from IA-8 and on just HELL
 
I forget who was having trouble with the BRZ but I can see why many reviewers love this car the chassis is great!!! Really shows how important a great chassis is! I couldn’t get this car to go sideways if I tried granted I was doing my one lane drive at Tokyo… that’s where you stay in one lane and drive as you would on a back road… we would get penalized anytime crossing the dividing line. This car stuck like glue I would honestly put comfort soft on this hards are too grippy imo…

 
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Just finished my WTC700. Spent every race tweaking the car setup for my 997 GT3 (not the 996 posted earlier). That Ring lap at the end there was white knuckle. I do think could dial back something back like 5-10%. I don't know exactly what that is but dayum. Maybe if I can ever unlock a Gr4 car I used to drive in Sport, I'll try it and everything will feel super stable like it did in Sport. In which case I'd say the problem is something specific to the street cars and not a global physics problem.

I know this is the physics thread but man.. the fundamentals here for almost everything in the game are good. They miss so many potential good ideas though like creating custom championships I mentioned in the other thread. Or having telemetry info. Or brake or tire temps. It's still not to that level though and probably never will be 😔 They aren't going to make this a crazy sim.
 
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@Seikenfreak maybe GT8 bro for now I hope PD continues on this path, they are heading in the right direction! The sense of speed is a lot better also.. it felt like that car had 300HP! When you go over the red rumble strips you can literally feel the tires hop over them the sensation through the wheel is amazing! If anybody would like to practice I would be more welcome to help! I am no guru but I can help if needed.
 
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Haven't read any of the pages, want to go in blind with no preconceived notions.When I played GT7 and got my hands on my first RWD car, they all feel bad.

I understand spinning because I jam a high torque car's (mach 1) throttle and I spin. But I have a Modified ford GT with nearly max aero down force balanced out. And even going above 1/5th of throttle causes the car spin out in slight turns.
There's no "zone" to the tires
You either have grip or you're out. When I should be suffering some kind of high-speed understeer. I am literally just insta slipping if I even DARE push my car a little hard.
 
Biggest problem for me is that feedback on the Dualsense is incredibly numb with no clear cue for when you exceed the traction limit. Everything feels on rails until the car decides it's time to oversteer mid corner because you've applied 1% too much throttle.
Really? I’ve found it to be really detailed, by far the best feedback in any GT game. I can feel slides and the loss of grip like never before, through the haptics and the adaptive triggers.
 
Biggest problem for me is that feedback on the Dualsense is incredibly numb with no clear cue for when you exceed the traction limit. Everything feels on rails until the car decides it's time to oversteer mid corner because you've applied 1% too much throttle.
On one of the of the license test I was practically screeching about this exact thing. In the rain it's ATROCIOUS and you have that little Fraga head going "Lol! Just feel for when your car begins to spin!"

That would be GREAT if there was some TACTILE FEEDBACK TO LET ME KNOW!!!

I honestly hate the triggers too. Instead of a linear throttle, you get this weird curve, and then they throw crap onto the triggers causing your throttle to skip around due to random resistances. Like, feeling a bump in the road is cool and all, but have the trigger haptics be USEFUL and give controller users to be able to feel grip like wheel players with their FFB
 
Maybe mine's just broken then. I can clearly feel understeer when I go too hot into a corner but there's no feedback at all for when the rear is about to snap or during a slide/spin. Just straight up nothing from the haptics or the triggers.
 
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Maybe mine's just broken then. I can clearly feel understeer when I go too hot into a corner but there's no feedback at all for when the rear is about to snap or during a slide/spin. Just straight up nothing from the haptics or the triggers.
Haptics are dulled (I will check if this is true for GT7 tomorrow) when the controller mic is on to protect it, but oddly, if you mute it while playing GT7, the haptics are completely disabled. No other game has done this, so the only workaround is to plug in a pair of earphones with a 3.5mm jack into the controller or a connect a USB headset.
 
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Maybe mine's just broken then. I can clearly feel understeer when I go too hot into a corner but there's no feedback at all for when the rear is about to snap or during a slide/spin. Just straight up nothing from the haptics or the triggers.
You can feel understeer and it's illustrated just fine. But oversteer is not illustrated, because there's no limit! The rare instances I get understeer, I definitely feel it. But there is nothing to feel with oversteer, because there is nothing to feel! It's all or nothin'
 
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