Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
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  • Poll closed .
does anyone have a problem with AWD cars too? in particular my Focus RS seems to be uncontrollable even on racing softs, could it be wide bodies ruining the cars?
Anything's possible since there's no consensus yet and it's just a lots of "reports" with varying levels of detail that something's off with primarily RWD cars
 
Mighty, mighty thread of the year candidate this one.

Cleared some menu stuff last night, all in the 8C Alfa (SS tyre), ZL1 Camaro (RH tyre) and Carrera GT (SS Tyre)

0 spins, but I did overshoot braking in the Camaro quite a lot and pitch some big old slides. I found TCS1 on the ZL1 made the throttle pretty stompable. The Alfa barely slid at all, the Carrera got a bit squiggedy on some exits but I never failed to save it, and it was mighty grippy at high speeds (I ran 0TCS on both, except when the rain came down in the Porsche :P)

This is all on PS5 with dualsense... Perhaps the best way to play right now? But I do think to be honest a few hours play isn't enough to make a proper assessment of the physics, and doing so doesn't show much respect to the many hours they put into building it, imo, you should spend a little more time re-training with the game before we all say it's terrible because we can't just jump in and do our GTS lap.

GTS feel sucked, it's a good thing it changed. Just put a bit more time in.
 
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Those struggling with the physics may like this video



What I find is that it's not just the throttle you can no longer mash, but also the brakes and the steering. You don't have to mash them all to the maximum input level to get maximum stopping, accelerating or turning. Doing so will actually create an unbalanced car and make you slower, invariably seen as twitchy handling. Steering is the biggest change for me. I very rarely have to use full lock now to get round a corner.
 
Mighty, mighty thread of the year candidate this one.

Cleared some menu stuff last night, all in the 8C Alfa (SS tyre), ZL1 Camaro (RH tyre) and Carrera GT (SS Tyre)

0 spins, but I did overshoot braking in the Camaro quite a lot and pitch some big old slides. I found TCS1 on the ZL1 made the throttle pretty stompable. The Alfa barely slid at all, the Carrera got a bit squiggedy on some exits but I never failed to save it, and it was mighty grippy at high speeds (I ran 0TCS on both, except when the rain came down in the Porsche :P)

This is all on PS5 with dualsense... Perhaps the best way to play right now? But I do think to be honest a few hours play isn't enough to make a proper assessment of the physics, and doing so doesn't show much respect to the many hours they put into building it, imo, you should spend a little more time re-training with the game before we all say it's terrible because we can't just jump in and do our GTS lap.

GTS feel sucked, it's a good thing it changed. Just put a bit more time in.
If you’re using a controller you will have a strong counter steer assist active so it’ll be far less likely to oversteer spin.
 
If you’re using a controller you will have a strong counter steer assist active so it’ll be far less likely to oversteer spin.
I presume the same doesn't extend to my G29, which I've put much less time into due to my back problems, but definitely hasn't thrown me anything I'd say was absolutely borked or not just down to me having awful technique on the wheel (that is to say, I would also have looped it on GTS physics)

A lot of guys are used to GTS inputs and they were very forgiving. Full throttle with 30 degrees lock on was often what you had to to do be on pace. It doesn't seem to work in this game and you just have to unlearn those GTS habits. Really look at what happened when you lose the rear - every time it's happened to me it was my fault, too heavy on the right foot, too rough with the steering, crossing slippery surfaces, playing too much with the gearbox - all these will unsettle the car.

Yes the ds5 has input smoothing, but not much on the throttle trigger, it also has no steering FFB, so I don't think you can argue it's simply "easier". You will be better at what you put more time into, I know some great wheel players who can't make a turn on the pad because they haven't touched it in years - the same great wheel players aren't having much trouble with GT7 where they are actually taking the time to respect and learn the new model.
 
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Weren’t you and others saying how you can’t take slow cars and even drive them? I didn’t tune up the car in anyway… and I will also like to see you take the same car and post your lap! While it looked easy I was nowhere Sunday driving the car in which you and others said you could still spin out easy.

Maybe others have said what you seem to think I’ve said. I haven’t said I cannot drive the cars. I specifically said the suspension physics feel weird to me, and that I haven’t yet posted a clean lap on the Nordschleife because it brings out the worst traits of GT7 physics. It’s a track I can drive just fine in other simulators.

What cracks me up is you tell me to take a high powered car on one of the toughest tracks ever and post a clean lap as if that’s just an easy thing to do factoring in GT7 just came out some days ago… I gotcha…

These smartass “gotcha” remarks… What’s with the attitude?

I’m not sure what’s so funny about asking you to try a fast car on the Nordschleife (you don’t need to record it) when this is exactly what I have been talking about over several posts now. You tried to prove a point to me by driving a Mazda Roadster on Suzuka, but that is irrelevant in the context of driving a car like the R35 GT-R on the Nordschleife.

I will post me driving around the toughest track, but are you going to start backing up your claims and posting your driving so people can see your evidence? In my respectful opinion I feel as GTS was natural to you and you don’t like the fact it isn’t Similar which is giving you a hard time… that’s respectable but that doesn’t mean the game driving dynamics are broken.

No. Posting evidence when sharing personal feedback was never a requirement anywhere. Not my fault that you want to turn experiences into claims.

You can choose to believe the feedback I share, or don’t. Ultimately you’ll have to play the game yourself to see whether you agree with the feedback people share in this thread. You cannot judge physics entirely from watching a video.
 
Full throttle with 30 degrees lock on was often what you had to to do be on pace
I completely agree. But check the trial mountain circuit experience and the demonstration car does this on every turn. Seems like the physics were being adjusted very late on which might explain why they need some refining.
 
Maybe others have said what you seem to think I’ve said. I haven’t said I cannot drive the cars. I specifically said the suspension physics feel weird to me, and that I haven’t yet posted a clean lap on the Nordschleife because it brings out the worst traits of GT7 physics. It’s a track I can drive just fine in other simulators.



These smartass “gotcha” remarks… What’s with the attitude?

I’m not sure what’s so funny about asking you to try a fast car on the Nordschleife (you don’t need to record it) when this is exactly what I have been talking about over several posts now. You tried to prove a point to me by driving a Mazda Roadster on Suzuka, but that is irrelevant in the context of driving a car like the R35 GT-R on the Nordschleife.



No. Posting evidence when sharing personal feedback was never a requirement anywhere. Not my fault that you want to turn experiences into claims.

You can choose to believe the feedback I share, or don’t. Ultimately you’ll have to play the game yourself to see whether you agree with the feedback people share in this thread. You cannot judge physics entirely from watching a video.
I’ve done more than enough to prove to you that the physics are not broken as you claim even if it your opinion… You and other were sure mocking the fact you couldn’t even go slow without spinning out… I upload a video pushing a normal old street car around Suzuka to show it is possible to push a slow car and not spin out as you and others claim. What funny to me which I already explain… you brush of the fact I did a video saying anyone can do it, but don’t post a video of doing it? All you have done on here is complain because GT7 does not feel like GTS to you thus giving you a hard time with the driving dynamics.

I have no problem with the people having trouble learning the driving physics… I have said to many members this is not GTS… you cannot run these stock production cars full throttle at the track with out electronic aid anymore… I use them heavy especially in a fast and powerful car. When I I unlock the Nurburgring I will do a lap in the GTR35, however I will be using traction control and have no problem with it.

You are acting as if I’m telling people they stink they can’t drive… you shouldn’t use the electronic aids etc… it’s the total opposite I’m trying to figure out if I can help or pinpoint the problem… it would be easy for me to say… the driving is easy.. and tell people they need to get better. I’m actually providing video prove to show anyone you can push the cars around the track safety you just have to know your limits and the cars. Again this is not GTS the electronic aids in that game hampered your driving, while if you played any other sim they helped you just as they do in GT7.
 
I’ve done more than enough to prove to you that the physics are not broken as you claim even if it your opinion… You and other were sure mocking the fact you couldn’t even go slow without spinning out… I upload a video pushing a normal old street car around Suzuka to show it is possible to push a slow car and not spin out as you and others claim. What funny to me which I already explain… you brush of the fact I did a video saying anyone can do it, but don’t post a video of doing it? All you have done on here is complain because GT7 does not feel like GTS to you thus giving you a hard time with the driving dynamics.

I have no problem with the people having trouble learning the driving physics… I have said to many members this is not GTS… you cannot run these stock production cars full throttle at the track with out electronic aid anymore… I use them heavy especially in a fast and powerful car. When I I unlock the Nurburgring I will do a lap in the GTR35, however I will be using traction control and have no problem with it.

You are acting as if I’m telling people they stink they can’t drive… you shouldn’t use the electronic aids etc… it’s the total opposite I’m trying to figure out if I can help or pinpoint the problem… it would be easy for me to say… the driving is easy.. and tell people they need to get better. I’m actually providing video prove to show anyone you can push the cars around the track safety you just have to know your limits and the cars. Again this is not GTS the electronic aids in that game hampered your driving, while if you played any other sim they helped you just as they do in GT7.
At the beginning of the thread didn’t you concede that there was a minor issue with rwd grip?
 
My bad then. Must have been getting you mixed up. I think most people are saying we need more feedback and a better transition of grip loss. Some of the back and forth is getting a bit hyperbolic, I’m surely guilty of it too. The game is close to amazing but little things here and there are all the more frustrating. The talk around this issue has been quite vocal from people far more qualified than us so I don’t really agree there’s no issue whatsoever. If they refine this and add BoP back then everyone will have what they want from the game.
 
My bad then. Must have been getting you mixed up. I think most people are saying we need more feedback and a better transition of grip loss. Some of the back and forth is getting a bit hyperbolic, I’m surely guilty of it too. The game is close to amazing but little things here and there are all the more frustrating. The talk around this issue has been quite vocal from people far more qualified than us so I don’t really agree there’s no issue whatsoever. If they refine this and add BoP back then everyone will have what they want from the game.
That’s no problem man.. I have had to apologize also… I am not the one for arguing and being rude, I play on the wheel so I can feel the sensation when the car is outta wack, looses front grip, rear grip, Sometimes if you really messed up on corner entry you can feel the tires lose traction from that… I can feel if my left front tire didn’t grip correctly! Another big tip I learned from my league guys I race with is listen to the tires they will also tell you when you back off from the noise. I know what your saying, but aren’t you on controller? I can’t speak for that I’m on t300.
 
Well then he's either being dishonest or not 100% genuine. Tony races iRacing quite a bit.

The two games could not be any different.
From what I've read, the handling in GT7 is akin to the early iRacing handling model.

Personally I have no experience with iRacing, but GT7 feels way more like Assetto Corsa than GTS, and Assetto Corsa is pretty realistic.
 
Psychology researchers should study this thread...
I’m really loving the driving in GT7 and I’m just shocked I have to use TCS on some cars! I think it’s extremely positive and shows the game is getting better! The TCS systems are nowhere as intrusive as it was in GTS that’s why nobody ran it, or at least the experienced drivers.

@sejtur I agree with you 100% and even though I rate AC still better, when you take GT7 whole package I can easily live with that! I also noitice road feel improved drastically from tired and downforce which is cool.. still wish we had the road feel closer to AC but this is steps better than GTS.
 
That’s no problem man.. I have had to apologize also… I am not the one for arguing and being rude, I play on the wheel so I can feel the sensation when the car is outta wack, looses front grip, rear grip, Sometimes if you really messed up on corner entry you can feel the tires lose traction from that… I can feel if my left front tire didn’t grip correctly! Another big tip I learned from my league guys I race with is listen to the tires they will also tell you when you back off from the noise. I know what your saying, but aren’t you on controller? I can’t speak for that I’m on t300.
I’ve got the Fanatec dd. I should offer a large caveat that’s it’s currently attached atop a playeseat challenge which is not ideal. However that’s being remedied imminently with a gtomega titan. The change from GTS has been absolutely immense and caught all of us off guard. I’ve never driven a ‘full sim’ so all I can go on is GTS and real driving. The road cars have an issue, I’ll stand by that. I think the tyre modelling with sports tyres is way too slippy but The GR3 cars are much better and to be honest I’ll never drive road cars again after getting through the requisite campaign. Whether the sudden oversteer is realistic or not may be a philosophical difference to whether that should be applied so directly to a simulation. We don’t have all the feedback indicators of real life. All we’ve got is the FFB, so even if they have to exaggerate that to help us control it then I think they should.
 
I’ve done more than enough to prove to you that the physics are not broken as you claim even if it your opinion…

Your video proves nothing. Posting a clean lap doesn’t magically make every perceived physics issue disappear. I’ve completed many clean laps on most tracks in GT7 already, but the suspension physics is in my opinion a problem area nonetheless. It doesn’t feel quite right, and a video doesn’t prove anything in this regard.

You and other were sure mocking the fact you couldn’t even go slow without spinning out…

I didn’t. Stop saying otherwise.

I upload a video pushing a normal old street car around Suzuka to show it is possible to push a slow car and not spin out as you and others claim.

Again, irrelevant response to the things I’ve said. I think you need to go back and check up on who said what, because I’m not the right person to address with your videos.

What funny to me which I already explain… you brush of the fact I did a video saying anyone can do it, but don’t post a video of doing it?

I find it funny how you insist on turning personal experiences into factual claims. I’m not posting in this thread to prove anything.

All you have done on here is complain because GT7 does not feel like GTS to you thus giving you a hard time with the driving dynamics.

This is the GT7 physics thread for crying out loud. This is the correct thread to post in for anyone who have praises or complaints or share on this subject. Get real.

I have no problem with the people having trouble learning the driving physics… I have said to many members this is not GTS… you cannot run these stock production cars full throttle at the track with out electronic aid anymore… I use them heavy especially in a fast and powerful car. When I I unlock the Nurburgring I will do a lap in the GTR35, however I will be using traction control and have no problem with it.

This is sort of the crux of the problem. If you can drive fast cars unassisted in other simulators like Assetto Corsa, then it should also be possible in GT7.

By the way, traction control won’t save you from losing control from weight transfer under braking or turning. TC only affects throttle. I have not expressed outright difficulties with throttle control.

You are acting as if I’m telling people they stink they can’t drive… you shouldn’t use the electronic aids etc… it’s the total opposite I’m trying to figure out if I can help or pinpoint the problem… it would be easy for me to say… the driving is easy.. and tell people they need to get better. I’m actually providing video prove to show anyone you can push the cars around the track safety you just have to know your limits and the cars. Again this is not GTS the electronic aids in that game hampered your driving, while if you played any other sim they helped you just as they do in GT7.

I didn’t use assists in GT Sport and I don’t use assists in GT7. This ensures that I can compare both games directly. Coming here to talk about it doesn’t prove anything, but it was never my intention to prove something. Take what my personal feedback for what it is or leave it. I didn’t enter this thread to get into an argument over who’s right. I couldn’t care less about that. The important thing is whether people can relate to the physics or not.
 
This is all on PS5 with dualsense... Perhaps the best way to play right now? But I do think to be honest a few hours play isn't enough to make a proper assessment of the physics, and doing so doesn't show much respect to the many hours they put into building it, imo, you should spend a little more time re-training with the game before we all say it's terrible because we can't just jump in and do our GTS lap.
I'm not calling for a change to the Physics of GT7, but there is a big difference between Dualsense and a wheel.

I tried the Fuji drift mission last night and it was basically a total write off with my T-GT and no assists. Switched to the controller for a bit and was much more consistent (but rubbish), switched back to the wheel and was pants again, I had to start turning up the counter steer assist for the wheel to get close to the Dualsense score, but was still fairly rubbish. Leaving counter steer assist on 1 on the Dualsense allowed for a continuous drift.

It's only 'one data point', but the differences felt repeatable enough that I agree with those saying CSA is never truly off on the dualsense. The overall difficulty is one thing, I'm keen to just get better at it, but the relative difference between the two controllers is pretty significant - I'd say quite a lot more so than in the past. People that are saying the physics isn't that bad, and using a dualsense, basically aren't playing the same game as those that say it is that hard on a wheel.
 
I’ve got the Fanatec dd. I should offer a large caveat that’s it’s currently attached atop a playeseat challenge which is not ideal. However that’s being remedied imminently with a gtomega titan. The change from GTS has been absolutely immense and caught all of us off guard. I’ve never driven a ‘full sim’ so all I can go on is GTS and real driving. The road cars have an issue, I’ll stand by that. I think the tyre modelling with sports tyres is way too slippy but The GR3 cars are much better and to be honest I’ll never drive road cars again after getting through the requisite campaign. Whether the sudden oversteer is realistic or not may be a philosophical difference to whether that should be applied so directly to a simulation. We don’t have all the feedback indicators of real life. All we’ve got is the FFB, so even if they have to exaggerate that to help us control it then I think they should.
Damn you got a DD nice way better than my wheel I’m jelly 😂 honestly man it’s just comes down to one’s preference… I played AC and if you think this is hard go try AC one day then you will under lol but the driving in that game is extremely rewarding and the feedback is better in a lot of aspects. This is why I was shocked when I drove GT7… immediately I said this feels like a younger AC not as Mature 😂 You said the Sports tire are not grippy enough while I find them too grippy on cars like the BRZ I uploaded.. I couldn’t get the car to break traction. I am nowhere saying your claims are false and I’m sorry if I came off that way.
 
Your video proves nothing. Posting a clean lap doesn’t magically make every perceived physics issue disappear. I’ve completed many clean laps on most tracks in GT7 already, but the suspension physics is in my opinion a problem area nonetheless. It doesn’t feel quite right, and a video doesn’t prove anything in this regard.



I didn’t. Stop saying otherwise.

I’m sorry man again it’s not that serious, I don’t want to come off as being rude, elitist Your having problems with GT7 your not having problems with GT7… I don’t know but it’s cool.. soon as unlock the Nurburgring I will try the R35 just for kicks. Hope everything works out in the future for you with GT7.👍

Again, irrelevant response to the things I’ve said. I think you need to go back and check up on who said what, because I’m not the right person to address with your videos.



I find it funny how you insist on turning personal experiences into factual claims. I’m not posting in this thread to prove anything.



This is the GT7 physics thread for crying out loud. This is the correct thread to post in for anyone who have praises or complaints or share on this subject. Get real.



This is sort of the crux of the problem. If you can drive fast cars unassisted in other simulators like Assetto Corsa, then it should also be possible in GT7.

By the way, traction control won’t save you from losing control from weight transfer under braking or turning. TC only affects throttle. I have not expressed outright difficulties with throttle control.



I didn’t use assists in GT Sport and I don’t use assists in GT7. This ensures that I can compare both games directly. Coming here to talk about it doesn’t prove anything, but it was never my intention to prove something. Take what my personal feedback for what it is or leave it. I didn’t enter this thread to get into an argument over who’s right. I couldn’t care less about that. The important thing is whether people can relate to the physics or not.
 
I think default tire choices are playing a role here as well with rwd grip. I bought a Mustang GT350R and it came with the hardest sport tire. In real life, it comes with Pilot Cup 2s as standard, so the choice PD made in game is odd.
Yea I would rate them as SM in my opinion.

@Nielsen im sorry I have no clue what happened to that post I just wanted to say sorry if I came of rude.. it’s not that serious I’m really enjoying the driving dynamics… you have your opinions it’s all good man.👍
 
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What I find is that it's not just the throttle you can no longer mash, but also the brakes and the steering. You don't have to mash them all to the maximum input level to get maximum stopping, accelerating or turning. Doing so will actually create an unbalanced car and make you slower, invariably seen as twitchy handling. Steering is the biggest change for me. I very rarely have to use full lock now to get round a corner.
But... in IRL you absolutely can mash the throttle on many of these road cars that we're discussing... I can do it on an RX8 in corners on semi slicks. And I can't in GT7.

And you also won't reach real life 0-100kmh (0-60mph) in any RWD car. Same goes for 300hp+ AWD cars, which is even more ridiculous.

Some of you advocating these tire physics should do a simple test. Take a car of your liking, don't put on freaking racing tyres and try launching it 0-100kmh (0-60mph). You can find real life car data here. I tried Ferrari 458 Italia last night and the best time I've done was about 5 seconds!!! Real life: 3.4.

(Easiest method to try this are one of those drag race missions, just launch the car, wait till it hits the speed you want and pause the game.)
 
I tried Ferrari 458 Italia last night and the best time I've done was about 5 seconds!!! Real life: 3.4.
That's not really a good example to use given that the car comes with a launch control system that you will never match manually and fries the clutch if you use it too much.

Until PD introduce a Launch Control system in game your not going to match that, or any other car that's set its 0-60 time with launch control.

 
That's not really a good example to use given that the car comes with a launch control system that you will never match manually and fries the clutch if you use it too much.

Until PD introduce a Launch Control system in game your not going to match that, or any other car that's set its 0-60 time with launch control.

OK then try a car without a launch control :lol: Like a Viper GTS '02.
 
But... in IRL you absolutely can mash the throttle on many of these road cars that we're discussing... I can do it on an RX8 in corners on semi slicks. And I can't in GT7.

And you also won't reach real life 0-100kmh (0-60mph) in any RWD car. Same goes for 300hp+ AWD cars, which is even more ridiculous.

Some of you advocating these tire physics should do a simple test. Take a car of your liking, don't put on freaking racing tyres and try launching it 0-100kmh (0-60mph). You can find real life car data here. I tried Ferrari 458 Italia last night and the best time I've done was about 5 seconds!!! Real life: 3.4.

(Easiest method to try this are one of those drag race missions, just launch the car, wait till it hits the speed you want and pause the game.)
Who is advocating tire physics? Members and I have stated many times the physics are not perfect by no means but they are in the right direction.. while some are having difficulty driving some people aren’t.

Unlike others I don’t base GT7 off of my favorite game in which people seemed to be doing with GTS… GTS was my favorite game, but when it came to pure driving it could not come close to AC… My wife who doesn’t play any of these games after trying both said GTS looks great but AC felt more natural and realistic to her. AC on the console is the best pure driving game.. I think ACC is even better but it’s only GT cars so AC is a better comparison. If you compare GT7 to AC while AC is still better in the physics department GT7 has gone in the right direction and with the GT package also included I am loving this game.

Did you also use TC on the launch?
 
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