Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
@Seikenfreak maybe GT8 bro for now I hope PD continues on this path, they are heading in the right direction! The sense of speed is a lot better also.. it felt like that car had 300HP! When you go over the red rumble strips you can literally feel the tires hop over them the sensation through the wheel is amazing! If anybody would like to practice I would be more welcome to help! I am no guru but I can help if needed.
I might take you up on that some time. I'm not sure I need help or if I just need to develop the muscle memory but I'm getting better. Spent my wad on the Gr3 Porsche today so now I have two Gr3 cars for if and when they bring back BoP daily races. Just need the Jag and the 'Vette now, as well as the 300ZX from the UCD and it will be a weight off my shoulders and I can finally relax and just have fun.
 
I might take you up on that some time. I'm not sure I need help or if I just need to develop the muscle memory but I'm getting better. Spent my wad on the Gr3 Porsche today so now I have two Gr3 cars for if and when they bring back BoP daily races. Just need the Jag and the 'Vette now, as well as the 300ZX from the UCD and it will be a weight off my shoulders and I can finally relax and just have fun.
Your last statement is why I love GT… it’s not so just a clear cut game for everyone we all have different goals but that relax and just have fun part.. I felt that bro lol.. I gotta lot to get done.. so far getting gold on all the license test has me extremely happy for I wanted to get that out the way as fast as possible.. I got my Porsche gt3 rs 991 for out cup league, testing is this Friday night… I also saved enough for the LaFerrari and might actually get the FXX K my invite expires March 19. Good luck with everything and let me know if I can help in anyway.
 
Just got to menu book 12 I think so just git the rwd cars, including the 370z (fairlady). Man they are twitchy, and I feel a lot of weight transfer.

I'm going to struggle, I use x and box and dpad so ham fisted inputs. As a result my style in gts was apex a touch late and rey and square off the corner a bit, focusing more on exit than mid corner speed. Thats not gonna work if this physics model is retained.
 
Absolutely agree with RWDs being borked in some way. Experiencing some some really hard to explain crashes. Also having some cars on pretty sticky tyres (i.e. the Super Bee @ 499 HP on SS tyres) getting nasty wheelspin at about 100 kph in 2nd or 3rd gear.
 
Just got to menu book 12 I think so just git the rwd cars, including the 370z (fairlady). Man they are twitchy, and I feel a lot of weight transfer.

I'm going to struggle, I use x and box and dpad so ham fisted inputs. As a result my style in gts was apex a touch late and rey and square off the corner a bit, focusing more on exit than mid corner speed. Thats not gonna work if this physics model is retained.
X and square and the dpad were what I used. Back in the '90s. Then I adapted to analog sticks. Then I adapted to analog triggers. Then I adapted to a wheel. If you are still using digital inputs when we have sticks and gyroscopes in the modern world you have been left behind and need to adapt. I'm sorry but you are just holding yourself back. Console racing has advanced since the 90's. That's why we have analog triggers and haptic feedback today. So the gamer can advance along with the tech that allows more realism.
 
Last edited:
Haptics are dulled (I will check if this is true for GT7 tomorrow) when the controller mic is on to protect it, but oddly, if you mute it while playing GT7, the haptics are completely disabled. No other game has done this, so the only workaround is to plug in a pair of earphones with a 3.5mm jack into the controller or a connect a USB headset.
Oh lord. Is this a known issue? I've always had the controller mic muted to get the full haptics in other games. If all I'm getting is the default rumble then no wonder it feels so off...

Will definitely try it with a headset later.
 
So I just got access to my first Ferrari and I think MR car? Got the F430 in that card prize.

Is it just me or does this thing behave completely different than everything else I've driven? It exhibits zero sense of weight transfer. There is almost no feedback in the wheel. And it's incredibly easy and fast to drive. I can just mash the throttle or brake like it's GT Sport.

I feel like I'm going crazy. All I did was slap a bunch of parts on it and adjusted it down to 700PP. And do some blind tweaks to the suspension before even driving the car. Racing softs. Catalunya circuit Ferrari race.

Would appreciate someone else's feedback. @Scaff have you tried an MR car yet? Are they all like this? It's amazing but also feels like it's from a different game.

I can post more detailed setup info if someone wants to go deeper. Not sure how the stock car handles.

Edit: The front of the car is doing a wheelie over the crest into the fast downhill at Maggiore at 160mph. I can't recall this happening to me in Sport? The car drive like it's on rails. I'm actually not going to post the specs in case it's a bug somehow. I'll wait for someone else to say MR cars handle like this or I can send Scaff the deets if he's curious.

Edit2: Okay, after driving the stock 458 on Racing Softs, I'm confident in saying it's just the MR platform or high end MR cars only maybe. Or Ferraris specifically. So not really a bug but for all the people talking about RWD being hard to handle, I'd be curious to hear their thoughts on these. Not because it's RWD but because the cars barely exhibit that body roll weight sensation and traction loss but drive like a GT Sport Gr4 car out of the box.
 
Last edited:
So I've already commented once that having done an MX5 in real life it wasn't as nasty as the one I tried I GT7. That said, I was still able to control the GT7 model, but it's a learning curve with the whole new physics. No big deal, I basically completely started over jumping from GT4 on the PS2 straight to GTS so I'll get there with this one eventually as well.

My problem is the tools and information I have been given to use to adapt. I'm on a PS4 Pro and driving using the DS4. (I would love a wheel, but with various life situations it ain't happening for a few years.) When driving on the DS4 however I'm finding zero feedback for a lot of stuff. There is rumble on curbs or grass, but little to nothing to feel for tire slipping. To know I'm on the throttle too much there might be the slightest hint of a tremor from the controller before the car is sideways. I'm really having to drive so completely on visual clues about the handling and learning the limits that while I understand what is causing the cars to do what they do I feel I'm having to really have a go at it with my hand tied behind my back.

Steering angle, throttle response and weight shift are all far more sensitive, but with the lack of feedback it is damn hard to make it work. Basically in the muscle cars it is random feathering of the throttle until I don't see the front end wiggle to know I have grip. I know the skills will be there in the end, but certainly working against a very steep hill to climb on this one.
 
So after playing for a few days, here's my take. I've been playing GT since GT1. I vividly remember we were living at an apartment while we were waiting for our house to be built, and there was a video rental place nearby. I rented GT1 for a week, and then immediately went out and bought it after I returned the rental. I was hooked, and I've been a GT fan ever since. I made the GT Academy finals the first year it was in North America and I can say this game has had a lasting impression on me.

With that said, as far as the physics go on GT7, I love it. The cars feel more 'alive' now. They move around, the road upsets them, it takes far more finesse to keep some of them in a straight line. And when you get a car tuned up to a point where everything clicks together, it's so rewarding. Case in point: I never drove this car in GT Sport. Had no interest in it. Then I got it for free in GT7 and decided to use it for a few races. It instantly won me over. At just under 600pp on Sport tires with some suspension tuning, it has instantly become my favorite car in the game so far.

You can see in the video below how it moves around. It soaks up the bumps, it leans (not always a bad thing) and changes direction with little effort. But you can really see the physics at work here. Sure she can get a bit squirmy with too much throttle out of the corner, but that's one of the best parts of the new physics. Gone are the days in Gran Turismo when you could just mash the throttle and get away with it. Hell, just watch real race car drivers on TV when they show the pedal cams sometimes. Most of the time they are not full throttle until the car is pointed straight. All that said, I welcome the changes and I honestly feel like this is the best Gran Turismo ever in terms of physics. I'd give it an 8.5/10 in this department, and I'm looking forward to playing this one for years to come.



1646718040435.png
 
People are complaining about the physics. I had to go on youtube and looked at Big Willow Vette throttle inputs at the section where the IA-1 license took place. Like, most drivers are holding their throttle at roughly 25% while cornering at 90ish mph. This is exactly what you have to do in the license test. You just need to apply the basic laws of car dynamics. People that are complaining they can't control the car are overdriving it. A lot of road cars are not stable at 90mph+ cornering
 
People are complaining about the physics. I had to go on youtube and looked at Big Willow Vette throttle inputs at the section where the IA-1 license took place. Like, most drivers are holding their throttle at roughly 25% while cornering at 90ish mph. This is exactly what you have to do in the license test. You just need to apply the basic laws of car dynamics. People that are complaining they can't control the car are overdriving it. A lot of road cars are not stable at 90mph+ cornering
Veteran players and people with real world racing experience have posted in here about the physics feeling off.
 
I’m still waiting for my drivehub to arrive before I can give a final assessment on the physics with a wheel. I am on PS4 with controller for now, everything off execpt ABS default. FR/RR cars don’t feel broken to me, exaggerated yes. Weight transfer and body roll feel like they are playing the biggest part to me.
I do not find it hard to catch or control but movement definitely feels exaggerated. 997 is my go to car, watched hours upon hours of Chris Harris GT3 videos and never seen it move as much as it does in GT7 (weight transfer wise).

I actually like the physics, feels like a step in the right direction just needs to be dialed back a tad. Excited to get my CSW up and running again.
 
Veteran players and people with real world racing experience have posted in here about the physics feeling off.
What veteran players think is irrelevant in this matter. A lot of people jumping on the game don't realize the physics are simulating cars with no stability management active. Cars can lose traction as the do in the game with no nannies. FYI, I have real world track experience.
 
What veteran players think is irrelevant in this matter. A lot of people jumping on the game don't realize the physics are simulating cars with no stability management active. Cars can lose traction as the do in the game with no nannies. FYI, I have real world track experience.
That comes off as condescending, dude. To dismiss an entire subsect of the community that has, per individual, invested thousands of hours into the series with some going back to the very first entry is...eugh. I wonder about your thought process.

The point I was trying to make is that there is an actual issue with the physics being mentioned by veterans and other people who've driven some of the cars IRL at the limit.

I've been playing for...almost 20 years now. By comparison to GTS and older entries, GT7 is an improvement in physics when it comes to FWDs but a step backwards with RWDs.

Edit: I will concede that some people do overdrive their cars or fail to understand the nuance of the engine, but that's only part of the equation.
 
Last edited:
I have FIA competition license, ok it is the most basic one, NA grade B.

Also I been tracking my Alfa 4c since 2016, and while the weight transfer on the 4c is very close to the real car, the Porsche is just too extreme. it feels like the weight is stuck at the very end of the rear bumper lol. I can't believe anyone in the real world would buy the real car if it drives like the one in the game
 
Last edited:
I have a very compelling theory about the game physics and I’m going to need some of you to test it out. The game is design to reward throttle precision and any car will rotate when you are over ~80% throttle so there is no changing that, but this could ease some disappointment. I’m going to start a new thread tomorrow night specifically about the subject because I may need to create a visual.
 
That comes off as condescending, dude. To dismiss an entire subsect of the community that has, per individual, invested thousands of hours into the series with some going back to the very first entry is...eugh. I wonder about your thought process.

The point I was trying to make is that there is an actual issue with the physics being mentioned by veterans and other people who've driven some of the cars IRL at the limit.

I've been playing for...almost 20 years now. By comparison to GTS and older entries, GT7 is an improvement in physics when it comes to FWDs but a step backwards with RWDs.

Edit: I will concede that some people do overdrive their cars or fail to understand the nuance of the engine, but that's only part of the equation.
I've been playing since the original one and have played every GT extensively. Being a veteran player does not allow you to determine what's right or what is wrong with the physics engine. I'd say real world experience is the greatest determine on what is experienced through the game and real life. There are some in this thread that have tracked their cars and find nothing wrong with the physics. And then there are a lot of people not quite understanding they approach PD took with the physics and cars. They handle like all stability managements have been turned off, which you can do with actual road cars.
I always use the example with the GT86. A car with low power and no torque. That car will send you to an oversteer around a corner at 40mph with R compound tires with all its stability management turned off. With it turned on, the car is constantly braking each wheel while cornering to minimize over rotation. Computers in cars are brilliant now adays.
What I found is throttle control is key and people tend to mash it. I'd say it's probably easier to drive a car in real life since you have the feedback of everything around and the feeling of the the forces that help you make better decisions, and the biggest deterrents of not overdriving; self preservation, fear and the care of your car.
 
After playing another 10hrs today.

For grip driving, and to get the feeling you are on the limit, the new physics are OK.

The transition over the limit is just wierd. Ive tried suspension tuning in all extremes on low powered cars like miata and rx8 which both are famous for their handling prowess. In their stock form they feel wierd when over the limit. Any suspension tuning ive tried, be it moderate or wild, did basically nothing for the snappy behaviour. At last i gave up and tried to use CH tyres on tsukuba with rx8. Couldnt drift a single corner.

Id like to see somebody with a wheel drift in this game. Also, on my ps4, im having massive frame drops from time to time.
 
I also think that the speeds in the game are sometimes too high. In real life, these players wouldn't drive around corners like that. But it is true that the feedback from the rear wheels is rather weak in the game and that causes problems. You don't even hear clearly that the tires are losing grip, that could be heard much better in GTS.
 
I've been trying to avoid heavy braking and trail braking longer to keep them settled but it doesn't feel very optimal. More like survival.
If your coming from GTS then a coupel fo fcators come into play.

The first is that trail braking and heavy braking from speed isn't as easy as GTS would have you believe, and the second is that the brake pedal in GT7 has a linear progression to it, unlike GTS, so your muscle memory of what worked for GTS isn't going to translate over to GT7.

I understand spinning because I jam a high torque car's (mach 1) throttle and I spin. But I have a Modified ford GT with nearly max aero down force balanced out. And even going above 1/5th of throttle causes the car spin out in slight turns.
There's no "zone" to the tires
You don't think the Ford GT is a high torque car? Stock its got 550ft/lbs and is delivering 80% of that 2,000rpm! A Mach 1 is down on torque comparsed to a GT.

So I just got access to my first Ferrari and I think MR car? Got the F430 in that card prize.

Is it just me or does this thing behave completely different than everything else I've driven? It exhibits zero sense of weight transfer. There is almost no feedback in the wheel. And it's incredibly easy and fast to drive. I can just mash the throttle or brake like it's GT Sport.

I feel like I'm going crazy. All I did was slap a bunch of parts on it and adjusted it down to 700PP. And do some blind tweaks to the suspension before even driving the car. Racing softs. Catalunya circuit Ferrari race.

Would appreciate someone else's feedback. @Scaff have you tried an MR car yet? Are they all like this? It's amazing but also feels like it's from a different game.

I can post more detailed setup info if someone wants to go deeper. Not sure how the stock car handles.
I've not given a Ferrari a go yet, had a go in the Alfa 4C and that drove reasonably close to my memory of one, I might have to spend some money on one.

Edit: The front of the car is doing a wheelie over the crest into the fast downhill at Maggiore at 160mph. I can't recall this happening to me in Sport? The car drive like it's on rails. I'm actually not going to post the specs in case it's a bug somehow. I'll wait for someone else to say MR cars handle like this or I can send Scaff the deets if he's curious.

Edit2: Okay, after driving the stock 458 on Racing Softs, I'm confident in saying it's just the MR platform or high end MR cars only maybe. Or Ferraris specifically. So not really a bug but for all the people talking about RWD being hard to handle, I'd be curious to hear their thoughts on these. Not because it's RWD but because the cars barely exhibit that body roll weight sensation and traction loss but drive like a GT Sport Gr4 car out of the box.
To be honest, you wouldn't take a crest that steep at that speed in reality without expecting to leave the ground, and no racetrack, in reality, would be built like that these days.

Veteran players and people with real world racing experience have posted in here about the physics feeling off.
Veteran players and people with real-world experience have posted in here about the physics not feeling off.

In regard to the veteran players, they certainly have the experience to accurately describe how GT7 differs from GTS, but that doesn't automatically translate into being able to say which one is behaving closer to reality. For that the real world, not GTS, needs to be the benchmark.
 
So I've already commented once that having done an MX5 in real life it wasn't as nasty as the one I tried I GT7. That said, I was still able to control the GT7 model, but it's a learning curve with the whole new physics. No big deal, I basically completely started over jumping from GT4 on the PS2 straight to GTS so I'll get there with this one eventually as well.

My problem is the tools and information I have been given to use to adapt. I'm on a PS4 Pro and driving using the DS4.

I think there's enough damning evidence in this thread to make the statement that something small is definitely up with the physics on one or more platforms, another guess but could be most the complaints are coming from PS4/PS4 Pro users, whatever that may be, it will get fixed via an update. Just like past GT titles where there was a physics or other issue.

Have you played GT Sport? In that game, when I first started it took some getting used to on the DS4 since my old habits of playing past GT titles didn't exactly do me any favours, but then I found my groove and now I know exactly what to do with the throttle and other inputs. Anyways.

Best course of action is to simply familiarize yourself with the stuff that works perfect for you and just focus on the rest of the game that's fun, till the update comes, save yourself a headache.
 
Last edited:
Back