Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
Just had a go at deep forest CE. The r8 evo is like a joke car they included for fun or something. I literally did a 360 at 13mph at quarter throttle. Maybe that’s realistic, obviously I’ve no idea. It did get a laugh out of me so either way they’ve accomplished their goal. No one will use that car for anything other than memes about how alpha they are at this game. It’s like the crysis of racing cars. ‘But can you drive the r8 evo?’

The grip does seem better post patch but they need to work on the FFB. There’s still some curbs with no feedback at all and some feedback about traction loss would mitigate a lot to the issues. They have to be aware of it
I beat the last championship with that car.. I ran TCS 2/3 ABS weak… very easy to over steer, the car doesn’t need that much steering input… it was a pain In the ass at first, but once I got the steering down it was good and the sound was awesome..
 
Just had a go at deep forest CE. The r8 evo is like a joke car they included for fun or something. I literally did a 360 at 13mph at quarter throttle. Maybe that’s realistic, obviously I’ve no idea. It did get a laugh out of me so either way they’ve accomplished their goal. No one will use that car for anything other than memes about how alpha they are at this game. It’s like the crysis of racing cars. ‘But can you drive the r8 evo?’

The grip does seem better post patch but they need to work on the FFB. There’s still some curbs with no feedback at all and some feedback about traction loss would mitigate a lot to the issues. They have to be aware of it
Just about every MR car is oversteer central, more so than FR. I can achieve more consistent lap times in my Mach 1 than my Ford GT, and if I somehow get a magical engine swap (I really hate how they're implemented. Just make it so you can unlock engine swaps to buy near the end of GT Cafe or some crap. I spent 80 dollars on this damn game. I don't want a F2P model in my damn 80 dollar game.)

If the physics were properly adjusted to actually have a slip angle and not just grip and no-grip, I'm sure lap times would decrease with the extra grip you'd get.
 
Even on controller post patch the feedback has been taken back a notch.

I have spun a few times but I’m knocking on 3k now and some of the time is me being eager.

Something is not quite right but it’s not crazy drastic either.

That in mind, I did sport at launch and then the single player stuff up until a year or more ago. So I’m coming to this fresh as it were so no muscle memory to overcome.
 
I'm at a total loss with this game to be honest. I looked forward to it so much, and I've loved even GT5 and GT6, both of which gained so much criticism, yet it's GT7 that's almost got me giving up playing it after a week.

I've always been a pad user (and the idea that you should have to pay for a steering wheel controller to enjoy a racing game just isn't right), and I was genuinely great at GT5, and I was competitive in GT6 and GTS. In GT7, I'm borderline hopeless in anything with RWD. The thing I always loved about GT is that it bridged the gap between feeling realistic and still being playable to the more casual among us. I'd consider myself closer to hardcore gamer (even if only by the hours I put into older games) than casual and I'm completely out of my depth trying to handle even low-ish powered RWD cars.

I got through the unenjoyable career, won all the races to get to the part I always enjoyed in other GT games - buying, tuning and driving cars. I tried tuning a '69 Camaro and ended up just turning the game off. Even with all the suspensions upgrades, weight reduction, slick tyres etc, it simply does not turn on low speed corners, it's literally as if the steering wheel is only being turned by a few degrees. When you eventually get it round and put your foot down a smidge too early, the back end steps out, and you physically can't countersteer enough to keep it straight.

I've tried and tried and tried, and I haven't pulled off a single decent drift in any car, let alone the Camaro. Meanwhile the customisable gear ratios actually don't have an affect on the gears. No matter what, gear 5 is basically a highway gear, bogging the revs down. Some people are saying that the changes made to GT7 from GTS are more realistic, some are saying it isn't, but whatever way you look at it, almost no casual gamer could pick this game up and have fun with it, unless they only drove FF or 4WD cars.

Whining or not, I'm just not enjoying driving in this game, at all. To me, driving in GTSport felt nearly perfect. Sure, it wasn't 100% realistic, but it felt so damn good driving just about any RWD car around the Nurburgring, because it behaved roughly how you expect a high powered car to behave, but you could still rescue it if it went wrong. It made you feel like a frickin hero once you got used to it, and now matter how much I practice or tune the suspension, I can't even get close in GT7.

/rant. Sorry.
I had similar issues with the 69 Camaro, then I proceeded to buy the adjustable suspension and a LSD only to find that I made it even more undriveable until I softened the hell out of the rear, turned the diff up and added some camber at the rear. Still snappy but I could at least collect the Mustangs.
 
I had similar issues with the 69 Camaro, then I proceeded to buy the adjustable suspension and a LSD only to find that I made it even more undriveable until I softened the hell out of the rear, turned the diff up and added some camber at the rear. Still snappy but I could at least collect the Mustangs.
It was stock when you were having trouble?
 
I do think they tweaked something in that patch. Did that Porsche Cup again and my 996 (the one I demonstrated earlier in a replay) feels so solid now. Maybe a combination of more suspension tweaks? I think they did something. I turned the TCS off for a bit and was able to have some gentler/slower slides.

Still very much enjoying how the game plays in regards to driving.
 
On another note (I believe still related to physics tho): I can’t believe PD thought about the wind feature so little that it broke licences, missions and even sport mode time trial qualifications. How could they have not think about it? That was literally the first thing that came to my mind is: will this affect the daily race qualifying? And of course it does.



Why why why why whyyyy… they must turn the wind off for these events 🤦🏻‍♂️

Don’t get me wrong, I like the idea and it’s good to have more variables in races. It’s just the implementation is bad…
 
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So 1.06 did change the physics?...

I did some races yesterday with the BRZ and I thought it felt incredibly dull, but I thought it was those specific track/car combos...

Well I guess all of the crying on here made a difference.
 
So 1.06 did change the physics?...

I did some races yesterday with the BRZ and I thought it felt incredibly dull, but I thought it was those specific track/car combos...

Well I guess all of the crying on here made a difference.
I didn’t notice it being dull maybe a bit more grippy, but preparing for this GT3 cup race tonight I have spun a couple times.
 
I'm curious to know if anyone has tried the Circuit De La Sarthe circuit experience in the Peugeot 908, that thing on sector 5 just kicks out at the rear for no reason on 1st corner considering it should be fine full throttle.

I thought the physics myself were a bit off on some stuff if I'm honest as I've had similar issue with other cars Road & other race cars but this really makes me thinks something is a miss. If you watch demonstration as well they're going full throttle until last of the Porsche curves.
 
I'm curious to know if anyone has tried the Circuit De La Sarthe circuit experience in the Peugeot 908, that thing on sector 5 just kicks out at the rear for no reason on 1st corner considering it should be fine full throttle.

I thought the physics myself were a bit off on some stuff if I'm honest as I've had similar issue with other cars Road & other race cars but this really makes me thinks something is a miss. If you watch demonstration as well they're going full throttle until last of the Porsche curves.
I just did… that’s so stupid 😂🤦🏻‍♂️
 
I didn’t notice it being dull maybe a bit more grippy, but preparing for this GT3 cup race tonight I have spun a couple times.
Idk... I just felt like there was a lot more understeer at corner entry, and it did those GTS-esque long lazy slides where a huge range of countersteer was a-okay to catch the slide.

I hope I'm wrong because it felt very tedious and not very exciting. Constantly having to change menus on the PS4 (pretty long loading times...) is seriously getting on my nerves as well. And someone needs to tell Sarah, Pete, John, James or whatever they're all ****ing called to shut the **** up, holy ****. Also, someone needs to explain to Sheila at the cafe that a used Demio is in fact NOT a cool car.
 
If anyone wants to really get to teeth with the physics, I'd suggest grabbing one of the Porsches. Not having access to many of the cars yet, these are the biggest pains for me to drive. I have a 997 '09 I believe, and it's schooling me pretty good, even with sport softs, a few upgrades and all aids on. It will force you to learn how GT7 (currently) wants you to drive. Widest possible turns, ease the gas through them and for God's sake watch braking. It's a "fun" new kind of challenge as I train myself for the Porsche Cup and three Porsches I doubt I really want. :P

If only we could sell cars...
 
If anyone wants to really get to teeth with the physics, I'd suggest grabbing one of the Porsches. Not having access to many of the cars yet, these are the biggest pains for me to drive. I have a 997 '09 I believe, and it's schooling me pretty good, even with sport softs, a few upgrades and all aids on. It will force you to learn how GT7 (currently) wants you to drive. Widest possible turns, ease the gas through them and for God's sake watch braking. It's a "fun" new kind of challenge as I train myself for the Porsche Cup and three Porsches I doubt I really want. :P

If only we could sell cars...
The trouble is that some cars are so hard to drive that they’ll almost never be used unless you have to.
 
If anyone wants to really get to teeth with the physics, I'd suggest grabbing one of the Porsches. Not having access to many of the cars yet, these are the biggest pains for me to drive. I have a 997 '09 I believe, and it's schooling me pretty good, even with sport softs, a few upgrades and all aids on. It will force you to learn how GT7 (currently) wants you to drive. Widest possible turns, ease the gas through them and for God's sake watch braking. It's a "fun" new kind of challenge as I train myself for the Porsche Cup and three Porsches I doubt I really want. :P

If only we could sell cars...
Yea the 997 is a little tricky compared to the 991, but the sound from the motor and when you shift into another gear worth the drive!
 
The trouble is that some cars are so hard to drive
I suspect that a few people are right, and the game was rushed out in a rough semblance of shape, and the whining - justifiable whining - will put heat on the physics team to iron out some of the more serious issues. I just hope it doesn't end up giving us a nerfed game for a while.

With all the talk of Assetto Corsa - truly great racer - among the many things it excels at is communicating between car / road and driver. It's not just FFB, it's tire noise and some other subtle cues. The tire sounds in GT7 are really good, but another problem with the game is that the tires don't complain well enough when on the edge of grip. Even if it wasn't as realistic, giving us an obvious transition from squeal to shriek would be very handy in letting us know how close to the danger zone we are. I'll say again that all should turn up the tire sounds in the audio settings. For me, it's at least as useful as FFB, maybe more. Now if that slip sound was just a little more frantic...

@JDMKING13
I seem to be a little faster in the 997, go figure that one.
 
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Oh in that case, very interested. I decked out a '01 911 GT3 in game and it's awesome. But even with RH tyres it's still a bit of a handful.

Tbh, id be very nervous driving it in competitive online lol. Probably why Race B is currently dominated by 4WD cars!
Did some shakedown runs and it’s just another animal compared to GTS.. I was so much faster with it in GTS.. I am running 2:00.648.. On Mediums while we have guys on RH running 1:58/59 😳 granted I have only spent 1 day in it. Let you know how it goes tonight!

@Tenacious D really?!? That’s cool man I got in it the other day and the rear in my opinion isn’t as friendly as the 991 was… if it was my choice though I rather own the 997 🙂
 
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For those on pad if you are using the thumb stick I still think the steering is too dumbed down, I always use the gyro steering now as you can counter slides quite intuitively using that method of input. Even if you crank up the sensitivity using the thumb stick the game just doesn’t give the same control as you get with AC or ACC.
 
I'm curious to know if anyone has tried the Circuit De La Sarthe circuit experience in the Peugeot 908, that thing on sector 5 just kicks out at the rear for no reason on 1st corner considering it should be fine full throttle.

I thought the physics myself were a bit off on some stuff if I'm honest as I've had similar issue with other cars Road & other race cars but this really makes me thinks something is a miss. If you watch demonstration as well they're going full throttle until last of the Porsche curves.
I tried, it's not working right. It was alreay a pita in previous sectors, Indianapolis was nearly impossible to turn and then brake without spinning out, but still manageable. The last sector, impossible.

I tried about 50 times and could only scrape a bronze together after slowing down considerably. Then I watched the demonstration, which just goes flat out. When I try that, nothing but spins. Here's the proof:

I tried with different sensitivity settings, even tried with ASM and Strong CSA, still spins...

It's so inconsistent. The TS050 is completed planted through there, the 908 a death trap.
 
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I tried, it's not working right. It was alreay a pita in previous sectors, Indianapolis was nearly impossible to turn and then brake without spinning out, but still manageable. The last sector, impossible.

I tried about 50 times and could only scrape a bronze together after slowing down considerably. Then I watched the demonstration, which just goes flat out. When I try that, nothing but spins. Here's the proof:

I tried with different sensitivity settings, even tried with ASM and Strong CSA, still spins...

It's so inconsistent. The TS050 is completed planted through there, the 908 a death trap.

That's what I mean, it was disgusting on previous sector but like you said. Manageable. That sector though is impossible I feel. But I feel the Audi R8 LMS EVO & Silvia S15 road car feel the same to me, from what I've driven so far
 
If anyone wants to really get to teeth with the physics, I'd suggest grabbing one of the Porsches. Not having access to many of the cars yet, these are the biggest pains for me to drive. I have a 997 '09 I believe, and it's schooling me pretty good, even with sport softs, a few upgrades and all aids on. It will force you to learn how GT7 (currently) wants you to drive. Widest possible turns, ease the gas through them and for God's sake watch braking. It's a "fun" new kind of challenge as I train myself for the Porsche Cup and three Porsches I doubt I really want. :P

If only we could sell cars...
You're not wrong, the porsches are surprisingly good cars that teach you how to work around the game's really wonky physics. But again, contrary to literally every other asphalt racing sim, it spites you by kicking you in the teeth if you try to push the car. It actively punishes you for wanting to find the limit by causing you to snap oversteer.
 
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I tried, it's not working right. It was alreay a pita in previous sectors, Indianapolis was nearly impossible to turn and then brake without spinning out, but still manageable. The last sector, impossible.

I tried about 50 times and could only scrape a bronze together after slowing down considerably. Then I watched the demonstration, which just goes flat out. When I try that, nothing but spins. Here's the proof:

I tried with different sensitivity settings, even tried with ASM and Strong CSA, still spins...

It's so inconsistent. The TS050 is completed planted through there, the 908 a death trap.

Kie25 was streaming this very thing this week and was laughing at how bad the car was. No one here will know if it’s ‘realistic’. But we can agree it’s no fun.
 
I think I've just about had all I can tolerate with this game's physics engine. I'm utterly exhausted of having to inch around corners like a frightened and abused child because the game refuses to acknowledge that driving a race car fast (and I'm not talking about world recording-setting 1% fast) does not require doctorates in engineering, physics, and quantum mechanics.

Why is everything so twitchy? Why is there so much goddamn understeer all the time, every time? And the brakes are made of some kind of combustible substance because they don't work unless you brake 2, 3, 4, or 500m before you're supposed to.

I've said it before and I'll repeat it in a different way this time: If this game has taught me anything, it's that there should be roadside accidents every single day because cars are wholly unreliable and will do whatever the 🤬 they want at any given point in time for unknown reasons.

Stop calling this "The Real Driving Simulator" because that tagline is as much of a farce as this game's economy is. GT Sport feels better than this, and by a considerable margin at that.
 
They tried and if they hadn't been caught up in their own hubris they may have gotten close with it, but PC3 was killed under the weight of SMS's own marketing ********.

Here's the odd thing, the same cars that are a problem over the limit in GT7, are not in other titles that are considered more hardcore. I've run the Camaro SS back to back in both GT7 and AMS2 (imagine PC2 turned up to the max and with all the physics issues ironed out) and it's a considerable easier car to deal with on and over the limit in AMS2 (add in a better sense of weight and all round better FFB as well).
I just did the Pan-American Championship last night with the Camaro ZL1 LE, slap on SS tyre (came with SM as standard) and stage 1 weight reduction and by far that was the easiest production FR car I've ever driven in GT7. I can actually power slide through some of the corner @ daytona which I find surprising cause the car has 485kW and 1.5 ton yet it's so tame around the corner.

I also just started the Porsche collection last night and used the 997 GT3 bought SS tyre and brake pad (can't remember which one), I think porsche must've payed PD good money cause this thing has tons of grip, that I think it's better than the R32 Skyline. haven't tried driving the car over the limit yet though, just started the porsche collection and raced it once at Spa.
 
I think somebody who pointed out on broken suspension is right. Since start I think there is something weird going on. It's rather cool how cars behave but probably not right if cars are so strange to drive. Weight transfer is rather strange because of something.
 
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I just did the Pan-American Championship last night with the Camaro ZL1 LE, slap on SS tyre (came with SM as standard) and stage 1 weight reduction and by far that was the easiest production FR car I've ever driven in GT7. I can actually power slide through some of the corner @ daytona which I find surprising cause the car has 485kW and 1.5 ton yet it's so tame around the corner.

I also just started the Porsche collection last night and used the 997 GT3 bought SS tyre and brake pad (can't remember which one), I think porsche must've payed PD good money cause this thing has tons of grip, that I think it's better than the R32 Skyline. haven't tried driving the car over the limit yet though, just started the porsche collection and raced it once at Spa.
Even in stock form both cars are fairly easy to drive and catch, the 997 is harder than the Camaro though.. you need good steering inputs on the Porsche.
 
On the other hand, road car suspension looks so good in GT7. I am not sure if I see better anywhere. Most games simulates racing cars very good and road cars are maybe a bit weird. GT7 looks the opposite to me. Road cars could be maybe rather right, because it must be very hard to drive them on the limit. But racing cars are weird too then. I don't know but like how GT grew up from simple physics.
 
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