Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
In my opinion PD should step up the physics in the next GT. With titles like ACC and GTR 3 coming to console, the competition is going to be hard
GTS was too easy, GT7 has same effect as Grid 2019 when if you touch the curb you spin out if not using TC and some cars have tendency to understeer badly and if pushed slightly will snap oversteer, besides it's hard to tell how fast you going sense of speed is all over the place and car dependent which is weird, somehow forza horizon 5 managed to nail sense of speed and it's considered an arcade
 
GTS was too easy, GT7 has same effect as Grid 2019 when if you touch the curb you spin out if not using TC and some cars have tendency to understeer badly and if pushed slightly will snap oversteer, besides it's hard to tell how fast you going sense of speed is all over the place and car dependent which is weird, somehow forza horizon 5 managed to nail sense of speed and it's considered an arcade
Err, you go at silly speed around corners in FH5. But it does let you adjust the fov to your liking. (At least on PC).

Sense of speed is all over the place since the camera height from the ground changes by car. Yet at night it also feels like you go slower, the last race in missions on Mount Panaroma has that effect. But it could be me. I remember from when I learned to drive (30+ years ago ouch) that I had the same feeling while driving at night and tended to start braking a bit late for traffic lights.
 
On the other hand, road car suspension looks so good in GT7. I am not sure if I see better anywhere. Most games simulates racing cars very good and road cars are maybe a bit weird. GT7 looks the opposite to me. Road cars could be maybe rather right, because it must be very hard to drive them on the limit. But racing cars are weird too then. I don't know but like how GT grew up from simple physics.
Um what?

Not even close to right, GT7 gets road cars over the limit wrong, they are literally easier to manage they at the limit than race cars.
 
Rally on the wrong tires, still do-able after many attempts.

Can't get gold though on the license test rally stages without Dirt tires. And barely silver here in the missions.
 
This is actually very helpful, as it informs you of elevation changes. When you bury your chin in your chest it means that you’re going uphill
Oh, that actually sounds cool. I'll throw it back on and see if I like it.
 
I am. What does this even do? I selected it when I was messing with the seating and it just seems like you're...looking down? Like you're burying your chin in your chest -- I don't understand. :lol:
You said it perfect with the dipping chin.. sometimes I dip my own chin it’s weird lol but yea I call it a poor man’s VR… it’s not perfect and I wish we had option to control the movement, but it is good in my opinion. Makes me feel like I’m on the track but it’s not everyone’s taste.

@RedRockValley Man I love that view and driving in it makes every track unique! Makes you appreciate those flat tracks for sure too!😂😂
 
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Even in stock form both cars are fairly easy to drive and catch, the 997 is harder than the Camaro though.. you need good steering inputs on the Porsche.
Yeah I had to up the PP on both the camaro and the 997, I just barely won the pan american championship with the upgrades that I did.

I'm going to test the gr86 tonight see if the car is as easy to control as the hot version video shows @ 9 minute mark. I'm guessing the michelin pilot sport 4 is a comfort soft tyre in GT7?

 
It was stock when you were having trouble?
It was trouble stock, usual reasons (back breaks traction even a bit and sends you to the shadow realm). Then I added a bunch of stuff and it was even worse until I tuned it a bit more dramatically in favour of stability.

Both before and after were on Sports Hard.
 
This is actually very helpful, as it informs you of elevation changes. When you bury your chin in your chest it means that you’re going uphill

I honestly preferred it. It does glitch out occasionally which can throw you off, but I found my driving became a lot smoother because of it.

You said it perfect with the dipping chin.. sometimes I dip my own chin it’s weird lol but yea I call it a poor man’s VR… it’s not perfect and I wish we had option to control the movement, but it is good in my opinion. Makes me feel like I’m on the track but it’s not everyone’s taste.

@RedRockValley Man I love that view and driving in it makes every track unique! Makes you appreciate those flat tracks for sure too!😂😂
Holy 🤬. My immersion has improved twofold. :lol:

Like I said, I only selected it before when I was messing with the cockpit view and depth last Friday. I saw it there, went to type 2 to see what the difference was, saw I was looking down for whatever reason, declared it stupid and went on about my business.
 
Ok maybe I’m wrong here and I need someone else to verify.

As we know the Ford GT LMGTE likes to kill us at speed with any input. But right now it’s behaving better than a kid on the last day of school before summer break. Take the car to high speed ring and take that sharp banked turned before the straight.

Then take the car to Daytona and see if it tries to sniff it’s own butt on turn in into the infield.

I want to say PD may have altered this car for the better, but I’m a man of logic and reasoning (not really but humor me GTP).

Make sure the downforce is not rear biased, and the LSD is at default.
 
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I was just doing some tests with RWD cars. I feel like the game want's you to use ASM. When that is activated, it feel more like a road car. It goes along the lines of what others are claiming with their actual road cars of being able to catch oversteer. I'm sure 99% of people that drive their road cars at the limit still have these assists activated in their car. All assists off is basically a death trap as it is in real life.
Snap oversteer is so obvious that I highly doubt it was something PD overlooked in their physics engine.
 
I was just doing some tests with RWD cars. I feel like the game want's you to use ASM. When that is activated, it feel more like a road car. It goes along the lines of what others are claiming with their actual road cars of being able to catch oversteer. I'm sure 99% of people that drive their road cars at the limit still have these assists activated in their car. All assists off is basically a death trap as it is in real life.
Snap oversteer is so obvious that I highly doubt it was something PD overlooked in their physics engine.
We are a week in and I’m getting a great feel for the cars… However with powerful cars I’m still running TCS unless it’s tuned and still depend on the class I still might run it!

@Peter. I drove the car in stock from and it was pretty easygoing.. you can’t really smack the track with it with its soft suspension and tires but it was manageable.

This is the Camaro At Trial Mountain, nice Track in the Americas! Again not going for lap times just getting a feel for the car.

Stock CM No ABS No TCS

You can see during one turn I go in hot with a little bit of entry oversteer during second lap, but I catch it. I also locked up the brakes coming down the S hill on the first lap. I was just getting a feel for the brakes and went too far. 😆 Second lap I was good! ABS off is also better in GT7 vs GTS.

Edit: the miss shift during the long straight in the tunnel happened because I forgot it’s only 4 gears. 😂
 
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I'm going to test the gr86 tonight see if the car is as easy to control as the hot version video shows @ 9 minute mark.
You do realize that the guy driving has literally over three decades of experience drifting all sorts of cars, right? He makes it look very "easy to control" but it really isn't.

Here are examples of pro drivers making it look very easy and manageable:




Some people here will for sure remark that the real world physics need some tweaking because cars shouldnt snap oversteer like that without warning!
 
Some people here will for sure remark that the real world physics need some tweaking because cars shouldnt snap oversteer like that without warning!
It's official, I'm calling it.

GT 7 has turned into iRacing circa 2021.

I'm on the verge of giving up offering my input in this thread due to the degree of strawman ********.

Those videos do not show cars snap oversteering without warning, the emphasis is mine because its key.

They show cars over steering with warning, you can tell that because the driver corrected them.

I'm now seeing posts claiming a GT86 will be tricky because it's got soft suspension and road tyres! That is literally the opposite of reality, something I've already gone into detail to explain. Time clearly wasted.

The GT86 is a car famed, praised to the heavens and back as being a car that is easy to control at and over the limit. Toyota specifically set it up to be so, going as far as fitting OEM tyres that favoured compliance, progression and communication on the limit over outright grip.
 
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Um what?

Not even close to right, GT7 gets road cars over the limit wrong, they are literally easier to manage they at the limit than race cars.
They are very hard to manage which is probably right? The cars are prepared for "race" to the supermarket. My suspicion is they focused so much on normal road cars they didn't create proper race car physics. Race cars are not correct and maybe road cars are much better. I can't tell it exactly because I don't do crazy stuff to normal cars anywhere. But normal cars physics looks so advanced.
 
They are very hard to manage which is probably right? The cars are prepared for "race" to the supermarket. My suspicion is they focused so much on normal road cars they didn't create proper race car physics. Race cars are not correct and maybe road cars are much better. I can't tell it exactly because I don't do crazy stuff to normal cars anywhere. But normal cars physics looks so advanced.
Read back through this thread. So many people here have real world experience of high-powered cars on a race track at the limit, and all of them are saying this game does not accurately represent how cars behave at the limit, or beyond it.
 
Read back through this thread. So many people here have real world experience of high-powered cars on a race track at the limit, and all of them are saying this game does not accurately represent how cars behave at the limit, or beyond it.
But we know race cars are broken. I cared about normal cars like small compats. You don't have them anywhere else and could be rather real.
 
They are very hard to manage which is probably right? The cars are prepared for "race" to the supermarket. My suspicion is they focused so much on normal road cars they didn't create proper race car physics. Race cars are not correct and maybe road cars are much better. I can't tell it exactly because I don't do crazy stuff to normal cars anywhere. But normal cars physics looks so advanced.
Over the limit they both have issues, but the road cars are far, far worse.

A GT86, MX5, 370Z, etc should not give you all the notice of an 80s 911 being given full lift in a corner at 90mph.

These are cars famed for compliance at and over the limit, they are cars used, stock, the world over in drift schools.

Most of all they are cars I have direct experience of on and over the limit. GT 7 gets them wrong.

You don't have them anywhere else and could be rather real
What do you mean?
 
But we know race cars are broken. I cared about normal cars like small compats. You don't have them anywhere else and could be rather real.
I didn't mention race cars. Nobody here seems to have issue with how the race cars handle. It's the road cars that are the problem.
 
Over the limit they both have issues, but the road cars are far, far worse.

A GT86, MX5, 370Z, etc should not give you all the notice of an 80s 911 being given full lift in a corner at 90mph.

These are cars famed for compliance at and over the limit, they are cars used, stock, the world over in drift schools.

Most of all they are cars I have direct experience of on and over the limit. GT 7 gets them wrong.


What do you mean?
But those cars are already tuned from factory. Imagine normal comfy car for a family. I think they could represent them accurately but can't test it anywhere. And maybe they focused so much on those cars.

No game has normal cars. Only Forza but GT7 physics looks much more advanced than before so maybe they invested heavily into it. AC has road cars but they are all sporty and rather easy (not as a racecar) to control... because they should be the same.

Just my thinking, I am not sure. I very like normal car physics here because it's so different from anything else.

I didn't mention race cars. Nobody here seems to have issue with how the race cars handle. It's the road cars that are the problem.
If I put race suspension, weight reduction and slicks, I have rather race car, right? And it doesn't work too much.
 
But those cars are already tuned from factory. Imagine normal comfy car for a family. I think they could represent them accurately but can't test it anywhere. And maybe they focused so much on those cars.

No game has normal cars. Only Forza but GT7 physics looks much more advanced than before so maybe they invested heavily into it. AC has road cars but they are all sporty and rather easy (not as a racecar) to control... because they should be the same.

Just my thinking, I am not sure. I very like normal car physics here because it's so different from anything else.


If I put race suspension, weight reduction and slicks, I have rather race car, right? And it doesn't work too much.
Ok you don't seem to be reading what other people are saying. ALL road cars with rear-wheel-drive are behaving in an unrealistic manner. That's both stock, and with race parts added.
 
But those cars are already tuned from factory. Imagine normal comfy car for a family. I think they could represent them accurately but can't test it anywhere. And maybe they focused so much on those cars.
Every car is tuned from the factory, and with very few exceptions every road is tuned from the factory to try and kill its occupants as little as possible. Including over the limit.
No game has normal cars. Only Forza but GT7 physics looks much more advanced than before so maybe they invested heavily into it. AC has road cars but they are all sporty and rather easy (not as a racecar) to control... because they should be the same.
AC has 60s Arbarths in it, it has MX5s, Nissan Zs, GT86s, none of them display the same lack of over the limit progression that GT7 does.

On PC it also has more everyday cars than GT7 does!
Just my thinking, I am not sure. I very like normal car physics here because it's so different from anything else.
You liking them doesn't make them accurate.

Behaving in a manner that is as close as possible to reality, regardless of how anyone feels about it, would make them accurate.

If I put race suspension, weight reduction and slicks, I have rather race car, right? And it doesn't work too much.
A race car is any car that's raced, so technically yes. Some series only require the fitment of a roll cage and fire extinguisher.

However what is being referred to here is a race spec car, one that has been built from the ground up specifically for racing.
 
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