Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


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    203
  • Poll closed .
I am really confused about it. Gts physics was a huge step back from gt6...
Gt7 physics is really good, except oversteer flaws. This thread is quite toxic... Physics isn't just about how react a car on oversteer (agree that sucks a Lil on gt7). There are many things that gt7 do really good, and it is really stupid keep talking only about "snap oversteer".
Then don't.

But if others want to, and stick to the AUP while doing so, then they are perfectly free to do so.

It's a discussion form, to expect people not to discuss all aspects of the game, good and bad, would be a still strange.
 
9. Physics Simulation Model
 - Adjusted the model to reduce the grip lost when cars with high downforce are passing over a kerbstone while cornering at its limit.

interesting they made this update, I wonder if that was contributing to where grip loss was happening for folks.
 
So far I have driven two grup 4 cars as my only race cars, they seem to be on another PLANET compared to the road cars. It's like a completely different game. They feel really weird, really planted but very stiff.

The porsche's in the menu races were hilariously bad. Yes the 911 is RR but for the love of god they don't swing that violently, it was ridiculous, completely joyless.
 
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9. Physics Simulation Model
 - Adjusted the model to reduce the grip lost when cars with high downforce are passing over a kerbstone while cornering at its limit.

interesting they made this update, I wonder if that was contributing to where grip loss was happening for folks.
I don’t think so at all.. people were complaining they couldn’t take a Miata around corners and that car doesn’t have downforce.

@NevilleNobody I said the same thing earlier in thread, I have GT4 Supra and as you said glued to the ground. Couldn’t get it to break at all, GT3 though no sir lol. I had to use TCS 2 for a while I can go without it but it’s extremely stressful.
 
I don’t think so at all.. people were complaining they couldn’t take a Miata around corners and that car doesn’t have downforce.

@NevilleNobody I said the same thing earlier in thread, I have GT4 Supra and as you said glued to the ground. Couldn’t get it to break at all, GT3 though no sir lol. I had to use TCS 2 for a while I can go without it but it’s extremely stressful.
I see, honestly I think some of the cars stock probally are a lot more twitchy, more and more as ive been playing I see the tunes really makes most of the cars more drivable But I do see its possible the tire model at the lower tire grades is probably too harsh.
 
So far I have driven two grup 4 cars as my only race cars, they seem to be on another PLANET compared to the road cars. It's like a completely different game. They feel really weird, really planted but very stiff.
Gr. 3 as well. It's more "point and shoot" with optimal slip in corners. If you "point and shoot" with slip in corners with a road car you're dead. :D
But I still find driving road cars fast much easier than race cars. Staying in that optimal slip in corners is so twitchy and stressful (in a fun way).
 
Gr. 3 as well. It's more "point and shoot" with optimal slip in corners. If you "point and shoot" with slip in corners with a road car you're dead. :D
But I still find driving road cars fast much easier than race cars. Staying in that optimal slip in corners is so twitchy and stressful (in a fun way).
I feel the same way, and while race cars are easier to drive the limits are much higher. Production car are less forgiving when pushed hard but the limits are no where near race cars such as Gr.3/2 etc.
 
I am really confused about it. Gts physics was a huge step back from gt6...
Gt7 physics is really good, except oversteer flaws. This thread is quite toxic... Physics isn't just about how react a car on oversteer (agree that sucks a Lil on gt7). There are many things that gt7 do really good, and it is really stupid keep talking only about "snap oversteer".
The driving physics is a holistic experience. The realism below the limit is married to the harsh unrealism at or beyond it. Behavior at the limit is a key part of racing at all levels. A race car is useless and is a nightmare and a hindrance for even the very best drivers, if it becomes a coffin on wheels once you begin to push it. Hell, it's a key part of even just trying to have fun.
 
The driving physics is a holistic experience. The realism below the limit is married to the harsh unrealism at or beyond it. Behavior at the limit is a key part of racing at all levels. A race car is useless and is a nightmare and a hindrance for even the very best drivers, if it becomes a coffin on wheels once you begin to push it. Hell, it's a key part of even just trying to have fun.
We are not talking about “at the limit” though people are talking about beyond and above the limit. Which I don’t know what car is usable once you go over the limit… I mean I watch motorsports all the time and it’s common to hear them say “he went over the limit” and that’s what caused what ever negative outcome..

I have caught the rear of my car and while I didn’t crash when it comes to times it’s not optimum to slide the car around. We all have pushed the car to see where the limits of the car is, even if you think you pushed the car to the limits there is another driver that can probably push it further. So it’s not so much of the car limits but your skill combined with the cars limit.

This is where I get confused if someone can’t drive the RX-8 stating it slips everywhere, they are spinning out, it’s terrible to drive etc. Ok that’s respectable, but if I take the same car which I did at Tokyo and pretty much floored the throttle the whole race on stock tires, it’s automatically well the car doesn’t do well when it’s beyond its limit?
Again I have went beyond the limits and it’s a 50/50 with me if I go to crazy yea it’s probably 20/80. As a driver I’m cool with that when I mess up it’s usually my fault.
 
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Having put in a couple (well, a lot 😜) more hours, I think the road car physics are pretty darn good except for some odd behavior on FR cars on corner exit when putting power down, which nearly everyone here has brought up and rightfully so.

However, the race cars' physics in general are still way dumbed down compared to ACC or iRacing. The GT3 cars (Gr.3) and GT4 (Gr.4) for example are way too stiff and planted on entry and mid corners. No sort of corrections or sliding needed. You just throw them at the corners. It's not just at the limit that the physics are flawed in race cars, even below it there is too much grip or too much stiffness. Even GT3 cars below limit slide a bit, the cars need to be "looser". GT4 cars slide even more and they don't in GT7.

Another annoying aspect of the physics is there is way too much grip when going off track on grass. There should be a far bigger loss in grip when hitting the grass.

I'm not saying the physics are terrible, every sim has its physics flaws. But I have now realized that they are a step or two below the PC sims but it's a shame because the road cars are top notch. It seems PD may have focused far more on the road cars than the race cars? Still, overall, it's great.

I just doubt PD will ever be able to drastically change the physics with an update. Here's hoping...
 
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Having put in a couple (well, a lot 😜) more hours, I think the road car physics are pretty darn good except for some odd behavior on FR cars on corner exit when putting power down, which nearly everyone here has brought up and rightfully so.

However, the race cars' physics in general are still way dumbed down compared to ACC or iRacing. The GT3 cars (Gr.3) and GT4 (Gr.4) for example are way too stiff and planted on entry and mid corners. No sort of corrections or sliding needed. You just throw them at the corners. It's not just at the limit that the physics are flawed in race cars, even below it there is too much grip or too much stiffness. Even GT3 cars below limit slide a bit, the cars need to be "looser". GT4 cars slide even more and they don't in GT7.

Another annoying aspect of the physics is there is way too much grip when going off track on grass. There should be a far bigger loss in grip when hitting the grass.

I'm not saying the physics are terrible, every sim has its physics flaws. But I have now realized that they are a step or two below the PC sims but it's a shame because the road cars are top notch. It seems PD may have focused far more on the road cars than the race cars? Still, overall, it's great.

I just doubt PD will ever be able to drastically change the physics with an update. Here's hoping...
Enjoyed reading your opinion, do you use ABS weak when driving?
 
Having tried the 964 Carrera RS briefly yesterday in Missions, it was overly tailhappy. While it is fun wrestling it, seems like it shouldn't behave like that?

Surprisingly, I was able to clear the final corner of High Speed Ring close to zero countersteering while controlling the throttle like a madman. It was fun, but felt so weird.

God I hope they fix that if it is wrong, I wouldn't know how to control that thing in Nurburgring lol
 
I am really confused about it. Gts physics was a huge step back from gt6...
Gt7 physics is really good, except oversteer flaws. This thread is quite toxic... Physics isn't just about how react a car on oversteer (agree that sucks a Lil on gt7). There are many things that gt7 do really good, and it is really stupid keep talking only about "snap oversteer".
You're right. But it's hard to judge physics adequately when basically an entire portion of race car physics doesn't even exist in game.
 
Yes, ABS default is way too strong and interferes too much. Probably not even a realistic setting but more like a driving aid.
Exactly my thoughts… and it’s perfectly fine for anyone to use it, but yeah if your going to try to get a realistic experience ABS weak is to go! Also this is why as drivers we just have different limits because to you the GR.3 cars have too much grip.. (I don’t use any higher than RM) but I’m on edge when driving them 😂 and they are a lot more difficult to handle than GTS.
 
We are not talking about “at the limit” though people are talking about beyond and above the limit. Which I don’t know what car is usable once you go over the limit… I mean I watch motorsports all the time and it’s common to hear them say “he went over the limit” and that’s what caused what ever negative outcome..
Not every over the limit event is race ending, most aren't in reality, catching and correcting them slows you down and often will drop you positions.

Honestly if it was as race ending as GT7 then most motor races would have a finishing field of 50%

This relates to when iRacing had the same fundamental issue regarding over the limit behaviour being absurdly hard to catch, just to note the video creator is a professional racing driver and race school owner, but if it's not enough I can link to hoard of racing drivers swearing left right and centre about iRacing behaving like this and just how inaccurate it is.

 
We are not talking about “at the limit” though people are talking about beyond and above the limit. Which I don’t know what car is usable once you go over the limit… I mean I watch motorsports all the time and it’s common to hear them say “he went over the limit” and that’s what caused what ever negative outcome..

I have caught the rear of my car and while I didn’t crash when it comes to times it’s not optimum to slide the car around. We all have pushed the car to see where the limits of the car is, even if you think you pushed the car to the limits there is another driver that can probably push it further. So it’s not so much of the car limits but your skill combined with the cars limit.

This is where I get confused if someone can’t drive the RX-8 stating it slips everywhere, they are spinning out, it’s terrible to drive etc. Ok that’s respectable, but if I take the same car which I did at Tokyo and pretty much floored the throttle the whole race on stock tires, it’s automatically well the car doesn’t do well when it’s beyond its limit?
Again I have went beyond the limits and it’s a 50/50 with me if I go to crazy yea it’s probably 20/80. As a driver I’m cool with that when I mess up it’s usually my fault.
Most racing drivers are constantly at or over the limit. I think you've got the 'limit' wrong, it is the limit of grip that is and must be managed, not the limit of a car's ability to stay on the road. However, in GT7 the limit of grip is right next door to this, and the punishment for going just a little beyond that is not just a cost of time but routinely showing up in the next corner ass-backwards.

I promise you the people with issues with this don't want to revert to the relatively vanilla physics of GT Sport, nor do they want to be powering and slipping through every corner with impunity like it's Mario Kart.

Not every over the limit event is race ending, most aren't in reality, catching and correcting them slows you down and often will drop you positions.

Honestly if it was as race ending as GT7 then most motor races would have a finishing field of 50%

This relates to when iRacing had the same fundamental issue regarding over the limit behaviour being absurdly hard to catch, just to note the video creator is a professional racing driver and race school owner, but if it's not enough I can link to hoard of racing drivers swearing left right and centre about iRacing behaving like this and just how inaccurate it is.


I'd love to see some videos of the drivers themselves complaining about iracing. He didn't give specific examples in his video, although I definitely believe him and agree with his logic.
 
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Exactly my thoughts… and it’s perfectly fine for anyone to use it, but yeah if your going to try to get a realistic experience ABS weak is to go! Also this is why as drivers we just have different limits because to you the GR.3 cars have too much grip.. (I don’t use any higher than RM) but I’m on edge when driving them 😂 and they are a lot more difficult to handle than GTS.
The Gr.3 cars are difficult to drive, I agree, but the wrong way. They should be more manageable under power on corner exits and more difficult on entry and mid corner. It's like it's almost backwards as to what it is now really. 😁

Another small issue is how traction control works. On ACC, ideally you need to have TC (TCS on GT7) on 3 or 4 for higher torque cars like the Bentley GT3. Some cars like the Huracan GT3, you can get away using TC on 1. On GT7, even TC on 1 is too strong for any car. It works as a driving aid and not a realistic car aid.

I'm not criticizing GT7, it's better on the physics than I thought it would be.
 
Just something I noticed in your video that most of the time you loose it with 0 throttle applied and most of the saves have some throttle applied, not sure if there's an over emphasis on Oversteer throttle control with GT7 when on the limit but I guess that's why you say you survived at 70% because you don't get to the limit, it is strange this new approach to physics
Not so long ago, most Porsche owners had the phrase "never lift" seared into their brains and it was precisely because the RR layout made the car inherently loose.

For what it's worth, keeping a bit of throttle, even under braking, helps stabilising the rear of the car. It's a technique that is very widely used and it even works on GT7.
 
This one isn't sweary, this one is very, very sweary.
Damn, literal world champions across multiple disciplines hate the thing for the same reasons we complain about GT7 now.

What I like is you can see their inputs and equipment (pedal cam) to see they are very much skilled and precise, and still struggle. The complaint about the rear of the Indycar feeling like driving in the wet by Connor Daly is almost exactly how I feel about RWD cars currently in GT7, although I'd describe it more like having a puncture.
 
Damn, literal world champions across multiple disciplines hate the thing for the same reasons we complain about GT7 now.

What I like is you can see their inputs and equipment (pedal cam) to see they are very much skilled and precise, and still struggle. The complaint about the rear of the Indycar feeling like driving in the wet by Connor Daly is almost exactly how I feel about RWD cars currently in GT7, although I'd describe it more like having a puncture.
That last sentence is spot on.
 
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The over the limit feel in iRacing has gotten significantly better since 2020. There are still some trouble spots, but its nowhere near as bad as before. It's much more manageable than Gran Turismo 7 for sure.
Agreed, I fired it up last week, and while it's still got issues, they've tweaked it a lot.
 


did the race before the 1.07 update. car is so predictable it's fun to drive. even when you're over the limit it's still manageable, overcooked it at 8.00 minute was able to recover and race back like nothing happened.
 
That last sentence is spot on.
Seriously. In the last race I did before I called it quits, it honestly felt like I got a puncture in the middle of the turn, and no amount of steering input would save it. I had even backed off by that point just to make sure I didn't over-drive the car at the end of the race.
 
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