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- United Kingdom
This relates to when iRacing had the same fundamental issue regarding over the limit behaviour being absurdly hard to catch, just to note the video creator is a professional racing driver and race school owner, but if it's not enough I can link to hoard of racing drivers swearing left right and centre about iRacing behaving like this and just how inaccurate it is.
This guy’s video is spot on. GT7 does have exactly the same issue.
He makes loads of great points in this video - and he really knows what he’s talking about - but I want to point out two of them:
He says that if you want to go as fast as possible but you are driving in such a way that completely avoids oversteering - then you are under-driving the car. You aren’t taking advantage of the limits to achieve faster lap times because you’re going much slower to avoid going into an unrecoverable spin, which happens far too easily on GT7.
His other point was that if you have to relearn how to drive in order to go fast in the game then it’s not good simulation. That’s why these comments don’t hold up for me: I’ve seen this as a solution quite a few times in this thread: “Just drive the car more gently so that you don’t spin out”. If the physics were right, we wouldn’t have to drive so cautiously. We should be able to push the limits, and deal with the oversteer accordingly. Not just spin out uncontrollably no matter what the tuning set up seems to be.