Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
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  • Poll closed .
And I'm saying you couldn't be more wrong. I experience a very clear and controllable slip with race cars, and so does everyone in A/A+ lobbies. Watch Twitch and Youtube - plenty of proof.
I doubt that the best drivers are fine with it, even if their talents allow them to find a way to still be quick. The ability of high level players should not be used as a way to judge if a game is realistic or fair, or to dictate said meta going forward. Some of those guys are paid to play this game, so they have top notch equipment, and more time than the average player to find a way to drive around the problem. (read it again)

I haven't gone online yet in this GT, but I was A in GT Sport, so I assume I still am now. I'm finding a way to drive around the problem too, as many have to do now. I do also find the game to be a net positive enjoyment wise, even now. But it's like driving through a minefield, already on fire.
 
I doubt that the best drivers are fine with it, even if their talents allow them to find a way to still be quick. The ability of high level players should not be used as a way to judge if a game is realistic or fair, or to dictate said meta going forward. Some of those guys are paid to play this game, so they have top notch equipment, and more time than the average player to find a way to drive around the problem. (read it again)

I haven't gone online yet in this GT, but I was A in GT Sport, so I assume I still am now. I'm finding a way to drive around the problem too, as many have to do now. I do also find the game to be a net positive enjoyment wise, even now. But it's like driving through a minefield, already on fire.
Worded it exactly how I feel. Just because you're learning to work around the jacked physics and drive better, doesn't necessarily mean the game is fine.
 
Idk im rated A/S in gtsport and i got there in like a week, actually close to A+, i just wanted to try for once before gt7 and im not much for competition, actually i prefer not to race sport mode at all. I dont think the driver rating in the game means anything more than putting hours in that very segment. Its a simcade videogame. The most danger to it is that ppl think they are good irl from it lol, heard it many times haha.

I have a half broken tx racing wheel with freaking badminton griptape around the wheel. My rig is a wheelstand which moves in every freaking direction, its also bent af. My seat is an office chair thats only held in place by lifting one of its wheels over the wheelstands base, so actually not secure at all. My wheelbase is only screwed in with two screws, same with my pedals, so everything can tilt and flex forwards.

Yet ive managed in every other sim ever. I managed to get to A/S in gtsport quickly.

Idk what exactly is wrong with my ffb, setup or driving technique according to the pros here when as i said now millions of times i never ever had a problem with my sub par gear in any other sim.

Is it just that you guys who claim gt7 so hard never had any time in other sims, race gt3 cars for real, or your DD wheels really make it something out of this world? I mean if its the latter im buying fanatec stock lol. Maybe they have microtx for that in game.
 
1.08 Rwd still atrocious. PD, can you not schedule an update for later today please?
 
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I doubt that the best drivers are fine with it, even if their talents allow them to find a way to still be quick. The ability of high level players should not be used as a way to judge if a game is realistic or fair, or to dictate said meta going forward. Some of those guys are paid to play this game, so they have top notch equipment, and more time than the average player to find a way to drive around the problem. (read it again)

I haven't gone online yet in this GT, but I was A in GT Sport, so I assume I still am now. I'm finding a way to drive around the problem too, as many have to do now. I do also find the game to be a net positive enjoyment wise, even now. But it's like driving through a minefield, already on fire.

Isn't that what assists are for? Most people are using assists and enjoying the game. They are allowed. Even Ermin Hamidovic at Youtube, a fast and proud sim racer, uses TC in GT7 and sometimes even ASM.

I like the "mine field", realistic or not (I'm still saying it is though).
 
Don't want to get too excited but just drove tge previously almost on ice rinks m4 ,5 laps around deep forest on abs, tcs0 and sports softs... Great fun. Still oversteer and give, but didn't spin once. Was able to let back loose on purpose, then where it would usually go into unrecoverable spin, i was able to bring in back In each time

Don't want to get carried away, but felt awesome! Just what I wanted from rwd performance car. 1.08.
 
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Isn't that what assists are for? Most people are using assists and enjoying the game. They are allowed. Even Ermin Hamidovic at Youtube, a fast and proud sim racer, uses TC in GT7 and sometimes even ASM.

I like the "mine field", realistic or not (I'm still saying it is though).
What Ermin says about GT?
 
Nothing controversial. However, he says it's easier than other sim games, while using TC and ASM... Not sure how he'd fare without assists.

Dan Suzuki, another big iRacing Youtuber, said that GT7 is more difficult than iRacing and ACC but very fun and enjoyable.




Ah, because I usually likes his opinions which is strange because he uses a wheel and I don't. Would be nice without aids too. I don't use any aids but I play for fun, not to be much competitive.

Yes, that makes sense. It's rather hard because of unexpected behavior to me.
 
B80
Don't want to get too excited but just drove tge previously almost on ice rinks m4 ,5 laps around deep forest on abs, tcs0 and sports softs... Great fun. Still oversteer and give, but didn't spin once. Was able to let back loose on purpose, then where it would usually go into unrecoverable spin, i was able to bring in back In each time
I tried my beast of a "race modded" Ford GT on Deep Valley while the servers were down, racing hards, and the former slippery pig became a skilled stealth fighter. I still can't handle it well with no assists, still need at least weak ABS, but this is a huge improvement. The RX-7 in arcade on sport hards was entirely controllable with no aids. Every slip, I was still in control.

Gonna see if it's still good as new while online. And contrary to popular opinion, if this performance remains true even without more improvement, this is now an 8.5 out of 10 for me.
 
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Man I missed playing, the sound of the GT3 997is soo good! The driving feels better and what I will say even though you can spin out.. it feels as if you can catch the cars easier.. I have no problem with how the cars feel even though o feel I can catch the car a lot easier now I think I kinda like it.
 
I don't get the thing "I was A on gtsport, so if I have problems on gt7 the game is broken".
Too much Ego?
Gt sport was totally unrealistic, much more user friendly. And it wasn't unrealistic cause it was user-friendly, but cause the physics just sucks.

Gt7 is totally better even with its stupid oversteer.
 
I tried my beast of a "race modded" Ford GT on Deep Valley while the servers were down, racing hards, and the former slippery pig became a skilled stealth fighter. I still can't handle it well with no assists, still need at least weak ABS, but this is a huge improvement. The RX-7 in arcade on sport hards was entirely controllable with no aids. Every slip, I was still in control.

Gonna see if it's still good as new while online. And contrary to popular opinion, if this performance remains true even without more improvement, this is now an 8.5 out of 10 for me.
I Posted this yesterday on 1.07 while racing time trials in the “forced” offline, so glad it holds up online with 1.08 but I am not home at the moment to test…extremely happy you have the same results


I can tell the rx7 behaves as it should, not much torque from the wankel so not much oversteer out of corners, it needs to be provoked. Same with Miata. Mustang is like real life in that throttle oversteer is fairly easy but controllable. Doesn’t snap like before you can catch it. Cars were like ice before and now they feel great, very happy
 
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I tried my beast of a "race modded" Ford GT on Deep Valley while the servers were down, racing hards, and the former slippery pig became a skilled stealth fighter. I still can't handle it well with no assists, still need at least weak ABS, but this is a huge improvement. The RX-7 in arcade on sport hards was entirely controllable with no aids. Every slip, I was still in control.

Gonna see if it's still good as new while online. And contrary to popular opinion, if this performance remains true even without more improvement, this is now an 8.5 out of 10 for me.
Any luck on that? Because trying out my Ford GT on Willow Springs, I still get massive snap oversteer, even with almost full downforce at over 120mph, and I still receive no warning for oversteer.

Front engine RWD cars feel much better but still offer no feel of slip on gamepad. Nothing visual or audible either.

Edit: Did more driving and still not satisfied. There's no curve. I simply can't enjoy the game if I can't push the cars. Like what someone said before you're only allowed to go %99 percent of what the cars give you before they oversteer you. Even still, you still can't go %99 because any track variation will make the game go "Oh! You went over our grip limit! Time to die!"
 
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I don't get the thing "I was A on gtsport, so if I have problems on gt7 the game is broken".
Too much Ego?
Gt sport was totally unrealistic, much more user friendly. And it wasn't unrealistic cause it was user-friendly, but cause the physics just sucks.

Gt7 is totally better even with its stupid oversteer.
Is it my turn to deal with a strawman?

The driver rating argument has never come up in my posts made in this thread until someone tried to use another 'git gud' take for the physics by saying A rated drivers are handling it therefore there's no issue.

My point was that Driver rating is mostly irrelevant to the reality of the physics engine. Good drivers are talented enough at racing games to drive around the problems of each game and still be competitive. But there is still a problem.

That problem isn't that GT7 is harder than GT Sport. I've said, many times, I welcome this change because it's become more detailed and nuanced than before, until you get to the limit. Beyond it, they've tried to alter it from being a point and squirt simulator by giving you a tyre puncture everytime you break traction. People don't even like that in actual sims that pride themselves on being realistic and difficult, especially real life racing drivers.

In case you missed it, iRacing got cooked into a change because of videos like this and this.
 
Any luck on that? Because trying out my Ford GT on Willow Springs, I still get massive snap oversteer, even with almost full downforce at over 120mph, and I still receive no warning for oversteer.

Front engine RWD cars feel much better but still offer no feel of slip on gamepad. Nothing visual or audible either.

Edit: Did more driving and still not satisfied. There's no curve. I simply can't enjoy the game if I can't push the cars. Like what someone said before you're only allowed to go %99 percent of what the cars give you before they oversteer you. Even still, you still can't go %99 because any track variation will make the game go "Oh! You went over our grip limit! Time to die!"
Hmmm, I guess I misread his statement. After re-reading it seems his response to the cars feeling great was offline ( on 1.07 I presume) like me.

It’s absolutely bizarre the cars would respond differently offline than online. I guess the easiest way to tell would be to turn the internal ps5 internet connection off and run time trial with the same car and track to see if the physics change back to back, if the experience is different it should be patchable.

I hope 1.08 didn’t reverse what a great improvement 1.07 felt like on RWD cars because they were great to drive at the limit offline with that version, perfectly controllable with the DS5 on default settings…
 
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Is it my turn to deal with a strawman?

The driver rating argument has never come up in my posts made in this thread until someone tried to use another 'git gud' take for the physics by saying A rated drivers are handling it therefore there's no issue.

My point was that Driver rating is mostly irrelevant to the reality of the physics engine. Good drivers are talented enough at racing games to drive around the problems of each game and still be competitive. But there is still a problem.

That problem isn't that GT7 is harder than GT Sport. I've said, many times, I welcome this change because it's become more detailed and nuanced than before, until you get to the limit. Beyond it, they've tried to alter it from being a point and squirt simulator by giving you a tyre puncture everytime you break traction. People don't even like that in actual sims that pride themselves on being realistic and difficult, especially real life racing drivers.

In case you missed it, iRacing got cooked into a change because of videos like this and this.
I wasn't referring to you. I think too oversteer is weird on gt7.
My point was just that take gts as reference doesn't worth: the physics on that game was a disaster,extremly forgiving at and over the limit.
The stupid oversteer of gt7 is better than the stupid understeer on gts, which let you slam powerful fr and mr cars without aids.
Cause powerful rwd cars oversteer... So even if it is weird or exaggerated on gt7, at least is correct. I doubt you can kill your throttle on 2nd gear into a rwd car with 400-500-600 hp, and just get understeer like a powerful ff.
So even if gt7 over the limit isn't still good, at least the how you reach the limit is totally fine.
On gts you can handle better at and over the limit, but is totally incorrect, or cheap in better cases, how you reach that limit plus it is extremely forgiveness
 
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Hmmm, I guess I misread his statement. After re-reading it seems his response to the cars feeling great was offline ( on 1.07 I presume) like me.

It’s absolutely bizarre the cars would respond differently offline than online. I guess the easiest way to tell would be to turn the internal ps5 internet connection off and run time trial with the same car and track to see if the physics change back to back, if the experience is different it should be patchable.

I hope 1.08 didn’t reverse what a great improvement 1.07 felt like on RWD cars because they were great to drive at the limit offline with that version, perfectly controllable with the DS5 on default settings…
Tried it with my Ford GT. Not any better. You car still enters a bad oversteer after the game decides you have no grip. Offline that is.
 
I Posted this yesterday on 1.07 while racing time trials in the “forced” offline, so glad it holds up online with 1.08 but I am not home at the moment to test…extremely happy you have the same results


I can tell the rx7 behaves as it should, not much torque from the wankel so not much oversteer out of corners, it needs to be provoked. Same with Miata. Mustang is like real life in that throttle oversteer is fairly easy but controllable. Doesn’t snap like before you can catch it. Cars were like ice before and now they feel great, very happy
Yeah, I want a bit of looseness, oversteer in rwd. Its what makes them more fun/engaging, compared to ff and awd. More character/soul :D

Previously it was too much and felt like you were in tge lap of the gods as couldn't correct it.
 
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Input method. DD1 ps4, v3 pedals, PS4 pro.

Yesterday I took the down time to really test some FFB and limit driving at Suzuka with the RSR with 1.07 on RM tires. With 12.1 wind on default weather not pushing hard consistent 2.00 laps.

A few changes were evident and welcome in regards to riding the limit. The hairpin is much trickier than GTS and it is apparent how much more realistic it is.

Also. Correct steering angle on my gear was 540. Not sure if it would be the same for other Fanatec wheels.

With Fanatec gear I have the ability to really tweak the raw signal from GT from intensity to overall gain. Speaking of gain I view FFB a bit like audio signals considering I also have a background in guitar amplification. I tend to run ingame settings square so I'm working with an equal signal. For testing I'm at 7.3.3.

Interestingly I've been able too knock down the extremely hot game signal to make understeer clicks feel much more real world while still conveying limit although rear end movement on acceleration seems to be more visual based. It's actually quite nice but further testing is needed.

Today with 1.08 and an hour with the same setup as yesterday shows some changes. The car is a bit more manageable at limit and I noticed some changes in lateral grip especially on 130R. I had to lift a bit more than yesterday to avoid drifting out to the rumble strips. Pushed a little harder trying to weave in and out of the limit and put down some low 1.59's.

Applying too much steering angle on turn in, or dabbing too much brake with steering angle applied brings the back around a little less but still leans towards realistic behaviours.

Finesse is still rewarded and the bad habits from GTS are still punished which is a good thing. I think alot of people are very thrown off by how different it is. Especially with how bad the past title was. We can argue and say get good but really it's just learning a new language. If you have the basic knowledge of driving fast and use some finesse the info is there. Albeit still a bit limited.
 
OK had a quick drive of a few cars this afternoon, and my findings (T300 rig) are a mixed bag with FR. The following are all TCS 0 and a mix of the 350Z and Mazda Roadster 'Spec-Miata'.

One area that does fell improved is the adjustability of the cars under braking, it's nicely intuitive, responds pretty much as expected and if the car lets go it's communicated well and can be caught and corrected in a realistic manner. What could end in a tank-slapper in the past can now be managed well. I found it particularly with the Z at Brands Hatch.

At odds with this is that both the Z and Spec-Miata are still subject to facing backwards with little to no warning if you are even a little too eager with the throttle in 2nd gear. Still almost no communication and is unrealistically difficult to catch or correct.

Oh and the physics going weird if you've been in an accident still seems to happen from time to time.

I need to do more testing, but for these two cars is a positive in one direction and no change in another (or two if you count the physics bug-outs).
 
B80
Yeah, I want a bit of looseness, oversteer in rwd. Its what makes them more fun/engaging, compared to ff and awd. More character/soul :D

Previously it was too much and felt like you were in tge lap of the gods as couldn't correct it.
Agree 100% and the F82 M4 drives almost exactly like my f80 M3 in real life. Also my F80 is a competition so it has different dampers, springs and tire sizes than the base F80s. Minor differences but overall a blast to drive with oversteer on command but controllable In the game and in real life!
 
OK had a quick drive of a few cars this afternoon, and my findings (T300 rig) are a mixed bag with FR. The following are all TCS 0 and a mix of the 350Z and Mazda Roadster 'Spec-Miata'.

One area that does fell improved is the adjustability of the cars under braking, it's nicely intuitive, responds pretty much as expected and if the car lets go it's communicated well and can be caught and corrected in a realistic manner. What could end in a tank-slapper in the past can now be managed well. I found it particularly with the Z at Brands Hatch.

At odds with this is that both the Z and Spec-Miata are still subject to facing backwards with little to no warning if you are even a little too eager with the throttle in 2nd gear. Still almost no communication and is unrealistically difficult to catch or correct.

Oh and the physics going weird if you've been in an accident still seems to happen from time to time.

I need to do more testing, but for these two cars is a positive in one direction and no change in another (or two if you count the physics bug-outs).
The weird physics after the crashes should be a fairly easy patch I would think. Try the RX-7 and M4, they drive great imo. It seems they are adjusting the physics slightly and it’s extremely early in the lifecycle; good news overall
 
Any luck on that? Because trying out my Ford GT on Willow Springs, I still get massive snap oversteer, even with almost full downforce at over 120mph, and I still receive no warning for oversteer.

Front engine RWD cars feel much better but still offer no feel of slip on gamepad. Nothing visual or audible either.

Edit: Did more driving and still not satisfied. There's no curve. I simply can't enjoy the game if I can't push the cars. Like what someone said before you're only allowed to go %99 percent of what the cars give you before they oversteer you. Even still, you still can't go %99 because any track variation will make the game go "Oh! You went over our grip limit! Time to die!"
"Hold my Squirt soda." :D

Well, two things. I'm afraid to try any Willow track with anything more than a midrange sports car like an RX-7 because the sand roadside is deadly for me. And I'm not sure what you were using tire wise, but I was on racing hard. Prior to the whole server debacle, RHs felt like I was always on a wet track, very slippery. Last night, I was sure footed all over - till the loss of grip as you experienced. Actually, four things: I'm usually a timid driver till I get well run in on a track, then I get greedy and lose it, and the wrecks are hard to know just what I did wrong other than a vague "past the 99%" thing. Fourth, this is a heavily "race modded" Ford GT with a stage 4 weight reduction and racing parts all around, though also ballast and ECU power restricted to just under 700PP. The livery I whipped up for it sure makes me go faster too. :sly:

Is it "there"? Not yet, probably three or four physics patches to go and a few board wipes, but it's so much better for me. Other than losing control, it feels somewhere between Sport and AC, which isn't a bad place at all. With all of four cars I've tried, but all four were gold.

The one thing I'm curious of is, how is tuning now? Is the LSD improved? Ride height correct now, toe and camber? I'm using a tweaked version of Praiano's Ford GT tune and I'm loathe to experiment with it too much just because it feels so good with the current physics.
 
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Man I missed playing, the sound of the GT3 997is soo good! The driving feels better and what I will say even though you can spin out.. it feels as if you can catch the cars easier.. I have no problem with how the cars feel even though o feel I can catch the car a lot easier now I think I kinda like it.
You could do time trials with your garage cars when it was offline BTW.
 
"Hold my Squirt soda." :D

Well, two things. I'm afraid to try any Willow track with anything more than a midrange sports car like an RX-7 because the sand roadside is deadly for me. And I'm not sure what you were using tire wise, but I was on racing hard. Prior to the whole server debacle, RHs felt like I was always on a wet track, very slippery. Last night, I was sure footed all over - till the loss of grip as you experienced. Actually, four things: I'm usually a timid driver till I get well run in on a track, then I get greedy and lose it, and the wrecks are hard to know just what I did wrong other than a vague "past the 99%" thing. Fourth, this is a heavily "race modded" Ford GT with a stage 4 weight reduction and racing parts all around, though also ballast and ECU power restricted to just under 700PP. The livery I whipped up for it sure makes me go faster too. :sly:

Is it "there"? Not yet, probably three or four physics patches to go and a few board wipes, but it's so much better for me. Other than losing control, it feels somewhere between Sport and AC, which isn't a bad place at all. With all of four cars I've tried, but all four were gold.

The one thing I'm curious of is, how is tuning now? Is the LSD improved? Ride height correct now, toe and camber? I'm using a tweaked version of Praiano's Ford GT tune and I'm loathe to experiment with it too much just because it feels so good with the current physics.
"Squirt soda"
How the hell do you drink that? Took a trip up yonder to Tennessee with the family and me and my brother couldn't even down a quarter of a can of that stuff. Bought Elderberry jam up there and we've gone back several times just to get some of that stuff.

Double-Cola is a gift from God though.

Anyway. Yeah, within grip, the cars feel special... In a good way. When my car is within grip I'm havin a blast, but when I take it through corners, I'm feel like a battered child tip-toeing around an angry parent. One misstep and I get the belt.

That's the biggest thing that makes me mad. I just feel nothin' when it comes to loss of grip, so that %99 of grip I have available turns to 60-70% because if I go over even just a little bit, daddy physics is comin' after me with a belt and I have no bed to hide under.
 
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