Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


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    203
  • Poll closed .
Yep. Seems worse after the update but might just be imagining it. When brakes lock up also get it too. Thought it was normal But after seeing the comment above maybe it’s not. I find it quite helpful to know I’ve hit the limit of grip but it does seem a bit overdone.
This happens on road cars as well as race cars ?.
 
CBH
This happens on road cars as well as race cars ?.
I’ve only driven race cars so not sure how the road cars are. I’ve not used one since two updates ago. I’m fine with the vibration with lockup understeer, if that’s the right term, but I would like to tone it down a bit. Would there be a setting that could adjust this one facet? I know it can be achieved because in A SET it feels more like how I’d want it but obviously everything else is in that setting is off.
 
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I’ve only driven race cars so not sure how the road cars are. I’ve not used one since two updates ago. I’m fine with the vibration with lockup understeer, if that’s the right term, but I would like to tone it down a bit. Would there be a setting that could adjust this one facet? I know it can be achieved because in A SET it feels more like how I’d want it but obviously everything else is in that setting is off.
These are my settings you can try them if you like.
SEN Auto
FF 100
FF SCAL PEAK 1
NAT DAMP 10
NAT FRI OFF
NAT INE OFF
FFB INT 20
F.EFF.INT 50
FORCE 50 (For V3 Pedals)
SPRING 100
DAMPER 100
BRK.LVL 100
SHCK.VIB 100
BRAKEF. 30 (For V3 Pedals)
In-game FFB 5/1
 
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Side note, anyone else’s GT DD vibrate in a strange and unrealistic way when you understeer?

CBH
No nice and smooth when you understeer, and you try my settings if you like.

Yep. Seems worse after the update but might just be imagining it. When brakes lock up also get it too. Thought it was normal But after seeing the comment above maybe it’s not. I find it quite helpful to know I’ve hit the limit of grip but it does seem a bit overdone.
Yep I still get it, and regardless of if it goes smooth or vibrates, both are wrong.

At least after the update the vibration is a little less obnoxious.
 
This is vaguely related to physics, more on ffb. I was wondering why t-gt feels numb especially over curbs. Then noticed curbs do shake "randomly". Did a little quick test and realized many of the curbs are flat - as they could well be in real life. Also these effects are a lot more sharp in a race car vs street car, so they have clearly gone for realism over immersion. Not sure thats a good thing. I for one would like some added immersion. Also with T-GT you lose the detail when turning down torgue. I guess i have to try turning down the torque throught the bases inner driver to get the detail of the full strenght ffb in gt7. If they just let us setup our own ffb values properly.

Video propably doesnt need explanation - its pretty clear which curbs are flat..

 
Yeah ACC also has this as well and dry lines develop over time with real time calculations not pre baked .
I think ACC has baked "lines" ( position of the line over the track ) for drying the track surface, but I don't know much about ACC so I might be wrong on that. I tried to find infos about it but couldn't ( admittedly didn't search for long ), though I've found out that standing water puddles were baked. But Pcars 2 simulate fully dynamically drying lines and puddles, IIRC the only thing that's baked in Pcars 2 is the water direction from a specific point on the track, I guess to make it less cpu intensive.
Honestly baked or not if done correctly it's not a big deal, but I was just saying that in regard to the guy I was responding to, he was saying GT7 was the only one doing this kind of thing ( which I'm pretty sure doesn't do fully dynamically neither but you get it ).
 
CBH
These are my settings you can try them if you like.
SEN Auto
FF 100
FF SCAL PEAK 1
NAT DAMP 10
NAT FRI OFF
NAT INE OFF
FFB INT 20
F.EFF.INT 50
FORCE 50 (For V3 Pedals)
SPRING 100
DAMPER 100
BRK.LVL 100
SHCK.VIB 100
BRAKEF. 30 (For V3 Pedals)
In-game FFB 5/1
Thank you I’ll give them a go. I’m using Hugo’s at the moment t
CBH
These are my settings you can try them if you like.
SEN Auto
FF 100
FF SCAL PEAK 1
NAT DAMP 10
NAT FRI OFF
NAT INE OFF
FFB INT 20
F.EFF.INT 50
FORCE 50 (For V3 Pedals)
SPRING 100
DAMPER 100
BRK.LVL 100
SHCK.VIB 100
BRAKEF. 30 (For V3 Pedals)
In-game FFB 5/1
i gave these a go and you’re right that with your setup there’s way more smoothness and less aggressive vibration with understeer, but as I’m a fussy git a bit too much the other way for me. But it was a massive help in isolating the setting that I needed to adjust. @StogyBear the setting you need is ‘INT’. I just have it on 2 and it kills the harshness enough for me but still kicks in. Once you get over 10 it’s too much IMO. But give it a shot.
 
Someone noticed that now there is less weight transfer on the front on the car while breaking?
Expeccialy Ff cars, don't lose anymore the rear after a strong brake while you steering. I think in this regard it is kinda nerfed.
 
I just started playing GT Sport for the first time, and I'm amazed how much better the physics is in that. I can actually feel the weight transfer in the steering wheel going over the crest of a hill, I can feel the weight of the car, and I can throw it into corners, I feel where grip is starting to run out. It's so much fun. Compared to nursing cars around corners in GT7 like a nervous wreck expecting it to spin at any moment, not even being able to feather the throttle until the car is completely straight.
 
m76
I just started playing GT Sport for the first time, and I'm amazed how much better the physics is in that. I can actually feel the weight transfer in the steering wheel going over the crest of a hill, I can feel the weight of the car, and I can throw it into corners, I feel where grip is starting to run out. It's so much fun. Compared to nursing cars around corners in GT7 like a nervous wreck expecting it to spin at any moment, not even being able to feather the throttle until the car is completely straight.
It is Saturday night and you are drunk, right? :)
 
I think ACC has baked "lines" ( position of the line over the track ) for drying the track surface, but I don't know much about ACC so I might be wrong on that. I tried to find infos about it but couldn't ( admittedly didn't search for long ), though I've found out that standing water puddles were baked. But Pcars 2 simulate fully dynamically drying lines and puddles, IIRC the only thing that's baked in Pcars 2 is the water direction from a specific point on the track, I guess to make it less cpu intensive.
Honestly baked or not if done correctly it's not a big deal, but I was just saying that in regard to the guy I was responding to, he was saying GT7 was the only one doing this kind of thing ( which I'm pretty sure doesn't do fully dynamically neither but you get it ).

I think ACC has baked "lines" ( position of the line over the track ) for drying the track surface, but I don't know much about ACC so I might be wrong on that. I tried to find infos about it but couldn't ( admittedly didn't search for long ), though I've found out that standing water puddles were baked. But Pcars 2 simulate fully dynamically drying lines and puddles, IIRC the only thing that's baked in Pcars 2 is the water direction from a specific point on the track, I guess to make it less cpu intensive.
Honestly baked or not if done correctly it's not a big deal, but I was just saying that in regard to the guy I was responding to, he was saying GT7 was the only one doing this kind of thing ( which I'm pretty sure doesn't do fully dynamically neither but you get it ).
I race in leagues in ACC and it seems to be relastic to me for instance if only a few cars are out in light rain sometimes it might not even dry at all or only slightly, but put 30 cars out there and it's dry in a few laps.
Might be a hybrid of some stuff being real time, the point is tho it's much better than GT7 and they are a tiny studio in comparison with a fraction the budget. And like others said pc2 weather is even better from another at the time small studio.
 
m76
I just started playing GT Sport for the first time, and I'm amazed how much better the physics is in that. I can actually feel the weight transfer in the steering wheel going over the crest of a hill, I can feel the weight of the car, and I can throw it into corners, I feel where grip is starting to run out. It's so much fun. Compared to nursing cars around corners in GT7 like a nervous wreck expecting it to spin at any moment, not even being able to feather the throttle until the car is completely straight.
I disagree. Most of the physics are an improvement, but the low-speed tire physics, which has always been a problem in Gran Turismo, is still pretty terrible. It might even be worse than the previous games.

This is compounded by the fact that it’s very difficult to modulate throttle on a powerful RWD car. The throttle seems to be 100% open even though there is still plenty of trigger travel left. Not to mention that the adaptive triggers do a poor job of indicating grip. They should increase resistance just before tires lose grip to let you know you’re on the edge.

I’m a big GT fan, but I’m pretty unhappy with the current state of things (not to mention microtransactions). It’s very difficult to drive even a moderately powerful RWD car without TCS. You end up doing giant burnouts everywhere or spinning.
 
Today was the first time I fired it up following #OutageMTXgate. This morning I got the all gold license trophy and the 15 circuit experience trophy and just now I did about 25 laps on Deep Forest with the Gr. 3 WRX in preparation for the Manufacturers Cup.

It does feel a bit different. The issues with snap oversteer are still there but attenuated. And it seems that the suspensions have gotten a bit stiffer.

On Deep Forest I was testing assist and wheel settings and came to the conclusion that even TCS 1 sucks. It slows you down massively in the Gr. 3 cars. I also realized that as much as I love the beauty of cockpit cam, it makes me slower. When I turned off TCS and switched to the traditional bumper cam I immediately went 1.2s faster, only 2s off the World Tour guys and my optimum lap was only 1.5s off.

The WRX feels more planted than in GTS. Throttle modulation is much easier. However you need to be careful on the curbs and crests and troughs. Overall a much better driving experience than GTS but still a ways to go. I am enjoying it with the GT DD Pro + McLaren rim.

TL;DR:

  • Physics nerfed but still have issues
  • TCS sucks (but necessary for some RWD road cars)
  • Cockpit cam is awesome but costs me a couple tenths
 
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@Haitauer

Always bring FFB-Torque to high values, see here:

 
This is very small in the grand scheme of things, but they did the 2J dirty.

It does not feel like its vacuum downforce system is working at all, making for a really unpleasant and twitchy car. Shame, too...it's my favorite car.
 
I disagree. Most of the physics are an improvement, but the low-speed tire physics, which has always been a problem in Gran Turismo, is still pretty terrible. It might even be worse than the previous games.

This is compounded by the fact that it’s very difficult to modulate throttle on a powerful RWD car. The throttle seems to be 100% open even though there is still plenty of trigger travel left. Not to mention that the adaptive triggers do a poor job of indicating grip. They should increase resistance just before tires lose grip to let you know you’re on the edge.

I’m a big GT fan, but I’m pretty unhappy with the current state of things (not to mention microtransactions). It’s very difficult to drive even a moderately powerful RWD car without TCS. You end up doing giant burnouts everywhere or spinning.
With this lastest patch, driving a low hp rwd is really much more simple. You will spin just if you rape the throttle and steering.
 
This is very small in the grand scheme of things, but they did the 2J dirty.

It does not feel like its vacuum downforce system is working at all, making for a really unpleasant and twitchy car. Shame, too...it's my favorite car.
In a weird way, the twitchiness makes me think of the 1971 Can-am GPL mod. But unlike the Can-am mod, it gives you snap oversteer. In the Can-am mod, you could feel the weird phenomena where your downforce is way stronger than what your tires have available, so you can fling yourself into what feels like an oversteer before your car begins to hit understeer at some extreme angles, fun as all can be but it is slower than actually trying to stay within that limit.

But again, unlike GPL. They punish you with sudden oversteer with no warning.

I honestly believe when they drove the car around (if they actually did drive the 2J that is. I feel as if they just crunched some numbers) they tested the car with a tire compound that was old as crap.

Other than that. Yeah, I agree. I don't mijd the twitchiness per say as it reminds me of something else, but it's that "no tire slip" feel that basically every car has that ruins it for me.
 
With this lastest patch, driving a low hp rwd is really much more simple. You will spin just if you rape the throttle and steering.
Yeah I feel this too. The S2000 feels more controllable when the rear slides. I still have nightmare about the Camaro ZL1 on the other hand lol
 
In a weird way, the twitchiness makes me think of the 1971 Can-am GPL mod. But unlike the Can-am mod, it gives you snap oversteer. In the Can-am mod, you could feel the weird phenomena where your downforce is way stronger than what your tires have available, so you can fling yourself into what feels like an oversteer before your car begins to hit understeer at some extreme angles, fun as all can be but it is slower than actually trying to stay within that limit.

But again, unlike GPL. They punish you with sudden oversteer with no warning.

I honestly believe when they drove the car around (if they actually did drive the 2J that is. I feel as if they just crunched some numbers) they tested the car with a tire compound that was old as crap.

Other than that. Yeah, I agree. I don't mijd the twitchiness per say as it reminds me of something else, but it's that "no tire slip" feel that basically every car has that ruins it for me.
The 2J, with its fans active, pretty much didn't have any kind of slip or wheelspin if I'm remembering things right. So for it to have both of those and essentially feel like a regular can-am car, it's kind of a slap in the face.
 

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