This is what I'm experiencing. I feel like GT Sport handled this better, as it required more steering input, which in turn allowed me more "finesse". The last turn at Sardegna B is great example. In GT7, I only have to barely touch the wheel to make the kink (I'm talking 1-2 degrees). Whereas in Sport, I had a decent amount of steering angle, and therefore control.2. Steering linearity/ratio
I've seen more people talking about this which gives me some confidence that there's something to it. Steering linearity seems to be... well, non-linear. It's beginning to seem like it's on a multiplier of some kind depending on speed, which is why the faster race cars from the Gr3 upwards can feel so tight in the wheel, and seem to have far shorter steering ratios at high speeds than at low.
Any normal street/comfort tyre on track sucks, you dont have much grip when cold and it gets worse when they are hot, opposite to how semi slicks works when hot. And the asphalt is much more slippery than a normal road due to all the rubber that has been put down, even if the road is rough. Only semi slick and race tyres benefits from this.What makes you think it is accurate?
A Track usually has rougher asphalt than the street so it should have more grip than any street.
The only problem with that theory that in the game even sports/soft tyres are slippery as hell.Any normal street/comfort tyre on track sucks, you dont have much grip when cold and it gets worse when they are hot, opposite to how semi slicks works when hot. And the asphalt is much more slippery than a normal road due to all the rubber that has been put down, even if the road is rough. Only semi slick and race tyres benefits from this.
Is something wrong with the physics right now? In some cars (eg shelby mustang) I can barely take a corner without spinning out?
I wanna know what GT7 would feel like with practically no hidden "assists".This is what I'm experiencing. I feel like GT Sport handled this better, as it required more steering input, which in turn allowed me more "finesse". The last turn at Sardegna B is great example. In GT7, I only have to barely touch the wheel to make the kink (I'm talking 1-2 degrees). Whereas in Sport, I had a decent amount of steering angle, and therefore control.
It's also not a hardware configuration issue as mentioned before, as my wheel and the wheel in game are exactly matched during turning.
Well... but that's kind of realistic. You really can't turn the same at high speed as slow. Maybe it's too strong, but that's another thing I adjusted to. ToCA 3 was extremely tight with wheel angle at high speed for a comparison, but I assumed it was sort of right.2. Steering linearity/ratio
I've seen more people talking about this which gives me some confidence that there's something to it. Steering linearity seems to be... well, non-linear. It's beginning to seem like it's on a multiplier of some kind depending on speed, which is why the faster race cars from the Gr3 upwards can feel so tight in the wheel, and seem to have far shorter steering ratios at high speeds than at low.
No the physics are not quite accurate yet.I personally think the physics is quite accurate.
I made some videos showcasing GT7 Physics. After the update they are almost on point.
I race a bmw 335i and Evo regularly irl and aside from a bit of oversteer on mid corner throttle the physics are incredibly nuanced.
Some minor tweaks and we have a winner.
I'm using Sports medium. Sport's soft grip levels I find are similar to Pilot Sports on my real cars so I'll use that compound too.What tyres did you have on?
Physics are fine now imo. Like sure, probably need some tweaks but in terms of racing and having fun, I don't have a problem with them.
I went with McLaren and it felt good... I am suprised...Now having a benchmark with Manu cup free practice and signing with Toyata to use my trusty Supra I'm meh...
Granted bop will need work it's such a difference in a bad way and rotation is horrible.
After looking at the top 10 replays the video game type inputs to compete at high levels are still there just not as drastic. Lack of slip angle trying to put down competitive lap times is non existent. Supra rotates like a garbage truck and I don't even want to race.
Lap times seem rewarded with braking as hard as you can almost all the way to the apex and accelerating out. Not to mention turning in with 100 percent braking. Coasting isn't nearly as effective as real world while the windows of speed on track do little to accommodate different driving styles with out
Driving simulator sure but racing I'm not feeling it yet and I'm happy I'm going PC soon.
I made some videos showcasing GT7 Physics. After the update they are almost on point.
I race a bmw 335i and Evo regularly irl and aside from a bit of oversteer on mid corner throttle the physics are incredibly nuanced.
Some minor tweaks and we have a winner.
I made some videos showcasing GT7 Physics. After the update they are almost on point.
I race a bmw 335i and Evo regularly irl and aside from a bit of oversteer on mid corner throttle the physics are incredibly nuanced.
Some minor tweaks and we have a winner.
Really?I know, accommodation helped a lot but still I probably don't know better game for slow road cars physics.
Obviously not but I can drift cars in gt7 no problem. I actually use motion controls which gives me better control.Drifting is still awful in the new patch.
Do you also drive your real cars with a gamepad?
Assetto is fine but there are rather faster cars (without mods). But it's probably the best game for road cars to me.Really?
Assetto Corsa, AMS2, a good deal of the road car content in PC2.
Obviously not but I can drift cars in gt7 no problem. I actually use motion controls which gives me better control.
Definitely can be some improvements in mid corner throttle grip but you can hold a drift providing you have the skill 😉
It does depend on what you define as 'fast', but the following road cars in AC I would not class as fast:Assetto is fine but there are rather faster cars (without mods). But it's probably the best game for road cars to me.
AMS2 and PC2 have problem with gamepads but PC2 has amazing content. I used both for road cars before.
Yesterday I tried in GT new Golf (first gen) and it was good. Then I tried Willys and few very slow cars. Felt great.
Yesterday I raced C6 ZR1 with SS (I think) and it was pretty good.want a clean race bonus while driving a FR car with 400hp...? good luck!
honestly, every time I drive my Camaro/Vette/Merc GTR... I'm struggling to hold the car on track
was the rest of the car stock?Yesterday I raced C6 ZR1 with SS (I think) and it was pretty good.
Real life called.was the rest of the car stock?
I added a high torque super charger to my C7 and it's undriveable now lol
I can attest to this, it actually changed, now once in a blue moon some cars even understeer. But the issue still persists where the grip breaks easier in higher gear than accelerating in a lower gear ie in the engine's ideal power band.After seeing a few comments on here about some changes/improvements to physics, I decided to check it out just now. I haven't played since 1.06. I can confirm things are different. For at least one car, I would say improved.
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I made some videos showcasing GT7 Physics. After the update they are almost on point.
I race a bmw 335i and Evo regularly irl and aside from a bit of oversteer on mid corner throttle the physics are incredibly nuanced.
Some minor tweaks and we have a winner.
They are quite accurate. It gets the majority of the things right.No the physics are not quite accurate yet.
I really don't like AC's road cars. There's no Evo in there to compare, but driving the GTR Nismo, it's horribly stiff and mad understeers. The Evo's S-AWC AYC allows induced oversteer on low speed corners on throttle. The ATTESA E-TS in the GTR is suppose to torque split the same way the Evo does between the left and right rear wheels, but the steering response feels like an open diff AWD. I feel like with AC to achieve real world lap times, the brakes are really strong that allows you to late brake and turn in, but the cars don't flow well around corners.Really?
Assetto Corsa, AMS2, a good deal of the road car content in PC2.