Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


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That's another problem. What is simulated? It's really hard to say but somebody should be able to test it. Are engine or brake temps a thing? Fuel weight? It's almost everywhere but it's hidden here. Strange design decision. Even telemetry is hidden.
It is strange. If tyre temperatures are simulated, there should be something on the HUD. Not having that is a very odd design choice
 
Could it be cold tires? I dunno, I did that test the weekend the game came out so it's been a while.
There was this weird thing in Sport when you drove the Red Bull Competition at Le Mans. It would occasionally snap oversteer at weird places. I had proposed that it was a result of a tyre temperature cliff which meant accumulated temperature could make the car act unpredictably. I wonder if something similar is happening in this model?
 
Anyone who has done Race C in GTS/7 or the FIA races in GTS know that the qualy sessions and races start with cold tires. You need to tippy-toe the first couple corners while they come up to temperature. It's totally scripted, but it is there. If that's active in the license tests it could explain some of the grip issues because most tests are a corner or two.
 
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Gee the TC on race cars is absolutely killing me. I am only using TC1 but it is so intrusive, exiting the senna S at Interlagos is brutal, TC is kicking in way, way too aggressively given the speed I am at and it's sapping so much straight line speed.
Fully agree. The TC in this game is way too intrusive.
More people might be inclined to use it if it were a bit more subtle.
 
That's another problem. What is simulated? It's really hard to say but somebody should be able to test it. Are engine or brake temps a thing? Fuel weight? It's almost everywhere but it's hidden here. Strange design decision. Even telemetry is hidden.
Someone did tests to show fuel weight does make an effect on acceleration until aerodynamic drag hampers the car at it's top end.



It's not some sooooper accurate peer-reviewed paper to make a redditor happy, but it's enough to answer or ask some questions.
 
Someone did tests to show fuel weight does make an effect on acceleration until aerodynamic drag hampers the car at it's top end.



It's not some sooooper accurate peer-reviewed paper to make a redditor happy, but it's enough to answer or ask some questions.

This is also something we already knew,. Anyone who has played Sport Mode or lobbies knows the car is faster with a low fuel load. Remember fuel burning gate in GTS FIA qualy where everyone would do the outlap at 20kmh in 1st gear to burn fuel?
 
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Fully agree. The TC in this game is way too intrusive.
More people might be inclined to use it if it were a bit more subtle.
I've always been a beast out of the Senna S and then braking into the T3 left hander but on GTS with TC2 it was less intrusive than GT7 and TC1. The big difference is in fast corners, the cars in GT7 want to spin so the TC kicks in but at that speed, a GT3 car should be fine without TC. It's killing my pace right now.
 
Someone did tests to show fuel weight does make an effect on acceleration until aerodynamic drag hampers the car at it's top end.



It's not some sooooper accurate peer-reviewed paper to make a redditor happy, but it's enough to answer or ask some questions.

It's curious how the car in GT7 had a better braking result and the car in GTS had a better acceleration result.
Are there any FWD cars that can be tested in the same way? I'm wondering if we would see different results with acceleration.
It just seems like they've taken an attribute of grip from the rear and added it to the front for GT7.
 
I've always been a beast out of the Senna S and then braking into the T3 left hander but on GTS with TC2 it was less intrusive than GT7 and TC1. The big difference is in fast corners, the cars in GT7 want to spin so the TC kicks in but at that speed, a GT3 car should be fine without TC. It's killing my pace right now.
Honestly, you should be given a medal for getting around a track at all using face buttons. Hats off, because the oversteer puts so much emphasis on gradual throttle inputs it just seems impossible to me. Have you tried the RCZ? It feels similar to Sport in the way you can mash the throttle pretty quick, you may be able to get around with TC 0
 
Honestly, you should be given a medal for getting around a track at all using face buttons. Hats off, because the oversteer puts so much emphasis on gradual throttle inputs it just seems impossible to me. Have you tried the RCZ? It feels similar to Sport in the way you can mash the throttle pretty quick, you may be able to get around with TC 0
You mean digital buttons? There is probably some helper for it. Like Forza on keyboard is much easier than on gamepad.
 
Honestly, you should be given a medal for getting around a track at all using face buttons. Hats off, because the oversteer puts so much emphasis on gradual throttle inputs it just seems impossible to me. Have you tried the RCZ? It feels similar to Sport in the way you can mash the throttle pretty quick, you may be able to get around with TC 0
Slow corners are fine, they all feel good. It's fast corners, in this game the car wants to slip for some weird reason so TC is kicking in on these corners when it really shouldn't with race cars that have a ton of downforce.
 
It's fast corners, in this game the car wants to slip for some weird reason so TC is kicking in on these corners when it really shouldn't with race cars that have a ton of downforce.
Hard to say why you are having trouble without viewing your line & inputs...can you post a vid?
 
Slow corners are fine, they all feel good. It's fast corners, in this game the car wants to slip for some weird reason so TC is kicking in on these corners when it really shouldn't with race cars that have a ton of downforce.

I'm having the same issues when I played. To the point where to even complete a lap I needed both TC and Stability because the cars would just snap out at a single degree of steering.

You can see the in game assist wrestling with eachother on the replay as the car is hell bent on kicking out and the assist save it, release and kick in again as it tries to swap ends the moment the assist sort things out.

Even in a straight the stability control is permanently lit like the game is struggling to keep the car from going off course.

All I've been told is GT7 is too sophisticated and it's the bumps in the road that are making the stability keep the car steady. Like cars instantly crash violently on every bumpy rough road going straight.
The issue is without stability the car swaps ends the moment you enter a turn, not on the apex or exit but the moment the wheels go from straight to 1 degree turning the car is already going loose.

Its never been an issue in GTS so the wheel is sound. It's just GT7 seems to rely on microfine movements and inputs... over do any by a atoms width and you've lost control of the car.

Unless of course you have a tonne of assists on which kill any sensation of driving and looks silly on replays as the car is wobbling and jerking around fighting for control.
 
I've always been a beast out of the Senna S and then braking into the T3 left hander but on GTS with TC2 it was less intrusive than GT7 and TC1. The big difference is in fast corners, the cars in GT7 want to spin so the TC kicks in but at that speed, a GT3 car should be fine without TC. It's killing my pace right now.
Turn it off. It's more fun and way faster. I don't get how people are still using TC in GTS/GT7, it's useless
 
I have zero assists other than TC1. The road cars are horrendous but the race cars, the 4 i have tried, are easy to drive. The only issue I have is long, fast corners where the TC is kicking in when in reality it shouldn't be needed and it is sapping speed badly.
 
I'll be honest. I use TCS1 and I'm not having any major issues. It only kicks in if I'm giving it too much throttle. My lap times are good and while I'm only DR C, I've seen from YT vids of DR A drivers that I'm only half a sec off a mid DR A pace - which I'm confident I can do with a bit more practice.

And I've been using the Gr3 and Gr4 NSX's this week, which are not particularly great cars. So in one of the meta cars I might even be faster but I cbf spending my precious credits.

In terms of the physics, my only continued complaint is the lack of feedback for rear tyre scrub. Whether you're on the slip angle or not is practically impossible to tell with FFB. I feel like I'm just guessing and sort of learning when the car is on the limit through visual cues and a lot of lap repetition. It would be nice to have something that gives me an indication of rear tyre scrub, kind of like the understeer vibration.
 
it's weird cause Gran Turismo usually has more "added" force feedback than games rfactor2 and iRacing but you are right than GT7 gives you absolutely no indication that you are spinning out. In iRacing I can usually tell the difference between the situations where I lose grip and I can save it; feel like I can save it but deep down I know it's a lost cause; or I immediately start pressing brakes and look at the relative position screen. In GT all of those situations feel the same and 95% of the time your rear end flys out of control without you feeling anything.
 
They really don't. You don't see any fast players using TC. Get rid of it, it's only hampering you
I saw some newcomers on first places because of it. In Forza, it looks like you are right. I don't use any aids anywhere and it's not problem there. In GT7 I have some doubts because I needed much time to get gold without aids and then I tried to enable everything and had bronze on first try and sometimes even gold. :D If current license physics is the old one, it's rather hard without aids and I can't battle with newbies.
 
Have the physics changed or is the RSR a beast of a car? I did the daily race and have decent grip. It's snappier than GTS but not as snappy as I remember GT7 (haven't played since 1.06).
 
Yes, there was probably some change. And yes, it's still a bit weird sometimes. Today I tried new M2 in ACC during rain and it was great. We are still not there. :D
 
Why is the 98 Integra Type R absolutely demolishing supercars around the track?

Honestly seems like a lot of the JDM vehicles are as good or faster than supercars around the track.
 
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Kaz does, it's not in the car stats. :D It's the only important thing but it's not there.
Exactly! There’s no 0-100 km/h test anymore (like in GT6) and the setup screen shows what? 100-160 km/h or something similarly useless as that… and in drag races you race against a ~800HP Viper with Racing Soft tyres that still does 0-100 km/h in like 4 seconds or so and strugless to get the traction the whole time. It’s a tragedy.
 
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Yes, there was probably some change. And yes, it's still a bit weird sometimes. Today I tried new M2 in ACC during rain and it was great. We are still not there. :D
I really don't think we should get there lol
 
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