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can the non-driveability without TC be there because of improper acceleration curve? I'm applying 55% acceleration yet it feels like it is getting 95% and spinning.
I believe this is one of the factors giving a lot of people trouble. I’m already ordering new pedals my throttle pedal is way to light.can the non-driveability without TC be there because of improper acceleration curve? I'm applying 55% acceleration yet it feels like it is getting 95% and spinning.
Yup.is the only way to check your pedal calibration in-game to go to time trial and just look at the telemetry on the bottom?
GT doesn't need to be entirely realistic, it just needs to be a fun car game, and it's debatable if it's even fun for a game at current.It's very car dependent. Just when I'm thinking I'm getting used to the physics and having fun, I load up another car or mission and feel like I'm skating around on ice lol.
I dunno. At the end of the day it's just a game really. Not a sim, despite the tag line. There is fun to be had but I don't think we'll see physics at the level of PC sims. It's just odd that it's more difficult to drive cars in GT than in a sim lol. And even with sims, I've seen real race drivers comment on the actual car in real life being easier than the sim!
So I guess the take away is its never gonna be realistic. Either live with it and learn it. Or don't, and find another game.
Well true. Depends what you want out of it. If I just wanted to race offline or hot lap then I'd probably go elsewhere. But for online the Sport mode is still pretty good fun. And I guess if you really enjoy modding and customising cars then there isn't much else out there, especially not on Playstation.GT doesn't need to be entirely realistic, it just needs to be a fun car game, and it's debatable if it's even fun for a game at current.
Indeed. I do like Absolutely customizing the hell out of both the visual and driving aspects of the cars, it's got to be one of my favourite aspects of GT. GT is the kind of game where you make it your own if that makes sense. Regardless of if the physics are real or not, I'm still gonna play the snot out of it when I get a PS5Well true. Depends what you want out of it. If I just wanted to race offline or hot lap then I'd probably go elsewhere. But for online the Sport mode is still pretty good fun. And I guess if you really enjoy modding and customising cars then there isn't much else out there, especially not on Playstation.
Care to explain your experience?Something good happened with the physics.
Something good happened with the physics.
Care to explain your experience?
The cars in the offline mode felt good but I was wrong. Nothing changed. Sorry!
Nah there is definitely more grip with braking and acceleration… I do this Monza race every morning and I never pass all the cars before the 1st lap is over… don’t get me wrong you can still spin out but I feel more confident with TCS off… I’m driving my FXX K.The cars in the offline mode felt good but I was wrong. Nothing changed. Sorry!
Hmm... this deserves further study.Nah there is definitely more grip with braking and acceleration
It took a while to dial in the physics in the last few games and with 7 being on 2 consoles, I imagine it's complicating things quite a lot.Hmm... this deserves further study.
I just woke up a bit ago to find, along with some Earl Grey, that there is happy news. I don't doubt that there will be physics / tire modeling improvements. I just hope it doesn't take a year for it to impress the die hards. The day we get a few "Hey, this is pretty okay" posts is the day I can think less of firing up those PC sims. Which are still great and all, but as @s0cks says, this game is great with modifying and tuning cars. With just a bit more TLC to the physics code, it could be top notch.
On that point, I think the physics team could use some fresh blood to shake things up a bit. If I recall rightly, Live For Speed was a project made by three college students, and the car behavior was amazing so it can be done.
One quick edit: PD needs to make some race modded and tuners of some of these sports cars. Near all of them have been modified into racing machines, and tuners offered. But they also need to tweak their stock tunes for all the race cars and tuners. As Praiano says, they need to hire a tuner to make their preset sheets. It almost seems like most of the cars, even racers, are made to encourage us to tweak them to get more performance and handling out them.
I'm working on a GT1-spec style F40 at the moment in-game, and with all the racing stuff bolted onto it and some slicks it feels like a period GT car. It has downforce but not a lot, it has lots of grip from the fat slicks but you still have to be careful on throttle, moreso when the turbo kicks in, and it rotates like a short-wheelbase mid-engined car. I've done laps at Deep Forest in it comparable to the GT3 cars (1.26's) which makes sense given it's lighter and more powerful but has less grip and downforce.It took a while to dial in the physics in the last few games and with 7 being on 2 consoles, I imagine it's complicating things quite a lot.
On what Praiano said, tuned cars are enjoyable to drive but you lose a lot of the car's original character. Like the the F40 and Stratos in GT5 and 6 were two of the liveliest stock cars in the game but they felt neutered by tuning. Yes, they were easier and quicker to drive but they didn't feel like the F40 and Stratos any more either.
I'll have to buy 2 of them, then.I'm working on a GT1-spec style F40 at the moment in-game, and with all the racing stuff bolted onto it and some slicks it feels like a period GT car. It has downforce but not a lot, it has lots of grip from the fat slicks but you still have to be careful on throttle, moreso when the turbo kicks in, and it rotates like a short-wheelbase mid-engined car. I've done laps at Deep Forest in it comparable to the GT3 cars (1.26's) which makes sense given it's lighter and more powerful but has less grip and downforce.
Suspension and gearbox need tweaking still to get it spot on, but it's certainly lively and still heaps of fun even as it's gone more towards race-spec...
As you say, that's why you need to buy two. If I intend to make a sports car into a racer, which is about all of them, I buy an extra to keep stock. Which we have to do in the UCD while they're available.On what Praiano said, tuned cars are enjoyable to drive but you lose a lot of the car's original character.
I have not try yet with 1.09,but with 1.08 they Indeed did something.I’m getting the same lap times so unless some of you saying it’s gotten better have evidence to back it up, I’m sticking to my usual model:
new update placebo + memory-muscle-learn over time = a feeling that physics have gotten better
It’s kinda a let down there’s no mention about physics in the blog post road map.