Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


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  • Poll closed .
can the non-driveability without TC be there because of improper acceleration curve? I'm applying 55% acceleration yet it feels like it is getting 95% and spinning.
I believe this is one of the factors giving a lot of people trouble. I’m already ordering new pedals my throttle pedal is way to light.
 
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is the only way to check your pedal calibration in-game to go to time trial and just look at the telemetry on the bottom?
Yup.

In other games you can do more but in GT you cant do anything other than button assignments and set ffb torque/sensitivitititity

Im pretty sure no pedal on the market will fix the physics of gt7. But i guess one way around the problem is fitting a 200kg spring so you never go over the limit lol.

Im using a gimx adapter to not have to delve into anyones ecosystem of products, so i can reassign my brake to my accelerator. Would be funny to try it with the 60kg springs in it. Its a loadcell. I doubt it will make a difference for the jolting. My foot controls in my car are not far off from my t-lcm set, havent snap oversteered and died irl just yet.
 
As with every GT game at launch since the PS3 era, things are gonna get fixed, though when it comes to physics, we have no clue how much of it will be changed in future, could be over a year, could be over 3. If there's talk of a GT Sport 2, that would be interesting! If I were in Kaz' shoes, I'd be thinking about the next game regardless of this mess, lol
 
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It's very car dependent. Just when I'm thinking I'm getting used to the physics and having fun, I load up another car or mission and feel like I'm skating around on ice lol.

I dunno. At the end of the day it's just a game really. Not a sim, despite the tag line. There is fun to be had but I don't think we'll see physics at the level of PC sims. It's just odd that it's more difficult to drive cars in GT than in a sim lol. And even with sims, I've seen real race drivers comment on the actual car in real life being easier than the sim!

So I guess the take away is its never gonna be realistic. Either live with it and learn it. Or don't, and find another game.
 
It's very car dependent. Just when I'm thinking I'm getting used to the physics and having fun, I load up another car or mission and feel like I'm skating around on ice lol.

I dunno. At the end of the day it's just a game really. Not a sim, despite the tag line. There is fun to be had but I don't think we'll see physics at the level of PC sims. It's just odd that it's more difficult to drive cars in GT than in a sim lol. And even with sims, I've seen real race drivers comment on the actual car in real life being easier than the sim!

So I guess the take away is its never gonna be realistic. Either live with it and learn it. Or don't, and find another game.
GT doesn't need to be entirely realistic, it just needs to be a fun car game, and it's debatable if it's even fun for a game at current.
 
GT doesn't need to be entirely realistic, it just needs to be a fun car game, and it's debatable if it's even fun for a game at current.
Well true. Depends what you want out of it. If I just wanted to race offline or hot lap then I'd probably go elsewhere. But for online the Sport mode is still pretty good fun. And I guess if you really enjoy modding and customising cars then there isn't much else out there, especially not on Playstation.
 
Well true. Depends what you want out of it. If I just wanted to race offline or hot lap then I'd probably go elsewhere. But for online the Sport mode is still pretty good fun. And I guess if you really enjoy modding and customising cars then there isn't much else out there, especially not on Playstation.
Indeed. I do like Absolutely customizing the hell out of both the visual and driving aspects of the cars, it's got to be one of my favourite aspects of GT. GT is the kind of game where you make it your own if that makes sense. Regardless of if the physics are real or not, I'm still gonna play the snot out of it when I get a PS5
 
Something good happened with the physics.
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The cars in the offline mode felt good but I was wrong. Nothing changed. Sorry!
Nah there is definitely more grip with braking and acceleration… I do this Monza race every morning and I never pass all the cars before the 1st lap is over… don’t get me wrong you can still spin out but I feel more confident with TCS off… I’m driving my FXX K.
 
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Nah there is definitely more grip with braking and acceleration
Hmm... this deserves further study.

I just woke up a bit ago to find, along with some Earl Grey, that there is happy news. I don't doubt that there will be physics / tire modeling improvements. I just hope it doesn't take a year for it to impress the die hards. The day we get a few "Hey, this is pretty okay" posts is the day I can think less of firing up those PC sims. Which are still great and all, but as @s0cks says, this game is great with modifying and tuning cars. With just a bit more TLC to the physics code, it could be top notch.

On that point, I think the physics team could use some fresh blood to shake things up a bit. If I recall rightly, Live For Speed was a project made by three college students, and the car behavior was amazing so it can be done.

One quick edit: PD needs to make some race modded and tuners of some of these sports cars. Near all of them have been modified into racing machines, and tuners offered. But they also need to tweak their stock tunes for all the race cars and tuners. As Praiano says, they need to hire a tuner to make their preset sheets. It almost seems like most of the cars, even racers, are made to encourage us to tweak them to get more performance and handling out them.
 
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Hmm... this deserves further study.

I just woke up a bit ago to find, along with some Earl Grey, that there is happy news. I don't doubt that there will be physics / tire modeling improvements. I just hope it doesn't take a year for it to impress the die hards. The day we get a few "Hey, this is pretty okay" posts is the day I can think less of firing up those PC sims. Which are still great and all, but as @s0cks says, this game is great with modifying and tuning cars. With just a bit more TLC to the physics code, it could be top notch.

On that point, I think the physics team could use some fresh blood to shake things up a bit. If I recall rightly, Live For Speed was a project made by three college students, and the car behavior was amazing so it can be done.

One quick edit: PD needs to make some race modded and tuners of some of these sports cars. Near all of them have been modified into racing machines, and tuners offered. But they also need to tweak their stock tunes for all the race cars and tuners. As Praiano says, they need to hire a tuner to make their preset sheets. It almost seems like most of the cars, even racers, are made to encourage us to tweak them to get more performance and handling out them.
It took a while to dial in the physics in the last few games and with 7 being on 2 consoles, I imagine it's complicating things quite a lot.

On what Praiano said, tuned cars are enjoyable to drive but you lose a lot of the car's original character. Like the the F40 and Stratos in GT5 and 6 were two of the liveliest stock cars in the game but they felt neutered by tuning. Yes, they were easier and quicker to drive but they didn't feel like the F40 and Stratos any more either.
 
It took a while to dial in the physics in the last few games and with 7 being on 2 consoles, I imagine it's complicating things quite a lot.

On what Praiano said, tuned cars are enjoyable to drive but you lose a lot of the car's original character. Like the the F40 and Stratos in GT5 and 6 were two of the liveliest stock cars in the game but they felt neutered by tuning. Yes, they were easier and quicker to drive but they didn't feel like the F40 and Stratos any more either.
I'm working on a GT1-spec style F40 at the moment in-game, and with all the racing stuff bolted onto it and some slicks it feels like a period GT car. It has downforce but not a lot, it has lots of grip from the fat slicks but you still have to be careful on throttle, moreso when the turbo kicks in, and it rotates like a short-wheelbase mid-engined car. I've done laps at Deep Forest in it comparable to the GT3 cars (1.26's) which makes sense given it's lighter and more powerful but has less grip and downforce.

Suspension and gearbox need tweaking still to get it spot on, but it's certainly lively and still heaps of fun even as it's gone more towards race-spec...
 
Had a chance to sit down with my Porsche 991 GT3RS tuned up, and in spots that I couldn't throttle in before, it is holding and sticking....and if the tail does start to come out it has been save-able with a little lift. Still have to modulate the throttle on exit, but does feel like you can lean it on more now. I'd say improved.
 
I'm working on a GT1-spec style F40 at the moment in-game, and with all the racing stuff bolted onto it and some slicks it feels like a period GT car. It has downforce but not a lot, it has lots of grip from the fat slicks but you still have to be careful on throttle, moreso when the turbo kicks in, and it rotates like a short-wheelbase mid-engined car. I've done laps at Deep Forest in it comparable to the GT3 cars (1.26's) which makes sense given it's lighter and more powerful but has less grip and downforce.

Suspension and gearbox need tweaking still to get it spot on, but it's certainly lively and still heaps of fun even as it's gone more towards race-spec...
I'll have to buy 2 of them, then.:D
 
On what Praiano said, tuned cars are enjoyable to drive but you lose a lot of the car's original character.
As you say, that's why you need to buy two. ;) If I intend to make a sports car into a racer, which is about all of them, I buy an extra to keep stock. Which we have to do in the UCD while they're available.

I wouldn't be surprised if we get unicorn "used" cars like we had in GT4 with zero or very few miles on them. I'd love to see that again, but best to grab one or two while they're there anyway. And hurray for the UCD getting bigger in a few weeks!
 
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Took an hour today to test the physics and discovered a possible gem. It's the Radial. Not too bad in stock form, but once you loosen up the rear and adjust the locking in the diff, it performs in a communicative way...one of the rare cars that behaves in a progressive manner when pushed (550pp/SM tires)...still playing around with understeer mid corner, but I'm not expecting too much from PD at this point -- they seem to have their hands full.

Could be one of the standards in which to judge GT7 physics. Yea, the FFB is still numb at slip angles.
 
I was defending the pyhsics very hard up to this point. I still think they are miles better than GT Sports physics but today I experienced some really strange behavior on circuit experience Le man's and nordschleife. Le mans is just buggy you can tell me what you want. There is something not working in the aero model in an LMP at that speed you should never have snap oversteer. Nordschleife driving without out TC because it makes you way slower in a GT3 is also a joke. You should be way faster with it on. Every GT3 has TC in reallife it's on all the time esp on the nordschleife.

Also there are a few corners with way to much grip and corners where you can spin where it is literally impossible to spin in reallife. The right before Kallenhardt ist horrendous. It's an easy flat corner no matter how you approach it in reallife also the left kink after breidschied it's impossible to spin in reallife. If you don't hit the one right line in the game you need to lift or you are just gone. Aremberg on the other hand has grip like mad same for Stephan bellof s which are a challenge in a GT3 but are flat no matter which line you take in the game. Also you can hit some kerbs full with the whole car and it's fine and flat out which you could never in reallife but touch them a bit with a cm of One wheel and you are gone which would be fine in Reallife. Very wierd
I have hundreds of laps on the nordschleife in reallife with various cars. I still think Roadcars are very good in this game. Racecars not so much.

Also is the nordschleife laser scanned? there are quite a few corners who feel very wierd and wrong in this game. Eiskurve for example Wippermann etc
Also there are different grip levels of grass in my opinion in this game. Tsukuba for example has extremely grippy grass it's actually so grippy in the 30 min tsukuba race driving on the grass has way more grip than driving on the wet track and some tracks have grass which you should not touch at all
 
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I don't know about you but my lose of grip feels even more gradual than after 1.08. Maybe different car but it feels better every patch. Is it just me and my accommodation?

And overall higher grip, it feels easier now. Not so nervous which was nice.
 
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I’m getting the same lap times so unless some of you saying it’s gotten better have evidence to back it up, I’m sticking to my usual model:

new update placebo + memory-muscle-learn over time = a feeling that physics have gotten better

It’s kinda a let down there’s no mention about physics in the blog post road map.
 
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I’m getting the same lap times so unless some of you saying it’s gotten better have evidence to back it up, I’m sticking to my usual model:

new update placebo + memory-muscle-learn over time = a feeling that physics have gotten better

It’s kinda a let down there’s no mention about physics in the blog post road map.
I have not try yet with 1.09,but with 1.08 they Indeed did something.
Broken Cars as 997 09 and 4c were really much Better after 1.08
 
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