- 7,172
- Jakarta
I have a hard time controlling it once the rear loses grip. But then again, I'm not much of a good driver whose input anyone can trusts here.Weird. I thought the Camaro was one of the better handling FR cars.
I have a hard time controlling it once the rear loses grip. But then again, I'm not much of a good driver whose input anyone can trusts here.Weird. I thought the Camaro was one of the better handling FR cars.
Low-powered RWD cars are fine, but high-powered ones are uncontrollable speed caskets without TCS or race tires. The Carrera GT, for example, is a mess at low speed with TCS off, even on the best street tires. And that car has 325 width rears.With this lastest patch, driving a low hp rwd is really much more simple. You will spin just if you rape the throttle and steering.
Low-powered RWD cars are fine, but high-powered ones are uncontrollable speed caskets without TCS or race tires. The Carrera GT, for example, is a mess at low speed with TCS off, even on the best street tires. And that car has 325 width rears.
Wait, are you playing with a controller? What trigger are you talking about?I disagree. Most of the physics are an improvement, but the low-speed tire physics, which has always been a problem in Gran Turismo, is still pretty terrible. It might even be worse than the previous games.
This is compounded by the fact that it’s very difficult to modulate throttle on a powerful RWD car. The throttle seems to be 100% open even though there is still plenty of trigger travel left. Not to mention that the adaptive triggers do a poor job of indicating grip. They should increase resistance just before tires lose grip to let you know you’re on the edge.
I’m a big GT fan, but I’m pretty unhappy with the current state of things (not to mention microtransactions). It’s very difficult to drive even a moderately powerful RWD car without TCS. You end up doing giant burnouts everywhere or spinning.
Are you using custom FFB or Default/Default+ in AMS2?I've just spent the last two hours in AMS2 with the Porsche 911 RSR and BMW 2002 Turbo, and I have to say, as much as GT7 has improved over GTS, those two in AMS2 highlight the gap that PD still have to fill in terms of both physics and FFB.
The BMW 2002 in particular, as its a car that you can't go full throttle on until your straight or as near as damn it, as the risk of the turbo coming on boost and throwing you into a tank slapper is significant. However, the tyre model and suspension feedback via the FFB is on another level, in particular, the feel of tyre flex is absurdly well communicated, and as such its easier to understand exactly what the car is doing, where the balance is, etc.
Anyone who has AMS2, give the following combination a go for a comparison.
BMW 2002 @ Brands Hatch
Real Weather set for 8/10/2019 @ 12 O'clock, you should have light cloud and a moist track surface.
I disagree it is not a disaster with a wheel, and to me the FFB is way better than using my GT DD Pro on GT Sport.Wait, are you playing with a controller? What trigger are you talking about?
I couldn't care less if the game is improved playing with a controller. Because with a wheel it is a total disaster compared to GTS. The FF is dead, vague, barely any feedback, the cars even low power 4WD and FF cars are prone to snap oversteer, it is not an improvement in any way shape or form.
I disagree is not an argument. So you do not see that all cars are so tail happy as if you were driving a sled on snow? Or you don't care about that, or you drive with assists on where it doesn't really matter?I disagree it is not a disaster with a wheel, and to me the FFB is way better than using my GT DD Pro on GT Sport.
I will have to check and let you know.Are you using custom FFB or Default/Default+ in AMS2?
I know that some cars are tail happy but l would not say that the wheel is the issue here, it's more like the physics is the problem. I don't have any problems with 4WD and FF cars in the game, and I use TCS 1 on road cars that are RWD cars 🙂.I disagree is not an argument. So you do not see that all cars are so tail happy as if you were driving a sled on snow? Or you don't care about that, or you drive with assists on where it doesn't really matter?
Even with max aero and weight reduction and sports soft tyres RWD cars handle like ass, it's so bad it's not even funny.I know that some cars are tail happy but l would not say that the wheel is the issue here, it's more like the physics is the problem. I don't have any problems with 4WD and FF cars in the game, and I use TCS 1 on road cars that are RWD cars 🙂.
Have you ever driven on a track with street/comfort tyres in real life ?The problem is they only have a tyre model for hard race tyres it seems. The other tyres are just tweaks of this tyre model to turn down grip, so it doesn't scale well and is shoddy.
The cars behave nothing like real life cars on comfort or street tyre. Man just take "the real driving simulator" off the box and we are good...
At this point now this game is just useless for anyone remotely serious about racing.
Yeah, using a controller. By triggers, I mean the R2 and L2 triggers. I had no idea the game had issues with a wheel though. I actually assumed that it was tuned more towards using a wheel, but I guess I was wrong. Yikes.Wait, are you playing with a controller? What trigger are you talking about?
I couldn't care less if the game is improved playing with a controller. Because with a wheel it is a total disaster compared to GTS. The FF is dead, vague, barely any feedback, the cars even low power 4WD and FF cars are prone to snap oversteer, it is not an improvement in any way shape or form.
Just checked and I'm using the rFuktor 5.0.1.3 custom FFB file.Are you using custom FFB or Default/Default+ in AMS2?
Alright, was just curious as I am using the rfuktor FFB as well.Just checked and I'm using the rFuktor 5.0.1.3 custom FFB file.
Automobilista 2 Custom Force Feedback - Overview & Recommendations
Here we discuss the custom FFB files, share settings for various wheel bases & iterate to improve what we have. ---- Custom ffb file installation...forum.reizastudios.com
What makes you think it is accurate?I personally think the physics is quite accurate.
Have you ever driven on a track with street/comfort tyres in real life ?
I found it incredibly noticeable when I briefly tried the controller. It’s like two different games.Big unproven controller theory below, possible human error
Is anyone noticing the auto counter steering assist/ auto centering, working in the background for controllers? (Sports Hards is what I've been running since the game came out for baseline)
I've noticed it since the game came out, but haven't been able to put words to it properly. It's noticable when the car's already slipping nasty torwards big drift territory, it fights to try and recenter the while I'm countersteering already.
Easiest replication I can get is driving backwards and trying to gradually turn, and what's the wheel fight itself to hold dead center.
At speed, if I try using power induced oversteer have to keep it throttle planted and countersteer heavy out to maintain a small amount of slip or be thrown off into the shadow realm. The ability to smoothly countersteer and roll back on the throttle is out the window right now.
I thought it was me, and that I might have been losing my mind. 😂😂 Even 7 sensitivity it feels like my steering's being filtered heavy. The higher the speed the more it's being filtered vs GT Sport where the steering stays linear, and stays sensitive even at speed.
Closest thing I can think of is suspension caster, or it's the physics and I suck 💀
GT has always filtered controls and aids. I am not sure how exactly in GT7 but GTS has counter steering assist and stabilization. GT7 looks better but they won't remove something worked for many years.
It's possible. I play two types of games. Normal sims like R3E or AC without aids and then more casual ones like Horizon or GT. In casual ones you need to play their game because you are not in a full control, you need to learn their system. It's not much satisfying but I find GT7 very good because of physics. GTS is very casual. In GT7 everything feels so slow, that could be maybe what you don't like. Horizon is much faster.I have half the amount of fine control in terms of steering input VS GTsport. I know they've always had filtered controls but it feels like they turned it up the filtering 50%, threw the linear steering in the trash and added a bigger deadzone. Essentially, it's like knock off Forza lmao
I wish they did something like F1 2021 with the ability to make a controller profile yourself
Well... I would say the physics are good, definitely a step up from Sport post-(credit nerf)patch. Racing the Supra MkIII (A80) which I owned is very similar to what I felt with my real life ride, God rest her metallic soul. Of course "feel" is entirely subjective in a video game, and I'm beginning to feel the nudge to buy that darn Fanatec DD wheel at $700-ish, yikes! But there is an extra 10% or so that racing sims do better / more accurate, as a number of folk here have tried to explain, sometimes with a bit too much jalapeno. I fully expect more physics patches to come, but as it stands now it's good for some really fun racing.I personally think the physics is quite accurate.