Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


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are you sure your also not scrubbing the ever loving out of your tires? Its easily forgiven. Gt has been training us to do it for years
I'm doing it deliberately to force the angle a little more by quickly snapping more lock/angle which allows the grip to catch pointing the new direction.

I'm expecting the understeer and trying to make it happen and I do so that bit is all fine, we are talking about .5 of a second.

It's the way the game reflects this back in the FFB is far too aggressive for both the actual situation but also the hardware.

Imagine the GR1 oscillation but sped up 10x the movement is minimal 1/2 and inch but it causes a huge shaft knock which feels and sounds unpleasant but also stresses the shaft its self and the mounting bolts.
 
I'm doing it deliberately to force the angle a little more by quickly snapping more lock/angle which allows the grip to catch pointing the new direction.

I'm expecting the understeer and trying to make it happen and I do so that bit is all fine, we are talking about .5 of a second.

It's the way the game reflects this back in the FFB is far too aggressive for both the actual situation but also the hardware.

Imagine the GR1 oscillation but sped up 10x the movement is minimal 1/2 and inch but it causes a huge shaft knock which feels and sounds unpleasant but also stresses the shaft its self and the mounting bolts.
Ewwww

Yeah. Thats not happening on the ddx. Whats your in game sensi?
 
After some minor tests, here is what I felt.

The feeling of driving on ice after breaking the limit is gone.
There is more grip when sliding and it is less snappy and you can recover.
Drifting transitions between breaking and regaining traction are smoother.
Comfort soft on road cars has more grip.
Racing hard on Gr3 felt like racing medium.
The cars feel heavier.
There is more weight transfer on all cars and it seems to induce more grip.
You can now feel when you compress the suspension on one side of the car to take the curves and it feels like you can rely on the car. It is like you can make it sits on its side to make the turn until you straighten it out and then the suspension goes back to a stable level.

This update seems to be good for road cars but that new civic si has so much grip it felt a bit heavy for a light car and like it had sport soft on. But it is not a bad thing. It feels more natural.

I don't now if it is a good thing or not but all cars are easier to drive.

Gr3 cars are harder to spinout. On the ring, racing hards let them pass through some turns while flooring the gaz pedal. Wasn't like that before. They are not floating nor on rails, so it is a good thing. But I did not tested the racing soft. I would bet they have too much grip.

The braking is different. I liked it more before but I cannot say why.

The oscillation on the straight is almost gone but I think it is linked to something else. Dampening the oscillation seems to affect the road feeling. I feel less bumps in the road now. The bumps are there but less noticeable. The effect is less stronger.

I tested many cars but most of the time I used these. I used the 190e with CS and CM on skid pad at Streets of Willow to test weight transfert, grip and drifting. I used the Gr3 2020 AMG gt3 and Hurancan at Daytona, Mount Panorama and the ring.

I usually tend to prefer the new physics update but this time, I miss the road bumps feeling. It is a good update and I don't hate it but...Time will tell us more things about those new physics and we will get used to it.
 
IMHO this game should lean to a more approachable style. There's iRacing and Assetto Corsa if you want to really get down to brass tacks. The fundaments should still apply in GT7 and the faster guys who love a really edgy car will still be the faster guys but it's got to accommodate people who casually want to race with some skill and not hang on for dear life.
 
IMHO this game should lean to a more approachable style. There's iRacing and Assetto Corsa if you want to really get down to brass tacks. The fundaments should still apply in GT7 and the faster guys who love a really edgy car will still be the faster guys but it's got to accommodate people who casually want to race with some skill and not hang on for dear life.
Generally, I agree with you. GT7 was never a hardcore sim, and I don't see that changing in the future. My personal problem is that VR ruined me in terms of sim racing. Since GT7 is the only racing game on PS5 that supports it, that's what I play. If ACC got PSVR2 support on PS5, I'd switch in an instant.

Long story short, I'm a selfish bastard and want GT7 to be more realistic :D
 
You still need a lot of skill to be properly fast. I feel like I am husting that F3500 pretty hard, I am very consistent but I am running low 27's, a solid 2 seconds off A+ pace I reakon. I am hitting my lines, low error count, hitting apexes but finding that last bit takes a lot of skill.
 
Very very early impressions from a player who never played the game pre the big physics update last year:


Cars seem much more stable than before and far harder to spin out - I don't know whether this is more realistic but I think it's a good move for GT - I was finding it very frustrating being unable to use classic cars (or anything that wasn't a high-downforce racecar) as they would be far too twitchy and spin out at the slightest misstep. Wasn't easy for friends or family to play the game either, because it felt like unless they instantly knew how to control the throttle and be careful with their inputs they were going to spin out.

Cars seem noticably more understeery

Braking feels different, but I'm not entirely sure how exactly or whether it's better or worse. It's just different...
 
Long story short, I'm a selfish bastard and want GT7 to be more realistic :D
Here's the issue with that. The PS5 comes with a controller, so that's what millions upon millions of people play with.

A good wheel and rig will cost a lot of money. I tried the last Assetto Corsa with the controller and it was unplayable. Can you imagine removing the steering wheel from a racing car and driving it with a controller in real life?

I am of the opinion that Gran Turismo and the term "more realistic" should always have a cautious relationship. If more realism makes the game better, great. If more realism makes the game unplayable for the vast majority of people, then I suggest the minority go play another game.
 
Yeah I am a notorious tightwad and I bought a used rig, used wheel, used pedals and new base at 30% off over black Friday and STILL dropped $1,550 CDN. Brand new you'd be out about $2,200. Now it's good upper mid range gear, you can go cheaper but I got burned with a T150 that really was just awful to use.
 
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G29 works just fine for $300 afaic...

I still use the controller every day nearly as I can't be bothered to set up the wheel rig for my daily grind at Sardegna. I also usually do a rec run in the newest online TT event on the controller before I try with the wheel. GT7 is still by a fair margin pretty much the best driving game that has any realism cred with a controller. Most of them are basically awful without a wheel but GT7 is pretty driveable. However, going back and forth regularly I definitely feel there's a ton missing with the controller. It's not that it's easier or harder (in some ways it's both). It's just so much less involving.
 
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