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GT6 has over 1200 cars, so I don't know why GT7 can't have more than that. I hope they do.
At launch i think we will have more or less 500 cars which would be more than enought in my opinion
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GT6 has over 1200 cars, so I don't know why GT7 can't have more than that. I hope they do.
I've definitely seen the old R31's racing, but I don't think I've seen this one in particular.1988 Fury/Skaife Bathurst car
http://www.heritagetouringcars.com.au/htc-car-profile-carey-mcmahons-nissan-skyline-gts-r/
The day he talks about where John Bowe drove it at Eastern Creek for a Unique Cars story it ended up in the wall. We repaired it & repainted it after that incident.
That's sad.The sad thing is that he’s genuinely not. That’s just him.
We might get to 500 eventually, but I really don't think we'll see a significant uplift in car numbers at launch, there's been too much work around the single player side, ray tracing etc to just churn out another game with a massive number of cars.
I'm from the 700 cars club. :tup:I expect low 400s to maybe 450 at launch. If we get 500 or more I’ll be pleasantly surprised.
What makes you think they don't have at least 22 people doing nothing but modelling cars? They do have a couple of hundered people working for them and they are outsourcing some work (though we don't know how much).
For reference, PD released approximately 100 cars in a year for GT Sport (which if more content than 22 people at 1 car every 3 months could churn out).
Also it's been about a year since they were releasing regular car packs for GT Sport so assuming they did not hold back any cars for GT7 and everything they modelled was released for GT Sport that means you're looking at at least 100 new cars based on that assumption.
It is all assumptions at this point, but I don't see why you think they could have only modelled 25 new cars for GT7 in the time since focus shifted from GT Sport content to GT7 content. And that's even if you base your numbers on them not doing any car modelling work for GT7 that didn't appear in GT Sport prior to this year.
The people modelling the cars aren't doing any other jobs. If there is a big focus on single player, that isn't going to affect the speed of the car modelling team. It might affect the cars chosen to model though.
I’m predicting somewhere around 650 (minimum) to 750 cars (maximum) at launch for GT7, thereabouts.
True, but I think it's safe to bet since we've already seen GT Sport content in the GT7 reveal trailer that the cars modelled for GT Sport were modelled for GT7 in the process. They could well be the exact same assets albeit viewed in native 4k with RTS.You are right, it is all assumptions.
The article about outsourcing says that they worked on models for GT Sport, so even if they do have 20 or so people at the outsourcer working, they haven't all been doing GT7 work.
As far as I can find they never got to that 100 cars a year - 2018 they release about 70 from what I can find online, something like 45 last year.
As you mention, they could be losing some cars due to licensing too.
I don't see how the ray tracing slows down the car modelling, I expect we will see all if not most of the cars from GT Sport in GT7 and they are probably the same assets as were used in GT Sport, at most based on a higher LOD.Its well established that from the outside Polyphony appear to move at a glacial pace, so even with outsourcers on board we're saying thay've modelled 175+ cars, built the single player section, revamped graphics with ray tracing plus whatever else we haven't seen yet and tested all of that and are no more than 6 months away from final build? It just seems incredibly unlikely.
It is true that you sadly don't have to release a game with all of it's features at launch, but I dont see a scenario where GT7 doesn't up the content from what GT Sport has right now and GT Sport has 325 cars.The days of having to have everything in the first release are gone - as GT sport showed, you can put a release out and add content over time. There is no need to launch with 500+ cars, even if that is the eventual aim.
I'm not sure I follow this point, PD already hire these people, they are already paying them. The budget for a Gran Turismo game is into the high millions. The marketing budget alone for a AAA game can reach $100m. The staff wages is small fry.Number of people isn't the issue, the budget to pay those people is a different matter. Yes PD are well funded, but there will still be a budget for development.
A self-proclaimed perfectionist, there's no evidence he actually is or that the corporate machine that is Sony hasn't forced his hand. Again I don't see how that's relevant to the content in GT7, he hasn't had issue with inconsistent content quality since GT5 or earlier.Also, if Kaz is obsessed with perfection as is often touted there could easily be bottlenecks for testing/approval to slow things down, PD have never rushed to put a game out yet, don't see why this one would be any different.
This is very true, people will build up a number in their minds and then criticise Polyphony if that number isn't reached, but the number I've based on does have some logic to it. It's certainly speculative and based on assumptions but it's not entirely pie in the sky. But time will tell and people expecting 400 cars or less aren't going to be disspointed if it releases with 500 so there's no harm in keeping expectations in check.Whats going to happen is that people will make up their mind its going to release with a daft number of cars, like 700. When it arrives and doesn't hit their magic number they'll claim it as a failure.
Keep expectations low and not be disappointed. Who knows, you might even be pleasantly surprised.
.....I got GT Sport way after release and was so happy to finally play the next game in the series but i was so disappointed after a few seconds. I hoped that they will go back and fix this or to use "1:1 steering", what i mean by that is, if i push the stick to the right for like 10%, i want the steering to turn for 10% (doesnt have to be linear thats not my point) all the way up to 100% stick -> 100% steering. This is not the case in GT Sport.
Just to have a hole list of cars from past, present to future. That's it.
They most likely started GT7 development right after GTS released. I highly doubt the entire company was working on updates only. Besides that, I think there might be some features which were already in development for GTS, but didn't work properly on PS4I'm gonna be the devil's advocate here and say that I prefer GT7 to be released end of 2021 at the earliest. Assuming PD started switching resources from GTS to GT7 around early this year (when GTS updates start to thin out), if GT7 releases in first half of 2021 it will only mean 1.5 years of development. Granted most of the assets are carried over (cars/tracks), but the "big" features need more time than this. A proper career mode, UI overhaul, tuning/visual customization, better physics, better AI, day night cycle/dynamic weather/ray tracing, all the online stuff (DR/SR, penalty, damage, matchmaking, server stability) and the ancillary features (livery editor, photomode, sharing/gifting), plus who knows what other new features they are planning. With games getting more complex, 2 years is usually the norm if you want a real big step up to next gen.
According to wikipedia:
GTS at launch Oct 2017 - 168 cars, 29 track layouts
GTS at Dec 2019 - 324 cars, 82 track layouts
So that's an increase of 156 cars and 53 layouts over 26 months - or 6 cars and 2 layouts per month on average.
Let's say PD is holding content back from GTS and also their recent outsourcing work helps to increase that to 10 cars and 5 layouts per month.
Assuming PD continues at that rate since Jan 2020 until Jun 2021, GT7 at launch would have approx 504 cars and 172 layouts. Not bad
I expect no less than 2000 cars
Obvious bait is obviousYou have unrealistic expectations.
I appreciate a bit of devils advocacy every now and then, but one thing that I would like to state before I respond specific points is regarding my preferred release date. I want GT7 when it's ready (not when it's perfect, it'll never come), be that early 2021, mid-2021, late 2021, 2022 etc. I don't mind waiting, I would prefer the game to feel great and complete at the time of it's release.I'm gonna be the devil's advocate here and say that I prefer GT7 to be released end of 2021 at the earliest. Assuming PD started switching resources from GTS to GT7 around early this year (when GTS updates start to thin out), if GT7 releases in first half of 2021 it will only mean 1.5 years of development. Granted most of the assets are carried over (cars/tracks), but the "big" features need more time than this. A proper career mode, UI overhaul, tuning/visual customization, better physics, better AI, day night cycle/dynamic weather/ray tracing, all the online stuff (DR/SR, penalty, damage, matchmaking, server stability) and the ancillary features (livery editor, photomode, sharing/gifting), plus who knows what other new features they are planning. With games getting more complex, 2 years is usually the norm if you want a real big step up to next gen.
According to wikipedia:
GTS at launch Oct 2017 - 168 cars, 29 track layouts
GTS at Dec 2019 - 324 cars, 82 track layouts
So that's an increase of 156 cars and 53 layouts over 26 months - or 6 cars and 2 layouts per month on average.
Let's say PD is holding content back from GTS and also their recent outsourcing work helps to increase that to 10 cars and 5 layouts per month.
Assuming PD continues at that rate since Jan 2020 until Jun 2021, GT7 at launch would have approx 504 cars and 172 layouts. Not bad
Haven't the GTS updates already started thinning out! There was one car this month, no new tracks. The previous few months, not very much. It seems quite a log time since there were 5 cars in an update too.I'm gonna be the devil's advocate here and say that I prefer GT7 to be released end of 2021 at the earliest. Assuming PD started switching resources from GTS to GT7 around early this year (when GTS updates start to thin out)
They most likely started GT7 development right after GTS released. I highly doubt the entire company was working on updates only. Besides that, I think there might be some features which were already in development for GTS, but didn't work properly on PS4
I appreciate a bit of devils advocacy every now and then, but one thing that I would like to state before I respond specific points is regarding my preferred release date. I want GT7 when it's ready (not when it's perfect, it'll never come), be that early 2021, mid-2021, late 2021, 2022 etc. I don't mind waiting, I would prefer the game to feel great and complete at the time of it's release.
Onto your advocacy, there is no way GT7 only began development early this year. It takes approximately a year to fully model and integrate a new track (location not layout) into a game and they showed off Trial Mountin in June (IIRC). GT7 will have likely began development by the time GT Sport released. Polyphony would have had teams working on GT Sport and teams working on GT7 in tandem.
The average main GT game releases 2.8 years after the previous game released, some took longer, some took less time, so by mid 2021 assuming GT7 does release then, it would have had roughly 3 1/2 years since GT Sport released.
Your content maths adds up if the right assumptions are made but I don't agree wholly with it. I do agree we can probably assume most, if not all of the cars in GT Sport will appear in GT7. But your average of 6 cars per month includes when GT Sport content was on the wind down. Polyphony released 103 cars in a 12 month period at thier peak of providing GT Sport content updates. So we do have some form of basis for what we can expect output wise, but I think that there is some basis to be more optomistic than your calcualtions are for how fast they can model the cars.
The tracks however I am less optomistic about, although we have seen a huge increase in the number of track layouts in GT Sport, with 2 new ones arriving each month on average, a new layout is not a new location and the effort needed to create a whole new track location is not on that same scale. We likely will only see a handfull of new tracks added to GT7 on top of the ones in GT Sport in my opinion.
Haven't the GTS updates already started thinning out! There was one car this month, no new tracks. The previous few months, not very much. It seems quite a log time since there were 5 cars in an update too.
Hopefully this indicates they have been concentrating on GT7, and for me at least, I hope it is not far off.
You sure there would be much work at the single player side? Or potentially just inserting old events?When GT Sport came out IIRC Kaz said he hoped to get to 500 cars, so they got about half way to that ?
There was an article here recently that said PD can make a car model in 3 months due to outsourcing which they've been doing since 2018.
175 cars is 525 man months of work.
Previously it was reckoned that a car took 6 months to model.
So, lets say they've been working on GT7 only stuff since 2018 (they haven't) it would require a team of 22 people doing nothing but modelling cars.
We might get to 500 eventually, but I really don't think we'll see a significant uplift in car numbers at launch, there's been too much work around the single player side, ray tracing etc to just churn out another game with a massive number of cars.
I think we will get most if not all of the cars from GT Sport, we've already seen some of them in the initial trailer.What if the used cars were PS3/PS4 Models?
That could increase numbers... just a little thought of mine.