None of the options discussed for Sophy in GT7 include using it as opponent AI.
Which is ultimately proving how people hitching their wagons to Sophy being the AI savior of the franchise is short sighted and, frankly, reeking of huffing copium.
We have absolutely no time line on
when Sophy will be placed into the game. It is a guarantee that it won't be coming to the PS4 version of the game because of the computational power needed, which once again raises a lot of questions as to why the game wasn't exclusively next gen, and also has the knock on effect of making the game's support end at a specific point, and transition to PS5 development only...and pissing off a whole lot of people who have still not gotten PS5's. And until then, the AI is still laughably bad, proving to be bad for
everyone involved and likely being just as easy as GT6's was.
There is simply no excuse for the AI to be this bad, and have
one person working on it in general when other games have made better AI with barely as many people, or with the same amount of people. But as is so typical in this forum, people's own desires and wants with the game mean that what
they do with the game can be applied to the rest of the people playing it. Not plussed on the racing and just want to customize cars? Well, of course everyone wants to do that! Finding that online play is where you get the most competition? Of course everyone wants to go online (even when the stats from GTS that few people actually watched the online onboarding videos)
All of this breaks apart when the simple fact that the single player portion was so heavily pushed in the run up to the game that it should be fixed and edited. You simply cannot expect people to spend significant time in the single player portion and expect people to be happy with the game when even the most basic of racer can trounce AI by 30 seconds or more with upgraded cars, and anyone with a modicum of skill (so basically, this forum) can do it in a stock car, going by the criticisms from reviews for this game.