Gran Turismo 7 takes center stage in an all-new State of Play, arriving Wednesday at 2pm Pacific:

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I like how the parking lights are on during the Goodwood clip. instead Of full blown headlights. However, I’d like to have the choice of turning the lights on. Not liking the auto on/off when entering and exiting tunnels.
 
Kaz said many things like that in the past 12 years (i started counting around GT5 release lol)
That is because of online consoles. Developers fall for the lie that "solo play is dead it's all about online now" so don't put anything like the effort they used to to make GT-Mode good. (GT2-GT4) thus every cock up since GT5 is because of online. That's my view.
 
So be honest guys, how many times have you all watched the State of Play?
I can re-watch it, but I never did it in going from whole 30 minutes from beginning to end. Like only watching the Brand Central part only at one time, watching the GT Auto part only at other time....
 
So be honest guys, how many times have you all watched the State of Play?
About 11 i believe.. Don't judge me 😬

Grew up with 1,2,3,4.. played very little of 5 for some unknown reason, skipped 6 (Think i sold PS3 and made the jump to PS4).

Sport was when i was ready to jump back in, boy was the timing off for a good campaign mode 🤣

So yeah, pretty excited for 7.

Also.. just finished watching that video from playstation access, those guys love anything and everything gaming related. Love their energy.
 
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Hopefully, we get the full car list this Friday, with two weeks to go.
Hopefully, considering next week would be where the digital versions have gone gold (meaning that downloading in advance is possible, but the game can't be played until the release date of course).
 
can someone possibly explain to me the obsession so many people have about something "going gold?"
Well, it means...

Its Happening Ron Paul GIF


After all the delays to GT5, when it was announced it had gone gold the sigh of relief from GT fans caused the Earth to shift orbit and lengthen a day by 0.000017s.
 
can someone possibly explain to me the obsession so many people have about something "going gold?"
I interpret it as some people think it’s a somewhat cool thing to say and it may make it seem like they are in the know.
 
I interpret it as some people think it’s a somewhat cool thing to say and it may make it seem like they are in the know.
I mean, "Going Gold" is an actual industry phrase meaning that the development process is complete and the game is more-or-less ready to be printed and distributed to the general public, so it doesn't exist solely to "sound cool."

For the GT community in particular (and arguably a large portion of contemporary gaming in general), "Going Gold" a sigh of relief because it means that the game is now in its retail form, and there's no reason to be concerned about delays, especially after GT5, which was delayed a number of times, and the final product left a lot to be desired.
 
I mean, "Going Gold" is an actual industry phrase meaning that the development process is complete and the game is more-or-less ready to be printed and distributed to the general public, so it doesn't exist solely to "sound cool."

For the GT community in particular (and arguably a large portion of contemporary gaming in general), "Going Gold" a sigh of relief because it means that the game is now in its retail form, and there's no reason to be concerned about delays, especially after GT5, which was delayed a number of times, and the final product left a lot to be desired.
Fair enough. I’m aware of what it means but the persistent repetition of said term by people/fans waiting to play gets a tad tedious. I didn’t mean that the term exists for such a reason but when people outside of the industry keep saying it, that’s a different thing.
 
Fair enough. I’m aware of what it means but the persistent repetition of said term by people/fans waiting to play gets a tad tedious. I didn’t mean that the term exists for such a reason but when people outside of the industry keep saying it, that’s a different thing.
It's just a more prominent thing particularly amongst long time fans of Gran Turismo who have been disappointed by delays in the last, it's a satisfactory moment given the history. Whoever uses it.
 
Another variable that was mentioned about effecting engine power was, the ambient temperature or track temperature during rainy conditions. Maybe NA cars will be at a disadvantage at certain conditions and forced induction cars at other conditions. Nurburgring could be very interesting, with it’s announced changing conditions over a lap.

I would guess this is where Nitros comes into play, if allowed. Or, having a lightweight car versus a front heavy V8, can see some back and forth scraps over a race distance.
 
Kaz San is a bit of a perfectionist, and ultimately it's his name & Company (PD), who's reputation is tarnished if there's something wrong with a Gran Turismo game at release date. So I can totally understand any previous delays...I'm just really hyped for this one, as I've only recently got a PS5.
 
I hope for removable rear seats and option to select lightweight buckets up front etc.
Some cars have nothing in the back. Like the Gr.3/4 Atenzas blacked out panel at the rear. The Gr.4 Lancer has a carbon box with wires and lines connected.
Maybe roll cage removes rear seats.
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Some cars have nothing in the back. Like the Gr.3/4 Atenzas blacked out panel at the rear. The Gr.4 Lancer has a carbon box with wires and lines connected.
Maybe roll cage removes rear seats.
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That's what i hope for! ;) I also think about aftermarket steering wheel option to complete the RM style! That's the only thing you see when driving from the cockpit view so it'd be a good addition! It'll make you feel you driving a modified car!
 
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It's not being caused by wheels locking under brakiIt does matter if the developers are claiming its an accurate Sim and/or if you want an accuralty immersive Sim.
Let me preference anything I say with a thanks because you are clearly trying to give input so that the game is as good as it can be contrary to the appearance that you are being negative. I’ve been accused of being negative the same when that was far from my intent.

That said, a lot of the comments you made were of an informed opinion but I don’t fully agree with some of your final conclusions. You are correct that the cars in Gran Turismo as of now definitely have a tendency to understeer inappropiately. However, the State of Play displayed no such issues as you’ve concluded. I speak of your GT7 State of Play reaction.

I disagree, I test all the titles I review with a controller, and don't find them next to impossible to handle.
I shouldn’t have said impossible. However, place yourself in the lower percentages. ACC is an absolute disaster to control for 90%+ of people with a controller.
And that's fine. If it could be disabled for wheel users, and for those who use a controller but don't want it. However it's not, and as such it's forced on everyone.

That would be because they are simulators, and once again, no other title needs this and a massive number of people play those titles with controllers.

The easiest way to explain it is a practical exercise. Get a pencil eraser and place it on a surface with the longest narrowest side facing down.

Press down on it hard and slowly start to twist on it. As you do you will feel it start to resist, the more you twist the more it resists.

The resistance is the rubber trying to go back to its original shape.

As you keep pressing down and twisting a limit will be reached and you will overcome the amount of twisting the rubber can take. At this point the rubber will snap back to its original shape, not with a judder, but with a quick and sudden loss of resistance.

It's not a perfect analogy, as tyres are not solid rubber, and as such flex more and snap back much more cleanly and sharply, but it's a resonable way to think about it.
Woah! I don’t disagree with anything you’ve said in reference to current GT titles. My issue is with how you’re interpreting the GT7 State of Play. The cars in prior titles are extremely difficult to spin. The VERY first thing they showed when showing Car Physics was indeed a Porsche 911 GT3 literally spinning indicating the exact opposite of everything you’re presupposing.

One of our posts won’t age well. I hope I’m right in this case😉
 
Let me preference anything I say with a thanks because you are clearly trying to give input so that the game is as good as it can be contrary to the appearance that you are being negative. I’ve been accused of being negative the same when that was far from my intent.

That said, a lot of the comments you made were of an informed opinion but I don’t fully agree with some of your final conclusions. You are correct that the cars in Gran Turismo as of now definitely have a tendency to understeer inappropiately. However, the State of Play displayed no such issues as you’ve concluded. I speak of your GT7 State of Play reaction.
A video wiull not nesaceraly show it, hands-on is what we need.
I shouldn’t have said impossible. However, place yourself in the lower percentages. ACC is an absolute disaster to control for 90%+ of people with a controller.
Is GTS better optimised for a gamepad? 100%, but I would have no idea if the problem percentage for ACC is 90%+, nor I suspect do you.

Woah! I don’t disagree with anything you’ve said in reference to current GT titles. My issue is with how you’re interpreting the GT7 State of Play. The cars in prior titles are extremely difficult to spin. The VERY first thing they showed when showing Car Physics was indeed a Porsche 911 GT3 literally spinning indicating the exact opposite of everything you’re presupposing.
Just about every GT release has had a trailer showing a car spinning, its conclusive of nothing at this point in time. Again we need hands-on.
One of our posts won’t age well. I hope I’m right in this case😉
So am I. I want to be wrong, but over-promise and under-deliver on physics has been a Gran Turismo trait for a very long time.
 
So am I. I want to be wrong, but over-promise and under-deliver on physics has been a Gran Turismo trait for a very long time.
Under-deliver? I am fully aware that GT physics are not up there with the best simulators, but so far the physics have delivered more than adequately for the type of game it is. Graphics have a habit of taking high priority when mass appeal decides the positioning strategy of a game, and GT has always balanced physics nicely within that contested hardware budget, so to speak.
 
Under-deliver? I am fully aware that GT physics are not up there with the best simulators, but so far the physics have delivered more than adequately for the type of game it is. Graphics have a habit of taking high priority when mass appeal decides the positioning strategy of a game, and GT has always balanced physics nicely within that contested hardware budget, so to speak.
As in they promise X but don't deliver on it.

'Over-promise and under-deliver' (and you can't just pick one part of that saying) I suspect is not translating well here.

Let's also keep in mind that PD, not me, are the ones describing GTS as a hyper-realistic simulator

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I'd say that's a promise that hasn't been delivered on, and no, 'more than adequate' doesn't cover it when you still have the basic fundamentals of certain drivetrains wrong. Fundamentals that arcade titles manage to get right.
 
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