I completely agree that they were on the wrong page in prior games. However, you’re missing my point about their claims. They were never nearly as specific about car physic characteristics as they are now.
Yes they have, I've directly linked and quoted such claims, your argument now seems to rest on (and you continue this below) the fact they don't use the same exact words.
They have never spoken of being able to feel the car body’s resonance through haptics, the controller’s haptics being an extra audio channel that can pick up frequencies of the engine through feel in the subsonic range of 20 to 200hz, being able to feel the weight of the car through the adaptive triggers while braking, wheel lock, etc.
They've never had haptics before, as such that's not a massive shock at all. However, the output of FFB and Haptics is zero guarantee that what's going on with the physics engine is correct across the board. GT has had FFB since GT3, that doesn't mean the physics on every title since is spot on.
I’m basing this on sales and the mountain of evidence in forums of people complaining. If you have to tweak the controller for a game to make it playable and that advice is offered on a forum with little exposure to the masses then your game likely isn’t playable on a controller to most. Either way, this is a dead issue as GT7’s physics are the focus here.
So that's a no then, you have nothing to support those claims in terms of actual data.
What has been shown in their past trailers has been extremely consistent with car physics in actual game play for good or for bad. That said, it’s not unfair to conclude that while you won’t get the full picture from visuals you can get a general idea.
Or you get a marketing lead and a highly curated version of it.
That trailer is completely in line with GT6’s game play. Also, there is no example of a car spinning 360 degrees and continuing in a straight line like the Porsche in the State of Play video. The tires in the prior trailers are displaying the exact issue of the tires being overly grippy and that will naturally lead to the on the rails understeering that you’ve touched upon.
Here you go again with, if it's not exactly the same then I'm right. The general stance, approach, and claims are the same (and expecting them to be exact, as you are, is absurd), I also note you've failed to address GTS being a 'hyper-realistic simulator', or the specific claims made around the suspension, aero and tyre model in GT6, all of which failed to actually be the case.
I haven’t even begun to ponder under/oversteer in MR/RR cars as that is not possible through visuals. What is highly observable and why I have such extreme confidence is the tire flex and the suspension systems of the cars in GT7’s State of Play are behaving correctly. My conclusions could be wrong, however the lack thereof was highly observable in trailers of prior GTs, not GT7 however.
Appear to be behaving correctly.
I was speaking of overall presentation and physics. On consoles, a game like ACC does not have the amount of cars, photo mode, scapes and other miscellaneous features to compete with GT if the physics are finally competent.
The presentation I would agree on, but physics, PD have to leap a good generation to even come close in that regard (and haptics are not physics), and their past track record doesn't show that happening at all. Expecting ACC to match GT's car count is also odd, given that it's a licensed title from the SRO its car and track count is always going to be limited by that, I'm not sure why you would expect anything different.
As for miscellaneous features? That depends on what you find useful, for me the lack of flexibility when it comes to FFB set-up, FOV, and HUD adjustability in GT seriously drops it points in that regard.
As for a game like Forza, by default it’s out of the discussion due to the fact that most people play on a controller. If the haptics/adaptive triggers are as useful as PD claims then the Xbox’ lack of these features in their controller will become an issue when compared to GT7.
PlayStation is in reality behind MS when it comes to introducing that feature, while Sony has overtaken MS in how well they have implemented it, your claim that Forza lacks it is simply incorrect.
Nor is it 'out of the question' based on one single feature, in terms of raw sales and mass popularity, right now GT7's biggest competitor is FH5, despite one being track based and the other being open world. That aside they are both, in the eyes of the majority of gamers, titles about driving, racing and collecting cars, and GT7 will have to bring it's A-game to match FH5 sales and player counts. Dismissing Forza for a feature it had
before GT is something I suspect Sony are not doing at all.
Admittedly, I’m being purely speculative but the good thing is that the game releases very soon and many questions will be answered.
Nothing wrong with being optimistic, but it's my view that not only are you simply wrong on some points but stretching what we can actually infer from the information we have at hand.