Less than half of the events GT Sport had, even. About 120 vs. about 300.Boy do I have bad news for you. GT7 currently has less racing events than GT Sport did at the end of its life.
As others wrote here: remind yourself that there was a big earthquake in Japan when complaining about the servers being shut down, maybe it has something to do with that
still cant play. what about y'all?
And to reiterate from earlier.
They said quite clearly that they found a bug. I don't know why people keep trying to claim it's the earthquake.
I was just watching Kie's stream today and it's practically all that was being discussed as he did offline laps against the AI. The stream was full of other streamers and top-tier drivers speaking out against PD from what I can tell.I Find it strange that the big YouTubes or media wont talk about it……
Pretty much what I mean by splitting it apart from the core game economy - you separate and restrict it solely to cosmetics.Or, and this idea may shock you, have an actual meaningful economy structured so that MTX aren't required in the first place.
if i want a (full priced) game with a lot of MTX i grab my smartphone.If Gran Turismo really wanted to do microtransactions then here's a better way they should have gone about it instead of crippling in-game economy and progression with the added bonus of p*ssing off the entire fanbase:
1 - Create a separate sub-currency for microtransactions which is separate to Cr. and has no impact on car purchases, performance effecting mods or game progression.
2 - Keep currently available manufacturer paints + gloss, metallic and matte paints as they are. Take the other more specialised paints (chrome, satin, matte metallic, reflex, flou, flakes, etc) and treat those as other games treat shaders and you put those behind the sub-currency.
3 - Keep the current bodywork parts and widebody kits as they are, add to them till there's every "tier" covered for each car with those "basic" kits. After that, additional bodywork parts and widebody kits added to the game will have the identical effects on performance as the "basic" kits, but, because they're effectively "ornaments" = you put those behind the sub-currency.
4 - Do the same with non-performance affecting parts that are added in future to "wheels", "others" (light colours, etc) and "racing items".
5 - Leave livery, suit and helmet creations exactly how it currently is outside of changes to paints.
6 - Create ways for players to earn that sub-currency for free which aren't a monumentally time consuming grind (Bungie does this well with Bright Dust in the weekly and seasonal challenges in Destiny 2).
In a nutshell, anything that's a purely cosmetic modification is what should be used for microtransaction economy behind a separate sub-currency and not things that have a direct effect on gameplay, that way you don't p*ss the entire fanbase off. Those who care that much about cosmetics will bite on the sub-currency as long as the rest of the game keeps players coming back and online is sufficient (which it isn't currently).
It doesn't take an entire brain-trust paid for by a publicly traded company to figure this out. . .
Aggreged, makes sense to me, guess they need to give shareholders some gravy so shiny bits only get the MTX treatment please 👍👌If Gran Turismo really wanted to do microtransactions then here's a better way they should have gone about it instead of crippling in-game economy and progression with the added bonus of p*ssing off the entire fanbase:
1 - Create a separate sub-currency for microtransactions which is separate to Cr. and has no impact on car purchases, performance effecting mods or game progression.
2 - Keep currently available manufacturer paints + gloss, metallic and matte paints as they are. Take the other more specialised paints (chrome, satin, matte metallic, reflex, flou, flakes, etc) and treat those as other games treat shaders and you put those behind the sub-currency.
3 - Keep the current bodywork parts and widebody kits as they are, add to them till there's every "tier" covered for each car with those "basic" kits. After that, additional bodywork parts and widebody kits added to the game will have the identical effects on performance as the "basic" kits, but, because they're effectively "ornaments" = you put those behind the sub-currency.
4 - Do the same with non-performance affecting parts that are added in future to "wheels", "others" (light colours, etc) and "racing items".
5 - Leave livery, suit and helmet creations exactly how it currently is outside of changes to paints.
6 - Create ways for players to earn that sub-currency for free which aren't a monumentally time consuming grind (Bungie does this well with Bright Dust in the weekly and seasonal challenges in Destiny 2).
In a nutshell, anything that's a purely cosmetic modification is what should be used for microtransaction economy behind a separate sub-currency and not things that have a direct effect on gameplay, that way you don't p*ss the entire fanbase off. Those who care that much about cosmetics will bite on the sub-currency as long as the rest of the game keeps players coming back and online is sufficient (which it isn't currently).
It doesn't take an entire brain-trust paid for by a publicly traded company to figure this out. . .
Why is it such a big deal for people if it takes them months to earn every single car? It's a racing game- why don't people do what it's designed for and put things into perspective a bit?
I'm unable to get every single car in FH5 either because they're too expensive in the auction house or are not available. But I still play it and enjoy it. Don't people have access to hundreds of other cars in GT7 leaving aside the likes of 250 GTO, XJ13, 330 P4 etc?
Surely to goodness they can't already be 'bored' of them ffs?
You're not a member of the site's staff, please dot try and speak for us or claim that we will take actions.
They said quite clearly that they found a bug. I don't know why people keep trying to claim it's the earthquake.
Sport had that many? I'm surprised.Less than half of the events GT Sport had, even. About 120 vs. about 300.
Please stop with these false equivalencies.Why is it such a big deal for people if it takes them months to earn every single car? It's a racing game- why don't people do what it's designed for and put things into perspective a bit?
I'm unable to get every single car in FH5 either because they're too expensive in the auction house or are not available. But I still play it and enjoy it. Don't people have access to hundreds of other cars in GT7 leaving aside the likes of 250 GTO, XJ13, 330 P4 etc?
Surely to goodness they can't already be 'bored' of them ffs?
You do realise that there is quite a huge middle ground between "everything right away" and spend north of 14 hours grindind the same race, over and over again, in order to earn enough credits to get one, just one, of the dozens of high value cars available in the game?Why is it such a big deal for people if it takes them months to earn every single car? It's a racing game- why don't people do what it's designed for and put things into perspective a bit?
I'm unable to get every single car in FH5 either because they're too expensive in the auction house or are not available. But I still play it and enjoy it. Don't people have access to hundreds of other cars in GT7 leaving aside the likes of 250 GTO, XJ13, 330 P4 etc?
Surely to goodness they can't already be 'bored' of them ffs?
Works perfectly in Destiny 2, I've been playing that sporadically since 2018 and never once paid for MTX because it doesn't impact my progression, but, at the same time a good majority of players I come across are sporting ornaments and shaders you can only get via MTX. Also, a sizeable chunk of those end up becoming available for free 2 years down the line anyway.Aggreged, makes sense to me, guess they need to give shareholders some gravy so shiny bits only get the MTX treatment please 👍👌
PD's big fear will be everyone disengaging if there's nothing left to collect...
Why is it such a big deal for people if it takes them months to earn every single car? It's a racing game- why don't people do what it's designed for and put things into perspective a bit?
I'm unable to get every single car in FH5 either because they're too expensive in the auction house or are not available. But I still play it and enjoy it. Don't people have access to hundreds of other cars in GT7 leaving aside the likes of 250 GTO, XJ13, 330 P4 etc?
Surely to goodness they can't already be 'bored' of them ffs?
Absolutely no surprise that people are still defending PD and their "economy" and drive for MTs after this move. Some will clearly defend literally anything.
You want a game to last for years do you? Well good, because that's what you've got.
We don't know the price for all cars yet, but it's currently at 277 million with 64 to go, many of which we know are going to be pricey. Let's be conservative and say the final total is 320 Million. But you're also going to want to upgrade those cars, take advantage of the excellent upgrade system. If we put that at a conservative 100K per car, that's another 42 million. So that's a total of 362 million credits to own all the cars and make good use of them, have fun with them.
We've just been told that the FASTEST method of earning credits has now been nerfed to 850,000 per hour. So if you do that, repeating the same race over and over to earn credits, it will take you....425 hours total to earn enough credits. 425 hours of the same single race. If you did that for four hours a day, every day (because you're some sort of masochist) that's three months of your life, gone, driving around the same race track so you can buy some other cars. No time to do anything else.
If you are less of a masochist and only do it an hour a day, that's over a year.
That's insane. So what if you don't want to do that, what if you decide to do a variety of races, like custom races. Well before this patch the best rate for those was around 200,000 per hour. 1,600 hours total. So, do custom races for four hours a day, every day, and you'll have enough credits in......400 days.
Most people are not going to play the same game every day, without missing one, for four hours though. So what if they manage a pretty reasonable 10 hours a week? That's still going to take over 3 years. 10 hours, every week, for three years. At which point you can FINALLY just have fun with the cars that came with the game.
Sport Mode and Online? Even slower.
"Just drive" they say. "Just go race, it's meant to last for a while". Yeah, no. This is absurd. And remember, that is me being conserative with the totals required. It may be even more. Not to mention the cost of any cars they add in updates.
The numbers boggle the mind.
Just think, if so many huge car racing nuts have no interest in doing this, so many big fans here don't, the biggest "celebrity" players don't, then who on earth will? The casual millions are going to get bored and lose interest even faster. So who is left playing the game? The PD defenders, who will do anything.
EDIT:
And let's not even get into the fact PD have made two patches for this game and both were broken. The first one broke a load of stuff in the game, the second one is seemingly so poorly tested that it's broken the entire system for over 12 hours.