Gran Turismo 7 Update 1.07 Now Available: Tire and Progression Bugs Addressed

  • Thread starter Famine
  • 2,149 comments
  • 255,632 views
Not rigged exactly, but they are 100% predetermined.

I got the trophy for owning 100 cars as I opened a ticket up, before it even spun.


I think it's pretty obvious the spinning thing is just something for us to look at and the real determination what price we get is done trough some random number generator or another algorithm.

But I agree there could be more and better prices, the should even exclude the lowest price on the table so we never get it, but we still fear we could :)
Since the previous update I've only had the smallest prices.
 
I think it's pretty obvious the spinning thing is just something for us to look at and the real determination what price we get is done trough some random number generator or another algorithm.

But I agree there could be more and better prices, the should even exclude the lowest price on the table so we never get it, but we still fear we could :)
Since the previous update I've only had the smallest prices.
It's a list we cycle through, that @Famine is much better able to explain than I am.
 
It's a list we cycle through, that @Famine is much better able to explain than I am.
I couldn't really find anything about it that @Famine has written about it, but I could find that plausible.
I play daily, I wouldn't mind sharing data to research this.

I personally believe your odds are a result of how you play the game, but there are many contradictions that prove this to be a wrong assumption. To get to the bottom of this, we would need a lot of data from a lot of players and there is no way of checking if this user-provided data is true and not made up by haters and lovers.

I detest the fact you have to win certain upgrades and invitations to get permission to buy certain cars. The roulette ticket is a bad example for kids who play the game too, I wouldn't mind if it were be removed.
 
Last edited:
It's a list we cycle through, that @Famine is much better able to explain than I am.
I couldn't really find anything about it that @Famine has written about it, but I could find that plausible.
So, I don't know anything about GT7 for sure but...

If we go back to the days of GT5, there was something called the Used Car Dealer (UCD). It stocked... I think 30 cars at a time, and each game-day it cycled six cars out and six cars in. It transpired that if you deleted your game data and started again, you'd get exactly the same list of UCD cars, and they'd cycle in and out exactly the same.

We all thought it was GT4 all over again. GT4's UCDs had a preset list of 700 "days" which were identical for everyone, but it became clear GT5's wasn't the same for everyone. It also became clear that there was some overlap, with players having different initial lists but soon lining up with other people's lists; there were two different groups of players clustered around two points on the list.

It got even odder, because players were discovering that different accounts on the same console had different initial lists... and if they played on two different consoles, they'd have a different list for the same account. This was quite useful as you could swap from console to console and double the number of cars you could access at any given time!

Eventually it transpired that the list of days was 4.3 billion days long ([2^32]-1). Players would start at a point that was determined in some way by the console and account IDs and progress down the list day by day.


While the UCD wasn't part of GT Sport, it looked a lot like the code used was repurposed for the Wheel of Misfortune.

In essence, the player experience with prize roulettes - from certain tasks in single-player and the Daily Workout - was pretty much the same. If you deleted your save and started again, you would get the exact same cars at the exact same time from performing the exact same tasks. Different accounts on the same console would have a different set of roulette results but again if you deleted the save and started again they would also be identical to that list; if you moved to a different machine, your account would have a different set again, and again identical to that list if you deleted and restarted. You could also repeatedly pull a ticket - by redeeming and then rebooting before the game saved - with identical results.

This very strongly suggested that the Roulette was preset too, with a preset list just like GT5's UCD that you moved down. However we never found any overlap between the lists of any two players, despite three months of trying with around 30 members logging every Workout car every day.

However there were two crucial differences. Firstly, certain cars seemed to come up a lot more often, and more importantly the list would change each time the game was updated.

My explanation for this was that the list was a number lookup for a CarID value. Every car in GTSport has a four-digit CarID, so you could just have a list of four-digit numbers - some valid, some not; the game would look to the list for the next reward, and either return a valid car or it would find an invalid number and "rollover" (either to the next number on the list or to find the next number above [or below] the returned value that would have a valid CarID).

That would explain the increased "probability" of a certain car showing up (if it was the only valid CarID within 250 of the next, it would appear 250 times more often than a car with a valid CarID either side of it) and allow for PD to update the game, add a new car with a now-valid CarID, changing the results. But we cannot say for sure.


Now... :lol:

With all that in mind GT7 is behaving in an extremely familiar way. Players are drawing tickets repeatedly - again, redeem, reboot, redeem - and getting identical results. As with @Scaff's post, we also extra-know that tickets are predetermined because it can cause the game to act like you have another car before it shows you any animation at all.

You cannot, however, restart your save. It is now server-side, and deleting local saves results in nothing but a resynch. I've yet to see the results of drawing a ticket, rebooting, moving to another console, resynching and redrawing the ticket, but I'd expect it to result in a different car.

What I'd expect then is that the GT Sport code for Roulette/Daily Workout has simply been repurposed for GT7 Roulette Tickets, but instead of huge gaps caused by no currently valid CarID, the gaps are all filled with terrible credit rewards (about 90%), car parts, invites, and slightly better credit rewards.


But we don't know for sure.
 
no response on twitter from the top gob**** himself or gt on issues with gt7, Ai cars constantly running you off track even on straight never mind the bends where they cut corner to get past. missing car images in transfered cars and liverys created. boils my p### they cut the reward on route x to 15,000, you pay for something and they tjink its ok to just cut it because it suits them!
 
I can’t connect online receiving error message CE-210701 after the update. Anyone else with the same problem?
I keep getting disconnected offline but my internet and psn account is online 🤷‍♂️ So annoying I have contacted PlayStation as the game is becoming unplayable
 
So, I don't know anything about GT7 for sure but...

If we go back to the days of GT5, there was something called the Used Car Dealer (UCD). It stocked... I think 30 cars at a time, and each game-day it cycled six cars out and six cars in. It transpired that if you deleted your game data and started again, you'd get exactly the same list of UCD cars, and they'd cycle in and out exactly the same.

We all thought it was GT4 all over again. GT4's UCDs had a preset list of 700 "days" which were identical for everyone, but it became clear GT5's wasn't the same for everyone. It also became clear that there was some overlap, with players having different initial lists but soon lining up with other people's lists; there were two different groups of players clustered around two points on the list.

It got even odder, because players were discovering that different accounts on the same console had different initial lists... and if they played on two different consoles, they'd have a different list for the same account. This was quite useful as you could swap from console to console and double the number of cars you could access at any given time!

Eventually it transpired that the list of days was 4.3 billion days long ([2^32]-1). Players would start at a point that was determined in some way by the console and account IDs and progress down the list day by day.


While the UCD wasn't part of GT Sport, it looked a lot like the code used was repurposed for the Wheel of Misfortune.

In essence, the player experience with prize roulettes - from certain tasks in single-player and the Daily Workout - was pretty much the same. If you deleted your save and started again, you would get the exact same cars at the exact same time from performing the exact same tasks. Different accounts on the same console would have a different set of roulette results but again if you deleted the save and started again they would also be identical to that list; if you moved to a different machine, your account would have a different set again, and again identical to that list if you deleted and restarted. You could also repeatedly pull a ticket - by redeeming and then rebooting before the game saved - with identical results.

This very strongly suggested that the Roulette was preset too, with a preset list just like GT5's UCD that you moved down. However we never found any overlap between the lists of any two players, despite three months of trying with around 30 members logging every Workout car every day.

However there were two crucial differences. Firstly, certain cars seemed to come up a lot more often, and more importantly the list would change each time the game was updated.

My explanation for this was that the list was a number lookup for a CarID value. Every car in GTSport has a four-digit CarID, so you could just have a list of four-digit numbers - some valid, some not; the game would look to the list for the next reward, and either return a valid car or it would find an invalid number and "rollover" (either to the next number on the list or to find the next number above [or below] the returned value that would have a valid CarID).

That would explain the increased "probability" of a certain car showing up (if it was the only valid CarID within 250 of the next, it would appear 250 times more often than a car with a valid CarID either side of it) and allow for PD to update the game, add a new car with a now-valid CarID, changing the results. But we cannot say for sure.


Now... :lol:

With all that in mind GT7 is behaving in an extremely familiar way. Players are drawing tickets repeatedly - again, redeem, reboot, redeem - and getting identical results. As with @Scaff's post, we also extra-know that tickets are predetermined because it can cause the game to act like you have another car before it shows you any animation at all.

You cannot, however, restart your save. It is now server-side, and deleting local saves results in nothing but a resynch. I've yet to see the results of drawing a ticket, rebooting, moving to another console, resynching and redrawing the ticket, but I'd expect it to result in a different car.

What I'd expect then is that the GT Sport code for Roulette/Daily Workout has simply been repurposed for GT7 Roulette Tickets, but instead of huge gaps caused by no currently valid CarID, the gaps are all filled with terrible credit rewards (about 90%), car parts, invites, and slightly better credit rewards.


But we don't know for sure.
Could it be the list is determined by task and timestamp and maybe other things?

Something funny happened last Saturday night. My friend, I and two others were playing in the lobby, driving the same track in the same race. The two others got a 4 and a 5 star ticket, my friend and I got a 3 star one. We stopped playing and redeemed the ticket at about the same time and we both got the same price, which was a safety car.

I immediately stopped believing in any kind of random generator and started believing the payouts are indeed fixed. It wouldn't be hard to add more variables to decide which reward you get from 'The List' so it would be harder for the users to compare each other's rewards, but if those variables were to be alike enough, we would get the same rewards.
 
Last edited:
The three quickest earners in Sport were an "easy" method that would earn you 375k every 11'40 (a bit less if you powered through the menus and had a PS5), running Blue Moon Bay in Premium Sports Lounge with an N300 car, and two harder ones due to the sensitivity of the track limits and the Clean Race Bonus at Circuit de la Sarthe, in the X2019 Championship and in Nostalgic 1979. Though you also needed a 15m credit car to win that second one.
If I remember approximately correct, that credit amount sounds like 50% of what we earned on some seasonal event, type short races in GT6. That is with the 200% bonus in GT6. I used many hours to buy the Jaguar XJ13, Ferrari 330 P4, 250GTO, Mark IV, Miura P4, 250GT And Gulia TZ2! It was still kinda fun. Now I'm waiting for PS5 prices to fall, before autumn.

Why is it such a big deal for people if it takes them months to earn every single car? It's a racing game- why don't people do what it's designed for and put things into perspective a bit?
I'm unable to get every single car in FH5 either because they're too expensive in the auction house or are not available. But I still play it and enjoy it. Don't people have access to hundreds of other cars in GT7 leaving aside the likes of 250 GTO, XJ13, 330 P4 etc?
Surely to goodness they can't already be 'bored' of them ffs?
Why it is such a big deal that a game is mostly boring unless you buy credits for hundreds of dollar/Euro? Which also makes it boring and expensive. When instead, PD/Sony should have made a conditionally better game than GTS, with similar single player campaign as GT3/GT4/GT5/GT6? It's easy if you try...!
 
Why it is such a big deal that a game is mostly boring unless you buy credits for hundreds of dollar/Euro? Which also makes it boring and expensive. When instead, PD/Sony should have made a conditionally better game than GTS, with similar single player campaign as GT3/GT4/GT5/GT6? It's easy if you try...!
We don't actually know what goes on behind the scenes. Let's face it, many games which are released nowadays initially are lacking in a bit of content which becomes expanded via DLC.
I'm sure there is a lot of pressure for gaming companies to release products on a given date.
However, saying that, GTS had a lot of DLC, almost all of it free.
It was stated that GT7 would get regular updates too. It was also announced what the game would contain prior to launch. So it's not like they were lying to consumers.
 
There's @Johnnn. To start. Always @Johnnn. He wants it ALL, NOW!
Gotta like how you go out of your way to find the one person to try to make the claim that "oh yes, EVERYBODY WANTS ALL THE CARS NOW, see, I'm so right! ya'll are a bunch of ungrateful kids, wait your turn, back in my day..." etc that's a really dreadful side-quest of an arguement you've got going on.
 
I never made such a claim, or said I was right @wheelhp Please don't put words in my mouth. Thanks.
Then what exactly did you mean by this rather grand statement:
There's @Johnnn. To start. Always @Johnnn. He wants it ALL, NOW!
"To start. "

The inference there is clear to me, you're referring to the stubborn and foolish belief that there's plenty more where that came from, plenty more people "like John". It's disingenuous to now, when properly confronted, to pull the handbrake, do a complete 180 and claim that you never talked about such. This backpedalling from you doesn't make you look more in credible et all, but maybe you can't differentiate so I wouldn't be able to hold it against you, nor the cowardice...
 
I'm not sure it's necessary to quote a post from two weeks ago out of context.
Out of context? Repeating a point that looked right but isn't, doesn't make it right. Did you even remotely read what he wrote over the last few pages or even what the issue here is? No? Okay.

"Two weeks ago" is a different issue altogether, you've come in here defending before you know and adding to the clutter by reopening a conversation that is now "finished".
 
Last edited:
Back