- 2,591
- somewhere near Trial Mountain
- oldbusanubis
OOF!
That's sad when even an EA owned company is making burns at GT.
OOF!
I don't know if anyone has posted about this already in here but part of the extended downtime could be blamed on a earthquake that hit the coast wednesday night. It hit in Fukushima but given that it registered at 7.3 on the scale and that residents in koto had their power affected, I wouldn't be surprised if this is partially slowing up progress. Just some food for thought
This, 100%. Hell, they could just check that each cars settings values fall within expected ranges when loading the lobby.No, it's not at all.
Many other sim racing titles on PC get around this quite easily, the server does a validation against the car file your loading and if your modified car doesn't match the 'standard' then you don't get into the server. It works well enough that multiple real world series that use PC titles for eSports utilise it.
It's a simple variation on the long used and perfectly valid Checksum process
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Today's development is at least 100 time easier because you have so many info around. So many experience what works and what not. Sony can share info in between first-party studios. And still we got this. Forza is the same.I'm not sure I really understand what you're saying. You say that they're heroes (who are they anyway?) which is a positive, but then add what could be considered a bunch of negatives. Are you trying to say that old people are heroes? ...But for what exactly?![]()
Hearsay. It's disappointment I think. And this game deserves to be bombed the way Sony handles it.Yes, its a crisis and the world is coming to an end, and then there is the problem with GT7, servers are down, people can't play.
Review bombing says more about the bomber than it does about the game, in this case just how addicted to playing the game the fans actually are.
Why don't they do it then? Also, how do you know checksum is easier? Wouldn't that just increase matchmaking time which is already pretty terrible?No, it's not at all.
Many other sim racing titles on PC get around this quite easily, the server does a validation against the car file your loading and if your modified car doesn't match the 'standard' then you don't get into the server. It works well enough that multiple real world series that use PC titles for eSports utilise it.
It's a simple variation on the long used and perfectly valid Checksum process
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Racenet problems? Poor sales? They shouldn't do it.That's sad when even an EA owned company is making burns at GT.
Three is a few, 333 is not.If that means I have to do a few races to get some specific cars, so be it.
Has anyone blamed Margaret Thatcher and Brexit yet?If any more people blame the earthquake for this I think I'll go cry.
Not sure I can agree with that. If anything game development is even harder nowadays due to massive corporations, like Sony, making restrictive deadlines to meet often causing studios to have to run in crunch mode. As well as the financial situation e.g games cost more now than they ever have.Today's development is at least 100 time easier because you have so many info around. So many experience what works and what not. Sony can share info in between first-party studios. And still we got this. Forza is the same.
I'm sure Corona also slows down the whole process significantly.Has anyone blamed Margaret Thatcher and Brexit yet?
Agree, never take a blind bit of notice of these, usually watch a couple of reviews from places I trust.... and then..shockingly..make my own mind up.These troll factory user scores have nothing to do with the quality of any given game. 95% of the players dont contribute to these scores - its just small angry attention seaking mob.
Checksum verification takes milliseconds, if that - it's a simple comparator check on two strings.Why don't they do it then? Also, how do you know checksum is easier? Wouldn't that just increase matchmaking time which is already pretty terrible?
Also doesn't change the fact that this game isn't always online which was my main point. It's pretty useless offline even compared to gt sport which at least let you use all your cars but it still isn't always online.
Because the route they have taken allows title control of all aspects of the title.Why don't they do it then?
Because it's an industry standard that takes fractions of a second to carry out.Also, how do you know checksum is easier?
Nope not at all.Wouldn't that just increase matchmaking time which is already pretty terrible?
Oh come on. Over 95% of the title is locked away, you are literally limited to 3% of the car count in arcade races and you can't progress at all. GT7 is, for all intents and purposes an always online title.Also doesn't change the fact that this game isn't always online which was my main point. It's pretty useless offline even compared to gt sport which at least let you use all your cars but it still isn't always online.
Racenet issues don't stop you playing the single player, and the number of sales don't determine the quality of a title. They 100% should do it, as right now a more casual gamer looking for a racing title (who doesn't care if it's a sim or not) may well see that and vote with their wallet.Racenet problems? Poor sales? They shouldn't do it.
In a perfect world. When films at the cinema cost £15 to see, a million tv subscription services, and games are now £80, user and media reviews are more important than ever.Agree, never take a blind bit of notice of these, usually watch a couple of reviews from places I trust.... and then..shockingly..make my own mind up.
i'm not talking about preordering here. the review embargo was lifted a day before release iirc, and most outlets gave very high scores omitting the unfinished campaign or general criticism the users have had (even before the last patch).If you decide to make a purchase before the game is released then you're depriving yourself of the ability to make an informed opinion. That's on the buyer.
A better way would be if metacritic showed you the actual score distribution... an even better way, would be if it showed you a graph of the score distribution over time.
I will try to get into my garage again once I'm back home from work. Thanks for that clarification. I could have sworn I tried to log into my garage but it was blanked out.“Would have been”? I just posted that you can actually use your garage and tuned cars. I’ve been doing that all night. I posted pages ago that all my tuned parts are on the car. Even aftermarket wheels. Just the liveries aren’t fitted, due to being offline.
Right, but we’ve got members maybe not aware, they can still use their garage cars, whilst they rant. At least players can use cars other than the default cars. If only for Time Trual and Drift Trial. That’s if they choose to.
It's their problem. If you want to develop properly, you need exact methods. Crunch is not one of it. Today's strategies are built for lack of intelligence. They try it the hard way. Development 20 years ago had to be the smart way.Not sure I can agree with that. If anything game development is even harder nowadays due to massive corporations, like Sony, making restrictive deadlines to meet often causing studios to have to run in crunch mode. As well as the financial situation e.g games cost more now than they ever have.
It may be a bit easier to learn coding nowadays thanks to the internet, but there is so much more to game development than that. In fact there is so much to game development that I just can't cover it well enough in a singular post.
I did say I watch some reviews that I trust before making my mind up, and not loaded btwIn a perfect world. When films at the cinema cost £15 to see, a million tv subscription services, and games are now £80, user and media reviews are more important than ever.
Unless you are loaded, the idea of "making my own mind up" is a bit out of touch.
It's not a Japanese culture thing. There's plenty of Japanese devs out there who have no problem communicating with their players, be it good news or bad.At this day and age, I'm really surprised to see a service provider (because that's what Poliphony is) to be silent about an issue that prevent your customers using the service you should be providing.
I don't know much about Japanese culture, but I find this really strange.
**** happens all the time in software development. And nobody is asking they for a deep assesment of what has gone wrong, but a word wouldn't go amiss: "Guys, things got out of hand in a hardware upgrade we had tested but that behaved differently once we tried in production. We are working hard to fix it at the moment, but we can't really make promises about a timeframe for resuming services. We ask for your patiente until a further update where we can confortably talk about a deadline".
The whole point of a game is how it makes you feel subjectively. Objective quality doesn't matter if you're not having fun. Why would any competent developer not take how their game makes the players feel seriously?You don't have to be a pro to be objective. Again, if you want to apportion value to criticism made by people who are not being, or are unable to be objective, that's up to you, I personally don't. I don't know if PD will take it seriously or not, perhaps they will, perhaps they won't.
It takes more than milliseconds to upload a save file and check it even on a good connection let alone on slow connections.Checksum verification takes milliseconds, if that - it's a simple comparator check on two strings.
Then how does forza sell micro transactions? Or any of the other games without online saves that have them? Online saves are not needed to sell micro transactions.Because the route they have taken allows title control of all aspects of the title.
You can't sell MTX if players have the ability to hack a save file.
Oh come on. Over 95% of the title is locked away, you are literally limited to 3% of the car count in arcade races and you can't progress at all. GT7 is, for all intents and purposes an always online title.
Racenet issues don't stop you playing the single player, and the number of sales don't determine the quality of a title. They 100% should do it, as right now a more casual gamer looking for a racing title (who doesn't care if it's a sim or not) may well see that and vote with their wallet.
I thought I could trust GT Planet, then they give the MP 5/5 😅I did say I watch some reviews that I trust before making my mind up, and not loaded btw
Dirt rally 2 had so many problems with Racenet and so many progress lost. I am not sure how it works in F1 or Grid but anybody from CM doesn't have any right to it. GT is completely different league and they should learn from them. But yeah, different view.Racenet issues don't stop you playing the single player, and the number of sales don't determine the quality of a title. They 100% should do it, as right now a more casual gamer looking for a racing title (who doesn't care if it's a sim or not) may well see that and vote with their wallet.