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FM8 release date announcement incoming?I'm just waiting for the Forza response now
FM8 release date announcement incoming?I'm just waiting for the Forza response now
They don't.Then how does forza sell micro transactions?
Well we know they've all come down with predatoryitis at PD officesI'm sure Corona also slows down the whole process significantly.
They tried, and backlash forced them to knock that idea on the head.They don't.
😃fair enough, I actually love the game, not so fussed on not being able to play atm and the lack of progress infoI thought I could trust GT Planet, then they give the MP 5/5 😅
There was a whole week when game couldn't start until next patch. It was possible to run, but you had to try it many times. Imagine game you start it crashes before load... for a week or so. That was Horizon 5.I'm just waiting for the Forza response now
They did have MTX, even. But it wasn't overly expensive, and the games never had any pressure to buy them, so it went overlooked until FM7 wanted to introduce loot boxes.They tried, and backlash forced them to knock that idea on the head.
I was thinking about praising how fast you can earn money in FH5, but that works tooFM8 release date announcement incoming?
They changed the VIP membership too, and tried to make the x2 payouts/XP a consumable "card". Everyone who paid £80 for it got conned, I got my money back due to false advertising, everyone kicked off.They did have MTX, even. But it wasn't overly expensive, and the games never had any pressure to buy them, so it went overlooked until FM7 wanted to introduce loot boxes.
But they changed their mind due to backlash.
Polyphony heard the backlash and decided to make it worse.
Yes they do. I've purchased them myself. Also it doesn't change the fact that micro transactions can be sold without the need for online saves.They don't.
Yes, did you read the link that explained how they work?It takes more than milliseconds to upload a save file and check it even on a good connection let alone on slow connections.
They don't MXTs have been removed from all Forza titles, they haven't been in place since 2018.Then how does forza sell micro transactions?
You don't need always on-line to sell them, but if you can control the save files you can better control the economy and have an easier time forcing the adoption of MTXs.Or any of the other games without online saves that have them? Online saves are not needed to sell micro transactions.
Seriously!Always : at all times, on all occasions
That's the definition from Google. I agree it's mostly useless offline but it is factually not always online and I don't understand why people have to give it a factually false label like that. It's not in the same category as actual always online games not matter how limited and useless the offline portion is.
The vast majority of the game will be lost to time, over 95% of it's not accessible.Plus it really isn't useless. In several years, I won't be the only one glad that it's playable offline. Far better than the game being entirely lost to time.
OOF!
Ahhh man that burn 🔥 from Codemasters is astonishing! I approve it, because at least Grid Legends ain't broken, lacks a boring campaign mode, isn't grindy and greedy for money, and actually has functioning OFFLINE MODES that don't require only online to play. Doesn't matter if it's an arcade racer, at least it's not a joke. I might just buy it to support CM. PD can go jump in a lake for I care.And it's got a fully curated career mode for you once you finish the (very long) story mode tutorial, along with an economy that isn't broken and full of NXT's.
It may be an arcade racer, but it's a damn good one.
I wider potential audience doesn't automatically mean more money. There are a lot of factors that are at play. Many indie studios can't get proper funding as it is, and tend to rely on crowdfunding. But crowdfunding comes with more complications. You may have reached a wider audience using this method but you've still got to give a kickback to the SDK provider you've used. For example Unreal Engine 4, a very common one that indie devs try out, requires not just a percentage of every copy sold after a certain threshold has been made but also a percentage of any crowdfunding campaigns. It's in their contract/terms of use and this is not because they themselves are greedy but because even the developers of UE4 have to cover the cost of the android SDK they've used.It's their problem. If you want to develop properly, you need exact methods. Crunch is not one of it. Today's strategies are built for lack of intelligence. They try it the hard way. Development 20 years ago had to be the smart way.
Games cost more? What about audience? Game industry is huge now. More people means more money. What about DLCs? What about recycling stuff? Everything is much easier now. PS1 to PS3 were nightmare to develop for, everything custom. It's not true anymore, normal PCs everywhere. SDKs for everything.
It's not about internet only, you have schools for everything, you have courses for everything and mostly industry has experience for many stuff. No reinventing wheel every day.
Allow me to helpTime to watch some grid legends reviews and look at making the switch 😮💨
maybe the earthquake has had an impact?
Today's development is at least 100 time easier because you have so many info around. So many experience what works and what not. Sony can share info in between first-party studios. And still we got this. Forza is the same.
Game development is a lot harder now-a-days actually. With having such powerful systems, there's a lot more that's expected. Take a basketball game back during PS1, before you just had to worry about the players design and animations, the ball, the net, the hud and the environment (the crowd, the scoreboard, etc.), how the controls worked and how it all interacted.Not sure I can agree with that. If anything game development is even harder nowadays due to massive corporations, like Sony, making restrictive deadlines to meet often causing studios to have to run in crunch mode. As well as the financial situation e.g games cost more now than they ever have.
It may be a bit easier to learn coding nowadays thanks to the internet, but there is so much more to game development than that. In fact there is so much to game development that I just can't cover it well enough in a singular post.
Yup. No online = no save.Last night I used this downtime to earn some golds on Music Rally, today those golds that I had earned last night are gone, but the one that I had earned before the 17th is still there.
And it's not even the weekend yet