Gran Turismo 7 Update 1.54 Discussion Thread

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how comes you have more than 100M credits ?

MTX. Only way the credits go pass 100M
The pre-order/Anniversary bonuses also allow one to get beyond 100,000,000 Cr. as those are in the same category as MTX and are spent last.
Oh man I hope I'm still able to get the new Escort and the Merc on 26th.
Given the standard appearances of new cars is a bit north of 10 days, you should be good.
 
Can you provide more details about differences in VR?
I just tried it myself (PS5 Pro, PSVR2, LG G2 OLED) ... for VR, the Positional Reprojection feature does make the image smoother, best I can describe it is that it's a lot like an improved form of anti-aliasing, creating an overall more natural image from what was previously artificially blurry in places before. Although, I also noticed some weird aberrations where edges could become unnaturally harsh in some circumstances, if I can explain it like that. It is much often smoother than not, so overall I'd say this is a great improvement in comparison. I may need more time with it, but it felt like LOD was improved in draw distance, so objects maintain their detail further away, which is also nicer. Overall, the improvements clean up the image a lot, but do not provide anything further than that in terms of detail or realism. For the OLED, I'd say PSSR makes the image marginally sharper, ray-tracing reflections are in-game, and overall a clearer presentation. I think the 120hz resolution and LOD is much improved compared to the original PS5 version which had a lot of detail and resolution lost. Conclusively, the PS5 Pro version is unquestionably an improvement, however marginally so.
 
Honestly, Gran Turismo 7 really lacks a bunch of modern super cars, hyper cars and a bunch of various categories of race cars and etc.

But that isn't the point. Gran Turismo was and always all about those Japanese cars, adding as many as possible and obscure as possible, which is why I think we all love Gran Turismo as a whole. It's main identity of the game you could say.

If GT7 would come out initially with updated GT500 cars, let's say from 2021 as well as perhaps add some oddballs from GT300 cars, using mother-chassis, like Toyota MC86, Toyota Prius and etc. Everyone would rejoice in happiness, because Gran Turismo is all about that—it would feel much more complete.

This gaming franchise has never been mainstream, compare to let's say forza horizon which has a ton of cars that only few can afford or those modern GT3 cars that everyone wants.

So genuiely, if anyone wants those newer cars such as Ferrari 296 GT3 or Porsche 963...perhaps they'll eventually come, but it'll take some time.

People want those cars, because PD is literally the best there is in terms of car modeling and such, which is quite understandable.

But as I said, the game is not mainstream, it's Kaz's own child...albeit still in 'beta' state (incomplete career, rabid chase ai and etc)

GT7 certainly has a good carlist in terms of Japanese cars, but not those that speak to you 'it's late game now! You've come so far...'

Perhaps I'm just getting nostalgic over GT1/GT2 games, where you would go from a literal Prius to a Legendary JGTC cars, but that's just the spirit of Gran Turismo. (Of course in future installments we would go further into F1 90's cars, LMPs and RedBull Xs territory, but they all feel like an 'addition' in my opinion.)
Perfect opinion.

Well, to be honest, I'm not interested in hypercars, but in modern games, these cars are as common as Priuses and Corollas in real life, and for people like me, they're boring.

For example, the new 202X 911 GT3 is the fastest Porsche in history with an amazing lap time record at the Nürburgring, and even though it's a rare gem that only a select few can get in real life, in the world of video games it quickly becomes a "common car."

I'm hoping for a car list in GT that includes cars with more personality than these cars.

This is a millennial thing to say, but I feel like past racing games had more unique car lists for each game.
Maybe it's the nostalgia and memories of those times that make me reject the "common" hypercars in racing games.
 
Can you provide more details about differences in VR?
The main difference is the framerate, its not 60fps anymore, its definitely higher.

It also seems more focused, things arent out of focus as much looking around, like that VR "sweet spot" has gotten bigger, so maybe they did something with eye tracking where it works better now?


Resolution might be higher I'm not sure, but I'm really biased against the poor resolution of the VR, it just seems like 720p to me compared to 4k OLED..
So I can't give a fair opinion there really
 
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Did they improve dirt particles on Pro? Base model draw distance is like 50cm and looks just silly, especially compared to water spray.
 
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