Gran Turismo 7's Next Update Arrives April 13

  • Thread starter Famine
  • 423 comments
  • 60,847 views
It won't even be a fix the the underlying calculations of PP that make the Tomahawk eligible for Tokyo. I'm calling it now: they just slap a tag on all of those races saying "No Tomahawk X". That'll be the entire update. lol
Why else would we be getting one on a Tue/Wed?
 
It won't even be a fix the the underlying calculations of PP that make the Tomahawk eligible for Tokyo. I'm calling it now: they just slap a tag on all of those races saying "No Tomahawk X". That'll be the entire update. lol
Why else would we be getting one on a Tue/Wed?

Because Easter is here soon.. Also no GTWS races today, if they would somehow mess up the update and crash the game etc.
 
Last edited:
There is no time for grind, if I want to spend some time without "real" racing, I do this. Why wasting my time with any grind? Like Tomahawk racing. :D I like cars, driving and racing.



I tried Tokyo Tomahawk once and decided not for me.

Each to their own, but i generally get an hour or 2 a few nights a week and driving the Tomahawk around Tokyo is not how I want to spend that time.

So.... I recommend using the script instead. That way can do custom races, repeat favourite championship races etc. works very nicely for me, in terms of improving game experience. Yeah the hourly yield is less than Tomahawk, but it takes 1 minute of Handson time a day and you can run it as long as you want (obviously not good idea leaving it on 24/7, wear and tear etc).
 
Last edited:
B80
I tried Tokyo Tomahawk once and decided not for me.

Each to their own, but i generally get an hour or 2 a few nights a week and driving the Tomahawk around Tokyo is not how I want to spend that time.

So.... I recommend using the script instead. That way can do custom races, repeat favourite championship races etc. works very nicely for me, in terms of improving game experience.
How many credits/hr are the custom races good for when using a script? Been thinking of going back to Pan-AM but that seems so slow after making 3.5mil/hr at Tokyo.
 
GT7 could remove grinding with one simple change if they wanted, make custom races pay out at a rate similar to the best "grinding" races. Suddenly everyone can play whatever is most fun to them and earn money at the same time, instead of having to choose between fun and earning money to buy the next piece of content to have fun with.
You know whats funny? @MisterWaffles is a livery creator, as I'm. We can spend hours and hours getting a design just right to share with the community and we get absolutely nothing in return credits wise. Made a Martini replica for the 917K which took me more than 5 hours in the editor, plus time consuming searches for photos of the car and the recreation of old logos and stuff in SVGs which are now available for anyone to use.

Last car I did is a 911 RSR. Had to make curved Martini stripes following the shape of the rear end by hand because I didn't find decals that would work. Between trial and error, maybe some 3 hours on that alone.

How much credits would I have earned if I just went grinding mind numbing races for all this time?

I mean, I'm providing a live service game with content which makes said service thrive and I get nothing for my time and effort. I see it as a hobby, but there are real artists crafting amazing designs since GTS days out there and is quite frustrating how none of this effort is recognized by PD which for sure would have telemetry showing that people can spend really enormous amounts of time designing, uploading SVGs and interacting through the community/showcase thing.

This GT7 FOMO infused systems are actually keeping me away from just doing liveries because I know that the 5 hours getting minutia about a 917K livery absolutely right are 5 hours I'm not earning credits to buy cars that I want and need.

That's an example of how a badly designed game is actually making me avoid investing most of my scarce play time in activities I like the most. In the end, I get frustrated because I simply can't make enough credits fast enough and I'm not enjoying stuff I like and, on the other hand, the game misses out content which I, and many others, could have been uploading if we had more incentives to do so.

It baffles me to oblivion how is it possible for Polyphony and GT survive for so long without a game designer. Kaz must have enormous power inside SIE.
 
Last edited:
B80
I tried Tokyo Tomahawk once and decided not for me.

Each to their own, but i generally get an hour or 2 a few nights a week and driving the Tomahawk around Tokyo is not how I want to spend that time.

So.... I recommend using the script instead. That way can do custom races, repeat favourite championship races etc. works very nicely for me, in terms of improving game experience.

I am usually against using glitches, if it was McLaren F1 for 18M in store, instead of 250 GTO, I would not exploit the tomahawk x glitch.

But I was already sitting at 11M (circuit exp money, despite I bought a bunch of cars with the credits) when 250 GTO arrived, had to go for it since it is the one car I really wanted in GT7 and why not make the grind easier I thought. 🤔
 
Last edited:
How many credits/hr are the custom races good for when using a script? Been thinking of going back to Pan-AM but that seems so slow after making 3.5mil/hr at Tokyo.

Sorry what do you mean?

The custom races are pretty nominal/pathetic in terms of payouts.

But with the script ,Yeah the hourly yield is less than Tomahawk, but it takes 1 minute of Handson time a day and you can run it as long as you want (obviously not good idea leaving it on 24/7, wear and tear etc). That wins it for me. I'd rather leave ps on a few more hours auto grinding, than do 1 more Tomahawk race.

Run it overnight when sleeping for 5-8 hours a day... adds up nicely when you compound that over a week, month etc... and play the game how you want! You no longer give a **** what races do or don't pay, so don't get worked up/annoyed at PD not offering such a selection of proper races. Although of course, ideally, you'd rather be able to earn credits organically.
 
Last edited:
Live look at PD's office, when they realized the Tomahawk X glitch 👀
 

Attachments

  • Screenshot_20220413-074029~2.png
    Screenshot_20220413-074029~2.png
    50.8 KB · Views: 13
I feel like it's easier to patch the Tomahawk glitch than the Pan Am AFK grind.

Yeah you're right, think Tomahawk is more 'obvious' in terms of pp clearly being a glitch in mechanics, whereas pan am is simply playing the game.

Still, would be easy enough to just move moonbay race to 2nd/3rd race to put an end to script usage.

I can't believe pd aren't aware of it. Whether it's via some kind of data analytics they do or from employees finding out about from reading different sources on the Web. It's hardly an underground secret.
 
Last edited:
You know whats funny? @MisterWaffles is a livery creator, as I'm. We can spend hours and hours getting a design just right to share with the community and we get absolutely nothing in return credits wise. Made a Martini replica for the 917K which took me more than 5 hours in the editor, plus time consuming searches for photos of the car and the recreation of old logos and stuff in SVGs which are now available for anyone to use.

Last car I did is a 911 RSR. Had to make curved Martini stripes following the shape of the rear end by hand because I didn't find decals that would work. Between trial and error, maybe some 3 hours on that alone.

How much credits would I have earned if I just went grinding mind numbing races for all this time?

I mean, I'm providing a live service game with content which makes said service thrive and I get nothing for my time and effort. I see it as a hobby, but there are real artists crafting amazing designs since GTS days out there and is quite frustrating how none of this effort is recognized by PD which for sure would have telemetry showing that people can spend really enormous amounts of time designing, uploading SVGs and interacting through the community/showcase thing.

This GT7 FOMO infused systems are actually keeping me away from just doing liveries because I know that the 5 hours getting minutia about a 917K livery absolutely right are 5 hours I'm not earning credits to buy cars that I want and need.

That's an example of how a badly designed game is actually making me avoid investing most of my scarce play time in activities I like the most. In the end, I get frustrated because I simply can't make enough credits fast enough and I'm not enjoying stuff I like and, on the other hand, the game misses out content which I, and many others, could have been uploading if we had more incentives to do so.

It baffles me to oblivion how is it possible for Polyphony and GT survive for so long without a game designer. Kaz must have enormous power inside SIE.
Right. And that's also ****, and you should be rewarded appropriately for your time spent in the game too. If anything, I think people creating content that others can use should be rewarded even more because they're improving the game for themselves and everyone else.

People who make great liveries should have enough credits to buy whatever they want, because they'll probably then just make more liveries for the rest of us artistically impaired peasants. :P
 
I think it fair that more difficult races with faster cars should pay more than running around in minis, thats makes it more rwarding in my opinion, i prefer gt way of doing it over forza where you only get paid for the distance but not difficulty, and it dosen’t matter of race in in slow fiat 500 or gt3 car,
 
Please PD, I'm begging you, fix the Legends car's prices!

I want to play GT7 as a full time job, how am I supposed to earn of sense of pride and accomplishment when the 250 GTO is ONLY 20,000,000 Cr.????

Nah, to truly become one with the car, it needs to be sold for 70,000,000 Cr. :lol::lol::lol::lol:

please pd dont fix the tokyo expressway glitch yet i havent done it enough times yet
For the full GT7 experience they should chop up the car into its different parts (engine, body, wheels, …) and add those parts to the roulette. 😅
 
Back