You could say that but I think it has even more to do with maximizing profits. Using the playerbase as beta testers is cheaper than having paid enployees do the testing and/or hire sone esports drivers to test more etc. This is also why there is so much push to the microtransactions these days. And these days with games being so much online, you can fix the games afterwards. Sad but true. And then also slap some good marketing and hyping before the release date, and the games sales go through the roof.
In PS2 days though, the game had to be good from the start to be succesful.