Gran Turismo Integrale, a Player-Operated GT7 Custom Career, is Available Now!

Alright, half update, half spiel about the terrible job of quality control I've done with the early part of this career. It should've been near spotless when it launched but it was not. I truly do apologise for it.

TL;DR - No more doc updates after these ones below, and I mean it this time. If something has an issue, the documents won't change.

I think, at last, though it is way overdue, it should be smooth sailing now with few issues. But if something does pop up, I will absolutely fix something in a post reply as an edit the user can make to their copied doc - and this fix would not be large, it would be quick to implement.

It's not fair to keep asking people to re-copy documents or make edits to their copied document, for something I failed to catch.





If you play the Supercharged event in the National League now, please note that it now requires a low-end supercharger. I have updated the document for both Classic and Hybrid, but no need to re-copy if you don't want to, it's a quick edit.

-----

Also, the Two-Face event in the Professional League for both Classic and Hybrid documents now has the correct PP limit (Dodge Super Bee default PP) and Racing: Hard as a tyre limit for regular play with vehicle default as a tyre limit for custom play.

You may want to re-copy the doc, but it's not a large change so it won't take long. Still, I apologise for even bringing up having to make an edit if you want to keep your existing edits.

I accidentally put the PP limit text into the tyre limit text, so that's why I had to change it.

-----

For the Gran Turismo Works and GT Works Group 4 World Tour events in the Expert League for both the Classic and Hybrid documents, the wide body is no longer a required upgrade.

Also, Racing: Hard is now specified as the starting tyre in dry conditions. It was listed previously as the maximum grade dry tyre but it's just specified now as the starting tyre for a dry track.





@pritchyTim alerted me to the Supercharged change and it was something I couldn't not fix, but from here on any issues will stand as they are. They should stand as blemishes against the work and an indication that I didn't do a good job at catching them.

Clearly I rested way too much on thinking my early phase work on the career was watertight enough but it was not. The later stuff is double and triple checked - the early stuff I was assuming was still good but I'm seeing that I wasn't proper enough at the time to ensure it all worked. I did go over it before releasing the career, but not enough. I assumed that, at the time, I would've ensured the event was fine. That's my mistake.

It's not the whole early game that needed fixes, just bits here and there but it builds up and looks very unprofessional. Amateur hour on my end, a big learning lesson, and things like this I will not repeat going forward. I apologise to anyone who has played for all the required edits/re-copies.





Any issues that appear going forward - the documents will not be updated on my end. But, if it's brought up here or on Reddit I will more than happily mention what it should be rather than what it is at that moment.

As most of the post-launch issues were in the early game, and the recent changes has taken care of a lot on that front, I think any future cases would be few.

I will 100% fix anything that pops up "ad-hoc" and post the fix in a reply, but it's silly to keep requiring people to make any edits to their copied documents, or to re-copy the document.

I just can't stand leaving stuff that could be fixed if it's brought up but now I need to let it go in terms of editing docs. If issues are found, I'll happily fix it in a post reply where the OP makes the changes to their document.

They won't be large changes required on the user's end, only small things if need be like PP or tyre limit changes, or a different type of upgrade. Nothing big, that's not fair to ask of people for my mistake of all things.

With that said, the total number of issues from launch was not high. Things I definitely should've caught, but a small part of the overall career - that I am utterly sure of. And all of these early game issues should now be fixed. Still, it should never have happened in the first place.

To reaffirm, and I really mean it this time, if something has an issue (cases should be minimal if any), I won't update the docs. No more changes to them - I will absolutely fix it in a post reply if it's mentioned to me. But the docs are done now. I promise.
 
Last edited:
I just HAD to open my mouth ;) Thanks for the extreme attention to detail and commitment to perfection! It’s pretty darn close - and we’re all infinitely better off with it than without it! Go easy on yourself ;)

I, too, shipped a buggy product and have an updated spreadsheet. Adjusted some payouts, fixed a blank driver name in pro league, made some circuit names more consistent, and matched some ufcvet changes. It’s pretty easy to copy/paste an update (new Aux and Aux3 hidden sheets are the functionally important ones, some circuits may not have consistent names as those are on ‘career home’ tab with your progress) though another way to do it is start a new one, hide all rows for completed events, and punch your current “career wallet” value into the “extra winnings” cell.



I’ll confess to having had a lot more opportunity to make progress on this than most, so no pressure if you haven’t gotten very far yet, but I’m keen to follow others’ stories! I just finished National League last night and am pleased to be climbing the ladder with my Beginner League rivals Finn Lehr and Lotte Berkhout! Tough competitors, those two! :)

IMG_6542.jpeg


The Veil was a treat of a league finale, culminating in a showdown of the best cars each driver used on the National League journey. Many of them sported new bodykits and upgrades, and some brought liveries unique to the occasion!

IMG_6546.jpeg

IMG_6545.jpeg

IMG_6547.jpeg

IMG_6544.jpeg


Just signed with Kellymoss for the Porsche Cup - hope to see some of you in Pro League one day! ;)
 
Me right now after the update trailer

1742995444814.png


Sophy is coming to custom race, and can drive custom cars too! I thought I was done with this career but hey it's how things go.

If nothing else changes then only the quick start guide needs updating. If they change the AI throttle and fix the tyres then I will update the docs with that. All the missions are tested with the classic/non-Sophy AI and will probably stay that way as it would be quite a while to re-test them.

On the other hand, if you're thinking about jumping into custom race with the new update... :P maybe you will enjoy this career, and if you want a different approach with a wallet system and points tracking for you and custom drivers, check out @pritchyTim's spreadsheet linked in the main post.

I don't think I will ever leave custom race after this update lol. Although I already had a lot of my fun there.
 
Last edited:
Alright folks so I did some thinking after some feedback about adapting Integrale to be more compatible with Sophy.

Here's my thoughts:

If Sophy becomes more compatible in GT7, chances are it will be on the main layout for the track and not the shorter/non-main layouts.

This would increase Integrale's Sophy compatibility naturally over time, but likely not for the races that are on track variants, like Maggiore West End, for example.

Making each race compatible with Sophy as it stands now would limit the variation in tracks in the career, and would have to be updated over time. I'd like to avoid updates like that where it's a change every so often so that the career experience doesn't keep changing and require re-copies of the documents.

My solution to this is a separate league just for Sophy compatible tracks across all career paths, which functions almost as a compressed career, with slow cars, medium cars, fast cars, endurance races and the like (or a motorsport career if it's that path).

It would have a progression goal as well, like the other leagues. You could jump into this league off the bat, so no progression or licences required.

It would not have a full season of Formula X for example, but it would have some Formula X races in there.





With updates, I would add new races to existing events in this league, in such a way that it's spread out and doesn't bloat each event into 8/9/10+ race series'.

Unless the given event is designed to have a lot of races but that's usually reserved for either motorsport style stuff or the rare time it's designed to be a long series intentionally.

Something where you come out the other side with a big sigh of relief that you can rest/move on. Not intentionally just to be an unenjoyable experience, but like a long championship where you're tired and weary from all the racing, and now you can move on.

Of course you don't have to do it in one go, but if you do, that's the intent. Given that the racing can be fun with close starts, I wouldn't do it if it was like long rolling starts or just overall uneventful racing. Those are rare anyway, mostly in missions or motorsport events as mentioned.

Would this be something you would enjoy amid the main career, or would you prefer the career be made 100% Sophy compatible as it stands now, even though there would be less track variety?
 
Last edited:
I am currently competing in the Boxer Competion portion of the Beginner league and having a blast.

I may be interested in a more sophy oriented career path down the road, but for now, plan to continue on with Integrale as presently designed.
 
Alright folks so I did some thinking after some feedback about adapting Integrale to be more compatible with Sophy.

Here's my thoughts:

If Sophy becomes more compatible in GT7, chances are it will be on the main layout for the track and not the shorter/non-main layouts.

This would increase Integrale's Sophy compatibility naturally over time, but likely not for the races that are on track variants, like Maggiore West End, for example.

Making each race compatible with Sophy as it stands now would limit the variation in tracks in the career, and would have to be updated over time. I'd like to avoid updates like that where it's a change every so often so that the career experience doesn't keep changing and require re-copies of the documents.

My solution to this is a separate league just for Sophy compatible tracks across all career paths, which functions almost as a compressed career, with slow cars, medium cars, fast cars, endurance races and the like (or a motorsport career if it's that path).

It would have a progression goal as well, like the other leagues. You could jump into this league off the bat, so no progression or licences required.

It would not have a full season of Formula X for example, but it would have some Formula X races in there.





With updates, I would add new races to existing events in this league, in such a way that it's spread out and doesn't bloat each event into 8/9/10+ race series'.

Unless the given event is designed to have a lot of races but that's usually reserved for either motorsport style stuff or the rare time it's designed to be a long series intentionally.

Something where you come out the other side with a big sigh of relief that you can rest/move on. Not intentionally just to be an unenjoyable experience, but like a long championship where you're tired and weary from all the racing, and now you can move on.

Of course you don't have to do it in one go, but if you do, that's the intent. Given that the racing can be fun with close starts, I wouldn't do it if it was like long rolling starts or just overall uneventful racing. Those are rare anyway, mostly in missions or motorsport events as mentioned.

Would this be something you would enjoy amid the main career, or would you prefer the career be made 100% Sophy compatible as it stands now, even though there would be less track variety?
I think the Sophy implementation is so much better that I would prefer racing on the same tracks over and over with good AI than I would racing with bad AI on more tracks.
I don't think you need to do anything drastic though. I would just add a line akin to "Sophy Alternative: Grand Valley Speedway Full" (for example) as an option for events, then you can swap these out for more appropriate tracks as and when they're added.
 
I think the Sophy implementation is so much better that I would prefer racing on the same tracks over and over with good AI than I would racing with bad AI on more tracks.
I don't think you need to do anything drastic though. I would just add a line akin to "Sophy Alternative: Grand Valley Speedway Full" (for example) as an option for events, then you can swap these out for more appropriate tracks as and when they're added.
I was thinking about that, but I would like to only do this once or twice if possible. Reason being - it means people keep having to re-copy documents and losing any edits they may have made, each time an update releases with more Sophy tracks.

Also because updating the whole career to list Sophy alternatives is a mammoth task I would want to only do once if possible. In these cases I try to go for something "evergreen" - a change which accomplishes the goal of suggesting to use Sophy compatible tracks, without updating the whole career each time new tracks are compatible.

I was thinking about something like "substitute with the closest available Sophy track and closest time of day option".

Rain events I would like to keep as-is until Sophy supports wet weather, as I feel they help mix it up.

I'm leaning towards the idea of doing both - an evergreen change that will apply after future GT7 updates, and a Sophy specific league with a collection of events.
 
Last edited:
I think Sophie events should be a specific league/events and not mixed with Integrale standard event
I'm working on a document which covers Sophy, I think the idea I'm going for at the moment is basically - if you prefer to use Sophy when available, feel free, if you prefer the regular AI, continue using that, and if you want to use Sophy, here's the recommended way to substitute tracks.

It leaves the track variety in place for those who want to play against regular AI, and means the documents don't need updating multiple times as new Sophy tracks are added.

I think it's the best compromise. Thanks for the feedback!

I am currently competing in the Boxer Competion portion of the Beginner league and having a blast.

I may be interested in a more sophy oriented career path down the road, but for now, plan to continue on with Integrale as presently designed.
Gotcha - seems like the best way to go is with a guide on the recommended way to substitute the existing career tracks if the player wants to, and then have a Sophy focused series as well. Your feedback is much appreciated!
 
Last edited:
Decided to record my last race, as it ended up being a pretty good one.

Was the final race of the FR Challenge, which turned out to be a fairly tight head-to-head against the championship contender.
Some good stuff, managed to hold onto a win by less than a half second after being mugged off in the first corner. AI in 8th absolutely biffs it at 10:45.



Sophy is really such a game-changer for these. I can't wait til it's rolled out to more tracks.
 
Last edited:
l
Decided to record my last race, as it ended up being a pretty good one.

Was the final race of the FR Challenge, which turned out to be a fairly tight head-to-head against the championship contender.
Some good stuff, managed to hold onto a win by less than a half second after being mugged off in the first corner. AI in 8th absolutely biffs it at 10:45.



Sophy is really such a game-changer for these. I can't wait til it's rolled out to more tracks.

I'm curious, are you speccing each individual car to match the PP limit with custom parts, or just rolling out cars as they are in your garage?

I have such a wide range of cars, mostly stock but some with the odd OEM part (usually roulette wheel gifts) and I've been mostly just chucking a grid together from the ones that are close to the limit.
 
l

I'm curious, are you speccing each individual car to match the PP limit with custom parts, or just rolling out cars as they are in your garage?

I have such a wide range of cars, mostly stock but some with the odd OEM part (usually roulette wheel gifts) and I've been mostly just chucking a grid together from the ones that are close to the limit.
I'm speccing cars specifically for each championship. It's a bit of a ballache but I think worth it for when the race gets going. I don't test them though, I'll get them to the limit for the first race, then if there's any obvious outliers in that race I'll adjust their power/weight accordingly so they're not miles away from the pack for the whole series.

I'll end up with a few like 10-15pp over the 'limit' but that's just because the pp system isn't very good. The AI go over the limit anyway normally so it's no different! :lol:

Just to add as well, as I'm doing the custom/fixed names - I tune/pick each car in accordance to each AI name, so they have a bit of consistent 'character' throughout the playthrough.
e.g; Udea I pick cars to represent the classic Japanese tuner scene, so for the FF Challenge he had an old Civic and in the FR/Coupe events he had a tuned AE86. Wrightfield is based off American Street, Lehr is international classics, Bennett the UK tuner scene, etc.
Makes my life a bit harder but it makes it all feel a lot more cohesive.
 
Last edited:
I'm speccing cars specifically for each championship. It's a bit of a ballache but I think worth it for when the race gets going. I don't test them though, I'll get them to the limit for the first race, then if there's any obvious outliers in that race I'll adjust their power/weight accordingly so they're not miles away from the pack for the whole series.

I'll end up with a few like 10-15pp over the 'limit' but that's just because the pp system isn't very good. The AI go over the limit anyway normally so it's no different! :lol:

Just to add as well, as I'm doing the custom/fixed names - I tune/pick each car in accordance to each AI name, so they have a bit of consistent 'character' throughout the playthrough.
e.g; Udea I pick cars to represent the classic Japanese tuner scene, so for the FF Challenge he had an old Civic and in the FR/Coupe events he had a tuned AE86. Wrightfield is based off American Street, Lehr is international classics, Bennett the UK tuner scene, etc.
Makes my life a bit harder but it makes it all feel a lot more cohesive.
Exact same here! :cheers: It’s tedious but very immersive/worthwhile, in my opinion. The feature where some drivers move up the ladder with you is brilliant and really thickens the characters we’re building!

One more race in the Porsche Cup for me - did a little ballast/suspension action (no aero or diffs to play with) to very minor effect at Road Atlanta (2 drivers out of position after 40min). Still worth it with Sophy - on the limit at the front! I finished 5th after a single wheel in the dirt… But definitely recognize the one-make tradeoff ufcvet is noting.

Boy, I got lucky that the last 3 Porsche Cup Americas races are Sophy-eligible! I’m anxious to go back…
 
Exact same here! :cheers: It’s tedious but very immersive/worthwhile, in my opinion. The feature where some drivers move up the ladder with you is brilliant and really thickens the characters we’re building!
I've also come to the realisation that this is all probably very good for anyone creating any sort of worldbuilding with characters' cars and such. @SomePlayaDude of the Car of the Week thread is probably having a hell of a time right now! :D
 
I've also come to the realisation that this is all probably very good for anyone creating any sort of worldbuilding with characters' cars and such. @SomePlayaDude of the Car of the Week thread is probably having a hell of a time right now! :D
I really wanted to give these drivers depth, make them feel like real people racing alongside you. They've all got their own roots and ways into racing.

Once I've finished the new Sophy league I am going to finish up the bios. I've been chipping away but I really wanna go ham on them and get as many done as I can so everything can be updated in this next release.

Good thing is, no documents need re-copying. Sophy League will be a new doc, and the bios document is a view only thing, so when it's updated with the rest of the bios, no re-copy is needed, just view the page and it will be updated.
 
Last edited:
Out of curisotiy - any reason the Boxer Combination is limited to just the Subaru/Toyota models and not the Porsche/RUF (and I think a couple Ferrari's?) boxer engines too?
 
Out of curisotiy - any reason the Boxer Combination is limited to just the Subaru/Toyota models and not the Porsche/RUF (and I think a couple Ferrari's?) boxer engines too?
Not exactly for me to answer, but I’d guess it is to force a sense of progression as Boxer Combo comes back in later leagues.

I’m setting up for the Pro League at the moment and have a question/comment for Diesel Darts:
  • I’ll be expanding to include the new CX-30, as it has a diesel option and seems to fit in nicely with the current trio (Demio, Atenza, 3)
  • Mazda3 runs CS tires as a default, but the event restricts the player to CM as the softest compound. I figure I don’t mind CS on a car if it fits under the PP threshold and doesn’t run away but figure it’s worth bringing to UFCVet’s attention

- Also, random/annoying thought…if you ensure all Driver Names are shorter than a certain length, you can run against Sophy-driven <F. Lastname (XYZ)> or simply <Lastname (XYZ)> and preserve the nationalities. Don’t hate me, R. Nascimento! I think dropping the first initial SHOULD cover all existing drivers, actually? Maybe not super annoying ;)
 
Not exactly for me to answer, but I’d guess it is to force a sense of progression as Boxer Combo comes back in later leagues.
Ah, I only had checked forward into National to see if they were allowed there as well, but 911's are open for entry in the Professional league so that makes sense.
 
Not having a single saved grid between non-/Sophy is going to be a bit frustrating, haha. Just took 2nd against the old AI - I’d say it’s still pretty reliable with the right balance/user-tune-swap, I was chasing from 3rd place for most of the race with a good train behind me and a good amount of shuffling for only a 5-lap race at Nurb Sprint. Not thrilled to stand up the exact same grid when it’s time for Sophy to take the wheel / alternate forever :ill: (but ofc worth it! and it’s really only setting it up once here and there when a series HAS sophy events)
 
Last edited:
One more update - added a "Rivals" tab, for the Custom Play aficionado:

IMG_6571.jpeg


It was admittedly a lot of guesswork, pulling together my final National League grid with each driver's 'best/typical' car. This should help us keep track of driver personalities as we go! In order to dress this up as a dynamic/sorted grid (will track your current League and sort by accumulated points), it requires you punch notes in on another, unformatted tab.

This may not copy/paste neatly into your existing run, so you may need to bring your "Career Home" finishing positions over, or just shortcut by taking your current "Career Wallet" and entering it into a new spreadsheet's "Extra Winnings" Bank cell.
 
Last edited:
Hey all. It turns out that Solomiya Lysenka's surname was not correct (I looked into it at the time but missed the full context). Names ending in -enko do not become -enka for women in Ukraine. I decided to choose another surname, Levchenko.

As I mentioned before, a lot of the early career, I was quite lax on checking stuff 100%. It was only later on I started really tightening it up.

Her name was the first one I came up with. It was off the top of my head, and it seemed to fit into naming conventions, but I didn't do enough research.

Later in the career development, for driver names, I did my best to make sure they were accurate to the language using the best sources I know of for accurate names, and chose first and last names through websites like Behind The Name and Behind The Surname, rather than coming up with them, unless I was absolutely sure they would make sense.

The name of every driver from the National League onwards was made by sourcing from the mentioned websites, and for the Beginner League names that weren't, those names fit naming conventions of their nationality, and are names used for people of their nationality.





I have updated all the classic and hybrid documents where Solomiya features, and her name is now Solomiya Levchenko, still from Ukraine.

Beginner League

National League

Professional League

Expert League

Endurance League (non-seasonal)

Championship League (Formula S)

Championship League (Formula X)

Elite League





As this is a quick manual edit to the documents you have already copied, a re-copy may not be the way to go if you have already made personal edits to any documents where she is a driver, as overall it could take more time to add those edits back in.

However, if you have not made any edits, then a re-copy will potentially speed things up if you are on mobile, though the edits on mobile shouldn't take too long either.

The Sophy League will release as a separate new document for each path by this Friday, and hopefully the driver bios will be done then as well.
 
Last edited:
Back