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I'm saying it's not totally mutually exclusive. Even PD themselves tried to offer two paths with standard/sim physics and then with SRF on/off. Making it more realistic doesn't mean you'll drive people away. As it is, because of physics inaccuracies, GT can be more difficult than the real thing.Gran Turismo will never be hardcore because they want to keep casuals.
Hardcore doesn't mean you take away as many options as possible. No matter how hardcore GT gets, I don't see a reason why you'd need a wheel.The type of hardcore I'm talking about is needing a wheel and driving rig just to play the game. No DS3 compatibility at all.
This sounds like the game I posted before, only with cars and that sounds like PC racing sims which seem to be profitable enough to exist. None of this sounds like something beyond the reach of current hardware.When you get onto the track, you feel like the car is physically around you and your seat rumbles when you hit the edge of the track. The car doesn't hit a bump or a wall and hop into the air or go from 200 MPH to 50, but it spins out or rolls and tumbles into the grass. Things that real cars do when they hit a stationary object. To do that, along with the high demands on processing power for dynamics rendering, they might as well move the game to PC instead. Something that specific, that niche in the gaming world, would never generate the revenue to make profits.
For a good while GT seemed to benefit from the idea that it was the most realistic driving game available. People bought it because they thought it was a copy of reality, even if they weren't necessarily great at it. It might be because cars are something that the average person can access in real life, so it feels closer to most people than say, a flight sim would. I'm not convinced that a hardcore simulation must exclude the more casual crowd. Between options and casual interest in a non casual experience, you should be able to cover both ends without having to make the compromises seen in current GT games.It might be fun to some people but, I believe at that point, it would be more aimed toward novice drivers that are preparing for actual races.
I'm sure PS3 has enough power to improve over GT6's physics. It's more about what PD wants at this point. It's already a simulator, just not one concerned with being overly realistic.Maybe PS4 will have the hardware to improve GT7 immensely over 6, but it still won't be a driving simulator.