But you aren't taking into consideration the bad drivers that don't know how to slow or take a corner without taking people out. You're saying it's our fault, and that's simply not true.
No, I'm pointing at specific driving errors that are frequently seen in the videos. If you behave like that on the track, then you are at fault. If not then I'm not saying it's your fault at all.
As for being hit by others, I've been pretty clear about the SR ratings and how it will have a greater impact on the bad drivers than on those who are caught up in incidents at no fault of their own. They will have more incidents and will suffer a greater SR loss. Over time the system will sort these things out.
I know
@EDK is a good clean racer, I've seen him race. There's countless other racers out there that are also clean drivers, like
@TNR_5zigen, who have been wrecked by bad drivers and had their SR plummet. I myself lost over 10 SR in one night at Tokyo alone because of accidents that weren't my fault. Every single race. It's really frustrating.
Sure it's frustrating. But it's an SR issue and not a track issue. If we can't have city tracks because of the SR system, then it's the SR system that needs improvement.
Of course you don't. What does qualify as a poorly-designed circuit, then?
That is entirely down to personal preferences. But bad rhythm, excessive width and too long laps are things I don't like.
The difference with Tokyo is that Polyphony was not tied to replicating a real-world circuit, and could have picked anywhere to draw inspiration from. Clubman & SSR5 were similar city circuits, but they both were wider, and featured a greater variety of turns (both in terms of layout and — crucially — speed).
The motive is not really relevant. A bad track doesn't suddenly become okay just because it exists in reality, and vice versa. Clubman and SSR5 are fictional locations, fictional roads and totally unrealistic as motorways. Tokyo is realistic in pretty much every aspect.
After experiencing the track myself, I've changed my mind on its general layout for hotlapping — it's still an utter bore visually, but there is certainly a rhythm one needs to be quick there, and there's a level of satisfaction when you succeed. But it's in no way encouraging close, clean racing in 18-car races.
And neither does a track like Monaco, or even Nordschleife. But that is part of their charm, that they offer a different kind of challenge.
Nobody has suggested a "free pass".
I never suggested that anybody actively suggested it. It's something that you see a lot in these videos and elsewhere in online races. When there is an incident ahead of them, most people doesn't even make an attempt to slow down. High speed passes is what they aim for, steering for a gap and praying that it will still be there by the time they get there.
If there's a pile-up — and you even have time to slow down, given it's a completely high-speed-only circuit — there's more likely to be no way past. Coming to a full stop and letting the cars in front get back into form is the only option here. Whether that's even successful or not (you better hope the other cars behind you do the same)... that's your concept of ideal racing?
If the road is blocked you need to stop and wait until the road is clear. And it's not a concept of ideal racing, it's the concept of not being a total jerk on the track.
But go ahead, keep telling people that it's their faults when any accidents happen on the track you've yet to race on.
When have I said that?