Gran Turismo Sport: General Discussion

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Nothing against Scapes, it's a cool feature that should live next to the classic photomode locations. Though, the intensive use of scapes in the trailers is for me the next step of bullshots. We know here at GTPlanet that all these amazing roads are scapes but for the average Joe, I think this must be misleading when a car moves on a road. I don't like it. One is actually drivable, the other is a photo.

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I'm getting confused with Forza 7 now.
 
Nothing against Scapes, it's a cool feature that should live next to the classic photomode locations. Though, the intensive use of scapes in the trailers is for me the next step of bullshots. We know here at GTPlanet that all these amazing roads are scapes but for the average Joe, I think this must be misleading when a car moves on a road. I don't like it. One is actually drivable, the other is a photo.

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But it is a part of the game - the cars do move in the scapes, and it's pretty cool, so why deliberately ignore the feature?
 
I don't ignore the feature. It will be fun to play with it. I say that the use of scapes in trailer can be misleading. When I see a car driving on a road, it's a legitimate assumption that this is a circuit and not a photomode.

If you are not avid fans or newcomer to the series you might think drivable Scapes as legit course/tracks, there is nothing wrong about it. However, it relies on how this drivable Scapes work. Whether is just to showcase how gorgeous your car with insane lighting and graphics which is fine for some people. Or this might lead into bigger possibilities where this drivable Scapes could turn into real tracks if PD want to but the chance is slim knowing how this kind of Scapes work is just a still image followed the movement and direction of the car, not a fully rendered tracks with huge environment space and objects. Hopefully it was the latter as I hope for but probably that's too much for now.
 
Nothing against Scapes, it's a cool feature that should live next to the classic photomode locations. Though, the intensive use of scapes in the trailers is for me the next step of bullshots. We know here at GTPlanet that all these amazing roads are scapes but for the average Joe, I think this must be misleading when a car moves on a road. I don't like it. One is actually drivable, the other is a photo.

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Everyone here knows perfectly well what scapes are , it's not like PD are trying to deceive us and claim scapes are drivable , they are what they are , they are part of the game and are being advertised as such.
 
Man, on Northern Isle near the end of the race a guy lost control and re-entered the track way too eagerly, I caught his rear bumper and took a 10 second penalty that cost me five or six places...
 
Man, on Northern Isle near the end of the race a guy lost control and re-entered the track way too eagerly, I caught his rear bumper and took a 10 second penalty that cost me five or six places...
Ha! I can relate. My Driver rating has collapsed really fast in these last moments of GTSb. Seems every idiot noob have made comeback in the game. For example, in the fuel eco races with empty tank they want to have the last word by not letting you overtake and crash you. :crazy: Anger management needed.
 
Ha! I can relate. My Driver rating has collapsed really fast in these last moments of GTSb. Seems every idiot noob have made comeback in the game. For example, in the fuel eco races with empty tank they want to have the last word by not letting you overtake and crash you. :crazy: Anger management needed.

I've gotten a few red finishes lately but I've still held on to my S rating.

Honestly I felt like the matching system was doing a better job towards the beginning of the beta period, despite the SR system focusing on track infractions rather than contact infractions. Back then I was being placed in races with people closer to my pace and people with higher SR ratings generally were more cautious near other vehicles. I mean even Tokyo was starting to clean up by the end of the second or third week (which was a cool phenomena in and of itself) - it might've been that people were worried about going off track near other players so they tried to keep a safe distance, but I don't know for sure, especially since we aren't given specifics on the rating algorithms.

Since the SR algorithm change around halfway through the test I feel like I've been landing in more races with heavy contact and irresponsible driving - not necessarily rammers, but certainly people who are pushing a bit too hard than their skills can handle. And despite this they still hold onto their SR-S ratings, and at first it made me feel like the SR penalties should be made stronger, but then I thought back to the beginning of the beta period when the SR was focusing on track cuts, and I feel like a good solution could be to combine both current and past penalty algorithms, so penalties are given out for both vehicle contact and track cuts/overruns/barrier contact. Maybe strengthening on top of that.
 
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Looks like fuel consumption somehow did lift up a bit the enjoyment of the game by reading through beta testers impression. My question is how and why? Also, how many hours left until beta ends? Because here is 16th already.
 
Everyone here knows perfectly well what scapes are...

Everyone here, certainly. But we're a small minority, and I rather doubt that Joe Average can pick out what parts of a trailer are Scapes and which are drivable, if they even know the difference.

Scapes are great, but they are a gaping opportunity for misleading marketing if used improperly.
 
I've only encountered idiot drivers in 10% of the races. A marked improvement over Driveclub which was 90%.

I'm having it a bit more often than you it seems, but it needs to be said that with all the DR/SR and penalty systems in place have made the bad driving significantly reduced in both frequency and intensity compared to the environments in the last games. I haven't been able to try many other game's online modes, but I know people from almost every title get frustrated with the dirty online drivers. I'm predicting that the first week will be a little rough with the initial matching placements and massive influx of new players, but I think GT Sport is gonna do really well with it's main online modes as long as PD make some small but very possible tweaks to the SR/DR system and BoP.

And in other news, AAAAAAAA I LOVE THESE ECONOMY RACES SO MUCH! I went from the middle of the field to near last, and then climbed back to 4th as people's tires and and fuel ran out! So much is left up in the air, and it adds a huge amount of unpredictability to where you'll finish.

October needs to be sooner.
 
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Well the last day of beta is here. The timing of the events severely limited my ability to race but when I had a chance it was a blast. Thanks to all of the other participants for helping make what I hope will be an EPIC game.
 
I had an amazing finish to the BETA thanks to people not reading to change the fuel map :lol:

What a race.

After around 1.5 laps I had a rough idea about fuel consumption and lowered to lean 5 then 6. As expected I saw others fly past me.

I let everyone pass expect a BMW that rammed me anyway just because. :grumpy:

No biggie though - 8th at one point I knew what will happen next :sly:

And so as laps went on I saw folks running out of fuel. On lap 8 I pass the 1st place car (out of fuel).

Lean 6 from the start would've been perfect. Burned too much fuel on opening lap. I did the whole of lap 9 coasting heavily and last lap at 50% throttle.

Won by 30 seconds with fuel remaining for 1/3 of a lap. Felt A-M-A-Z-I-N-G :gtpflag:
 
I had an amazing finish to the BETA thanks to people not reading to change the fuel map :lol:

What a race.

After around 1.5 laps I had a rough idea about fuel consumption and lowered to lean 5 then 6. As expected I saw others fly past me.

I let everyone pass expect a BMW that rammed me anyway just because. :grumpy:

No biggie though - 8th at one point I knew what will happen next :sly:

And so as laps went on I saw folks running out of fuel. On lap 8 I pass the 1st place car (out of fuel).

Lean 6 from the start would've been perfect. Burned too much fuel on opening lap. I did the whole of lap 9 coasting heavily and last lap at 50% throttle.

Won by 30 seconds with fuel remaining for 1/3 of a lap. Felt A-M-A-Z-I-N-G :gtpflag:

These fuel races sound like brilliant fun...
 
Everyone here knows perfectly well what scapes are , it's not like PD are trying to deceive us and claim scapes are drivable , they are what they are , they are part of the game and are being advertised as such.
They are basically promoting photomode in the trailers, which I've never seen any game do before, nothing wrong with that except for the fact that they aren't highlighting that it's photomode, and no doubt that is intentional. Especially when you consider photomode users is a tiny tiny number.

GT is misleading with scapes/photomode.
FM is misleading with autovista.

To each his own.
Nonsense.
 
:confused:

Clearly I didn't get the memo.

At what point was the rule decided that trailers must only show in-game footage, or label each segment as to what it represents?
For any game, in any genre?

They are showing off what they consider to be highlights.
Isn't that what a trailer does?


Some people seem to find anything to have a dig.
 
:confused:

Clearly I didn't get the memo.

At what point was the rule decided that trailers must only show in-game footage, or label each segment as to what it represents?
For any game, in any genre?

They are showing off what they consider to be highlights.
Isn't that what a trailer does?


Some people seem to find anything to have a dig.

You could say the same about pre-rendered cutscenes in action games eh?

It could be confusing I guess, but all driving games trailers are misleading in their own ways and have been forever.

Fuss over nothing I reckons...
 
You could say the same about pre-rendered cutscenes in action games eh?

It could be confusing I guess, but all driving games trailers are misleading in their own ways and have been forever.

Fuss over nothing I reckons...
I don't have the game, for obvious reasons.
But my best guess is that those shots are actually in the game.

I could highlight many parts of GT Sport trailers that aren't in the game.
And I could do the same for multiple racing games.
Let alone other genres.

So why these (and others like it) 2 seconds worth of footage are "misleading" is beyond me.

"Fuss over nothing"?
Sadly, no surprise there.
 
I just wanted to ask a question about the fuel consumption races. When people run out of fuel, do they have a top speed of 50 mph (like in previous GTs), or do they come to a complete stop?
 
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