Gran Turismo Sport: General Discussion

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Are we still getting Toyota? After hearing the absence from FM7 and now NFS, I'm starting to get worried.
 
Are we still getting Toyota? After hearing the absence from FM7 and now NFS, I'm starting to get worried.

The issue seems to lie with Toyota road cars.

Not that GT Sport will be the last bastion of Toyota representation in that sense: the only production road car it has is the GT86, which exists in both of those games as the Subaru BRZ. And considering Sport's focus on modern metal, I wouldn't expect any of the classics anyway. Race cars are still fair game, too.

That said, GT Sport does get Lexus, which seems to be absent from both of those other titles.
 
More brand showcasing their livery design, this time Tein with Honda cars :



image.jpg

:bowdown::bowdown::bowdown:
 
Hopefully some journalist at TGS will just be blunt and ask, "Will there be offline racing series in GT Sport?"

Certainly hope that one guy from Kentucky and his crew from that GT site could get to the bottom of this.

Wait... are all those videos the original Japanese versions - meaning they used the same song for 5 games!?

Same song, various versions.

Am I the only one who wants to see another intro with Daiki Kasho? I mean, MOtC is good, but in terms of melody, Daiki's songs are on another level, IMHO.

GT is single handily the biggest reason I know and Love Daiki Kasho's stuff. I also hope after the amazing tunes we got for GT5 Spec 2 and in the opening movie for GT6, we indeed get another great one.
 
Hot tip from Autopareri.com Forums:

Captioned as Isorivolta Zagato, it’s been teased as a render at a Zagato exhibition.

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Porsche 356 Speedster Sanction II - 1957
by Perico001, on Flickr
Of course the design is polarising.
GT is single handily the biggest reason I know and Love Daiki Kasho's stuff. I also hope after the amazing tunes we got for GT5 Spec 2 and in the opening movie for GT6, we indeed get another great one.
I think we can say this as a collective.
 
It isn't needed for me cause It doesn't really look that much different (and probably won't drive much different) from the 458 GT3. It's way down the pecking order to the cars I mentioned in my opinion.

I'd rather have different manufacturers first.

If you think that 458 and 488 are pretty much the same cars you are wrong.Why should not get the 488 instead of the 458?
And using your logic why do we need the "similar" Mercedes-Benz Mercedes-AMG GT3 and Mercedes-Benz SLS AMG GT3 in the game since they "dont look that much different"?Or even more why PD should give us the BMW M6 GT3 M Power and the BMW M6 GT3 Walkenhorst Motorsport instead of more manufacturers/cars?
 
My thoughts and observations on how people play racing titles, how long for, how much online and what it may mean.

Finishes with a bit of a call to action for the community.


Couple of things. In Assetto Corso and Pro cars championships are not forced on you. I spend all my time in pro cars time attacking and single races. In Assetto Corso it's the same plus user created championships.

In regards esports, pro cars 2 is not removing everything else so if esports flops it shouldn't be a problem. With GTS it's either selling on its name or it flops. I will not be buying GTS as a solo player doing that would validate what PD have done.

Excellent and thought provoking video by the way. 👍
 
My thoughts and observations on how people play racing titles, how long for, how much online and what it may mean.

Finishes with a bit of a call to action for the community.


A good watch, turns out there is a uniform trend across all racing titles that online racing is just not that popular, I'm intrigued if this is a common trend amongst all games, unfortunately my played games list isn't long enough for me to arrive at a worthwile conclusion. I'm still surprised that my attitude towards gaming places me in a minority, I'm somebody who never plays offline with the exception of GT6, but I recall my main reason for playing offline events in GT6 was to grind the credits for cars to play online.

So with these statistics it seems unbelievable that Sony/PD would take this risk, but they have and there must be a reason.

Maybe its as simple as it being worth more to them, revenue from possible brand collaborations, or any other way that revenue could be generated. This is all very up in the air though so I doubt that this would be driving factor.

It is undeniable however that the esports market is huge and growing so the ambition to successfully break into this market must be very attractive.

So Ive started thinking that these low numbers of online participation must boil down to it just not being attractive or incentivised enough for the gamer.

Following this track I start to consider how GTsport differs in its online application to what came before it, and I start to notice a possibility that its new features are doing their hardest to make online racing competitive and fun.

Came across this while searching for something concrete rather than just my musings, after reading it strikes me as being significant that GT has continued with its community section within the game, as well as the FIA affiliation, and racing license even down to its player rating system.

Taking a step back from it all I think that Sony/PD have recognised that there is a disconnect between offline and online, as Scaff has shown, so GTSports is there way of bridging this divide.

However still it makes no sense as to why there's no offline.
 
True, 3/4 of my GT5/6 mileage was made as grind or practice to support my on-line racing. For me only actually interesting part of GT or pCARS or Assetto... That and little history snippets for the cars in game! And some of the music... And photo mode. And replays of said on-line races. And getting to know new friends - trough on-line racing, not off-line really. :)
 
I think with online it comes down to first impressions, if your new and your first races are a bit of the wild west with a lot of crasher's or there's a lot of lag then you might not continue, but if you find a group of people to race with then it might be a complete opposite experience and continue racing online, personally the online tends to be 50/50.
 
A good watch, turns out there is a uniform trend across all racing titles that online racing is just not that popular, I'm intrigued if this is a common trend amongst all games, unfortunately my played games list isn't long enough for me to arrive at a worthwile conclusion. I'm still surprised that my attitude towards gaming places me in a minority, I'm somebody who never plays offline with the exception of GT6, but I recall my main reason for playing offline events in GT6 was to grind the credits for cars to play online.

So with these statistics it seems unbelievable that Sony/PD would take this risk, but they have and there must be a reason.

Maybe its as simple as it being worth more to them, revenue from possible brand collaborations, or any other way that revenue could be generated. This is all very up in the air though so I doubt that this would be driving factor.

It is undeniable however that the esports market is huge and growing so the ambition to successfully break into this market must be very attractive.

So Ive started thinking that these low numbers of online participation must boil down to it just not being attractive or incentivised enough for the gamer.

Following this track I start to consider how GTsport differs in its online application to what came before it, and I start to notice a possibility that its new features are doing their hardest to make online racing competitive and fun.

Came across this while searching for something concrete rather than just my musings, after reading it strikes me as being significant that GT has continued with its community section within the game, as well as the FIA affiliation, and racing license even down to its player rating system.

Taking a step back from it all I think that Sony/PD have recognised that there is a disconnect between offline and online, as Scaff has shown, so GTSports is there way of bridging this divide.

However still it makes no sense as to why there's no offline.
GT5 was the first time PD gained access to save data. GT6 convinced me that they misinterpreted the data. I think that explains why they are proceeding this way. They built a game about levelling and then put seasonals in to boost experience and credits. They noticed players didn't play GT-mode and though "players don't like offline" instead of "we pushed them that way"

@Scaff has pointed out previously that with race games there's only one winner. Everyone else is a looser. Not very many players will put up with that for long. All my Destiny PvP play on the other hand is in team events so even if I'm not so good I'll still win some matches.

Driver ratings should match players of similar abilities with each other but at first everyone will be together so you'll still end up against ninja's until the ratings work themselves out. That might take too long.
 
Hi guys, I remember Kaz suring an interview scheduled a second beta with a lot of contents in august... we are in september, delay also for the beta?
It's close to the launch of the game, but I think it may be announced during Tokio game show, what do you think?
 
Hi guys, I remember Kaz suring an interview scheduled a second beta with a lot of contents in august... we are in september, delay also for the beta?
It's close to the launch of the game, but I think it may be announced during Tokio game show, what do you think?


The beta was just a speculation by Kaz, he didn't say that there will be second beta. He said that there might be something in August. But as we can see, nothing happened and to be honest I don't expect any other beta now. I would prefer PDi focus on delivering the game on time. 👍
 
Hi guys, I remember Kaz suring an interview scheduled a second beta with a lot of contents in august... we are in september, delay also for the beta?
It's close to the launch of the game, but I think it may be announced during Tokio game show, what do you think?
Reading the interview I tought he was pretty sure for a new private beta, I still hope it because I m not sure about buying gt
He said it might be "nice" to do a second beta with more features and wider participation. Nothing was scheduled or confirmed.
 
@Scaff has pointed out previously that with race games there's only one winner. Everyone else is a looser. Not very many players will put up with that for long.
Really? Racing is only losing? I dare to disagree.
For newcomers I would say this:
I believe most people don't feel as losers even if they are second, fourth or ninth for example. There can be really intense and enjoable battles in the field even if the leader would be over skilled/powered.
Racing is not losing. It is racing.;)
 
Really? Racing is only losing? I dare to disagree.
For newcomers I would say this:
I believe most people don't feel as losers even if they are second, fourth or ninth for example. There can be really intense and enjoable battles in the field even if the leader would be over skilled/powered.
Racing is not losing. It is racing.;)
Yes. I've been in that situation. Everyone even on ability, everyone racing everybody right to the flag. It's great for everyone. No doubt you've had the same experience. Now try a race where either you are much faster or slower that everyone. That's not a race. That's this sucks! it's time to quit for a lot of people.
 
Really? Racing is only losing? I dare to disagree.
For newcomers I would say this:
I believe most people don't feel as losers even if they are second, fourth or ninth for example. There can be really intense and enjoable battles in the field even if the leader would be over skilled/powered.
Racing is not losing. It is racing.;)
On what pretense do you attempt to discern the feelings of millions of other potential racers? No matter how you slice it, in a field of 16 half of them are going to finish between 9th and 16th. If they are less skilled drivers they're going to be matched with people who struggle a little bit with car control, and those are the people it is very difficult to race closely with. People who are familiar with the Gran Turismo series are used to winning because winning is so easy offline. What isn't easy is attempting to change the mindset of millions of users.
 
Really? Racing is only losing? I dare to disagree.
For newcomers I would say this:
I believe most people don't feel as losers even if they are second, fourth or ninth for example. There can be really intense and enjoable battles in the field even if the leader would be over skilled/powered.
Racing is not losing. It is racing.;)

Look who shows up on the screen with the race results in GTS: The winner. Look who's name is highlighted in many Nascar games: The winner. Hell, I even have an old Cart Series game (made by the exact same people that are currently making the NASCAR games) where even in 2 player Split screen, its the winner that gets the special victory cinematic. Even in a category like Sportscar racing where multiple drivers win in real life, in a racing title the winner there is one person. We live in time of instant gratification as well as with people who are used to having a guaranteed win whenever they play GT. Whether you choose to believe or not, Everyone wants to win (or, if you want to sum it up in the chorus of a Tears For Fears Song..)
 
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Really? Racing is only losing? I dare to disagree.
For newcomers I would say this:
I believe most people don't feel as losers even if they are second, fourth or ninth for example. There can be really intense and enjoable battles in the field even if the leader would be over skilled/powered.
Racing is not losing. It is racing.;)
If I'm much faster than everybody or can't keep up with anybody, I exit and find another room. Chances are that I will find a room to fit my racing.
 
So this is the consensus that the online newcomer should be told "You are going to be a loser." Come on guys! :lol:
This is no real life dollar/trophy hunting where only winning matters. Online there can be impressive moments even if you are not #1. New friends, groups, communities etc. can result.

About winning: they who are willing to learn driving/racing and to reach the limits may reach the first win faster with the new driver rating system, apparently also found in other racing games coming this fall. But I think GTS will have the edge on this: there will be lobbies after lobbies to join in to find a proper group (hopefully).

About the winner ceremony. If the win is a result of legit racing it is an absolute must and deserved of course.
 
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