Gran Turismo Sport: General Discussion

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Modelling 3D scapes is exactly the same skillset as modelling tracks. So if a scapes team can do that, they can model tracks. So my point remains. And even if they aren't cross trained (unlikely), they could increase track output by hiring more 3d modellers and culling the scapes team, while keeping three same headcount. Scapes isn't a core feature, they have that option if they want.
They have enough track modellers as far as I know. They managed to provide 2 original and 6 real world tracks last year, seems a reasonable output to me. Photography is one of the main feature of Gran Turismo it's been there since Gran Turismo 4. PD are the first game dev to provide players a camera to take pictures in game on console, It's no surprising that they put so much effort in that.
 
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GT has significantly less core virtual assets (cars, tracks) than its competitors despite PD having significantly more resources at its disposal. I think scapes should be at the bottom of the priority list for this reason.

Tracks are also 3D photo locations. ;)
You can only compare GTS with other GT titles. Check the new tracks only for each Gran Turismo title. You will be surprised when you get to GTS.
 
GT has significantly less core virtual assets (cars, tracks) than its competitors despite PD having significantly more resources at its disposal. I think scapes should be at the bottom of the priority list for this reason.

Tracks are also 3D photo locations. ;)
It was a rhetorical question.

But, perhaps you should check on other games numbers again.
GT has more cars and tracks than Assetto.
More cars than PC2.
And is snapping at the heels of Forza7's track count.
It isn't as bad as you suggest.

And if they have significantly more resources, why can't someone be allocated to scapes?

At any rate, that scapes feature has been around for as long as I can remember.
And I can't recall any significant changes for a long time, if at all.

So this assumption of yours, of which is really nothing more than a guess, seems a little short sighted and comes across as you knocking it down simply because someone-else said it's good.

It's a unique feature.
And thankfully not every game is the same as all other games.
 
I’m actually surprised about how much I like the Z8. I completely ignored it in GT6. It was just sitting in my garage (I had the 15th Anniversary Edition of GT6).

The car is kind of underrated. I like how it also brings out the best in GT Sport graphics. For example, the shiny dashboard materials look incredible when reflecting the uninterrupted sky, clouds, sun, etc.
 
Scape images also have 3D spatial information so the cars can drive around. I'm surprised you just discovered this over a year after release, lol. :P It's why I love the car dealership when you select car colors. The cars drive around the scapes as you choose your color.
Yeah, try to read better next time. I was talking about something totally different.

Seriously, look at the video again and read my comment.
 
Yeah, try to read better next time. I was talking about something totally different.

Seriously, look at the video again and read my comment.

What's with the hostility? Didn't mean any harm when I made that comment so my bad if it came across that way. You just mentioned the scape is 3D or has multiple layers, but it actually isn't 3D. It's still the same 2D image with 3D spatial information as I stated before. If you're talking about how the camera pans, it's actually just zooming into the picture which allows it to move across to another section of the 2D image, which gives an illusion it's panning within the environment. But the 2D image is actually the same if you just look at the full picture.

Modelling 3D scapes is exactly the same skillset as modelling tracks. So if a scapes team can do that, they can model tracks. So my point remains. And even if they aren't cross trained (unlikely), PD could increase track output by hiring more 3d modellers and culling the scapes team, while keeping the same headcount. Scapes isn't an integral feature like sound, they have that option if they want.

I don't blame staff, I blame Yamauchi.

There are no 3D scapes though, PD didn't do any 3d modeling for what you see in that scapes footage. It's still just a 2D image a photographer took,

Scapes isn't the reason why the game lacked tracks. You're forgetting that before GTSport released Kaz was very adamant about not using outsourcing to help 3D / art production and wanted every art asset to be done within PD. That's why the game lacked cars and tracks compared to other racers; other devs outsources art assets to production companies in 3rd world countries which is cheaper than hiring a bunch of new modelers full time. The graphical fidelity of modern games require so much 3D and 2D art work it's physically impossible to make large games on time without outsourcing. You're blaming Kaz for the wrong reasons, but regardless of that, he also changed his mind after GTS released and realized PD also needs outsourcing help. Now we're getting a bunch of content almost every month after release, and even have proof that they started outsourcing modeling work to other companies...

The lack of content doesn't really have anything to do with scapes.
 
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Another update, another month without new features. I'm not asking for weather conditions, just something new. It could be a new dash cam, a new camera in brand central or some community features like clubs à la GT6. Though, I understand Poly doesn't want to waste time on non reusable features (unlike tracks and cars).
 
Another update, another month without new features. I'm not asking for weather conditions, just something new. It could be a new dash cam, a new camera in brand central or some community features like clubs à la GT6. Though, I understand Poly doesn't want to waste time on non reusable features (unlike tracks and cars).

I don't really see what they could bring,looking at other sims i don't see them adding completely new features that PD doesn't have in GTS,Forza is planning to add a penalty system and that's new for that franchise but GTS already has it.Rain weather is the one feature i could imagine being added.
 
I’m actually surprised about how much I like the Z8. I completely ignored it in GT6. It was just sitting in my garage (I had the 15th Anniversary Edition of GT6).

This will sound kinda stupid, but this is one advantage of having content getting staggered release rather than getting all 500 cars at launch. Some cars had they been in the game from day one, I honestly wouldn't have touched.
 
This will sound kinda stupid, but this is one advantage of having content getting staggered release rather than getting all 500 cars at launch. Some cars had they been in the game from day one, I honestly wouldn't have touched.

Agreed.

I find myself leaving GT League races untouched so I can use new update cars to do them. For example, I haven't done any of the FF Cup races. I intend to do some damage with that new Integra
 
Another update, another month without new features. I'm not asking for weather conditions, just something new. It could be a new dash cam, a new camera in brand central or some community features like clubs à la GT6. Though, I understand Poly doesn't want to waste time on non reusable features (unlike tracks and cars).
Don't think they'll add any at this rate.
 
Another update, another month without new features. I'm not asking for weather conditions, just something new. It could be a new dash cam, a new camera in brand central or some community features like clubs à la GT6. Though, I understand Poly doesn't want to waste time on non reusable features (unlike tracks and cars).
To be honest, I’m pretty that features like clubs aren’t completely unreusable. Depends on how GT code is structured.
 
Another update, another month without new features. I'm not asking for weather conditions, just something new. It could be a new dash cam, a new camera in brand central or some community features like clubs à la GT6. Though, I understand Poly doesn't want to waste time on non reusable features (unlike tracks and cars).
I think if they have any new features they want to add, they will save it for the next GT. Since almost everything is given (their technology, outsourcing, studios and their pretty famous championship they can learn from) I am sure they want to make a succes like gt5 (over 10 million copies) and they can use their "magic" on the PS5.
(yes, I am too optimistic xd)
 
I purchased three cars from the PS store and I can't collect them in game? If I go to purchased items in brand central they show up, but when I select them it asks me to buy using in game credits or PS store?
 
Ummm PD what are you doing? Why did you you make the Model S slower? It’s top speed is 131mph instead of 135mph. The acceleration is slower too...
 
If Deep Forest is coming...


If Motegi is coming... (Song below is for the Full Course. Oval and Short Courses songs are separate)


If SPA IS coming...


Yup, I assign theme songs for each tracks, like this existing example for Alsace:
 
Modelling 3D scapes is exactly the same skillset as modelling tracks. So if a scapes team can do that, they can model tracks. So my point remains. And even if they aren't cross trained (unlikely), PD could increase track output by hiring more 3d modellers and culling the scapes team, while keeping the same headcount. Scapes isn't an integral feature like sound, they have that option if they want.

I don't blame staff, I blame Yamauchi.
And you this... how? Are you part of the development team? Have you been part of the devopment of this relatively experimental and new type of technology? Or are you just making stuff up?
 
And you this... how? Are you part of the development team? Have you been part of the devopment of this relatively experimental and new type of technology? Or are you just making stuff up?

I am just walking through what I see as a logical process, as well as basic business resource management. What specifically do you have an issue with?
 
I am just walking through what I see as a logical process, as well as basic business resource management. What specifically do you have an issue with?
You said that modeling scapes requires the same talent as modeling tracks, which I think is more or less impossible to know.
 
With the update 1:32 have added the Aston Martin DB3S CN.1 '53, is a great car for the event of the league Nostalgic 1979?

I've heard that it's possible to win in it, but haven't tried it yet. It's a fun car to drive, although I feel the Racing Hard tires, that are the default selection, are too grippy for a 50's race car. Sports hard feels more at home. Then again, I've never driven this car in real life .. so what do I know :D
 
I think in reality a DB3S would be impossible to win in a race against the 330 GT40 MkIV the XJ13 etc.

A quick google says the tyres are 16 x 6... in fact I feel like the "impossible cars" includes the 250GTO and the TZ1 (of course)... the Daytona is probably an outlier.

In 1953 the std. tyre was a radial? How can a 6" tyre compete with whatever huge things the 330 and GT40 use? And further take into account over a decades worth of suspension advancement. I havent looked it up but I would guess the 330 GT40 use fully independent suspension with double wishbones. Early 50's car would use non independent suspension.

Further a 3.0 six isnt going to compete with the big V8s (and V12s) in those other cars.

I feel like in many cases you have to suspend reality when PD groups these cars together.

Think about how quickly technology was progressing back then... the cars from the early 60's would be trounced by the cars from the late sixties.

In fact the 330 GT40 XJ13 would probably give a good battle to cars from the mid to late 70s if not 80s.

In the end, we have to give PD a fair bit of leeway in their model performance parameters in the interests of gameplay.
 
I’m actually surprised about how much I like the Z8. I completely ignored it in GT6. It was just sitting in my garage (I had the 15th Anniversary Edition of GT6).

Yeah, I was so excited to see it make a comeback. I've liked the old Datsun/Fairlady's ever since the old Wangan Midnight series so I've always driven the hell out of them anytime they were in a GT game. On the right course with the right driving style, they can really punch above their weight for some fun races even in Campaign mode.
 
Think about how quickly technology was progressing back then... the cars from the early 60's would be trounced by the cars from the late sixties.

In fact the 330 GT40 XJ13 would probably give a good battle to cars from the mid to late 70s if not 80s.

In the end, we have to give PD a fair bit of leeway in their model performance parameters in the interests of gameplay.

Yeah the cars from the late 60s indeed put a chasm like gap between them and the early cars of that era because the cars were more geared toward the original idea of a GT car, not what we later got which was a very proto esque version and then full on (80s). To say that those late 60s cars would even be able to hold a fight with cars form the 70s to the 80s is laughable. Especially when many LM cars were adopting mind bending F1 and Can-Am aero, with ground effects and shaped body work and wings/winglets. Along with the powerful engines and the refined technology to make small engine easily eclipse big engine of the yester years. So no they wouldn't be able to.
 
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