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Also, to be fair to Poly, imagine how annoying it is working to a fixed console spec, as they have done during the entire span of the company, and then Sony just move the goalposts as they're getting ready to finally get something out...
Hardly. If Sony are getting ready to release Neo now, then there has to have been at least a couple of years of design, hardware negotiations and testing beforehand. Polyphony might not have had set in stone specs for the machine until recently, but they certainly would have known that there was a second machine coming as soon as anybody would have.
If they're being caught out by this then that's on them. Not to mention that they can absolutely go the easy route of making the PS4 and Neo versions identical (as I suppose all pre-Neo games will be when played on the Neo, and probably a bunch of third party games for a year or so after Neo release), or simply throw in a few minor graphical tweaks that they know are safe. There are easy outs for them in this if they want to avoid delays.