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I wonder how happy manufacturers of actual racing cars would be to see their cars get beat by fantasy cars with made up specs. Not very I'd guess.
Sure they can. But can they change the aero? Nope. Many series have limitations in aero, don't they? Like Nascar, if the shell is even 0.5% different than the regulations they have to change the whole thing
PD can always change the specs of VGT cars in GTS, they may be nerfed to more realistic performance with the manufacturer permission for racing event.
Sure they can. But can they change the aero? Nope. Many series have limitations in aero, don't they? Like Nascar, if the shell is even 0.5% different than the regulations they have to change the whole thing
But they still can't change every aspect of the VGTs, then they no longer will be the same as they were, different design +++. I doubt the manufacturer will let PD change everything about their VGT leaving nothing but the name intactPD have full control on all car data, they can change the specs as they see fit as long as the manufacturer agrees. They will surely try to keep fair BOP.
But they still can't change every aspect of the VGTs, then they no longer will be the same as they were, different design +++. I doubt the manufacturer will let PD change everything about their VGT leaving nothing but the name intact
The way you were rampaging through the board here, I felt sure you were attending. I wish you were, because that critical eye of yours, and ear, would make for a fascinating critique of the demo. Plus, I wish more people could go who live on that shining isle. Oh well, mayhaps we can get a good gist of it through YouTube.
Sure but if a certain class demand their cars to be similar in shape, like Nascar as I mentioned, then balancing the power/aero isn't the only thing that needs to be tweaked. The whole body needs to be drastically changedTake the FT1 or Infiniti or LM55, they can simply shape the power/aero to balance with certain class, no need extreme changes.
Put it simply this way, in GT6, VGT are built similar to other cars, they are comprised of part codes, from chassis, body, engine, transmission, tuning parts like power upgrades, clutch etc. Like in GT5, one can alter the car performance simply by applying engine tuning code, power output, etc, sort of like making a concept car ( in visual appearance ) to drive like Super GT car ( it can be done in GT5 ). PD have more access, they can customize the chassis, hidden aero, tire width, gear change speed, suspension data ( each suspension can be unique in GT5/6 with their own set height range, spring rate, damper, ARB etc ) and many more.
Take the FT1 or Infiniti or LM55, they can simply shape the power/aero to balance with certain class, no need extreme changes.
Oh, I see, so it's about appearance, then it's up to PD and manufacturer agreement, maybe they will create another version for specific class ? Who knows ?
Oh, I see, so it's about appearance, then it's up to PD and manufacturer agreement, maybe they will create another version for specific class ? Who knows ?
We know it's technically possible to make the underlying performance data, as coded by the development team, to suit the regulations of whatever class you might want it to race in... but that would rather undermine the point of a simulation game. If you built a real LM55 that could be driven, it would probably drive a bit like it does in GT6, because the underlying simulation is pretty good - not perfect, but pretty good. What it wouldn't do is drive like whatever fudged statistics Polyphony might use to make an LM55 work in a Le Mans Prototype class race. "Yes, you can drive the LM55 in our game, you know, the one with 4WD and a rotary engine. Only in the game it doesn't have 4WD, or a rotary engine, because we had to fudge things to make it work as a competitive, legal LMP1 car. Sorry." Mazda/Polyphony would have to redesign the car, otherwise it would come across as a lazy fix. You'd have to ask yourself, "is this car really a Mazda LM55 any more? Is GT really simulating that car, if it isn't really the same car?"
You wouldn't just be able to design a car that includes a rotary engine and 4WD and then not actually simulate them. The real LM55, therefore, would drive nothing like the one in GT Sport, and the one in the game would drive nothing like the real one.
Don't get trapped by what's real or not, we don't know even know if PD fit higher grip default tires on VGT cars like their MO on other cars. Do you know that most cars in GT6 ( stock ) already have errors on them, simple things like alignment, weight distribution, springs, gear ratio, if referencing the real car specs/data. In stock form, most cars in GT6 are simply horrible, from as simple as default tire fitted which are always too high in grip level.
We don't know the extent of input / influence from PD and VGT creator/designer has on the final product, maybe the designer drive the car in GT6 with their data input ( built by PD ), then when the designer happy with it, the build goes final, if not, they will make change to make it work as the designer intended by changing values in car data ( sort of fudge it in the GT simulation universe )
This essentially. If this is supposed to be a simulation the VGT'S have no place in an FIA sanctioned race or series. They aren't production cars to be going with which would eliminate them right off the bat. In the career or arcade mode or even races leading up to the championship levels they are fine. Beyond that, no, IMO.We know it's technically possible to make the underlying performance data, as coded by the development team, to suit the regulations of whatever class you might want it to race in... but that would rather undermine the point of a simulation game. If you built a real LM55 that could be driven, it would probably drive a bit like it does in GT6, because the underlying simulation is pretty good - not perfect, but pretty good. What it wouldn't do is drive like whatever fudged statistics Polyphony might use to make an LM55 work in a Le Mans Prototype class race. "Yes, you can drive the LM55 in our game, you know, the one with 4WD and a rotary engine. Only in the game it doesn't have 4WD, or a rotary engine, because we had to fudge things to make it work as a competitive, legal LMP1 car. Sorry." Mazda/Polyphony would have to redesign the car, otherwise it would come across as a lazy fix. You'd have to ask yourself, "is this car really a Mazda LM55 any more? Is GT really simulating that car, if it isn't really the same car?"
You wouldn't just be able to design a car that includes a rotary engine and 4WD and then not actually simulate them. The real LM55, therefore, would drive nothing like the one in GT Sport, and the one in the game would drive nothing like the real one.
This essentially. If this is supposed to be a simulation the VGT'S have no place in an FIA sanctioned race or series. They aren't production cars to be going with which would eliminate them right off the bat. In the career or arcade mode or even races leading up to the championship levels they are fine. Beyond that, no, IMO.
Oh no but that's definitely noteworthy because OMG THEY REPLIEDErm, what? He gave you a stock answer.
@Jordan Do you know what time is the press conference on Sport GT ?
I wouldn't be late for your live
Someone should ask the Facebook person if they'll be at the Copper Box event too!
Live streaming of the 19th unveiling event starts at 18h45 local time according to the news. Should be 19h45 in Paris.
Here's a worldwide time conversion for the event and here a countdown...
I'm glad my answers weren't that lame... I got long awesome answers.
One of which I'll be sharing soon