Gran Turismo Sport: General Discussion

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Sure they can. But can they change the aero? Nope. Many series have limitations in aero, don't they? Like Nascar, if the shell is even 0.5% different than the regulations they have to change the whole thing

Or drivetrain. Or aspiration. Or displacement. And so on.

There is no way the VGT cars could be adapted for any real world racing series. A PD created one, sure, but that is still what I think a lot of us want to see the back of in GT, the crazy mixed grids.
 
Sure they can. But can they change the aero? Nope. Many series have limitations in aero, don't they? Like Nascar, if the shell is even 0.5% different than the regulations they have to change the whole thing

PD have full control on all car data, they can change the specs as they see fit as long as the manufacturer agrees. They will surely try to keep fair BOP.
 
PD have full control on all car data, they can change the specs as they see fit as long as the manufacturer agrees. They will surely try to keep fair BOP.
But they still can't change every aspect of the VGTs, then they no longer will be the same as they were, different design +++. I doubt the manufacturer will let PD change everything about their VGT leaving nothing but the name intact
 
Put it simply this way, in GT6, VGT are built similar to other cars, they are comprised of part codes, from chassis, body, engine, transmission, tuning parts like power upgrades, clutch etc. Like in GT5, one can alter the car performance simply by applying engine tuning code, power output, etc, sort of like making a concept car ( in visual appearance ) to drive like Super GT car ( it can be done in GT5 ). PD have more access, they can customize the chassis, hidden aero, tire width, gear change speed, suspension data ( each suspension code can be unique in GT5/6 with their own set height range, spring rate, damper, ARB etc ) and many more.

But they still can't change every aspect of the VGTs, then they no longer will be the same as they were, different design +++. I doubt the manufacturer will let PD change everything about their VGT leaving nothing but the name intact

Take the FT1 or Infiniti or LM55, they can simply shape the power/aero to balance with certain class, no need extreme changes.
 
The way you were rampaging through the board here, I felt sure you were attending. I wish you were, because that critical eye of yours, and ear, would make for a fascinating critique of the demo. Plus, I wish more people could go who live on that shining isle. Oh well, mayhaps we can get a good gist of it through YouTube. ;)

From my perspective, I agree with @Tenacious D reply to @Samus , I'll do what I can in terms of getting content and answers, as we all will, but I'm not up on the technical aspect of games, so there are others better qualified on that side of things. However, with 300 public tickets sold (200 on Eventbrite and 100 here), there should be a good number of "experts" on site too, so hopefully the most important things will all be covered by at least one of the attendees.

Where I am aiming to help is by getting as much content as I can. Whilst I remember, if anyone has any specific game content that they want photographed or videoed next week, drop me a pm and I'll see what i can do on the day, (e.g. can you get a photo/video of the dashboard in close up, can you get a close up of the trees so we can check they're not 2D :lol: etc).

One thing that came to mind, which cars are still in GT6 where dials don't work on the dashboard. Can someone let me know, so we can try to check them on GTSport as there are people here who would probably like to know the answer 👍

So many questions keep popping into my head. *grabs paper and pen*
 
Take the FT1 or Infiniti or LM55, they can simply shape the power/aero to balance with certain class, no need extreme changes.
Sure but if a certain class demand their cars to be similar in shape, like Nascar as I mentioned, then balancing the power/aero isn't the only thing that needs to be tweaked. The whole body needs to be drastically changed
 
Put it simply this way, in GT6, VGT are built similar to other cars, they are comprised of part codes, from chassis, body, engine, transmission, tuning parts like power upgrades, clutch etc. Like in GT5, one can alter the car performance simply by applying engine tuning code, power output, etc, sort of like making a concept car ( in visual appearance ) to drive like Super GT car ( it can be done in GT5 ). PD have more access, they can customize the chassis, hidden aero, tire width, gear change speed, suspension data ( each suspension can be unique in GT5/6 with their own set height range, spring rate, damper, ARB etc ) and many more.



Take the FT1 or Infiniti or LM55, they can simply shape the power/aero to balance with certain class, no need extreme changes.

They can change the numbers sure, the same way people hacked cars to have the stats of the X1 or whatever but they still won't look the part. I mean are you suggesting the FT1 for example could race in Super GT events? Because even if in code it's a Super GT car it doesn't look the part.
 
Oh, I see, so it's about appearance, then it's up to PD and manufacturer agreement, maybe they will create another version for specific class ? Who knows ?

We know it's technically possible to make the underlying performance data, as coded by the development team, to suit the regulations of whatever class you might want it to race in... but that would rather undermine the point of a simulation game. If you built a real LM55 that could be driven, it would probably drive a bit like it does in GT6, because the underlying simulation is pretty good - not perfect, but pretty good. What it wouldn't do is drive like whatever fudged statistics Polyphony might use to make an LM55 work in a Le Mans Prototype class race. "Yes, you can drive the LM55 in our game, you know, the one with 4WD and a rotary engine. Only in the game it doesn't have 4WD, or a rotary engine, because we had to fudge things to make it work as a competitive, legal LMP1 car. Sorry." Mazda/Polyphony would have to redesign the car, otherwise it would come across as a lazy fix. You'd have to ask yourself, "is this car really a Mazda LM55 any more? Is GT really simulating that car, if it isn't really the same car?"

You wouldn't just be able to design a car that includes a rotary engine and 4WD and then not actually simulate them. The real LM55, therefore, would drive nothing like the one in GT Sport, and the one in the game would drive nothing like the real one.
 
We know it's technically possible to make the underlying performance data, as coded by the development team, to suit the regulations of whatever class you might want it to race in... but that would rather undermine the point of a simulation game. If you built a real LM55 that could be driven, it would probably drive a bit like it does in GT6, because the underlying simulation is pretty good - not perfect, but pretty good. What it wouldn't do is drive like whatever fudged statistics Polyphony might use to make an LM55 work in a Le Mans Prototype class race. "Yes, you can drive the LM55 in our game, you know, the one with 4WD and a rotary engine. Only in the game it doesn't have 4WD, or a rotary engine, because we had to fudge things to make it work as a competitive, legal LMP1 car. Sorry." Mazda/Polyphony would have to redesign the car, otherwise it would come across as a lazy fix. You'd have to ask yourself, "is this car really a Mazda LM55 any more? Is GT really simulating that car, if it isn't really the same car?"

You wouldn't just be able to design a car that includes a rotary engine and 4WD and then not actually simulate them. The real LM55, therefore, would drive nothing like the one in GT Sport, and the one in the game would drive nothing like the real one.

Don't get trapped by what's real or not, we don't know even know if PD fit higher grip default tires on VGT cars like their MO on other cars. Do you know that most cars in GT6 ( stock ) already have errors on them, simple things like alignment, weight distribution, springs, gear ratio, if referencing the real car specs/data. In stock form, most cars in GT6 are simply horrible, from as simple as default tire fitted which are always too high in grip level.

We don't know the extent of input / influence from PD and VGT creator/designer has on the final product, maybe the designer drive the car in GT6 with their data input ( built by PD ), then when the designer happy with it, the build goes final, if not, they will make change to make it work as the designer intended by changing values in car data ( sort of fudge it in the GT simulation universe :D )
 
Don't get trapped by what's real or not, we don't know even know if PD fit higher grip default tires on VGT cars like their MO on other cars. Do you know that most cars in GT6 ( stock ) already have errors on them, simple things like alignment, weight distribution, springs, gear ratio, if referencing the real car specs/data. In stock form, most cars in GT6 are simply horrible, from as simple as default tire fitted which are always too high in grip level.

We don't know the extent of input / influence from PD and VGT creator/designer has on the final product, maybe the designer drive the car in GT6 with their data input ( built by PD ), then when the designer happy with it, the build goes final, if not, they will make change to make it work as the designer intended by changing values in car data ( sort of fudge it in the GT simulation universe :D )

Well, regardless of whether Polyphony have a history of fudging data and simulation... it's really not something we should be condoning! Certainly not on the level of making cars that don't fit with regulations suddenly being able to... :boggled:
 
We know it's technically possible to make the underlying performance data, as coded by the development team, to suit the regulations of whatever class you might want it to race in... but that would rather undermine the point of a simulation game. If you built a real LM55 that could be driven, it would probably drive a bit like it does in GT6, because the underlying simulation is pretty good - not perfect, but pretty good. What it wouldn't do is drive like whatever fudged statistics Polyphony might use to make an LM55 work in a Le Mans Prototype class race. "Yes, you can drive the LM55 in our game, you know, the one with 4WD and a rotary engine. Only in the game it doesn't have 4WD, or a rotary engine, because we had to fudge things to make it work as a competitive, legal LMP1 car. Sorry." Mazda/Polyphony would have to redesign the car, otherwise it would come across as a lazy fix. You'd have to ask yourself, "is this car really a Mazda LM55 any more? Is GT really simulating that car, if it isn't really the same car?"

You wouldn't just be able to design a car that includes a rotary engine and 4WD and then not actually simulate them. The real LM55, therefore, would drive nothing like the one in GT Sport, and the one in the game would drive nothing like the real one.
This essentially. If this is supposed to be a simulation the VGT'S have no place in an FIA sanctioned race or series. They aren't production cars to be going with which would eliminate them right off the bat. In the career or arcade mode or even races leading up to the championship levels they are fine. Beyond that, no, IMO.
 
This essentially. If this is supposed to be a simulation the VGT'S have no place in an FIA sanctioned race or series. They aren't production cars to be going with which would eliminate them right off the bat. In the career or arcade mode or even races leading up to the championship levels they are fine. Beyond that, no, IMO.

After all, no-one would be particularly pleased if Polyphony made up a 787B or XJR-9 that was somehow, magically competitive with the modern crop of LMPs that will doubtlessly be included in GT Sport. You would accuse them of failing to simulate the real car, and by extension, the real sport, and the real races held in that sport with those cars. Likewise, Polyphony probably shouldn't be making up completely fictional cars, regardless of whether they have a real manufacturer badge on the nose or were designed by a real manufacturer, and inserting them in a game designed to replicate real (key word there) motorsport.
 
With talk of VGTs fitting what series and what-not, there's always an answer:
latest

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There you go, mixed with the old LM Race Cars ;)
 
I'm glad my answers weren't that lame... I got long awesome answers. :D

One of which I'll be sharing soon ;)

Is that soon as how we understand it, or is it:
A. Soon™?
B. Right soon?
C. Very soon?
D. Gran Turismo: The Real Sooning Simulator?
E. An indeterminate time in the future, possibly tomorrow or two years after the date of the post?
F. Never?

Either way, I'm excited! :gtpflag:
 
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