Gran Turismo Sport: General Discussion

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That is indeed a reason, problem for GTSport is it's launching in the same window with 2 PS4 exclusives that will need a big marketing push

TLG for obvious reasons
Horzion because Sony see this as the next Uncharted if Gorilla nail it(by Uncharted I mean a new franchise that will be very successful.
Rushy the Game Director for DriveClub also need approval to release new information for the next update.
twitter.com/Rushy33/status/693140951389323266

I don't think that TLG will get a big marketing push like Until Dawn for example.
But Horizon definitely will get a big marketing push.
 
Rushy the Game Director for DriveClub also need approval to release new information for the next update.


I don't think that TLG will get a big marketing push like Until Dawn for example.
But Horizon definitely will get a big marketing push.


TLG has been in development since the dawn of man, they'll need to get this thing selling as much as possible. Until Dawn's marketing (or lack off) was a mistake by Sony by their own admittance, it was because of the budget of the year going mostly towards Battlefront and COD exclusive deals(financially was the right decision after all) and they were not sure the game would be that well received.

If they go big on the marketing for GTS they might risk losing momentum for the other 2 games that due to different reasons Sony needs them to sell well.

Granted I still think they're showing too little of GTS even with that in mind, I thought they'd wait until UC4 is released and then they'll give PD the green light for an information blow out (I'll bet anything GTS won't make 2016) but with UC4 being delayed a month I am not so sure.
 
We're certainly in need of a large update but in the meantime I don't get why PD don't follow other developers in using social media to build/keep interest in the product. You don't have to reveal anything new, you just show little things here and there. They've already got 11 cars and 2 tracks to work with without revealing anything new, so why aren't they sharing more images or videos of those? A shot of the R8 powering down Paddock Hill. Some of the other cars inside that showroom place. More shots of the Bugatti. Shots of the interiors.

It just keeps it in the mind, and the gaming press invariably do their job promoting it. "Check out these 5 new GT Sport images".

Instead they just post about GT6 and non-game stuff.

Didn't they hire a community guy recently, or am I thinking of something else?

This. Feels like we are living in the year 2002 instead of 2016 when we come to this part of the forum.
 
This. Feels like we are living in the year 2002 instead of 2016 when we come to this part of the forum.

I guess the reason they're still using GT6 is that they don't want to move over to GT6 until GT Sport is absolutely ready. Remember when those pictures came out of the Polyphony Christmas party? Even then, they were testing a track that had never been seen in the series before, (Autopolis, I believe it was), and it was still being tested on the GT6 engine.
 
We're certainly in need of a large update but in the meantime I don't get why PD don't follow other developers in using social media to build/keep interest in the product. You don't have to reveal anything new, you just show little things here and there. They've already got 11 cars and 2 tracks to work with without revealing anything new, so why aren't they sharing more images or videos of those? A shot of the R8 powering down Paddock Hill. Some of the other cars inside that showroom place. More shots of the Bugatti. Shots of the interiors.

It just keeps it in the mind, and the gaming press invariably do their job promoting it. "Check out these 5 new GT Sport images".

I agree, but at the same time when I think of developers that handle social media well, like say, Evolution Studios, the thing they're also great at is backing up their claims. Years of awful translation and broken promises have taught me to not really trust anything Polyphony has to say until the final product is in our hands. Generally speaking, you're right, they should be doing more to engage the fanbase. But at the same time, I feel for many of us that closely follow GT and have been spurned multiple times before, we're so used to taking everything with a grain of salt, it barely matters. So I rather they keep to themselves until the game is ready and presentable, rather than releasing empty hype trailers on a regular basis as they had with GT5.
 
GT6 and GT Sport are most likely on the same core engine. Just adjusted for GT Sport being on PS4 and the further optimizations they can do with the greater hardware.
I feel the same way, but then I also believe GT5 and 6 are simply using a modified GT4 physics engine.
Aka GTS will (imo) likely be using a more modified GT4 physics engine.

Acceleration/wheelspin traction hasn't changed since GT4, and it's blatantly incorrect. (fact backed by incorrect low speed acceleration on most cars with enough power for wheelspin)

I agree, but at the same time when I think of developers that handle social media well, like say, Evolution Studios, the thing they're also great at is backing up their claims. Years of awful translation and broken promises have taught me to not really trust anything Polyphony has to say until the final product is in our hands. Generally speaking, you're right, they should be doing more to engage the fanbase. But at the same time, I feel for many of us that closely follow GT and have been spurned multiple times before, we're so used to taking everything with a grain of salt, it barely matters. So I rather they keep to themselves until the game is ready and presentable, rather than releasing empty hype trailers on a regular basis as they had with GT5.
Yes.
While people beg for information from PD, I am always confused.
It's never accurate, never has been. It's wrong more often than not from everything I remember.
 
^^....???

I'm under the impression "torque steer" happens mostly on FWD cars, so I don't quite get what a YT vid featuring a Lotus F1 car of yesteryear has got to do with that...
 
^^....???

I'm under the impression "torque steer" happens mostly on FWD cars, so I don't quite get what a YT vid featuring a Lotus F1 car of yesteryear has got to do with that...
Yes. Torque steer is a nature of FWD. Torque twist is rwd, but that's a drag racing thing.
 
^^....???

I'm under the impression "torque steer" happens mostly on FWD cars, so I don't quite get what a YT vid featuring a Lotus F1 car of yesteryear has got to do with that...

It is mostly, but RWD and AWD cars can torque steer too. Torque steer in a RWD car doesn't tug at the wheel like in a FWD, and is less of an issue due to equal length drive shafts in a RWD, but in high powered RWD cars, you can get a dendency for the back end to step out to one side under hard launches, due to diff action. Diff tuning can reduce this. That Lotus, when it hits boost, should suddenly step out quite violently if you're not careful. In GT6 you can let go of the wheel and floor it, and it always tracks true.
 
...Can a gaming peripheral/controller even simulate a proper torque steer anyway? I can't speak for wheels but I can't see how practical it'd be on a controller/pad.

Software-wise, I don't see why not, but as for the hardware, will it make sense? I say not really.

It is mostly, but RWD and AWD cars can torque steer too. Torque steer in a RWD car doesn't tug at the wheel like in a FWD, and is less of an issue due to equal length drive shafts in a RWD, but in high powered RWD cars, you can get a dendency for the back end to step out to one side under hard launches, due to diff action. Diff tuning can reduce this. That Lotus, when it hits boost, should suddenly step out quite violently if you're not careful. In GT6 you can let go of the wheel and floor it, and it always tracks true.

What you describe there sounds like torque induced oversteer to me. But what do I know, I've never really driven a powerful RWD cars before in my life (the most powerful one being a diesel Ford pick up).

As for the Lotus, I don't know man. When I did the Senna challenge, I remember spearing right off the track while accelerating from low speed. Traction off of course.
 
I am not too sure but I think that FWD's don't have torque steer either. (in GT6)
PD has never properly simulated torque, but doing so takes the game out of the average player's capability. It's difficult to control torque steer with controllers due to the short range of motion on the analog sticks/triggers.
 
What you describe there sounds like torque induced oversteer to me. But what do I know, I've never really driven a powerful RWD cars before in my life (the most powerful one being a diesel Ford pick up).

As for the Lotus, I don't know man. When I did the Senna challenge, I remember spearing right off the track while accelerating from low speed. Traction off of course.

Yeah, it's referred to as torque steer still, or can also be referred to as torque twist, as @GTPorsche said. It's largely because of the inertia of the vehicle, and the way the diff acts on it. The more torque and the less weight you have, the more the issue will crop up. There are many things you can do to reduce it, and as @GTPorsche said, it's most easily observed in drag cars, and that's due to the stupid power to weight ratio they have.
 
You mean the lack of torque steer:


No, tires grip in multiple ways, under acceleration, braking, and during cornering.
Acceleration grip/wheelspin is not in correct proportion with cornering grip.
Braking grip is more difficult to measure.

If memory serves me right, you need SM-SS tires to match most cars real 0-60 acceleration times. (some require RH in GT5 I think)

It's hard to tell if wheelspin comes too easily, or if It's simply that once it occurs, too much grip is lost, or possibly both.

I've never driven a rwd car that had any kind of torque steer, but I never drove one with more than 450hp on 3300lbs.
 
As mentioned previously, torque steer is usually not noticed on normal rwd cars due to axle lengths being even. It's the uneven axles on AWD/FWD that causes it.

When it happens in high powered rwd cars, it's typically due to the differential not locking the two sides together when the drivetrain spins up.
 
As mentioned previously, torque steer is usually not noticed on normal rwd cars due to axle lengths being even. It's the uneven axles on AWD/FWD that causes it.

When it happens in high powered rwd cars, it's typically due to the differential not locking the two sides together when the drivetrain spins up.

Yep, and also the inertia of the car as the torque is transferred through the tailshaft into the diff, it causes a twisting moment on the chassis, which can push it out to the side. It's hard to explain in text. High torque to weight ratio makes it worse, but it can also be worse in old cars with sub-optimal suspension layouts. Diff locking action, suspension tune, and lateral weight bias can be altered to counter it.

It's easily observed in competition RC cars, due to their high torque for their weight.
 
I was playing GT4 yesterday and I competed in the All-American Championship, and the picture shown in the race menu had the Ford GT LM Racecar, Corvette C5.R and the Viper GTS-R Racecar. If only their modern counterparts were in GT Sport... Speaking of possible cars, here are a few educated guesses:
Toyota TS040 '15
Audi R18 E-Tron '15
Ferrari 488 GTB GTLM '16
BMW M6 GTLM '16
Honda NSX Super GT '14
Nissan GT-R Super GT '14
Lexus RC-F Super GT '14
McLaren MP4-12C GT3 '13
 
Is there suppose to be a public BETA soon or they wrote that to indicate the state of development ?

Like when Kaz said CM was in beta. Is this the same thing ? Just Kaz saying "the game will enter BETA phase early 2016".

At first I immediately thought about public BETA but now I'm not so sure. And if it's public - how long I will have to wait for "early 2016" to happen ? :scared:
 
They should implement torque steer on steering wheels, but keep it off for controllers I think.
Torque steer is caused by the physics and the physics are the same for all controllers. It only requires anticipation, some throttle control and a little countersteer to counteract it, easily possible with any control device.
 
An e-Sports version of Gran Turismo eh... I like the sound of that.

Torque steer would make the cars in GT far more lively - many of them are lacking flair and you don't need the extreme commitment that is required when driving powerful race cars, so say. It's not impossible to control on most cars, based on my experience with Project Cars.
 
Is there suppose to be a public BETA soon or they wrote that to indicate the state of development ?

Like when Kaz said CM was in beta. Is this the same thing ? Just Kaz saying "the game will enter BETA phase early 2016".

At first I immediately thought about public BETA but now I'm not so sure. And if it's public - how long I will have to wait for "early 2016" to happen ? :scared:

Unless there's been an absolutely colossal misunderstanding, this is a public beta. The GTPlanet news article discussing the reveal of GT Sport talked specifically of a "public beta", due in 2016. The PlayStation blog suggested "players wouldn't have to wait long for GT on PS4" thanks to a beta coming "early 2016". Now, my belief is that the beta will arrive some time in March - both "early 2016" and "spring 2016" have been referred to as launch windows for GT Sport, and I would argue that only March really satisfies both of those definitions - it is both early in the year, and in spring. This, of course, assumes the release hasn't been delayed in any fashion...
 
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GT6 was a good step up from GT5 as I don't think you can get the same reaction as below in that game.




Really hope PD manage to pull off GT SPORT being the most realistic driving simulator.
 
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