Gran Turismo Sport: General Discussion

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The graphics might look similar, but the vehicle models aren't even close, PD wins by a landslide on that front.

I happen to disagree.

Lotus49-wallpaper.jpg


Pretty poor match, but you get the idea:
PCARS:
mplledlz-fkaaa7ua_-jpg.362369


GTS:
i1I5hwOI8NV5OTH.jpg

Ah, photomode. The perfect bullshot generator.

How about this, from in-game in GTS?

gtsport_zps9onfllue.jpg


Delicious wheel arches. Mmmm.

If you look hard enough, you can find poorly modelled areas on at least one car in every game. In general, the models from GTS and pCARS are comparable.



You're not telling me that's PCARS level. IMO that rivals driveclub and beats it on lighting.


Yes, that's what I'm telling you.



I think people are forgetting that although it is/was a buggy mess, Project CARS is a very good looking game. I'm not saying it's exactly the same, but it's pretty much swings and roundabouts. It's not like GT Sport is destroying it. I like the GTS lighting better in some situations, but less so in others.

Driveclub is significantly better looking than both. But that's sort of expected, what with less cars and half the frame rate. Although Driveclub in full snow/rain and thunder mode at night is totally on another level. It's exhilarating in a way that racing around a sunny track can never be.
 
I don't think you realize the budget difference between Kunos and PD. They could do a lot of things but if you do it half assed and small it comes across as half assed and small. Especially after this event from GT, no casual fan is going to be impressed by a livestream of a handful of guys sitting around monitors playing the game. What casual fan watches a livestream anyway? I'd guess they see it as a waste of time and resources and with many downsides and little upside.

How many casual players watch PD live stream ? or better yet, how many visitor in the 2 day event ? This kind of venue is mostly for racing game fans. We only knew about the PD London event a week before ?

What matters most IMO is the live viewer on Youtube during streaming, advertise the stream via social media and video blogger.

Woops, what did I just wrote :lol:
 
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I happen to disagree.

Lotus49-wallpaper.jpg




Ah, photomode. The perfect bullshot generator.

How about this, from in-game in GTS?

gtsport_zps9onfllue.jpg


Delicious wheel arches. Mmmm.

If you look hard enough, you can find poorly modelled areas on at least one car in every game. In general, the models from GTS and pCARS are comparable.



Yes, that's what I'm telling you.



I think people are forgetting that although it is/was a buggy mess, Project CARS is a very good looking game. I'm not saying it's exactly the same, but it's pretty much swings and roundabouts. It's not like GT Sport is destroying it. I like the GTS lighting better in some situations, but less so in others.

Driveclub is significantly better looking than both. But that's sort of expected, what with less cars and half the frame rate. Although Driveclub in full snow/rain and thunder mode at night is totally on another level. It's exhilarating in a way that racing around a sunny track can never be.

GTS looks better there. The lighting is what does it I'd say. But that PCARS vid itself looks phenomenal and in this specific circumstance doesn't look far behind driveclub, so to then say that driveclub is significantly better than both,here at least, isn't that true.
 
GTS looks better there. The lighting is what does it I'd say. But that PCARS vid itself looks phenomenal and in this specific circumstance doesn't look far behind driveclub, so to then say that driveclub is significantly better than both,here at least, isn't that true.
Keep in mind that is a pre-launch video of Project CARS. They optimized and improved a lot in they year post-release.
 
Tuning is essential to racing. it's half the story to motorsport success.

I don't completely agree (for a racing game that is). Tuning is very important for racing but as a racedriver you work with your mechanics to set up the car. A racedriver focusses on the driving and can give feedback on what the car does so that mechanics can setup the car better. They work together as a team to improve the car. Why all those sims focus on all those things should be done by the driver himself is beyond me. I find it pretty unrealistic actually.

There are probably drivers that have a lot of knowledge of setting up a car and maybe it is even more the case under amateurs who probably need to have a wider knowledge because of budget reasons. Kimi Raikonen or Max Verstappen aren't hired because they are great tuners. They are hired because they drive fast and can give feedback of what they want from a car. They both won't be in the garage fixing their car with the mechanics until deep in the night.

I prefer that racing games focus more on the racing aspect and less on tuning.
 
It's not. It's from the oficial website, within the graphics section: http://www.gran-turismo.com/br/products/gtsport/graphics/

Also, you can easily see it's not a real life picture because of the crowd at the right.

I agree the language used is confusing. The below is the caveat at the bottom of the page:

While you may not notice the level of detail in the cars and tracks while driving in normal gameplay, you will see it in replays and in Photo Mode where you can study the images up close.

That is why I asked if someone could stop at one the points of the screenshots to see if the quality is the same. We have the answer then.
 
I don't completely agree (for a racing game that is). Tuning is very important for racing but as a racedriver you work with your mechanics to set up the car. A racedriver focussen on the driving and can give feedback on what the car does so that mechanics can setup the car better. They work together as a team to improve the car. Why all those sims focus on all those things should be done by the driver himself is beyond me. I find it pretty unrealistic actually.

There are probably drivers that have a lot of knowledge of setting up a car and maybe it is even more the case under amateurs who probably need to have a wider knowledge because of budget reasons. Kimi Raikonen or Max Verstappen aren't hired because they are great tuners. They are hired because they drive fast and can give feedback of what they want from a car. They both won't be in the garage fixing their car with the mechanics until deep in the night.

I prefer that racing games focus more on the racing aspect and less on tuning.
In a sim you are the mechanic and the driver, hence realistic tuning options make sense. Restricting tuning to even up the competition is fine but it should be an optional game or race mode online, and offline if there is a make your own race mode. It shouldn't be enforced on every player in all situations, at least not if you want your fans to be happy and maximize your sales.
 
The graphics might look similar, but the vehicle models aren't even close, PD wins by a landslide on that front.
The winning by a landslide is negligible when in race conditions. The only time you'll actually notice is when you zoom in as far as the zoom can go into the vehicle. At what point is that amount of polys necessary for PD? Considering this game has a primary focus on racing, esports, and this FIA introduction, it's odd that it's most appealing feature to me right now is just the photomode and it's visual prowess. That's one thing they seem to have over the competition at least, an amazing photomode. Car modeling is top notch, but it's also been something that has caused faults in its own game for some time. They focus on beauty first and leave optimization second(every other game seems to either do it hand in hand, or the latter before the former). Hopefully that has changed, but judging off initial reports, they are still having frame rate problems.
 
In a sim you are the mechanic and the driver, hence realistic tuning options make sense. Restricting tuning to even up the competition is fine but it should be an optional mode in the game, not enforced on every player. At least not if you want your fans to be happy and maximize your sales.

You have a point Johnny but then they shouldn't call it a "racing" sim. Motorsport simulator would maybe be a better choice.
 
How many casual players watch PD live stream ? or better yet, how many visitor in the 2 day event ? This kind of venue is mostly for racing game fans. We only knew about the PD London event a week before ?

What matters most IMO is the live viewer on Youtube during streaming, advertise the stream via social media and video blogger.

The highest I saw on Youtube was about 10K, and it was about 2K when I closed it after the Nurburgring race.

The highest I saw on Twitch was about 2K, and it was about 1.5K when I closed it at the same time.

There was not a massive amount of people watching. There's 100K people watching CS:GO at the moment (I believe there's a tournament on).

GTS looks better there. The lighting is what does it I'd say. But that PCARS vid itself looks phenomenal and in this specific circumstance doesn't look far behind driveclub, so to then say that driveclub is significantly better than both,here at least, isn't that true.

Let me rephrase that for you: "I, GranTurismo guy, think GTS looks better there."

I think I'd be hard pressed to decide which one I like more, and I certainly wouldn't want to do it from one race on one track. If GTS doesn't have time and weather, then that sways my opinion even more.

And I do think that Driveclub looks significantly better than both. Tell me that this stuff doesn't look :censored:ing incredible.



Both GTS and pCARS still have a certain level of "gamey"-ness to them, for want of a better word. They're still in that uncanny valley where they often look very good, but there's always cues to give them away. They require a certain level of suspension of disbelief.

The only thing that gives Driveclub away is that everything is too beautiful. The particles, the lighting, the surfaces, the massive draw distances, it's all miles and miles beyond what either GTS or pCARS are doing. It looks like driving through a BMW commercial.

Maybe GTS is going to whip out weather and time and some of the other tracks will look like Driveclub. But nothing we saw on that stream is anywhere close to what Driveclub is capable of in my opinion.
 
Except you can see from the video in my post you just quoted that it does.

As I said...I think it looks better too. Yet multiple people who review games for a living and actually played GT Sport live seem to think it isn't too much better graphically. Thus the 4 possible interpretations I gave for why they might think so.
 
I expect there is no tuning (or very basic) and that it solely focusses on the racingpart (equality for all). Maybe fuel consumption and tirewear but not too sure on that either.

It should have everything that doesn't modify PP. Suspension, aero, lsd, gear ratios, etc. Some classes might regulate on having a standard gearbox, or limits on aero, but otherwise why shouldn't those adjusts be in there?

On the other hand, the default settings should be serviceable for most people. It's not like you'd be taking a road car and trying to tune it up enough to race at +100PP, as you do a lot in GT5/6.

I totally agree with @Ridox2JZGTE re. tuning comments, especially tire pressures and camber settings.

edit: should = ought to be/have, in this context
 
You have a point Johnny but then they shouldn't call it a "racing" sim.
In many people's opinion, including mine, tuning and maximizing your machine is a fundamental part of racing. To tune your own car is not making it any less of a racing game. Just like in real life, I'm confident GT Sport will have options for racing with and without custom tuning.
 
As I said...I think it looks better too. Yet multiple people who review games for a living and actually played GT Sport live seem to think it isn't too much better graphically. Thus the 4 possible interpretations I gave for why they might think so.

Just a guess but I wonder if there is a graphical difference between the online LAN racing mode and single player pod mode? and this explains the different opinions about graphics quality from EG/Videogamer etc?
 
You have a point Johnny but then they shouldn't call it a "racing" sim. Motorsport simulator would maybe be a better choice.
All racing sims I'm aware of have full tuning options, it's an integral part of the genre. If they want to take tuning out of the equation sometimes that's fine, that's what spec racer series are about but usually they are confined to the lowest levels of racing and still have some adjustability in terms of camber, tire pressure etc. If they want to take tuning out of the equation at the FIA Championship level that's fine too and understandable. But you can't take it out of the game entirely and expect fans to be happy. I hope it isn't the case but if it is it's just another example of PD's tendency to create singular paths through the game rather than giving us a bunch of options and letting us tailor the experience to our own personal preferences.
 
@ColouredBadger.

Sorry but saying the Neo is a 'slight overclock' is silly. The GPU alone would go from 1.84Tflops to 4.2Tflops.

It would be like someone claiming their Fiesta ST is only slightly faster than a 100BHP 1.0 Ecoboost.

This also doesn't take account of the CPU overclock nor whether the GPU is a simply a doubling of the Pitcairn based CUs or if Polaris based.

Original PS4
CPU: 8 Jaguar Cores @ 1.6GHz
GPU: AMD GCN, 18 CUs @ 800MHz
Memory: 8GB GDDR5, 176GB/s

NEO
CPU: 8 Jaguar Cores @ 2.1GHz
GPU: AMD GCN, 36 CUs @ 911MHz
Memory: 8GB GDDR5, 218GB/s

Notice how what you say spec-wise is completely wrong? You didn't even get the original specs correct. :lol: But, as you see, those specs are a slight overclocking from original.

To put that into context for you, my ordinary laptop has 1.4GHz Intel Core i5-4200U (dual-core). That's how insignificant the spec change is.

A jump from PS4-Original to PS4-K is so minuscule in terms of gaming, you'll barely notice the difference. Only the fact that games will run slightly smoother, and particle acceleration may be smoother too, as well as a potential of a slight increase in anti-aliasing, but that one is unlikely with those specs to keep the permanent 60FPS they are striving for.

If the Neo had 12GB GDDR5, as well as a 2TB HDD, and an overclocking of 3.0GH/z then it'd be a jump in gaming quality, and would essentially be a PS5. That is why they've kept it at the same specs, for pricing, and generation sake. That is why it is pointless to say you want a PS4 Neo unless you want silky smooth Virtual Reality. It's essentially a PS3 Super-Slim in PS4 form.


What a load of rubbish, Read Digital Foundry's article on Uncharted 4, it is the best looking game ever made...Consoles don't need raw power as much as PC because of the fixed spec good devs can squeeze every ounce of power from the system and used unique techniques. The order, Drive club, Infamous, Battlefront, Witcher 3, Killzone all look amazing, and UC4 looks godly, rivals any PC game on MAX settings. Stop defending PD with this garbage,.

Forza in the weaker Xbox one looks better and has more content.

Just, no.

The Witcher looks rough and not very smooth framerate wise compared to PC. I have The Witcher 3, and it doesn't look half as good as their website photos that were captured on PC. DriveClub doesn't look that impressive to me personally, but has nice weather graphics. However, doesn't look photo-realistic.
Battlefront (again, which I own) probably runs at 40 FPS, and about 20 when you all attack the AT-AT at once. The game is unstable and has framerate issues. Again, runs perfectly smooth on a 12GB PC. Killzone, again has framerate drops (funnily enough, I own that too) when loading larger areas and when explosions happen... I haven't played Uncharted 4 yet as I want to buy it, but I'm waiting for a drop in price. Naughty Dog have always managed to push the consoles in just the right way, The Last Of Us looked incredible on the PS3. However. Uncharted has little to no vehicle physics and is a game based around adventure exploration with some fantasy involved (with locations like Shangri la from Uncharted 2). Uncharted 4 does look good, but in a completely different way. It's meant to look like a game, and not meant to look photo-realistic like in PD's ventures. They can embellish on unrealistic lighting effects that Battlefield always use to make eye-candy (Lens Flares). The Human Eye doesn't have lens flares. But cameras do).
The GIF that someone posted earlier proves that GT Sport looks more photo-Realistic in terms of lighting.

I'm not defending PD's graphics for defending sake. I'm simply saying that the detail in the environments is the best that I have seen this generation (close competition with The Division). They have used so much intricacy in the environments to make them that more photo-realistic than other games. There will be massive drops in GT Sports framerate when it is released, and will suffer massively when on Nordshliefe with 16 cars. The PS4 and PS4 Neo will suffer from GT Sport as the PS3 suffered with GT6. I doubt that GT Sport will run at 60FPS on Neo, let alone the un-overclocked standard PS4. I also highly doubt the TechDemo's are being run on a PS4 anyway. They'll be on emulators on extra-high-spec PC's like all developers use. Ubisoft and EA being the main developers at fault there for misleading people so the game won't look as they show in their photos. Real Gameplay Footage is what's needed to judge GT Sport properly.

I'm not even going to tackle the Forza comment as it has nothing to do with this thread as it's about GT Sport, not Forza. Just leave it as I don't agree with you, and have posted in other threads with photo evidence and proof why. If you want my comments on that, try to find them elsewhere in GT vs Forza threads. :cheers:


GT Sport will be right up there with other games when released. However, as mentioned, people are expecting more than what they can deliver because of the 'Next Gen' ideal. And that will be this game's downfall on GT Planet.
 
The highest I saw on Youtube was about 10K, and it was about 2K when I closed it after the Nurburgring race.

The highest I saw on Twitch was about 2K, and it was about 1.5K when I closed it at the same time.

There was not a massive amount of people watching. There's 100K people watching CS:GO at the moment (I believe there's a tournament on).



Let me rephrase that for you: "I think GTS looks better there."

I think I'd be hard pressed to decide which one I like more, and I certainly wouldn't want to do it from one race on one track. If GTS doesn't have time and weather, then that sways my opinion even more.



And I do think that Driveclub looks significantly better than both. Tell me that this stuff doesn't look :censored:ing incredible.



Both GTS and pCARS still have a certain level of "gamey"-ness to them, for want of a better word. They're still in that uncanny valley where they often look very good, but there's always cues to give them away. They require a certain level of suspension of disbelief.

The only thing that gives Driveclub away is that everything is too beautiful. The particles, the lighting, the surfaces, the massive draw distances, it's all miles and miles beyond what either GTS or pCARS are doing. It looks like driving through a BMW commercial.

Maybe GTS is going to whip out weather and time and some of the other tracks will look like Driveclub. But nothing we saw on that stream is anywhere close to what Driveclub is capable of in my opinion.

I said in those videos specifically, I said nothing of Driveclub's weather effects, which do make the game look 🤬 ing incredible and ensure its current graphics reign.

I do maintain, though, that that GTS video rivals dry Driveclub, which is why the similar PCARS video is quite a surprise to see. But as we know, PCARS rarely looks this good, which is why the question now is will GTS be able to look this good everywhere?
 
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I happen to disagree.

Lotus49-wallpaper.jpg




Ah, photomode. The perfect bullshot generator.

How about this, from in-game in GTS?

gtsport_zps9onfllue.jpg


Delicious wheel arches. Mmmm.

If you look hard enough, you can find poorly modelled areas on at least one car in every game. In general, the models from GTS and pCARS are comparable.



Yes, that's what I'm telling you.



I think people are forgetting that although it is/was a buggy mess, Project CARS is a very good looking game. I'm not saying it's exactly the same, but it's pretty much swings and roundabouts. It's not like GT Sport is destroying it. I like the GTS lighting better in some situations, but less so in others.

Driveclub is significantly better looking than both. But that's sort of expected, what with less cars and half the frame rate. Although Driveclub in full snow/rain and thunder mode at night is totally on another level. It's exhilarating in a way that racing around a sunny track can never be.

So easy to forget just how good PCars can look. And both GT and FM have to get dynamic weather and time of day into their games. It adds so much to the game.
 
holy **** is that gameplay? I've never been tricked by a game into thinking it was real life before, but I totally thought that was just a video of cars at the ring with GTS bits laid over it.

It obviously looks good but half of the trick is that it's very small and running with a low framerate. That helps tremendously to hide the 'game' aspects, especially the smaller size. You aren't going to see aliasing at that size and everything in general is a lower resolution than native.

I'm not saying this to be negative, just to be aware, it's the same with any game (or in fact video. Shrink a crappy looking blurry 1080p movie with macroblocking and banding down to a tiny size and it looks great).
 
It obviously looks good but half of the trick is that it's very small and running with a low framerate. That helps tremendously to hide the 'game' aspects, especially the smaller size. You aren't going to see aliasing at that size and everything in general is a lower resolution than native.

I'm not saying this to be negative, just to be aware, it's the same with any game (or in fact video. Shrink a crappy looking blurry 1080p movie with macroblocking and banding down to a tiny size and it looks great).
I do this with YT videos. They look like heck on 60" screen so I usually reduce them to 720P to speed up loading times and then shrink them to 1/4 of the screen and they look great:lol:
 
...I came to see if the Q&A session yielded anything juicy, instead I run into a grudgy rugby match with shifting posts everywhere.

I freaking love it. :lol:

Seriously, any news? Like, what happened to toniemcee? Is he still sulking in the corner? Is Kaz still dancing? What? I wanna know, people.

However, I can't shift through 20+ pages in one sitting. Please someone do a bulletpoint....
 
...I came to see if the Q&A session yielded anything juicy, instead I run into a grudgy rugby match with shifting posts everywhere.

I freaking love it. :lol:

Seriously, any news? Like, what happened to toniemcee? Is he still sulking in the corner? Is Kaz still dancing? What? I wanna know, people.

However, I can't shift through 20+ pages in one sitting. Please someone do a bulletpoint....
If there isn't anything new on the front page, it's likely you wont find anything here.
 
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