Gran Turismo Sport: General Discussion

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All racing sims I'm aware of have full tuning options, it's an integral part of the genre. If they want to take tuning out of the equation sometimes that's fine, that's what spec racer series are about but usually they are confined to the lowest levels of racing and still have some adjustability in terms of camber, tire pressure etc. If they want to take tuning out of the equation at the FIA Championship level that's fine too and understandable. But you can't take it out of the game entirely and expect fans to be happy. I hope it isn't the case but if it is it's just another example of PD's tendency to create singular paths through the game rather than giving us a bunch of options and letting us tailor the experience to our own personal preferences.

I understand and I agree that it adds a lot for the petrol head! If you want the tuning to be done properly in game and for all to enjoy then they should develop a system where the tuners and mechanics can improve their car like they wish but on the other hand the tuning system should be so smart that a non tuner can setup his/her car and improve as well by an intuitive system. The driver should be able to give feedback to the tuning system which then automatically adapts the car. This way both camps could be very satisfied.
 
...I came to see if the Q&A session yielded anything juicy, instead I run into a grudgy rugby match with shifting posts everywhere.

I freaking love it. :lol:

Seriously, any news? Like, what happened to toniemcee? Is he still sulking in the corner? Is Kaz still dancing? What? I wanna know, people.

However, I can't shift through 20+ pages in one sitting. Please someone do a bulletpoint....

Some people don't like what they saw, some other people don't like that those people don't like it. That's the gist.
 
I said in those videos specifically, I said nothing of Driveclub's weather effects, which do make the game look 🤬 ing incredible and ensure its current graphics reign.

Well, you started with a single video and telling me that it was way beyond pCARS level and rivalling Driveclub. I disagreed and provided videos for comparison.

I didn't realise you were just trying to restrict the field of comparison to justify labelling GTS as competitive. Gotcha. Sure, when compared to worse looking gameplay GTS does indeed look better.

When compared to pCARS in general, as I originally said, I think GTS is pretty similar and it comes down to preferences and specifics of the situation. And when compared to Driveclub in general neither of them are even particularly close, which it would seem that you agree with.
 
Original PS4
CPU: 8 Jaguar Cores @ 1.6GHz
GPU: AMD GCN, 18 CUs @ 800MHz
Memory: 8GB GDDR5, 176GB/s

NEO
CPU: 8 Jaguar Cores @ 2.1GHz
GPU: AMD GCN, 36 CUs @ 911MHz
Memory: 8GB GDDR5, 218GB/s

Notice how what you say spec-wise is completely wrong? You didn't even get the original specs correct. :lol: But, as you see, those specs are a slight overclocking from original.

Are you aware that even if it was not Polaris architetture a 36 CUs AMD GPU 800hz have twice the raw power then a 18 CU GPU right? plus the slight overclock and if it's going to be polaris we can expect at least 2.4x ammount of raw power of the original GPU

You clearly don't even know what CUs are
 
Original PS4
CPU: 8 Jaguar Cores @ 1.6GHz
GPU: AMD GCN, 18 CUs @ 800MHz
Memory: 8GB GDDR5, 176GB/s

NEO
CPU: 8 Jaguar Cores @ 2.1GHz
GPU: AMD GCN, 36 CUs @ 911MHz
Memory: 8GB GDDR5, 218GB/s

Notice how what you say spec-wise is completely wrong? You didn't even get the original specs correct. :lol: But, as you see, those specs are a slight overclocking from original.

To put that into context for you, my ordinary laptop has 1.4GHz Intel Core i5-4200U (dual-core). That's how insignificant the spec change is.

A jump from PS4-Original to PS4-K is so minuscule in terms of gaming, you'll barely notice the difference. Only the fact that games will run slightly smoother, and particle acceleration may be smoother too, as well as a potential of a slight increase in anti-aliasing, but that one is unlikely with those specs to keep the permanent 60FPS they are striving for.

If the Neo had 12GB GDDR5, as well as a 2TB HDD, and an overclocking of 3.0GH/z then it'd be a jump in gaming quality, and would essentially be a PS5. That is why they've kept it at the same specs, for pricing, and generation sake. That is why it is pointless to say you want a PS4 Neo unless you want silky smooth Virtual Reality. It's essentially a PS3 Super-Slim in PS4 form.


You are significantly misinterpreting the leaked but supposedly accurate specs of the new PS4K/Neo with regards to the GPU. Sony may hold back the potential of the PS4K/Neo for business reasons but if the leaks are right then the GPU is a significant upgrade. Here is a quote from Eurogamer explaining the GPU upgrade. Key in on the 2.3x increase in FLOPs... if fully utilized it would be very noticeable:

GPU: This is the most exciting aspect of the spec. Compute unit count doubles from 18 to 36, and clock-speed increases from 800MHz to 911MHz - a 14 per cent increase. That's an overall increase of 2.3x in FLOPs. The question is, what technology is being used here? AMD has created both of its current-gen console processors so far by taking older, off-the-shelf components and disabling a couple of compute units. In effect, Xbox One got the Radeon HD 7790, while PlayStation 4 got a more capable, semi-custom Radeon HD 7870. Here's where things get interesting - the 36 compute unit count cannot comfortably fit any of AMD's existing GPUs. It suggests that Sony and AMD have pushed the boat out, that they are using the upcoming Polaris technology.

that is taken from this article: http://www.eurogamer.net/articles/digitalfoundry-2016-sonys-plan-for-playstation-4k-neo-revealed
 
Let me rephrase that for you: "I, GranTurismo guy, think GTS looks better there."

I think I'd be hard pressed to decide which one I like more, and I certainly wouldn't want to do it from one race on one track. If GTS doesn't have time and weather, then that sways my opinion even more.

And I do think that Driveclub looks significantly better than both. Tell me that this stuff doesn't look :censored:ing incredible.



Both GTS and pCARS still have a certain level of "gamey"-ness to them, for want of a better word. They're still in that uncanny valley where they often look very good, but there's always cues to give them away. They require a certain level of suspension of disbelief.

The only thing that gives Driveclub away is that everything is too beautiful. The particles, the lighting, the surfaces, the massive draw distances, it's all miles and miles beyond what either GTS or pCARS are doing. It looks like driving through a BMW commercial.

Maybe GTS is going to whip out weather and time and some of the other tracks will look like Driveclub. But nothing we saw on that stream is anywhere close to what Driveclub is capable of in my opinion.


Driveclub is more consistently beautiful than what we saw of GTS, but I'm going to have to disagree with your thesis that GTS has more of a gamey look.

Driveclub, while consistently pretty, also consistently never looks truly photorealistic in gameplay. It always has a slight arcade sheen that makes it look explicitly gamey. GTS, while there are moments in what we've seen so far where it looks less than stellar, has moments where it just flat out looks like real racing (not the smartphone game). And I'm not talking about the beautiful-but-cheaty Scapes, I'm talking in-game and in-replay.

I think the issue is that because GTS is going for true photorealism, moments where it isn't photorealistic stick out like a sore thumb. But hopefully PD can minimize this effect... improving the shadow quality would go a long way in that regard, as that was by far the biggest issue with GTS's graphics.
 
I didn't realise you were just trying to restrict the field of comparison to justify labelling GTS as competitive. Gotcha. Sure, when compared to worse looking gameplay GTS does indeed look better.
By restricting, you mean I suggested they look simillar under dry conditions. And by worse, you mean not raining.

I don't think GTS will reach Driveclub's levels of weather anyway. We both seem to agree the effects are great.

I added stuff to my previous post.
 
I agree the language used is confusing. The below is the caveat at the bottom of the page:



That is why I asked if someone could stop at one the points of the screenshots to see if the quality is the same. We have the answer then.

I agree, that quote is weird. I believe they meant that while racing you can't pay attention to the details because you will be totally focused on the race, but they will be there and you could see them easily once the game is paused.
 
ColouredBadger
Original PS4
CPU: 8 Jaguar Cores @ 1.6GHz
GPU: AMD GCN, 18 CUs @ 800MHz
Memory: 8GB GDDR5, 176GB/s

NEO
CPU: 8 Jaguar Cores @ 2.1GHz
GPU: AMD GCN, 36 CUs @ 911MHz
Memory: 8GB GDDR5, 218GB/s

Notice how what you say spec-wise is completely wrong? You didn't even get the original specs correct. :lol: But, as you see, those specs are a slight overclocking from original.

You don't appear to understand specs outside Mhz and Ghz and others have already chipped in.

To give a very rough example the GPU alone is like going from a 7850/70 to a 7970 Ghz Edition. A pretty big upgrade I think. I will say the CPU does seem to be a simple overclock and it does seem odd given it is the big weak point for PS4 that nothing more is being done to improve it.
 
Driveclub is more consistently beautiful than what we saw of GTS, but I'm going to have to disagree with your thesis that GTS has more of a gamey look.

Driveclub, while consistently pretty, also consistently never looks truly photorealistic in gameplay. It always has a slight arcade sheen that makes it look explicitly gamey. GTS, while there are moments in what we've seen so far where it looks less than stellar, has moments where it just flat out looks like real racing (not the smartphone game). And I'm not talking about the beautiful-but-cheaty Scapes, I'm talking in-game and in-replay.

I think the issue is that because GTS is going for true photorealism, moments where it isn't photorealistic stick out like a sore thumb. But hopefully PD can minimize this effect... improving the shadow quality would go a long way in that regard, as that was by far the biggest issue with GTS's graphics.

Disagree with this, Driveclub looks photorealistic during gameplay as well.
 
Have you played both?

I've played neither. I'm talking about visuals.

The highest I saw on Youtube was about 10K, and it was about 2K when I closed it after the Nurburgring race.

The highest I saw on Twitch was about 2K, and it was about 1.5K when I closed it at the same time.

There was not a massive amount of people watching. There's 100K people watching CS:GO at the moment (I believe there's a tournament on).

Youtube was at 12k when I watched.
What relevance is CS:GO?
 
I agree, that quote is weird. I believe they meant that while racing you can't pay attention to the details because you will be totally focused on the race, but they will be there and you could see them easily once the game is paused.

It can be read like that but it is so ambiguous and dare I say almost like a politician/lawyer wrote it.

It is so carefully worded so all possible ways to read it are covered....

Bottom line:

Gameplay: May not
Replay: Will
Photo Mode: Will
 
Something interesting I've just seen, and if it's already been posted then I apologise... I'm not sure if this is legitimate or not, but I assume it is. There is a yellow flag system in place...

Video point 2:42



The collisions are dodgy as hell, but if the flag system is legitimate then that's a nice addition... I assume the video is taken from the GT Live thing that they're on about as it shows replays and things. But I'm not sure what to believe as real at the minute.
 
The main issue is they're still going down that lifeless driving route, there is no whine or pops and crackles to the cars, the collisions are bad coupled with the lack of damage, It was an issue last gen but with games like Forza, PCARS, AC and Dirt Rally doing this much better, they're being left behind.

I don't understand why they're not addressing this stuff, the PS4 is more than capable, hopefully this gets addressed in the Q&A.
 
Something interesting I've just seen, and if it's already been posted then I apologise... I'm not sure if this is legitimate or not, but I assume it is. There is a yellow flag system in place...

Video point 2:42



The collisions are dodgy as hell, but if the flag system is legitimate then that's a nice addition... I assume the video is taken from the GT Live thing that they're on about as it shows replays and things. But I'm not sure what to believe as real at the minute.
Don't know how it works in practice but a full course caution enforced on the players is brilliant. Hope it works well in the game. What I didn't like is the ability of a driver to re-enter the course when it's not safe to do so but with any luck that'll be something we control.
 
Don't know how it works in practice but a full course caution enforced on the players is brilliant. Hope it works well in the game. What I didn't like is the ability of a driver to re-enter the course when it's not safe to do so but with any luck that'll be something we control.

They may do it like the Penalty system in GT6. That if there is a Full Course Yellow then the cars are automatically limited to a certain speed for a certain amount of time. That'd be the easiest and most effective way of doing it if you ask me...
 
More GT Sport vs. Driveclub

compare1.jpg

compare2.jpg

compare3.jpg

compare4.jpg
 
The main issue is they're still going down that lifeless driving route, there is no whine or pops and crackles to the cars, the collisions are bad coupled with the lack of damage, It was an issue last gen but with games like Forza, PCARS, AC and Dirt Rally doing this much better, they're being left behind.

I don't understand why they're not addressing this stuff, the PS4 is more than capable, hopefully this gets addressed in the Q&A.

Judging by the fact no cars received any damage I'm willing to say that either damage was turned off or they haven't started it yet. If it was turned off I'd say that's a smart move if they're actively working on it, if they aren't then they should have shown what is there for people to see.

I agree with the collisions being quite poor, it looks like when Nascar first had the push drafting, you can hit pretty much everywhere and the front car will be just fine.
 
Something interesting I've just seen, and if it's already been posted then I apologise... I'm not sure if this is legitimate or not, but I assume it is. There is a yellow flag system in place...

Video point 2:42



The collisions are dodgy as hell, but if the flag system is legitimate then that's a nice addition... I assume the video is taken from the GT Live thing that they're on about as it shows replays and things. But I'm not sure what to believe as real at the minute.


It's obviously a great addition, one of the few actual new gameplay features but I feel like without a damage system it's pointless. Why did they need to be under caution for there, the track ahead was clear and since there was no damage and a huge track there was absolutely zero chance of there being any cars still on track, or debris, next time around.

Even without being on a huge track like the ring cars are always going to quickly get going again with no damage system and with no debris either, cautions seem pointless at this stage.
 
POSITIVES

Looks great, sounds better*, physics looks like a step up from GT6 - which is perfect for me. I have Assetto Corsa for super realistic sim - GT was never that for me.

Photo mode looks absolutely stunning.

No standards.

Flag system.

Career mode with more in-depth challenges and missions - love it.

Arcade mode with standing starts.

Livery editor.

137 cars is a lot. Driveclub have 115 (+-) right now and the car selection never felt small to me.

Another big plus for me are city tracks. Nurburgring trees finally look like trees - this is huge for me.

NEGATIVES

*While engine sounds appear to be a tad bit better it's the downshifts/up-shifts and lack of additional effects that bothers me.

I think I saw flickering shadows too.

All in all I have two problems with this game right now - audio and to less extent some graphical inconsistencies and glitches.

Also AI appear to behave the same as in GT6 from the limited material I saw.
 
That would make all the previously released Prologues placeholders, meaning we should have received GT5 and GT6 for free, right?
Umm no actually.

It was regarding the member who said GTSport is just a placeholder for GT7.

For that argument to wash then my cash on GTsport is a placeholder for GT7. They can have GTsport back too.

Any other prologues were not mentioned.
 
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