Can I echo this.
@Scaff your opinion on the game is something I know I can trust so any comment would be much appreciated.
OK. Here I go (and this is just about the physics - the rest can wait a few days as I've just got back after a good 2 1/2 hour drive).
I drove the following to get a good range of impressions:
- MX-5
- MX-5 Race Prep'd
- VW Golf GTi
- Lotus Evora
- Renault RS.01
- Aston Martin GT3
- Pug 908
I stuck to Brands Hatch GP and the 'ring track wise as I know both well and in total got around 1.5 hours of seat time with around 10 to 15 laps of the Brands Hatch GP circuit in each. Of course zero driver aids for any of these.
First and most important, its a significant step forward from GT6 in all areas, the tyre model is far more progressive with break away better modeled. Suspension and weight transfer again improved and most noticeable of all the aero model has come along in a big way. When the aero's working you can get the power down and brake hard and feel the extra aero load providing more grip, just as when the aero load reduces as speed drops you then have to start being more careful.
Aero was the easiest to feel, as I moved from cars which should lift at speed (the MX-5) through the RS.01, the GT3 Aston to the 908 they all felt far more planted through the corners.
The MX5 around the 'ring was great fun, with the car moving around in a very convincing away and very adjustable.
Torque steer is all present and correct, and caught quite a few out at the start of a number of races I saw when waiting for pods to free up.
I was speaking to
@SlipZtrEm via PM last night and both of us expressed concerns regarding the weird movement from the streams, this seems to be an issue with the code being used in the spectator mode, as its certainly has nothing to do with the actual handling of the cars and is not present at all in the replays from single player races or time trials.
Overall I'm impressed with what I experienced.