I didn't say "released". I said started (GTS). GTS worked in it's first time at London in public. Driveclub barely survived the first miles. The game and it's whole interface was server bound and buggy (still is server bound). When it launched, at it's first moment in public, it failed hard. It was practically unplayable, because of continuous server problems. Very bad first impressions leading to lousy review scores.
That is not the same thing in the slightest. Come on. If Driveclub launched with only 16 copies it would have been fine.