Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,773,483 views
Seeing GTS lacking in so many areas so far is so depressing.

Judging by PD's comments on the physics model, they've worked very hard on making it GTS a true sim...yet it's still pretty far behind the other true sims.

Same can be said about the sounds. PD's spent years working on this new sound generation method but despite their efforts it's looking like GT is yet again going to be known as the sim with the worst sounds in the market. And I think they've been flat out ignoring that the clutch simulation needs lots of attention.

They just can't keep up for some reason.

But who knows, maybe the final touches on the sounds and physics have yet to be implemented/activated and we will be blown away come November. It's unlikely though considering their history...*sigh*
 
I can't forget how much fun I had, driving with the Deluxe cabinet, the H shifter, heel and toe, hearing the sounds, the metal pedals, the steering, all these in 2001-2002 back in Sydney :P I won all the track eventually, playing every few days, I may have spent tens of dollars a month :lol: Then I alternate playing with Battle Gear, drift fun on touge tracks, it was cool when many people watching how we turn the wheels like pro drifter, when we were not :lol: Opposite lock to lock in split seconds made us look mad :D The Ae86 vs other JDM Battles were always crowded with cheering and applause when the experts playing
Sounds like fun, will get the Dreamcast and PS2 versions. 👍
 
I'll buy GTS only with discount. I don't think that GTS will have big sales during this winter. So I think that it will be not long waiting for 1st discount appearing in PSN store. Why? Because many big titles with small sales had discounted price for little period just after 2-3 monthes after release. Look at UFC2, Dirt Rally, Need for speed 2015, Plants vs Zombies Garden Warfare 2, NHL 16, Uncharted 1-3 remastered, The Orden 1886 - all of them had 15-50% discount without long waiting.
Just keep an eye on that second hand shelve in your local game store, give it a week or two before people start trading in GTS once they realize it doesn't have an offline career mode.
 
Pcars and AC have both had broken camber. Pcars camber has never worked properly, with the "fix" only removing the exploit where 0 camber made the car faster in a straight line. Other than that, camber thrust is unbelievably weak, and camber angles don't affect tyre temps at all. AC's camber is a straight up grip multiplier, the higher you set it, the more grip you get, with no downsides. It also, like Pcars, doesn't affect tyre temps, with max camber showing no difference in temps from inside to outside of the tyre. I haven't seen AC in a while, so I don't know if it's been fixed or not, but looking at the official forum and the ridiculous list of bugs, I doubt it.

I know GT6 had a ton of technical issues with the engine, and I've been very vocal about it in the past, I'm not making any apologies for the game. I'm merely pointing out that those issues don't make the game "not a sim". The way the game is developed, and the intention of the developers, is what differentiates a simulator from a normal racing game. AC and Pcars both have a whole raft of technical issues in their simulations, and AC flat out doesn't simulate as many things as Pcars, but I wouldn't claim AC is less of a sim than Pcars, or not a sim at all, just because it's not perfect.

I consider racing simulators as a sub genre of racing games, and I don't think there needs to be 10 more sub genres to segregate the community and further breed the snobby attitude that makes people with a PC and an ISImotor sim look down on a Forza player, as if the Forza player is a nobody and the PC sim snob is Ayrton Senna.

Well said.
 
Predicting sales is always a complicated matter, things changes. But I think people are overestimating GT6 sales as a guide to GTS sales. The circumstances are different.
I believe GT is still the biggest Sony franchise.
I think you are mistaken. GT5P got, what, 2 million sales very quickly, in Europe that is, but that was after the very good GT4. There was an appetite for it. Same with GT5. Prologue was understood to be a technology demonstrator for GT5 so it's sales were governed by both GT4 as the last full game and GT5P. That is where the wheels fall off. GT5 was disappointing and I'm sure that played its part in the low sales numbers of GT6 and Sony reduced the price very quickly shows it didn't sell as they expected it to. I therefore do not think there is the market appetite for this as a full price game. Maybe at prologue price but not full price.
 
Very, very disappointed for no time transition...
This was one of the things that GT did best in my opinion and they just leave it out... This is a big step backward and I can't even come to think why they would do this especially on next gen. It's completely pathetic. This may be a no buy for me now. I'm just baffled right now. Endurance racing is the best type of racing and I just can't believe they are not even trying to include day to night transition. I don't care about pretty graphics like a lot of you guys do, I just want a game that can simulate a race properly and you can not do that without day to night and weather. This game is turning into Forza and not in a good way.
 
So you're making the claim that GTS will be the fastest selling PS4 game ever by over a million sales?

UC4 sold 2.7 million in a week.
So if GTS sold 3 million in a week that would be 0.3 million more.

I love GT more than Forza as much as the next guy but honestly, i think it's naive to suggest that GTS will outsell all the Forza games in the current gen combined.

GTS yes because its clear that there will also be a GT7. GT5 + GT5P outsold the entire Forza franchise nearly x2. With PS4's popularity and XB1's troubles things are looking skewed.

GT always were bigger than uncharted, and I believe it still is.

GT might be but not GTS. I'm guessing GTS will sell more like GT5P: 5-7 million.
Worth noting UC4 sold really well.
 
UC4 sold 2.7 million in a week.
So if GTS sold 3 million in a week that would be 0.3 million more.

Yeah.... that's not going to happen. It would be the fastest selling GT game in history.



GTS yes because its clear that there will also be a GT7. GT5 + GT5P outsold the entire Forza franchise nearly x2. With PS4's popularity and XB1's troubles things are looking skewed.

GT5P was not a full priced title like GTS is.

The claim was to outsell the entire Forza franchise within a week, this is definitely not going to happen.



GT might be but not GTS. I'm guessing GTS will sell more like GT5P: 5-7 million.
Worth noting UC4 sold really well.

I have a feeling that GTS isn't going to do anywhere near that good.
 
This... this comment...

I've given up on this series now. It's a classic case of an otaku developed game. All of the effort goes into the things the director is passionate about (car-list, motorsport "authenticity" and online), none of which matter to me. Meanwhile, sound, AI and user convenience are unchanged since GT3.
Great job dude. Great job.
 
Yeah.... that's not going to happen. It would be the fastest selling GT game in history.





GT5P was not a full priced title like GTS is.

The claim was to outsell the entire Forza franchise within a week, this is definitely not going to happen.





I have a feeling that GTS isn't going to do anywhere near that good.

Yeah....no. GT5 sold 5.5 million in 13 days lol
PS4 is in a much better place than PS3.
 
I said it a couple of times, you can argue what each sim does/doesn't simulate well, but it's stupid to make up so many sub-genres based on your opinion of what each does/doesn't do well.

You might think so, but others think that there's value in grouping games that share certain design goals.

For example, I think that there's value in separating games like pCARS and AC which will build the most accurate physics system that they can and then try to make that more accessable with assists, to games like Gran Turismo that will build separate physics systems for the different levels of skill.

You're right that GT5 and 6 don't simulate the way a car responds to set up changes very well, but that is also true of Pcars and AC, two games he, and others, often label as true sims, while labeling GT simcade.

Quite right, but that wasn't the point I was making. The point I was making was that there are aspects of simulations that can be compared objectively. It's not all subjectivity and feel.

I consider racing simulators as a sub genre of racing games, and I don't think there needs to be 10 more sub genres to segregate the community and further breed the snobby attitude that makes people with a PC and an ISImotor sim look down on a Forza player, as if the Forza player is a nobody and the PC sim snob is Ayrton Senna.

I feel like you're taking this all very personally. Yeah, there are people that are going to be elitists but they will do so regardless. For the sake of people who want to seriously discuss the state of the genre and the relative merits of games, it's useful to have groups of games which are similar. For example, GTS at the game design level appears to be more similar to pCARS and AC than it does to a massive sprawling game like Forza Motorsport.

Yes, we'd all rather there weren't people going around being fanboys, but it's the internet and that's just what happens, regardless of terminology. You need to find a way to be able to filter those people without ignoring those who are genuinely attempting to have reasonable discussions.

Perhaps you find all this to be just childish toys. Perhaps you'd be better off not taking part in serious discussion at all if you see no value in it instead of trying to shut other people down.
 
This has got me a bit worried in regards to the safety rating.

For the daily online races, there's going to be a system that's judging the players," says Yamauchi. "A system can't always make the judgments that a human being can. So say you had a crash at one corner - who was at fault? If it was a human being, you could make the judgement. When it's a computer system, no matter how much physics data you have, it's hard to judge. In that case, you really have to make it so both are at fault for the incident. What that entails is a player's sportsmanship rating will drop. Both sides will try to avoid incidents like that."

So if someone takes you out and it's not your fault your safety rating will drop because a computer can't tell whose fault it is so you both get pinged. That's really going to work in todays online world.
 
This has got me a bit worried in regards to the safety rating.



So if someone takes you out and it's not your fault your safety rating will drop because a computer can't tell whose fault it is so you both get pinged. That's really going to work in todays online world.

Grid Autosport had a same sort of rating system. That is at least what I remember of it. Worked fairly well back then.
 
So if someone takes you out and it's not your fault your safety rating will drop because a computer can't tell whose fault it is so you both get pinged. That's really going to work in todays online world.
It works perfectly fine for iracing. How else would you do it honestly?
 
CjTKNOfWsAAHskQ.jpg


Probably showing of an improve build in Germany today ;)


https://twitter.com/search?f=tweets&vertical=default&q=gtsport&src=typd

#WalkenhorstMotorsport stellt sich vor. Das Team arbeitet mit Polyphony Digital zusammen. #GranTurismoSport #gtsport

The Walkenhort Motorsport Team works with Polyphony together.
 
It works perfectly fine for iracing. How else would you do it honestly?
I'm sure you have been in public lobbies for console racing games. They are nothing like iracing. People in iracing lobbies are there because they want to race and have invested a significant amount of money into it. Quite a few people in public lobbies for console are there to ruin other peoples fun.
 
I'm sure you have been in public lobbies for console racing games. They are nothing like iracing. People in iracing lobbies are there because they want to race and have invested a significant amount of money into it. Quite a few people in public lobbies for console are there to ruin other peoples fun.
Well yeah that's a good point. might be a bit of a social experiment actually.

But again, how else could it be done?
 
NO DYNAMIC TIME CHANGES?!?!?!?!

What the hell? They keep going backwards.

The sounds still aren't up to stuff.
The A.I. still looks braindead.
The online gameplay still looks glitchy.

What the hell are they doing?

Now before you go: but dude it's a work-in-progress: Think. Realize that GT has always had these very issues and they're still not fixed! What makes you think they'll be fixed when it comes out? Because Kaz said so? He's said so many things.

The game also won't have a normal SP mode, because it looks like it'll be geared towards making you ready for online racing.

This actually could be the lightest GT game we've ever had (for its time).

I'm so ****ing disappointed!
 
Wasn't the move from Ps3 to Ps4 supposed to make things a lot easier for them?

I remember Kaz talking about how Ps3 wasn't even able to do certain things that even the Ps2 could like the heat haze or whatever it's called.

Why are they taking out features that they've had in their 6 year old game???

They're working on a more powerful and balanced piece of hardware.

You're telling me they couldn't get something that worked on Ps3 work on Ps4?

We already know that GTS didn't blow us away with the graphics like GT5 did. So what exactly is holding them back from keeping dynamic time in?

This looks like GT6 on Ps4 but with a lot less content.
 
Well yeah that's a good point. might be a bit of a social experiment actually.

But again, how else could it be done?
I'm not sure it can. So many things have been tried to stop the idiots who ruin the fun for everyone else but they still seem to be able to do it. I don't think there is any greater fun that a private lobby with a bunch of fast, respectful racers all there to race. There's just no comparison with that when compared to a public lobby.
 
Back