I liked the behavior of the car offtrack here:
The game is gorgeous but I agree with you on this two points. I'll add the unsual handling.Ending the DC story on my side I didn't like two things, one was a "grainy" filter always on, and second weirdly muffled sounds. But hey it's just me.
I liked the behavior of the car offtrack here:
I liked the behavior of the car offtrack here:
Welcome Izuna! No doubt some don't like the aesthetic, however, others may have other motives. What's your impression of GTS after watching the reveal?
I liked the behavior of the car offtrack here:
The thing is that a game is a (smart word here) compilation of parts, since its VIP lots of them are still not done and can be upgraded in the future. At least I will believe this untill 16.11Thanks for the welcome guys
From what I've seen, the game seems to missing a lot of what makes it GT. Even if 5/6 wasn't the greatest in the series, they caught our attention with dynamic weather, time of day, a museum of cars for us to play with, noticeable changes to physics. But I'm glad they've scraped standard cars and appreciate the slight improvements to sound (excpet for tyre squeal *shudders*). I just feel PD is stuck in their ways while other developers understand how to improve their games at a faster rate. Visually I think it looks great and I'm cautiously optimistic to see future builds.
I liked the behavior of the car offtrack here:
Yep, that aligns perfectly with my thoughts and many GT fans. Oh, and by the way, you've come to the right place. It's a great community here and from what happened at the reveal it would apper that the site is going to have even more involvement in the game going forward.Thanks for the welcome guys
From what I've seen, the game seems to missing a lot of what makes it GT. Even if 5/6 wasn't the greatest in the series, they caught our attention with dynamic weather, time of day, a museum of cars for us to play with, noticeable changes to physics. But I'm glad they've scraped standard cars and appreciate the slight improvements to sound (excpet for tyre squeal *shudders*). I just feel PD is stuck in their ways while other developers understand how to improve their games at a faster rate. Visually I think it looks great and I'm cautiously optimistic to see future builds.
I liked the behavior of the car offtrack here:
Totally agree, the problem is, it didn't have the best first impressions especially for a big title, but I hope we have a DriveClub situation (remember the first gameplay footage and how it got slated for not looking like the reveal trailer) and get rid of most of our doubts.The thing is that a game is a (smart word here) compilation of parts, since its VIP lots of them are still not done and can be upgraded in the future. At least I will believe this untill 16.11
That is very harsh.I have this feeling you won't be very relative to this forum by day's end with the way you're posting.
Ending the DC story on my side I didn't like two things, one was a "grainy" filter always on, and second weirdly muffled sounds. But hey it's just me.
I'll add the unsual handling.
It's not like a spinning top situation can't happen in real life...Certainly compares favourably to the spinning-top Toyota that appeared in a different race at Brands during the stream...
It's not like a spinning top situation can't happen in real life...
"Slicks on a wet track"
But yeah, does happen in real life too SPIN, SPIN, SPIN.
It's not like a spinning top situation can't happen in real life...
I'm even afraid to ask to not get assaulted by the mods hereSo did I miss it or still no Q/A with Kaz from GTplanet? Should I stop expecting it? Or was it never going to happen in the first place? (sorry but with so many news it's hard to keep track of everything)
The new HUD looks too cold IMO, like from an old Ridge Racer.
Would like to know tooToo many pages to sift through. One thing I've picked up is the cries of no Dynamic Time. Where was this stated?
Yes.Nurburgring?
Too many pages to sift through. One thing I've picked up is the cries of no Dynamic Time. Where was this stated?
Dynamic light system?
A: "This time we won't have dynamic transitions. The graphics quality and dynamic transitions aren't in "conflict" this time. We had dynamic transitions in GT5 and GT6 and that had good and bad points. The game will have several weather conditions and light conditions, but those will be announced at a later date. But during gameplay conditions will not change."
Looks a little odd how that Audi got only a slight tap from on the right rear quarter panel and instead of spinning, somehow goes flying off the track. Or at least that how it looks.I liked the behavior of the car offtrack here:
Really?- PD is not restricted by $ and time. At least they have huge freedom.
The new HUD looks too cold IMO, like from an old Ridge Racer.