Gran Turismo Sport: General Discussion

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Okay.. So no Dynamic weather OR time..

Serious Question for Forza gamers,

How do y'all host Endurance races? Do y'all just ignore the fact that the time doesn't change or do y'all do like 10 lap splits for every 4-5 hours?

I'm just a little disappointed about this as dynamic weather and Time made Endurance races feel naturalistic.

*sigh* I guess I'll get over it. I mean, it's not like the time is locked all together, it's just during race where it's locked.
 
You are making up new term with word that already has meaning, which for me confusing :(. Did you play the Deluxe cabinet ? Was there one in your place ? The Suzuka and Nurburgring track were awesome, Fiorano also not bad, I think it's very rare track being used in racing games.

If you know how LSD preload/initial works in real, you should have no trouble making your own conclusion, also in real life, most Japanese LSD maker used the term initial torque which also means preload in different parts of the world.

I'm not sure I'm making up a new word there. We are specifically talking about console games. Arcade cabinets did not even enter the equation until someone posted that flight simulator thing and you posted the F355 Challenge. Most people would happily refer to NFS games as arcade and not get confused with the cabinet. If you're confused about Ferrari/Supercar Challenge, I was referring to the PS3 game by Eutechnyx/System 3.

I can count on one hand the amount of times I played F355. It had the H-shifter, but the stick is broken so I used the paddles instead. From what little time I have, the physics feels good. It's certainly the most sim-like arcade cabinet game I ever played. Having said that it also lacks detail (understandable for its age) and wheel FFB is lacking. It was pretty good back in the day, but it's no more than a low Semi Sim, based on my classification.

I know how LSD works. For me LSD Initial low number in GT feels like it's more lock, but people who have done extensive tests says high numbers is more lock. I'm not convinced. In PC sims high numbers means more lock and the effect is obvious and clear. It's this wishy washy feeling of a lot of GT's tuning that makes me frustrated. Something somewhere in the physics engine is obviously not working as it should.
 
Okay.. So no Dynamic weather OR time..

Serious Question for Forza gamers,

How do y'all host Endurance races? Do y'all just ignore the fact that the time doesn't change or do y'all do like 10 lap splits for every 4-5 hours?

I'm just a little disappointed about this as dynamic weather and Time made Endurance races feel naturalistic.

*sigh* I guess I'll get over it. I mean, it's not like the time is locked all together, it's just during race where it's locked.

I don't know, to be honest. Races I've done with others have never really ran longer than 90min, and I don't think the career enduros go much longer if at all. There's also a rather annoying limit on how many laps you can run in a private room.

Personally, I've never been too bothered by it. While it was undoubtedly a great selling point for GT (even if it murdered the frame rate), I think the majority of casuals aren't too concerned, if only because they don't do long stints.

For me, I found it most useful for Photomode stuff. I won't deny it was a big feature for serious online racers, though.
 
I don't know, to be honest. Races I've done with others have never really ran longer than 90min, and I don't think the career enduros go much longer if at all. There's also a rather annoying limit on how many laps you can run in a private room.

Personally, I've never been too bothered by it. While it was undoubtedly a great selling point for GT (even if it murdered the frame rate), I think the majority of casuals aren't too concerned, if only because they don't do long stints.

For me, I found it most useful for Photomode stuff. I won't deny it was a big feature for serious online racers, though.
I'm one of those racers and I am very disappointed right now. To not be able to do a proper day to night race on a current gen console is just wrong especially when they were able to do it on a much weaker previous gen console.
 
I don't know, to be honest. Races I've done with others have never really ran longer than 90min, and I don't think the career enduros go much longer if at all. There's also a rather annoying limit on how many laps you can run in a private room.

Personally, I've never been too bothered by it. While it was undoubtedly a great selling point for GT (even if it murdered the frame rate), I think the majority of casuals aren't too concerned, if only because they don't do long stints.

For me, I found it most useful for Photomode stuff. I won't deny it was a big feature for serious online racers, though.
Nailed.
 
I'm one of those racers and I am very disappointed right now. To not be able to do a proper day to night race on a current gen console is just wrong especially when they were able to do it on a much weaker previous gen console.
Tradeoffs. Now that a solid 60 fps is the target PD is making the tradeoffs all other devs have had to make on the PS4. Not much you can do about it at this point.
 
Thing is the grand final of the FIA Manufacturers Cup in GT Sport I believe is to be competed with 3 person teams over a 24 hour race which I guess is just going to have to be 24 hours of daylight. This would be so much better if it had the proper time transition.

EDIT: Unless; PD pull out a special edition for those Grand Final live races that has full time transition - it will after all be a live event at a specific venue and they could have a special edition on each rig, purpose built for the finals without the need for trade offs (no VR etc...)

But that's just wishful thinking of course. :) .... but if you're reading this Kaz... 💡
 
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I'm one of those racers and I am very disappointed right now. To not be able to do a proper day to night race on a current gen console is just wrong especially when they were able to do it on a much weaker previous gen console.

Doesn't PCARS do the day-to-night thing?

Thing is the grand final of the FIA Manufacturers Cup in GT Sport I believe is to be competed with 3 person teams over a 24 hour race which I guess is just going to have to be 24 hours of daylight. This would be so much better if it had the proper time transition.

EDIT: Unless; PD pull out a special edition for those Grand Final live races that has full time transition - it will after all be a live event at a specific venue and they could have a special edition on each rig, purpose built for the finals without the need for trade offs (no VR etc...)

But that's just wishful thinking of course. :) .... but if you're reading this Kaz... 💡

Can you imagine the outrage, though? :P
 
I'm not sure I'm making up a new word there. We are specifically talking about console games. Arcade cabinets did not even enter the equation until someone posted that flight simulator thing and you posted the F355 Challenge. Most people would happily refer to NFS games as arcade and not get confused with the cabinet. If you're confused about Ferrari/Supercar Challenge, I was referring to the PS3 game by Eutechnyx/System 3.

I can count on one hand the amount of times I played F355. It had the H-shifter, but the stick is broken so I used the paddles instead. From what little time I have, the physics feels good. It's certainly the most sim-like arcade cabinet game I ever played. Having said that it also lacks detail (understandable for its age) and wheel FFB is lacking. It was pretty good back in the day, but it's no more than a low Semi Sim, based on my classification.

I know how LSD works. For me LSD Initial low number in GT feels like it's more lock, but people who have done extensive tests says high numbers is more lock. I'm not convinced. In PC sims high numbers means more lock and the effect is obvious and clear. It's this wishy washy feeling of a lot of GT's tuning that makes me frustrated. Something somewhere in the physics engine is obviously not working as it should.

That's the problem, gamers who used arcade in a new way to describe or categorize games to their liking that I keep seeing more recently / around PS3 generation. Arcade was never meant to describe just one kind of racing games. People sometimes used the word arcade to describe how games are designed or played in similar style or manner as arcade games ( coin op ) which puts more focus on simple gameplay flow and fun, it's not about the physics at all.

You have no idea how LSD works or how to sense them while driving if you feel low initial/preload is more lock. Wonder why most tuners stick with low initial, its not because of more lock, but because it's closer to open and easier to manage.

Here is a simple explanation from Pcars made by @dyr_gl that applies to GT5/6 and other games that has similar type LSD simulated :



Watch from 11:30 point for LSD preload, easy to digest.


And read the whole page, including quotes in the posts :

https://www.gtplanet.net/forum/thre...8-totw-ruf-rgt-lsd-vettec6zr1.294814/page-143

https://www.gtplanet.net/forum/thre...-lsd-vettec6zr1.294814/page-143#post-11254977

The discussion on LSD and damper on page 142 ( previous page ) may help you understand more about GT6 suspension and LSD tuning/physics.
 
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Considering how often GT couldn't hit 60fps, I have no idea.

Honestly, I'm not surprised that the usual suspects – the ones that are 99% sure of how a game will perform at release, or that refer to DC as "cartoony" – would rank GTS at the top of the pile. There is absolutely no attempt at objectivity there, and never will be.

Personally, I think it looks great in current working conditions, but I wouldn't call it the best. There's peaks and valleys (the new Tokyo track looks positively drab), and I think consistency is just as important as cherry-picked ideal brief moments.

I don't know @SlipZtrEm :sly: I took these quick screen shots off the recent video posted a few pages back (from a 720p YT vid) and I think the Tokyo track didn't come out too well on the Copper Box Weekend. I think it is much more detailed than I first thought too. Look at the detail in the bridge (tiles/rust) the lighting and shadows are amazing on track shining through the concrete supports and cars. So I am hoping this track will play on screen in real life much more life like and will give some great photo opportunities:D. I know they will polish up the frame rate and finer graphical details so I am not too worried and look forward to the 'finished' game when released. As above PD/GT certainly know how to capture the sky/weather/light.:bowdown:


Click to expand to 800px
TE5.jpg TE4.jpg TE3.jpg TE2.jpg TE1.jpg TE.jpgTE6.jpg
 
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I don't know, to be honest. Races I've done with others have never really ran longer than 90min, and I don't think the career enduros go much longer if at all. There's also a rather annoying limit on how many laps you can run in a private room.

Personally, I've never been too bothered by it. While it was undoubtedly a great selling point for GT (even if it murdered the frame rate), I think the majority of casuals aren't too concerned, if only because they don't do long stints.

For me, I found it most useful for Photomode stuff. I won't deny it was a big feature for serious online racers, though.

That's true. It was a huge tradeoff but I think it'll pay off in the end. I am one of the racers that it was a big feature for tbh, but I'm not gonna throw all my chips away. I'm gonna keep a pinch of hope that they can figure something out (at least for the dynamic time)
But I'm not gonna hold my breath too much. I truly am being optimistic and trying to look at the positives the game could bring ( which are helping me cope with it) but it'll be awhile. Lol no dynamic time/weather was a 2x4 hit in the gut for me. That was my favorite feature in GT5/GT6. I should be alright once we get some more news on it though :P

And you have a grand point, since MAJORITY of the GT gamers won't miss the dynamic time/weather feature too much, I feel like it was an easier tradeoff decision for them to make. Disappointing really, I do hope they figure out a way to implement it in GT7.
 
Okay.. So no Dynamic weather OR time..

Serious Question for Forza gamers,

How do y'all host Endurance races? Do y'all just ignore the fact that the time doesn't change or do y'all do like 10 lap splits for every 4-5 hours?

I'm just a little disappointed about this as dynamic weather and Time made Endurance races feel naturalistic.

*sigh* I guess I'll get over it. I mean, it's not like the time is locked all together, it's just during race where it's locked.
Simples. Just get third party to turn down brightness on TV every 30 mins or so.
 
The more I see and hear this game, the more I feel that GT has regained the magic we all remember from the earlier games. The fact that we have gameplay footage so early is absolutely brilliant, because actually being able to view the progress made by PD instead of misleading trailers has really given me more hope for this game. Not to mention the whole series in general from here. After all these years, they're finally delivering a quality product.
 
After yesterday's discussion on graphics/lighting, I thought I'd play PCars and DC to refresh my memory, in terms of a GTS comparison... (sorry if this is a bit TL;DR!)

DC:

  • Bizarrely, almost unbelievably good in rainy conditions.
  • Daytime conditions, not so great - has that 'driving through a collection of assets' feel (still good though)
  • Sometimes when a low, 3D cloud catches the light in AM/PM, turns into this horrific dayglo marshmallow
PCars:

  • Pretty rubbish in all conditions
  • At night, the full starfield is visible at all times, very odd this
  • Weather effects are rubbish (spoiled by DC)
  • God rays at sunset are just not good at all
  • Daytime, very pronounced 'driving through assets' feel
  • EDIT: The UI is also fugly
So, overall, PCars on PC is probably stunning. On PS4, not so much. BUT, the sound is fantastic. The incidental stuff - the little pops and bangs, the rattles as the chassis moves about, the rumble strips. If GTS can get anywhere near this (lol, as if), I'd be happy. DC is optimised for the PS4 by an (ex) 1st party dev, so naturally looks a lot better.

So, to cut a long and boring story short, if anything, my thoughts yesterday on GTS's lighting model being superior are only more pronounced now.
 
Hey guys im new to GT Planet Just preordered my copy of gt sport. Been a fan of the series since ps1! So excited. Thought i join for the new era

Run!! Get out while you still can!!! :eek: It's too late for all of us, we've all argued with each other over miniscule pointlessness. You can still save yourself, it's not too late!!! :eek:

I joke. Welcome. :cheers: Just don't have an opinion on here, else you'll regret it pretty quickly. :sly: Hahaha :lol: :lol:
 
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